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Active: 22347 users

(Almost) perfect muta micro

Forum Index > BW General
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AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
Last Edited: 2009-11-27 21:50:32
November 27 2009 05:33 GMT
#1
To test the muta's ability to get the fuck out of a shitstorm, I spawned scourges on all sides of the mutas so they would be surrounded. The anti scourage micro still needs a bit of work though.







12 Mutas vs 5 archons

Mutas still will get hit because they're only 32 range shorter than an archon, and so when archon and a muta walk towards each other at max speed, that 32 range will get exceeded when muta turn around to run away because the muta will lose some speed when turning.

Teamliquid AI Team owns.

EDIT: NVM it is actually 7 archons.



This one seems a bit more boring I guess because you can't see that much action in one screen. But I wanted to see how the wraiths fared on flat ground where hydras can chase them around.
We spend our youth attaining wealth, and our wealth attaining youth.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
November 27 2009 05:35 GMT
#2
Looks like 2 hatch muta would be super broken with micro like this.
RIP Aaliyah
ZerGuy
Profile Joined June 2008
Poland204 Posts
November 27 2009 05:36 GMT
#3
Impressive. Now create an AI what would use muta to form a circle around a sair so it can attack only one muta at a time and you have +40% winrate against FE
Someday ill be pro
Count9
Profile Blog Joined May 2009
China10928 Posts
November 27 2009 05:36 GMT
#4
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/
Julmust
Profile Blog Joined November 2008
Sweden4867 Posts
November 27 2009 05:36 GMT
#5
pfft, not enough apm

great work, really impressive actually
AdministratorI'm dancing in the moonlight
Onisparda
Profile Joined November 2008
Canada516 Posts
November 27 2009 05:36 GMT
#6
35k+ apm lol
Athos
Profile Blog Joined February 2008
United States2484 Posts
November 27 2009 05:36 GMT
#7
All I can say is holy shit!
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
November 27 2009 05:37 GMT
#8
That's absolutely insane. GJ TL team.
Oracle comes in, Scvs go down, never a miscommunication.
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
November 27 2009 05:38 GMT
#9
o.O
Very impressive. I remember long long ago playing special AI and they had terrible micro. Can these things do that in an actual game, or are they only for specifically made situations like that?
radiumz0rz
Profile Blog Joined January 2009
United States253 Posts
November 27 2009 05:39 GMT
#10
On November 27 2009 14:36 Onisparda wrote:
35k+ apm lol

Berkeley '10
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-27 05:41:30
November 27 2009 05:39 GMT
#11
should have named the video "kolll muta micro" and tried to pass it off as legit.

THANK YOU for posting these videos. Keep posting everything that doesn't divulge TL secrets!
ModeratorGood content always wins.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
November 27 2009 05:41 GMT
#12
But did you see the moonwalking bear?
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
November 27 2009 05:42 GMT
#13
That shit is fucking sick. If progamers had that type of micro, they'd be winning every single game. Sick as hell.
God Bless
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
November 27 2009 05:43 GMT
#14
can we see muta vs scourge ? 12 muta vs 100 scourge XD
fuck lag
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 27 2009 05:43 GMT
#15
So that is what it would look like if Data from Star Trek TNG played SC. Cool.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 05:43 GMT
#16
Yeah I don't think the team will bust my balls for this because I took off all the debugging markers before filming, so this just reveals very very cool micro rather than anything important.
We spend our youth attaining wealth, and our wealth attaining youth.
TwoStep
Profile Joined January 2009
United States294 Posts
November 27 2009 05:46 GMT
#17
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/

Do you know what it takes to construct AI like that?
Arf
butter
Profile Blog Joined July 2009
United States785 Posts
November 27 2009 05:48 GMT
#18
On November 27 2009 14:39 motbob wrote:
should have named the video "kolll muta micro" and tried to pass it off as legit.

it is tagged "julyzerg"
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
natturner
Profile Blog Joined June 2008
342 Posts
November 27 2009 05:48 GMT
#19
even still Jaedong could out-micro that
This nigga done stole my bike.
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
November 27 2009 05:49 GMT
#20
It's interesting how different almost perfect micro looks from actual progamer micro.

If I may ask- what is the TL AI team? If you tell me, will you have to kill me afterwords?
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
Cowazon
Profile Joined November 2009
Canada58 Posts
November 27 2009 05:51 GMT
#21
Wow...that's pretty impressive. I wonder if there's any way to make them not lose speed while turning and keep them moving at top speed...then they would really be pretty unstoppable.

Mad props to the TL AI Team!
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-27 05:53:00
November 27 2009 05:52 GMT
#22
this belongs on fomos...

Ahhh... the computer I'm using doesn't have Korean language support.
ModeratorGood content always wins.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
November 27 2009 05:52 GMT
#23
awesome. Keep the updates coming!
Moderator<:3-/-<
Purind
Profile Blog Joined April 2004
Canada3562 Posts
November 27 2009 05:54 GMT
#24
This just convinces me further that none of us can even imagine what perfect Starcraft would even look like

That looked really cool
Trucy Wright is hot
lazz
Profile Blog Joined January 2009
Australia3119 Posts
November 27 2009 05:56 GMT
#25
more proof that with perfect mechanics zerg would be the best race
Athos
Profile Blog Joined February 2008
United States2484 Posts
November 27 2009 05:56 GMT
#26
On November 27 2009 14:54 Purind wrote:
This just convinces me further that none of us can even imagine what perfect Starcraft would even look like

That looked really cool



I think it was july who said players would joke that zerg would be the best race if a super computer could play it.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 05:58 GMT
#27
On November 27 2009 14:56 lazz wrote:
more proof that with perfect mechanics zerg would be the best race


Actually, wraiths would be better because their range is longer. With wraiths I could get 0 damage taken at all. If anyone wants I can upload the video with wraiths.
We spend our youth attaining wealth, and our wealth attaining youth.
Count9
Profile Blog Joined May 2009
China10928 Posts
November 27 2009 05:58 GMT
#28
On November 27 2009 14:46 TwoStep wrote:
Show nested quote +
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/

Do you know what it takes to construct AI like that?

Not impressive to watch, not not impressive to make.
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 27 2009 06:01 GMT
#29
On November 27 2009 14:58 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 14:56 lazz wrote:
more proof that with perfect mechanics zerg would be the best race


Actually, wraiths would be better because their range is longer. With wraiths I could get 0 damage taken at all. If anyone wants I can upload the video with wraiths.

uhhhh we sort of want you to upload every single video you can
ModeratorGood content always wins.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 27 2009 06:03 GMT
#30
On November 27 2009 14:58 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 14:56 lazz wrote:
more proof that with perfect mechanics zerg would be the best race


Actually, wraiths would be better because their range is longer. With wraiths I could get 0 damage taken at all. If anyone wants I can upload the video with wraiths.


Hell yeah
Zortch
Profile Blog Joined January 2008
Canada635 Posts
November 27 2009 06:03 GMT
#31
Ya thats really awesome!
Like ya, really impressive.
Respect is everything. ~ARchon
King K. Rool
Profile Blog Joined May 2009
Canada4408 Posts
Last Edited: 2009-11-27 06:06:44
November 27 2009 06:04 GMT
#32
Would it be too much to ask how complicated the algorithm was to implement? High level it seems straightforward (switches between getting to minimum distance to attacking closest target), but I'm curious since alot of things turn out more complicated than first thought.

