(Almost) perfect muta micro - Page 9
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vnlegend
United States1389 Posts
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Chef
10810 Posts
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Avidkeystamper
United States8551 Posts
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PangO
Chile1870 Posts
On November 28 2009 04:11 sArite_nite wrote: This is beautiful. If you could, why not put the AI into a UMS map for humans to train against perfect micro? Yea doing a map with this would be cool. | ||
AssuredVacancy
United States1167 Posts
On November 28 2009 04:22 spinesheath wrote: Everyone is overreacting so much Oo Seriously, this AI isn't even close to perfection, and without lots of work, mutas won't be as devastating as it might look. What you see in those videos is most likely all the AI can do at the moment. Flying back and forward, and sometimes shooting. It most likely has no idea what to do when faced with a surround. It especially can't anticipate one. Actually it deals with surrounds pretty well. Unless the surround is perfectly symmetrical, it will find an edge with the most space to escape. | ||
Illusion.
United States348 Posts
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Chef
10810 Posts
On November 28 2009 04:59 AssuredVacancy wrote: Actually it deals with surrounds pretty well. Unless the surround is perfectly symmetrical, it will find an edge with the most space to escape. SHOW THE DISBELIEVERS :@ This is awesome... I can't believe there are people who don't think this is crazy cool. People have been doing AI for years and years, and the closest thing to this I ever saw was some upgraded peon harassment that only worked in conjunction with map triggers. Most AI up until now has just been cheat AI that gave the computer a lot of resources and instructions to spend them. | ||
AssuredVacancy
United States1167 Posts
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flx!
United States101 Posts
The problem with the videos you are showing us is that the opposing AI is just a-moving. Anybody can script an AI that beats an a-moving opponent, and while it's certainly the place to start, you seem to be past that. Show us some of you AI vs AI battles. Personally what I want to see is corsairs vs scourge, or muta/scourge ZvZ battles. Take this AI (the one in previous videos) as the default, then show us what is capable of beating it. It shouldn't be to hard. Great work so far, AI scripting can be very fun. | ||
404.Delirium
United States1190 Posts
Love this work, guys. Keep it up =) | ||
AssuredVacancy
United States1167 Posts
On November 28 2009 07:04 flx! wrote: 45k apm? i see you upgraded ;-) The problem with the videos you are showing us is that the opposing AI is just a-moving. Anybody can script an AI that beats an a-moving opponent, and while it's certainly the place to start, you seem to be past that. Show us some of you AI vs AI battles. Personally what I want to see is corsairs vs scourge, or muta/scourge ZvZ battles. Take this AI (the one in previous videos) as the default, then show us what is capable of beating it. It shouldn't be to hard. Great work so far, AI scripting can be very fun. I really want to try to play against my AI, but I only have one machine and I haven't got VM set up for it. And from what I heard from catyoul, it lags it up by having 2 ais playing against each other. The thing with scourge vs muta micro is even if there was a better AI behind it, I doubt the results would be any different since the scourge can't get near the mutas for any micro(cloning) to take effect. | ||
Rodiel
France573 Posts
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FragKrag
United States11540 Posts
it's a pitty that the scourge didn't focus on other mutas though ![]() | ||
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TheYango
United States47024 Posts
On November 28 2009 04:54 Avidkeystamper wrote: Wouldn't this be kinda bad against MnM seeing how the mutas don't attack at once? Not really. So long as each muta is hitting marines, it would be pretty hard for medics to heal the marines, and since the mutas all act independently, they get individual attacks in more frequently than a stack would be able to, since they can use openings that wouldn't be available to a stack. It wouldn't be optimal, but by no means could it be called bad. | ||
bp1696
United States288 Posts
Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess ![]() | ||
We Are Here
Australia1810 Posts
On November 28 2009 07:32 bp1696 wrote: no thanks, having a computer play better than the best human players destroys the game imoWow, this is really awesome. Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess ![]() | ||
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GTR
51342 Posts
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zergnewb
United States816 Posts
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AssuredVacancy
United States1167 Posts
On November 28 2009 07:38 GTR wrote: is it not possible to program the ai to stack with 11 mutas and 1 overlord/larvae/whatever? Selection doesn't exist programmatically, it's just a feature of the GUI to make life easier for the players. | ||
flx!
United States101 Posts
On November 28 2009 07:32 bp1696 wrote: Wow, this is really awesome. Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess ![]() Honestly, by the end of the AIIDE contest, the AIs will beat anyone on the 4 maps in the pool. The difficulty of AI programming is rarely making something that beats humans (it was with chess and still is with Go), it's giving the user the impression of playing against a human, who makes mistakes like him. It's all about creating an enjoyable experience. That's really hard. Also if you limit the APM of the AI to something reasonable, like 1000, then all the problem is about making choices and decisions, and that is also quite hard. | ||
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