Also I'm curious about the capabilities; is this a "kill everything" alogrithm or can you specify targets? I'm sure this takes less damage than clumping, but is it faster? I think it'd be interesting if you had clumping too had had them battle.


edit: btw great job; wraith vid plz.
roronoe
Profile Joined May 2009
Canada1527 Posts
November 27 2009 06:05 GMT
#33
jaedong wins again!
The Purgatory of Endless Depths
wswordsmen
Profile Joined October 2007
United States987 Posts
Last Edited: 2009-11-27 06:12:07
November 27 2009 06:06 GMT
#34
Wouldn't you be able to get the Muta micro perfect if you stopped them from moving towards Archons, when the Archons are moving at Max speed? With the chaos of the micro you have it should be able to still be effective.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
November 27 2009 06:08 GMT
#35
On November 27 2009 14:58 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 14:56 lazz wrote:
more proof that with perfect mechanics zerg would be the best race


Actually, wraiths would be better because their range is longer. With wraiths I could get 0 damage taken at all. If anyone wants I can upload the video with wraiths.


Can you do mass scouts :D
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
November 27 2009 06:11 GMT
#36
nice work certainly interesting.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 06:13 GMT
#37
Sit tight I'm recording the video of 12 wraiths vs 4 control group of hydras.
We spend our youth attaining wealth, and our wealth attaining youth.
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 27 2009 06:14 GMT
#38
On November 27 2009 15:13 AssuredVacancy wrote:
Sit tight I'm recording the video of 12 wraiths vs 4 control group of hydras.

hahahahaha oh wow
ModeratorGood content always wins.
conCentrate9
Profile Blog Joined December 2007
United States438 Posts
November 27 2009 06:16 GMT
#39
hahah WHAT?
ryuu_
Profile Blog Joined April 2009
United States1266 Posts
November 27 2009 06:17 GMT
#40
On November 27 2009 15:14 motbob wrote:
Show nested quote +
On November 27 2009 15:13 AssuredVacancy wrote:
Sit tight I'm recording the video of 12 wraiths vs 4 control group of hydras.

hahahahaha oh wow

that was fast.. awesome job TL AI Team!
♣ Jaedong. Stork. Bisu. Calm. NaDa. SC2: Sen, MKP, DRG, MMA, Grubby, NonY, Ret, Jinro, TLO, Sheth, HayprO, Zenio,Taeja,Snute, Sea, Rain, MC,Squirtle,Stephano,Parting ,Life, and HEROOOOO <3
Empyrean
Profile Blog Joined September 2004
16971 Posts
November 27 2009 06:18 GMT
#41
On November 27 2009 15:13 AssuredVacancy wrote:
Sit tight I'm recording the video of 12 wraiths vs 4 control group of hydras.


Very impressive.

TL AI team is insane!
Moderator
MorroW
Profile Joined August 2008
Sweden3522 Posts
November 27 2009 06:20 GMT
#42
amazing gj!
Progamerpls no copy pasterino
TwoStep
Profile Joined January 2009
United States294 Posts
Last Edited: 2009-11-27 06:21:41
November 27 2009 06:20 GMT
#43
On November 27 2009 14:58 Count9 wrote:
Show nested quote +
On November 27 2009 14:46 TwoStep wrote:
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/

Do you know what it takes to construct AI like that?

Not impressive to watch, not not impressive to make.

If you don't, then you can't appreciate it. Like saying Cubism, or surrealism is bad art because it's just a bunch of random colors, and thus not impressive to make.
Arf
ketomai
Profile Joined June 2007
United States2789 Posts
Last Edited: 2009-11-27 06:23:46
November 27 2009 06:23 GMT
#44
Reminds me of
+ Show Spoiler +



I hope you guys put together something like that o.o!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
November 27 2009 06:24 GMT
#45
hahaha great job guys!
Arco
Profile Joined September 2009
United States2090 Posts
November 27 2009 06:24 GMT
#46
Haha, thanks for the video upload(s). Can't wait to see more. I wish I was a supercomputer. :|
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 27 2009 06:26 GMT
#47
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/



Macro? What does Macro have to do with what this guy is trying to do. By this guy i mean the creator, he made an AI to micro not to macro...
Why would you ever choose failure, when success is an option.
D10
Profile Blog Joined December 2007
Brazil3409 Posts
November 27 2009 06:31 GMT
#48
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/


Not enough stupid with 157 characters even do you really tried hard.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
lazz
Profile Blog Joined January 2009
Australia3119 Posts
November 27 2009 06:34 GMT
#49
On November 27 2009 15:13 AssuredVacancy wrote:
Sit tight I'm recording the video of 12 wraiths vs 4 control group of hydras.

holy shit is that even possible? the hydras range upgraded ? i had no idea wriaths outranged hydras
Suc
Profile Blog Joined January 2009
Australia1569 Posts
November 27 2009 06:37 GMT
#50
On November 27 2009 14:36 Onisparda wrote:
35k+ apm lol

Lol yeah, that was ridiculous.
RLTY
Profile Blog Joined January 2009
United States965 Posts
November 27 2009 06:38 GMT
#51
Holy shit, this is fucking epic.
QQplay
Profile Joined February 2009
United States229 Posts
November 27 2009 06:42 GMT
#52
On November 27 2009 15:05 roronoe wrote:
jaedong wins again!


That's obviously not JD, not enough rape.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 06:43 GMT
#53
On November 27 2009 15:34 lazz wrote:
Show nested quote +
On November 27 2009 15:13 AssuredVacancy wrote:
Sit tight I'm recording the video of 12 wraiths vs 4 control group of hydras.

holy shit is that even possible? the hydras range upgraded ? i had no idea wriaths outranged hydras


Not range upgraded, without range upgrade hydras have 1 less range than wraiths. Doesn't look as fun because they're getting chased all over the map. With cliffs to hide it's way to easy to kill the hydras.

http://www.youtube.com/watch?v=NcjQhig88wE
We spend our youth attaining wealth, and our wealth attaining youth.
Cygnus
Profile Joined February 2004
United States845 Posts
November 27 2009 06:47 GMT
#54
These are seriously awesome to watch! Is it possible for you to have two super micro AI's duke it out for us? ;D
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
November 27 2009 06:48 GMT
#55
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
ryuu_
Profile Blog Joined April 2009
United States1266 Posts
November 27 2009 06:49 GMT
#56
This thread is so awesome, thank you so much.
♣ Jaedong. Stork. Bisu. Calm. NaDa. SC2: Sen, MKP, DRG, MMA, Grubby, NonY, Ret, Jinro, TLO, Sheth, HayprO, Zenio,Taeja,Snute, Sea, Rain, MC,Squirtle,Stephano,Parting ,Life, and HEROOOOO <3
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
November 27 2009 06:52 GMT
#57
Cool and awesome work! I like the videos. Btw, for big ones like the wraith vs hydras, you could probably use resolution expander hack to view the whole action.

Thanks!
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
GTR
Profile Blog Joined September 2004
51416 Posts
November 27 2009 06:52 GMT
#58
i would love to see 11 stacked mutas against a ton of scourge
Commentator
Azrael1111
Profile Joined July 2008
United States550 Posts
November 27 2009 06:52 GMT
#59
Lets see an unstoppable 4 probe rush
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
November 27 2009 06:54 GMT
#60
Really interesting stuff. I might have to download bwapi and mess around with it one of these days.
twitter: @terrancem
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
November 27 2009 06:55 GMT
#61
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 06:57 GMT
#62
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.
We spend our youth attaining wealth, and our wealth attaining youth.
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 27 2009 06:58 GMT
#63
On November 27 2009 15:55 NSANE.hydra wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.
ModeratorGood content always wins.
djcube
Profile Blog Joined July 2009
United States985 Posts
November 27 2009 06:59 GMT
#64
Haha oh god that second vid. 2 port wraith would be every zerg's nightmare, if it isn't already. Still, I find it incredible that you guys can do something like this, mucho props.
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
Last Edited: 2009-11-27 07:07:42
November 27 2009 07:02 GMT
#65
On November 27 2009 15:58 motbob wrote:
Show nested quote +
On November 27 2009 15:55 NSANE.hydra wrote:
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.


Notice that the wraiths did end up taking damage from time to time? If you're heading towards the enemy more often, obviously you're going to end up taking damage more often. But that wasn't the point I intended, I meant more like getting sandwiched between units because you're constantly going between them, and the distance is going to decrease as they move in to attack you as you run.

edit : I'll try to clarify what I meant.

A x B

Say you're x, and alternating between attacking A and B. When you attack A and run, it moves in and chases you when you go to attack B. Then when you attack and run from B, A ends up being closer, and eventually the distance between them decreases to where it becomes impossible to micro and you just get sandwiched between them. I hope that makes a little more sense, the wording in my initial post didn't quite get across the idea I had in my head.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:03 GMT
#66
This is incredible. Mad props to the guys at the TL AI team.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 27 2009 07:05 GMT
#67
HOLY MOTHER OF GODDD 35000 APM ...... omg

i CANNOT wait to see this in action in a real game vs another AI.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
November 27 2009 07:07 GMT
#68
pretty cool :D didn't know there was a teamliquid ai team -.-v
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 27 2009 07:08 GMT
#69
Can you do drones vs. SCVS?
Jaedong :3
Lachrymose
Profile Joined February 2008
Australia1928 Posts
November 27 2009 07:12 GMT
#70
i think it would be interesting to see a news post introducing the members of the tl.net ai team and their efforts to us a whole. who are they, what have they done, what are the working on? maybe some way we can follow their progress in a less sporadic way? get some publicity! =)

gogo tlai!
~
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-27 07:14:02
November 27 2009 07:13 GMT
#71
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!
ModeratorGood content always wins.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:14 GMT
#72
On November 27 2009 16:13 motbob wrote:
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!

Wow, that's some heavy company there.
Best of luck to TL.
Trang
Profile Joined October 2009
Australia324 Posts
November 27 2009 07:18 GMT
#73
So what happens when you put 2 of these AIs up against each other?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 27 2009 07:21 GMT
#74
fucking insane...
On November 27 2009 14:41 Sadistx wrote:
But did you see the moonwalking bear?

i lol'd.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Piste
Profile Blog Joined July 2006
6174 Posts
November 27 2009 07:24 GMT
#75
the video proves how imba zerg mutas is.
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
November 27 2009 07:24 GMT
#76
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


This is the part that I am unsure about. I mean, if the opposing unit comes straight at the muta (for simplicity, I'll use mutas for the example, but it could go for any unit), you could back up a little bit, then go at them again, timing it to happen just after the cooldown finishes. If they are moving straight backwards, you follow them, catching up when the cooldown finishes, or as soon as possible.

What I'm suggesting is to basically stay just outside of range until the cooldown finishes, at which time you move into range, attack, then fall back again. But instead of falling a large distance away, you fall back only a small amount.

Make sense?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 27 2009 07:25 GMT
#77
This is amazinf!
U Gotta Skate.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
November 27 2009 07:34 GMT
#78
wraith on hydra is ridiculous wow.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 27 2009 07:35 GMT
#79
amazing, is it possible to play against this AI?? Someone post this on Fomos haha
Writerptrk
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2009-11-27 07:51:11
November 27 2009 07:40 GMT
#80
I am going to have nightmares with that wraith video.

EDIT: This actually reminds me of interceptor movement, now that I'm watching it again. I remember when I used to mod SC I'd switch up the interceptor sprites to wraiths or scouts and watch them zoom around dodging hits. Wonder if that's something useful to look into.
once, not long ago, there was a moon here
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2009-11-27 07:46:10
November 27 2009 07:42 GMT
#81
Omg... those wraiths.... you said it'd be less impressive but holy fuck..... 2 port wraith anyone? ;S

Edit: Someone should send that wraith vid to Fantasy. Wonder what he'd think of it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 27 2009 07:52 GMT
#82
That is, of course, reeeeeeeeeeeeally impressive. Nice job you guys.

It's funny to me that people are suggesting usual build orders to take advantage of that unit control. The whole point is that having unit control like this completely redefines the dynamics of the game. Air units become a lot more powerful, or speedy units in general. The subsequent AIs after the first generation ones at the tournament will incorporate the new AI metagame dynamics and games will look nothing like pro matches. To reiterate a previous post, who is the AI team? I don't mind dying to find out. : )
Comprehensive strategic intention: DNE
wok
Profile Blog Joined July 2009
United States504 Posts
Last Edited: 2009-11-27 07:59:53
November 27 2009 07:54 GMT
#83
On November 27 2009 14:46 TwoStep wrote:
Show nested quote +
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/

Do you know what it takes to construct AI like that?


Archon? Easy algorithm for single-unit ai...
If Muta in range, attack
-else identify closest muta, walk toward closest muta. (this part is tricky, because if they're abusing
-cliff, you may not be able to find a way to click past a muta for ideal pathing.)

An optimized "groupthink" Ai, however would be much more difficult, as there would then have to be a fast weighting calculation between nearest muta and nearest archon...
A preliminary algorithm using a simple "recentering" weighting algorithm using nearest neighbor would be something like:
If muta in range, attack
--else,
----identify closest friendly archon, weight of -Weight* vector difference. Ideal muta to pursue is the
----muta with the closest "weighted" distance after subtracting the vector difference of the friendly
archon.
----I.e. Archon is at (5,3) from current location. A muta is at (2,2) from current location would have a
----new weight value of (2-W*5,2-W*3). In essence the "distance" is from a point W* 100% between the current archon and its nearest neighbor.
----Pursue said muta.

EDIT: The "groupthink" algorithm is too heavy for 35000 APM performance. NVM.
I'll race you to defeatism... you win.
Impervious
Profile Blog Joined March 2009
Canada4198 Posts
Last Edited: 2009-11-27 07:59:06
November 27 2009 07:58 GMT
#84
There should almost be a limitation of "1 command per frame"..... right now, every single unit can be controlled flawlessly, each frame (basically). That's insane.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
November 27 2009 07:58 GMT
#85
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty
asdfasdf
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
November 27 2009 08:19 GMT
#86
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


So on that note, it appears that the units prioritize their own safety above dealing damage. Does that mean they can be cornered? If so, do they bother counterattacking or just continue fleeing? Do they find a default waypoint to escape to and just sustain minor damage?

Great example videos, by the way. Looks like things are shaping up nicely.
Moderator
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2009-11-27 08:22:20
November 27 2009 08:21 GMT
#87
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


I think it was on Cowboy Bebop?
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
November 27 2009 08:24 GMT
#88
I came in here expecting not to be impressed.
You guys totally took a dump on that thought.
lol wtfux
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
KwarK
Profile Blog Joined July 2006
United States42420 Posts
November 27 2009 08:27 GMT
#89
You guys work so damn fast lol.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States42420 Posts
November 27 2009 08:32 GMT
#90
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.
ModeratorThe angels have the phone box
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
November 27 2009 08:33 GMT
#91
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


Sounds like Ave Maria to me.
Moderator
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
November 27 2009 08:42 GMT
#92
This is sooo soo soo soo cool! Keep it up guys! TL Fighting!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Vasoline73
Profile Blog Joined February 2008
United States7799 Posts
November 27 2009 08:47 GMT
#93
lol that is pretty sick. Can't wait to see the finished project
wok
Profile Blog Joined July 2009
United States504 Posts
November 27 2009 08:48 GMT
#94
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?
I'll race you to defeatism... you win.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 27 2009 08:50 GMT
#95
I would really like to see those mutas vs those wraiths.
wok
Profile Blog Joined July 2009
United States504 Posts
November 27 2009 08:54 GMT
#96
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


Well... One way around this is not to assume they will come straight at you but to assume that they will continue moving the direction they are currently moving. (which, for now is pretty safe.)

To do this, use: virtual double getAngle() const = 0;
virtual double getVelocityX() const = 0;
virtual double getVelocityY() const = 0;

They're in the unit.h spec, but I don't know if it's implemented yet.
I'll race you to defeatism... you win.
FragKrag
Profile Blog Joined September 2007
United States11549 Posts
November 27 2009 09:00 GMT
#97
Wow holy shit

?______?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 27 2009 09:09 GMT
#98
On November 27 2009 17:48 wok wrote:
Show nested quote +
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?


apparently dts have like 1 range or whatever so they can actually destryo the mines before they explode o.o
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
November 27 2009 09:20 GMT
#99
anyone know the names of the songs in both videos?
madnessman
Profile Blog Joined May 2009
United States1581 Posts
November 27 2009 09:21 GMT
#100
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


From a programmers standpoint that would be really easy to make right? Compared to having 12 wraiths vs. 48 hydras it should be simple for these guys.
29 fps
Profile Blog Joined March 2008
United States5724 Posts
November 27 2009 09:25 GMT
#101
35k apm.... is there smoke coming from them hands?
4v4 is a battle of who has the better computer.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 27 2009 09:28 GMT
#102
I would cry and ragequit if I ever played someone with that kind of micro, let alone the 35600 apm.
Tuke
Profile Joined January 2009
Finland1666 Posts
November 27 2009 09:28 GMT
#103
That is beautiful
TeamLiquid CJ Entusman #42
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 27 2009 09:31 GMT
#104
So impressive, there are so many different possibilities of this... I am so glad you made these vids. Have you tried playing against it? I mean it looks good... but does it fall apart if you group your hydras and time your attacks with theirs or do they respond enough to move away?
Syntax Lost
Profile Joined May 2009
Finland86 Posts
November 27 2009 09:32 GMT
#105
What happens to the algorithm when it gets flanked?
sixduck
Profile Blog Joined September 2009
United States301 Posts
November 27 2009 09:35 GMT
#106
Wow theres so much going on, like someone said, its beautiful.

what are the songs playing in the videos?
TryThis
Profile Joined February 2007
Canada1522 Posts
November 27 2009 09:37 GMT
#107
this is jsut artful, i cant stop watching it.

isnt bisu stuck playing these things? im excited to see his face when this happens to him
Dwell
Phearlock
Profile Joined December 2007
Norway400 Posts
November 27 2009 09:38 GMT
#108
I'm interested to see what happens if you for example take control of a M&M group vs the mutas, do they fail due to not being able to focus fire properly?
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 27 2009 09:42 GMT
#109
On November 27 2009 17:21 Deviation wrote:
Show nested quote +
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


I think it was on Cowboy Bebop?


Omg I didn't realize I had sound turned off the first time. Just watched it again with sound on... so fitting... I cannot describe.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 09:42 GMT
#110
So, is this on Singleplayer or on UDP via LAN? I can't really tell because I don't know how much prediction you used, but I would assume Singleplayer. If it isn't UDP, and UDP has that 5 frame delay I heard it has, the video isn't half as impressive as it could be.

Also, imo there is a lot of wasted dps.
My suggestion for perfect muta vs archon micro would be to zig-zag away from the archons to keep the muta speed at the max, and also keep the perfect distance so that you can do backwards shots without getting hurt. Can't say for sure that this actually works because obviously noone has been able to do that yet. But if it works (the main issue should be how much a muta decelerates during a backwards shot), the dps would be much higher and you wouldn't get any hits at all because you never have a muta and an archon going towards each other at top speed.

The best Archon AI against that imo would have to think in much longer timespans, and try to trap the mutas. Obviously this isn't going to work if there is a cliff, so all you could do is chase the mutas out by attempting a surround and then retreating as far as possible.
But a much better unit composition against mutas would be archon+sair anyways. The sairs deal the main damage and the archons punish any mutas that try to kill the sairs.


Even though I guess that AI implementation is comparatively simple and straightforward, it still is impressive.
If you have a good reason to disagree with the above, please tell me. Thank you.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 27 2009 09:44 GMT
#111
Yea, I'm putting this as a link on my Facebook lol (since I know a bunch of people who play SC). This shit is just great.
KwarK
Profile Blog Joined July 2006
United States42420 Posts
November 27 2009 10:10 GMT
#112
On November 27 2009 17:48 wok wrote:
Show nested quote +
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?

If a dt is walking directly towards a mine and goes into hold position just before it reaches the dts maximum range it swipes and kills the mine. If a dt is attempting to kill a mine it walks right up to its attack range then swipes which unfortunately allows the mine to kill it. The dt has slightly more range but the mine has faster attack speed. It is relatively easy to micro a dt against a mine you know the whereabouts of because you can send the dt towards the mine and be ready to hold position at the last moment. It is much harder to do it blindly because you'd have to change direction to face the mine instantly and be ready to hold.
Perfect situation for AI exploitation.
ModeratorThe angels have the phone box
t_co
Profile Blog Joined July 2007
United States702 Posts
November 27 2009 10:10 GMT
#113
On November 27 2009 18:20 EpiK wrote:
anyone know the names of the songs in both videos?


2nd piano piece is liebesraum. 1st piece could be Chopin's Andante, not sure
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
KwarK
Profile Blog Joined July 2006
United States42420 Posts
November 27 2009 10:11 GMT
#114
Oh, and dragoons microing vs mines would be good too. Stepping back and manually targetting the mines, two on each, would be sick. PvT you could just skip robo for sick mass goon attacks.
ModeratorThe angels have the phone box
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
November 27 2009 11:01 GMT
#115
that kind of muta micro would be useless against marines, but still, nice work ;].
IMBA - International Mountain Bicycling Association.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
November 27 2009 11:06 GMT
#116
its surprisingly beautiful and calming to watch lol
My. Copy. Is. Here.
Disregard
Profile Blog Joined March 2007
China10252 Posts
November 27 2009 11:09 GMT
#117
Lol @ the APM.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 27 2009 11:52 GMT
#118
I think an improvement can be made to the AI, by having air units basically "orbit" the opponent just out max range as opposed to the "head toward and back" strategy. Instead it would orbit just outside max range, move in a shallow angle to shoot and move out back into orbit depending on if the opponent gives chase, this lowers the approach rate between units and allow good exploitation of cooldown.

For group AI, i think just perfect stacking would be good if no range advantage exists against ground units. Use the above orbiting mechanism as well as groups big enough to one shot should do the job.
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
November 27 2009 12:17 GMT
#119
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty

I think its Liszt's Liebenstraum
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 27 2009 13:28 GMT
#120
Make wraiths vs mutas video? :D
If you have to ask, you don't know.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
November 27 2009 13:39 GMT
#121
On November 27 2009 15:52 Azrael1111 wrote:
Lets see an unstoppable 4 probe rush

"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
BookTwo
Profile Blog Joined May 2009
1985 Posts
November 27 2009 13:46 GMT
#122
i was listening to the same chopin album containing that piece, I thought I hit the next track on my keyboard when I played the video, but I hit pause. Confused me good for a few seconds.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
November 27 2009 13:57 GMT
#123
On November 27 2009 22:46 BookTwo wrote:
i was listening to the same chopin album containing that piece, I thought I hit the next track on my keyboard when I played the video, but I hit pause. Confused me good for a few seconds.

so cool that there is more people listening to the same thing as me around here :D
I won
datscilly
Profile Blog Joined November 2007
United States528 Posts
Last Edited: 2009-11-27 14:41:43
November 27 2009 14:41 GMT
#124
4 pool beats a 4 probe rush, and has good chances against any opening, so I think that is what most teams will be working on. It's the micro of six zerglings simultaneously that is key.
butter
Profile Blog Joined July 2009
United States785 Posts
November 27 2009 14:49 GMT
#125
On November 27 2009 23:41 datscilly wrote:
4 pool beats a 4 probe rush, and has good chances against any opening

not true. 6 pool is known to be 50% better than 4 pool.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
November 27 2009 14:58 GMT
#126
lol good work, this is insane
aka DTF-ZeRo
Chromyne
Profile Joined January 2008
Canada561 Posts
November 27 2009 15:02 GMT
#127
On November 27 2009 21:17 JFKWT wrote:
Show nested quote +
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty

I think its Liszt's Liebenstraum


Yes! This is one of my favorite piano pieces.

The AI is awesome. Would love to see some stacking action for more concentrated fire!
Soli Deo gloria.
KwarK
Profile Blog Joined July 2006
United States42420 Posts
November 27 2009 15:06 GMT
#128
On November 27 2009 23:49 butterbrain wrote:
Show nested quote +
On November 27 2009 23:41 datscilly wrote:
4 pool beats a 4 probe rush, and has good chances against any opening

not true. 6 pool is known to be 50% better than 4 pool.

Not true on 2 player maps. 5 probes absolutely own the 4 drones they find mining when they get there. That means no minerals for lings = gg. Strange but true. Rushing with probes hard counters 5 pool.
ModeratorThe angels have the phone box
Blue
Profile Joined July 2004
Norway359 Posts
November 27 2009 15:19 GMT
#129
On November 28 2009 00:06 KwarK wrote:
Show nested quote +
On November 27 2009 23:49 butterbrain wrote:
On November 27 2009 23:41 datscilly wrote:
4 pool beats a 4 probe rush, and has good chances against any opening

not true. 6 pool is known to be 50% better than 4 pool.

Not true on 2 player maps. 5 probes absolutely own the 4 drones they find mining when they get there. That means no minerals for lings = gg. Strange but true. Rushing with probes hard counters 5 pool.


would be really cool if some progamer gambled the other was goin 5 pool, and was right -_-
winning with worker rush in osl finals would be memorable


I must return to the time when I played with my own style, and when I determined the victory through strategies. And the strategies are a product of practicing more than anyone else. The key to success is to persevere through practice. Lim Yo-hwan
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 27 2009 15:21 GMT
#130
how did u all do this thing?
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 27 2009 15:21 GMT
#131
omg this team rox!

Who are the members of the team?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
November 27 2009 15:43 GMT
#132
On November 28 2009 00:21 justiceknight wrote:
how did u all do this thing?

http://code.google.com/p/bwapi/
I can't help much more than point you in the right direction since I haven't tried it out myself yet.
twitter: @terrancem
arb
Profile Blog Joined April 2008
Noobville17921 Posts
November 27 2009 16:06 GMT
#133
would it be more benficial to the ai microing if you included a stacking unit? such as a larvae or something or would you have to write a new AI?

otherwise this is incredible
Artillery spawned from the forges of Hell
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 27 2009 16:18 GMT
#134
On November 28 2009 01:06 arb wrote:
would it be more benficial to the ai microing if you included a stacking unit? such as a larvae or something or would you have to write a new AI?

otherwise this is incredible


Well it sure looks cooler without it. Also with a stacking unit, all the muta would take damage every time it got hit, so it would actually be worse against the archons, but I think the wraiths would be much crazier if they had a stacking unit.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 16:40 GMT
#135
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Stacking only makes sense against units you can't outrange properly. Against units with splash it doesn't make much sense in either case (though there might be a few exceptions).
Against units that WILL hit you while you hit them, stacking minimizes the number of units that can hit you and maximizes the damage you can dish out in a short time. If you wouldn't stack against marines, you would recieve considerably more damage while not dealing any more damage than with stacking.
If you have a good reason to disagree with the above, please tell me. Thank you.
PangO
Profile Blog Joined July 2009
Chile1870 Posts
Last Edited: 2009-11-27 16:43:25
November 27 2009 16:42 GMT
#136
On November 28 2009 00:43 GogoKodo wrote:
Show nested quote +
On November 28 2009 00:21 justiceknight wrote:
how did u all do this thing?

http://code.google.com/p/bwapi/
I can't help much more than point you in the right direction since I haven't tried it out myself yet.

ty
In Economics, the majority is always wrong. aka: MattRz
l10f *
Profile Blog Joined January 2009
United States3241 Posts
November 27 2009 16:51 GMT
#137
This is sick Only if I could do that..
Writer
dhe95
Profile Blog Joined December 2008
United States1213 Posts
November 27 2009 16:54 GMT
#138
Just watch one day jaedong figure out how to do this with his mutas...
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
November 27 2009 17:15 GMT
#139
most impressive AI.
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 27 2009 17:17 GMT
#140
:D:D impressive!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
November 27 2009 17:27 GMT
#141
Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat


From this post http://www.broodwarai.com/forums/index.php?showtopic=659
twitter: @terrancem
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
November 27 2009 17:29 GMT
#142
Very cool! How does the AI act against enemies with superior range, like goliaths or turrets? Is it already able to micro ground units, and how? Are there already BO and macro measures in place?
skronch
Profile Blog Joined December 2008
United States2717 Posts
November 27 2009 17:37 GMT
#143
On November 27 2009 16:13 motbob wrote:
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!

is TL fielding a team? didn't see them on the official team list
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
November 27 2009 17:53 GMT
#144
Nice micro from the Mutas / Wraiths. Terrible micro from the Archons / Hydras. Make a new video where the micro from the Archons/Hydras isn't so terrible, and you might impress me.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
CursOr
Profile Blog Joined January 2009
United States6335 Posts
November 27 2009 17:58 GMT
#145
That is very very impressive.
Asside from that fact that computers that play like that are just terrifying.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
November 27 2009 18:19 GMT
#146
Wow, they look like interceptors. That's pretty cool, nice share.
Sullifam
TwoStep
Profile Joined January 2009
United States294 Posts
November 27 2009 18:20 GMT
#147
On November 28 2009 02:53 Zato-1 wrote:
Nice micro from the Mutas / Wraiths. Terrible micro from the Archons / Hydras. Make a new video where the micro from the Archons/Hydras isn't so terrible, and you might impress me.

What the...?
Arf
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
November 27 2009 18:22 GMT
#148
Ok that's awesome
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
Last Edited: 2009-11-27 18:33:17
November 27 2009 18:23 GMT
#149
On November 28 2009 01:40 spinesheath wrote:
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta.

Music:
1. Liszt - Liebestraum No. 3
2. Chopin - Piano Concerto No. 2, movement 3

Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure)
Administrator
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 27 2009 18:28 GMT
#150
That's nasty. Major props.
Peace~
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 27 2009 18:57 GMT
#151
On November 28 2009 02:27 GogoKodo wrote:
Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat

http://www.youtube.com/watch?v=lORYYZyZfcY
From this post http://www.broodwarai.com/forums/index.php?showtopic=659

thats impressive ai O.O
Goons? just vulture toys 휴.휴
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
November 27 2009 19:08 GMT
#152
jaedong looks forgettable now. but yes 2hatch muta would be so imba lol.
its so wierd lol
Entusman #51
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 19:08 GMT
#153
On November 28 2009 03:23 SonuvBob wrote:
Show nested quote +
On November 28 2009 01:40 spinesheath wrote:
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta.

Music:
1. Liszt - Liebestraum No. 3
2. Chopin - Piano Concerto No. 2, movement 3

Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure)


yeah that block of code from catyoul that calculates the direction to move back. I was too lazy to think about all the math so i just copy pasta'd it.
We spend our youth attaining wealth, and our wealth attaining youth.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 27 2009 19:11 GMT
#154
On November 28 2009 04:08 AssuredVacancy wrote:
Show nested quote +
On November 28 2009 03:23 SonuvBob wrote:
On November 28 2009 01:40 spinesheath wrote:
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta.

Music:
1. Liszt - Liebestraum No. 3
2. Chopin - Piano Concerto No. 2, movement 3

Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure)


yeah that block of code from catyoul that calculates the direction to move back. I was too lazy to think about all the math so i just copy pasta'd it.


Whats the next steps in this? like what are the future projects right now?
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
November 27 2009 19:11 GMT
#155
This is beautiful. If you could, why not put the AI into a UMS map for humans to train against perfect micro?
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 27 2009 19:17 GMT
#156
On November 28 2009 02:27 GogoKodo wrote:
Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat

http://www.youtube.com/watch?v=lORYYZyZfcY
From this post http://www.broodwarai.com/forums/index.php?showtopic=659



That is pretty cool, still think the Muta/Wraith micro one is better.

Btw, how would you make one of these?
Why would you ever choose failure, when success is an option.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 19:22 GMT
#157
Everyone is overreacting so much Oo
Seriously, this AI isn't even close to perfection, and without lots of work, mutas won't be as devastating as it might look. What you see in those videos is most likely all the AI can do at the moment. Flying back and forward, and sometimes shooting. It most likely has no idea what to do when faced with a surround. It especially can't anticipate one.
If you have a good reason to disagree with the above, please tell me. Thank you.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
November 27 2009 19:26 GMT
#158
I would love to see someone make a good AI for vultures. Hit and run with two control groups etc. If you could make an AI that automatically surrounds an opponents army and plants mines in key locations before pulling back it would be even more awesome.
NiteKat
Profile Blog Joined September 2009
United States146 Posts
November 27 2009 19:30 GMT
#159
On November 28 2009 04:11 sArite_nite wrote:
This is beautiful. If you could, why not put the AI into a UMS map for humans to train against perfect micro?


You can't. The AI has to be run on the user's end, it basically injects commands for you and gets to look into the games memory. The AI is a run as a program and therefore cannot be stored in a map. What could be done is if they packaged it as an executable and released it, and you had two computers, you could play with the AI on a UDP LAN game by having two computers, one running the AI, and you actually playing on the other.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 19:33 GMT
#160
On November 28 2009 04:26 DrainX wrote:
I would love to see someone make a good AI for vultures. Hit and run with two control groups etc. If you could make an AI that automatically surrounds an opponents army and plants mines in key locations before pulling back it would be even more awesome.


It would be most awesome if the AI would judge the chances of success based on terrain, positioning, army composition, army size and leftover HP, as well as chance of reinforcements/unsouted units for the enemy, and in case that chance is worth the risk, it would do what you said.
If you have a good reason to disagree with the above, please tell me. Thank you.
vnlegend
Profile Blog Joined December 2006
United States1389 Posts
November 27 2009 19:41 GMT
#161
Pretty good. Although the problem with the way it works is that you need a lot of open space. If the units are inside a base or something, a human player can easily trap the AI. Also the human can flank from two sides. Actually, this AI will probably work best for air units.
Marines > everything
Chef
Profile Blog Joined August 2005
10810 Posts
November 27 2009 19:52 GMT
#162
I just picture you playing on iCCup with this hahahaha.
LEGEND!! LEGEND!!
Avidkeystamper
Profile Blog Joined June 2008
United States8552 Posts
November 27 2009 19:54 GMT
#163
Wouldn't this be kinda bad against MnM seeing how the mutas don't attack at once?
Jaedong
PangO
Profile Blog Joined July 2009
Chile1870 Posts
November 27 2009 19:58 GMT
#164
On November 28 2009 04:11 sArite_nite wrote:
This is beautiful. If you could, why not put the AI into a UMS map for humans to train against perfect micro?

Yea doing a map with this would be cool.
In Economics, the majority is always wrong. aka: MattRz
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 19:59 GMT
#165
On November 28 2009 04:22 spinesheath wrote:
Everyone is overreacting so much Oo
Seriously, this AI isn't even close to perfection, and without lots of work, mutas won't be as devastating as it might look. What you see in those videos is most likely all the AI can do at the moment. Flying back and forward, and sometimes shooting. It most likely has no idea what to do when faced with a surround. It especially can't anticipate one.


Actually it deals with surrounds pretty well. Unless the surround is perfectly symmetrical, it will find an edge with the most space to escape.
We spend our youth attaining wealth, and our wealth attaining youth.
Illusion.
Profile Blog Joined August 2009
United States348 Posts
November 27 2009 20:04 GMT
#166
whats the point to this????
STORK FOR LIFE.
Chef
Profile Blog Joined August 2005
10810 Posts
November 27 2009 20:15 GMT
#167
On November 28 2009 04:59 AssuredVacancy wrote:
Show nested quote +
On November 28 2009 04:22 spinesheath wrote:
Everyone is overreacting so much Oo
Seriously, this AI isn't even close to perfection, and without lots of work, mutas won't be as devastating as it might look. What you see in those videos is most likely all the AI can do at the moment. Flying back and forward, and sometimes shooting. It most likely has no idea what to do when faced with a surround. It especially can't anticipate one.


Actually it deals with surrounds pretty well. Unless the surround is perfectly symmetrical, it will find an edge with the most space to escape.

SHOW THE DISBELIEVERS :@ This is awesome... I can't believe there are people who don't think this is crazy cool. People have been doing AI for years and years, and the closest thing to this I ever saw was some upgraded peon harassment that only worked in conjunction with map triggers. Most AI up until now has just been cheat AI that gave the computer a lot of resources and instructions to spend them.
LEGEND!! LEGEND!!
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 21:50 GMT
#168
To test the muta's ability to get the fuck out of a shitstorm, I spawned scourges on all sides of the mutas so they would be surrounded. The anti scourage micro still needs a bit of work though.

http://www.youtube.com/watch?v=f4dTVAATktY
We spend our youth attaining wealth, and our wealth attaining youth.
flx!
Profile Joined May 2009
United States101 Posts
November 27 2009 22:04 GMT
#169
45k apm? i see you upgraded ;-)
The problem with the videos you are showing us is that the opposing AI is just a-moving.
Anybody can script an AI that beats an a-moving opponent, and while it's certainly the place to start, you seem to be past that. Show us some of you AI vs AI battles. Personally what I want to see is corsairs vs scourge, or muta/scourge ZvZ battles. Take this AI (the one in previous videos) as the default, then show us what is capable of beating it. It shouldn't be to hard.

Great work so far, AI scripting can be very fun.
Ma "Bobby Fisher" Jae Yoon
404.Delirium
Profile Joined May 2008
United States1190 Posts
November 27 2009 22:06 GMT
#170
Kid-A was such a great album.

Love this work, guys. Keep it up =)
seriously next disrespectful comment in this blog is ip ban. Be happy or get the hell out. // SC2 is like playing with neutral-colored Play-Doh while BW is like colorful Legos.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 22:08 GMT
#171
On November 28 2009 07:04 flx! wrote:
45k apm? i see you upgraded ;-)
The problem with the videos you are showing us is that the opposing AI is just a-moving.
Anybody can script an AI that beats an a-moving opponent, and while it's certainly the place to start, you seem to be past that. Show us some of you AI vs AI battles. Personally what I want to see is corsairs vs scourge, or muta/scourge ZvZ battles. Take this AI (the one in previous videos) as the default, then show us what is capable of beating it. It shouldn't be to hard.

Great work so far, AI scripting can be very fun.


I really want to try to play against my AI, but I only have one machine and I haven't got VM set up for it. And from what I heard from catyoul, it lags it up by having 2 ais playing against each other.

The thing with scourge vs muta micro is even if there was a better AI behind it, I doubt the results would be any different since the scourge can't get near the mutas for any micro(cloning) to take effect.
We spend our youth attaining wealth, and our wealth attaining youth.
Rodiel
Profile Joined August 2006
France573 Posts
November 27 2009 22:22 GMT
#172
very interresting and awesome.
FragKrag
Profile Blog Joined September 2007
United States11549 Posts
November 27 2009 22:22 GMT
#173
Man that is just amazing

it's a pitty that the scourge didn't focus on other mutas though !
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
TheYango
Profile Joined September 2008
United States47024 Posts
November 27 2009 22:24 GMT
#174
On November 28 2009 04:54 Avidkeystamper wrote:
Wouldn't this be kinda bad against MnM seeing how the mutas don't attack at once?

Not really. So long as each muta is hitting marines, it would be pretty hard for medics to heal the marines, and since the mutas all act independently, they get individual attacks in more frequently than a stack would be able to, since they can use openings that wouldn't be available to a stack.

It wouldn't be optimal, but by no means could it be called bad.
Moderator
bp1696
Profile Blog Joined February 2007
United States288 Posts
November 27 2009 22:32 GMT
#175
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .
Sleep is for the fishes
We Are Here
Profile Blog Joined October 2006
Australia1810 Posts
November 27 2009 22:35 GMT
#176
On November 28 2009 07:32 bp1696 wrote:
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .
no thanks, having a computer play better than the best human players destroys the game imo
He who turns those around him into allies, possesses the most terrifying ability in the world.
GTR
Profile Blog Joined September 2004
51416 Posts
November 27 2009 22:38 GMT
#177
is it not possible to program the ai to stack with 11 mutas and 1 overlord/larvae/whatever?
Commentator
zergnewb
Profile Blog Joined April 2009
United States816 Posts
November 27 2009 22:39 GMT
#178
@TheYango: Well isn't the reason mutas are stacked in the first place are to kill marines fast which unstacked mutas wouldn't really be able to do unless like just enough mutas to kill a marine target a single one which still won't work because without the stacking mutas are easier to hit. That is unless the mutas don't target a single marine all at once but close to the same time which still doesn't work too well since it makes it easier on the medic to heal the marine. ALTHOUGH it still isn't bad because it makes it much easier for mutas to work around marines and harass several spots.
Welcome to the Durst-Zone
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 22:39 GMT
#179
On November 28 2009 07:38 GTR wrote:
is it not possible to program the ai to stack with 11 mutas and 1 overlord/larvae/whatever?


Selection doesn't exist programmatically, it's just a feature of the GUI to make life easier for the players.
We spend our youth attaining wealth, and our wealth attaining youth.
flx!
Profile Joined May 2009
United States101 Posts
November 27 2009 22:42 GMT
#180
On November 28 2009 07:32 bp1696 wrote:
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .

Honestly, by the end of the AIIDE contest, the AIs will beat anyone on the 4 maps in the pool.
The difficulty of AI programming is rarely making something that beats humans (it was with chess and still is with Go), it's giving the user the impression of playing against a human, who makes mistakes like him. It's all about creating an enjoyable experience. That's really hard.
Also if you limit the APM of the AI to something reasonable, like 1000, then all the problem is about making choices and decisions, and that is also quite hard.
Ma "Bobby Fisher" Jae Yoon
quiong
Profile Joined January 2008
United States268 Posts
November 27 2009 22:42 GMT
#181
On November 28 2009 07:35 We Are Here wrote:
Show nested quote +
On November 28 2009 07:32 bp1696 wrote:
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .
no thanks, having a computer play better than the best human players destroys the game imo


I don't see chess as being a "destroyed" game despite a wide range of AIs. Even a middle of the road AI that a normal consumer computer processor can run is easily capable of destroying the majority of human players. But I would still rather play chess with another person rather than with a computer. Same for tournaments.
Ecrilon
Profile Blog Joined October 2009
501 Posts
November 27 2009 23:12 GMT
#182
Maybe a team of Jaedong, Effort, Calm, Luxury, Yellow, Kwanro, Hyuk, Zero, Hero and July, each controlling one mutalisk, could replicate that result. And I guess also get something like 4,000 apm.
There is but one truth.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
November 27 2009 23:18 GMT
#183
On November 28 2009 07:42 quiong wrote:
Show nested quote +
On November 28 2009 07:35 We Are Here wrote:
On November 28 2009 07:32 bp1696 wrote:
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .
no thanks, having a computer play better than the best human players destroys the game imo


I don't see chess as being a "destroyed" game despite a wide range of AIs. Even a middle of the road AI that a normal consumer computer processor can run is easily capable of destroying the majority of human players. But I would still rather play chess with another person rather than with a computer. Same for tournaments.

In either game that person could be cheating by using an AI though. Of course with SC, it'd be wayyyy more obvious.
Administrator
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
November 27 2009 23:54 GMT
#184
Stupid question but why put wraiths against unupgraded hydras? Show off the AI a bit? The Dragoon micro is crazy though, I'd like to see more like that where the AI shows off against bad or more even odds and destroys the other units.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 23:56 GMT
#185
On November 28 2009 08:54 iCCup.Raelcun wrote:
Stupid question but why put wraiths against unupgraded hydras? Show off the AI a bit? The Dragoon micro is crazy though, I'd like to see more like that where the AI shows off against bad or more even odds and destroys the other units.


To have an advantage while microing against range upgraded hydras I need to stack the wraiths. And so far I have not found a way to do that yet.
We spend our youth attaining wealth, and our wealth attaining youth.
TheYango
Profile Joined September 2008
United States47024 Posts
November 28 2009 00:03 GMT
#186
On November 28 2009 07:39 zergnewb wrote:
@TheYango: Well isn't the reason mutas are stacked in the first place are to kill marines fast which unstacked mutas wouldn't really be able to do unless like just enough mutas to kill a marine target a single one which still won't work because without the stacking mutas are easier to hit. That is unless the mutas don't target a single marine all at once but close to the same time which still doesn't work too well since it makes it easier on the medic to heal the marine. ALTHOUGH it still isn't bad because it makes it much easier for mutas to work around marines and harass several spots.

It's sort of a tradeoff. A muta stack hitting single marine makes the most real gain in an engagement (since any injured marines can get healed), but it also wastes damage, because often your stack is large enough to do more damage (which is why with a large stack, hold position get's used, so some of the damage gets spread around). If each muta is getting controlled individually, then damage will be put on every marine, because they're attacking from a wide angle. The medics simply can't keep up with the damage being dished out, because they have to travel back and forth to heal damaged marines (whereas with concentrated fire, they only need to heal the same 2-3 marines). Obviously, this also means that this takes longer for the marine force as a whole to die, and they will therefore put out more damage before dying, but with the AI's micro, putting out a significant amount of damage could be difficult.
Moderator
Athos
Profile Blog Joined February 2008
United States2484 Posts
November 28 2009 00:05 GMT
#187
On November 28 2009 08:18 SonuvBob wrote:
Show nested quote +
On November 28 2009 07:42 quiong wrote:
On November 28 2009 07:35 We Are Here wrote:
On November 28 2009 07:32 bp1696 wrote:
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .
no thanks, having a computer play better than the best human players destroys the game imo


I don't see chess as being a "destroyed" game despite a wide range of AIs. Even a middle of the road AI that a normal consumer computer processor can run is easily capable of destroying the majority of human players. But I would still rather play chess with another person rather than with a computer. Same for tournaments.

In either game that person could be cheating by using an AI though. Of course with SC, it'd be wayyyy more obvious.



Yeah, the ICC is pretty good about detecting hackers by monitoring your currently level of play. If you suddenly start playing a lot better they're going to know you're abusing computers. The same could be done with Starcraft in theory.
XinRan
Profile Blog Joined August 2008
United States530 Posts
November 28 2009 00:08 GMT
#188
If unit groupings don't exist in Starcraft programming, how does the game handle hotkeyed control groups?
"To be fair, Kal played like absolute garbage. His noted inconsistency and bad record versus Jaedong high fived into a cacophony of suck." - TwoToneTerran
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-28 00:31:13
November 28 2009 00:31 GMT
#189
Hey guys, look! Another team managed to make a full game Terran AI! It seriously looks like it could beat C players on iccup... just watch.

ModeratorGood content always wins.
Catyoul *
Profile Joined April 2004
France2377 Posts
November 28 2009 00:48 GMT
#190
On November 28 2009 09:08 XinRan wrote:
If unit groupings don't exist in Starcraft programming, how does the game handle hotkeyed control groups?

It's not that it doesn't exist in starcraft, it's just that the BWAPI doesn't hook into it and provide us interface functions to use them.

On November 27 2009 14:43 AssuredVacancy wrote:
Yeah I don't think the team will bust my balls for this because I took off all the debugging markers before filming, so this just reveals very very cool micro rather than anything important.

Well, you know my opinion. I prefer we don't make this kind of videos public, but it's no big deal for this kind of stuff. I know it's a great feeling to show them and to have your work recognized. It's somewhat hard emotionally to keep them private, I'm really fighting hard to keep mine under wraps honestly :D But I still will, at least for now. Maybe in a couple of weeks/months when they'll be outdated.
]343[
Profile Blog Joined May 2008
United States10328 Posts
November 28 2009 01:04 GMT
#191
On November 28 2009 09:31 motbob wrote:
Hey guys, look! Another team managed to make a full game Terran AI! It seriously looks like it could beat C players on iccup... just watch.

+ Show Spoiler +
http://www.youtube.com/watch?v=Vm0fZ3-Ek1s


lol I WANNA BUILD LIKE THAT
Writer
Count9
Profile Blog Joined May 2009
China10928 Posts
November 28 2009 01:05 GMT
#192
On November 28 2009 09:31 motbob wrote:
Hey guys, look! Another team managed to make a full game Terran AI! It seriously looks like it could beat C players on iccup... just watch.

http://www.youtube.com/watch?v=Vm0fZ3-Ek1s

Don't think I learned this build =(
Boblion
Profile Blog Joined May 2007
France8043 Posts
November 28 2009 01:15 GMT
#193
TL team gonna rape this contest lololol.
They don't stand a chance.
fuck all those elitists brb watching streams of elite players.
SonuvBob
Profile Blog Joined October 2006
Aiur21549 Posts
November 28 2009 01:23 GMT
#194
On November 28 2009 09:31 motbob wrote:
Hey guys, look! Another team managed to make a full game Terran AI! It seriously looks like it could beat C players on iccup... just watch.

http://www.youtube.com/watch?v=Vm0fZ3-Ek1s

Building placement test I guess.
Administrator
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 28 2009 01:34 GMT
#195
What I don't understand is why did it have 2 idle scvs.
We spend our youth attaining wealth, and our wealth attaining youth.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 28 2009 02:03 GMT
#196
On November 28 2009 07:42 flx! wrote:
Show nested quote +
On November 28 2009 07:32 bp1696 wrote:
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .

Honestly, by the end of the AIIDE contest, the AIs will beat anyone on the 4 maps in the pool.
The difficulty of AI programming is rarely making something that beats humans (it was with chess and still is with Go), it's giving the user the impression of playing against a human, who makes mistakes like him. It's all about creating an enjoyable experience. That's really hard.
Also if you limit the APM of the AI to something reasonable, like 1000, then all the problem is about making choices and decisions, and that is also quite hard.

I dont believe that for a second... Yes, the AIs can micro air units and ground units on open ground well, and macro, but hows the strategical aspect, target prioritizing, army positioning, risk assessment, terrain, filling out missing info etc etc done?

Afaik theres no existing examples of computers doing extraordinarily well on a limited information game. So to me its ridiculous to say its a given that AI will destroy everyone in 2010, you dont have any solid backing for that atm. It might happen, some matchup on some map, but surely its not easy...
If you have to ask, you don't know.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
November 28 2009 02:34 GMT
#197
haha "almost as good as efforts"
Entusman #51
Divinek
Profile Blog Joined November 2006
Canada4045 Posts
November 28 2009 02:50 GMT
#198
Damn some of this stuff is so impressive
Never attribute to malice that which can be adequately explained by stupidity.
Oh goodness me, FOX tv where do you get your sight? Can't you keep track, the puck is black. That's why the ice is white.
Manit0u
Profile Blog Joined August 2004
Poland17238 Posts
November 28 2009 02:56 GMT
#199
Micro AI is really nice. But what about all the rest?
I remember my AI battles in WC3 and the biggest problem I had, was even if I managed to get awesome build orders (and AI actually following it like it should) I had absolutely no influenco on where/how the buildings were placed.
For example, if your strategy required some towers to be built on the perimeter, AI would put them randomly in center of the base etc.
Building placement is very important. I don't even mean wall-in or stuff like that, but just look how much depends on it: unit pathing and distance they need to travel to waypoints, flanking options, defence etc. etc.
I guess with Zerg most of the problems go away, but still sunken placements can mean difference between winning and losing.
Time is precious. Waste it wisely.
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
November 28 2009 03:01 GMT
#200
omgwtfbbq this is seriously amazing
47k+ APM for the first vid!
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Insane
Profile Blog Joined November 2003
United States4991 Posts
November 28 2009 03:24 GMT
#201
On November 28 2009 11:56 Manit0u wrote:
Micro AI is really nice. But what about all the rest?
I remember my AI battles in WC3 and the biggest problem I had, was even if I managed to get awesome build orders (and AI actually following it like it should) I had absolutely no influenco on where/how the buildings were placed.
For example, if your strategy required some towers to be built on the perimeter, AI would put them randomly in center of the base etc.
Building placement is very important. I don't even mean wall-in or stuff like that, but just look how much depends on it: unit pathing and distance they need to travel to waypoints, flanking options, defence etc. etc.
I guess with Zerg most of the problems go away, but still sunken placements can mean difference between winning and losing.

You can control where bulidings are placed. Take a look at the functions implemented in BWSAL: http://code.google.com/p/bwsal/wiki/BuildingPlacer
miseiler
Profile Blog Joined October 2008
United States1389 Posts
November 28 2009 03:31 GMT
#202
On November 27 2009 18:37 TryThis wrote:
this is jsut artful, i cant stop watching it.

isnt bisu stuck playing these things? im excited to see his face when this happens to him


It will of course be interesting to see "strategy" and "perfect micro" clash, but I always assumed this would be where the TL team would shine: They actually know how to play starcraft.
"Jinro soo manly wearing only a T-Shirt while the Koreans freeze in their jackets" -- Double_O
"He's from Sweden, man. We have to fight polar bears on our way to school." -- Yusername
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
November 28 2009 03:37 GMT
#203
35k+ apm lol....
well there you have it.
Terran imba
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
flx!
Profile Joined May 2009
United States101 Posts
November 28 2009 13:11 GMT
#204
On November 28 2009 11:03 JohannesH wrote:
Show nested quote +
On November 28 2009 07:42 flx! wrote:
On November 28 2009 07:32 bp1696 wrote:
Wow, this is really awesome.

Will computer be able to beat the pros one day soon? Reminds me of Deep Blue and chess .

Honestly, by the end of the AIIDE contest, the AIs will beat anyone on the 4 maps in the pool.
The difficulty of AI programming is rarely making something that beats humans (it was with chess and still is with Go), it's giving the user the impression of playing against a human, who makes mistakes like him. It's all about creating an enjoyable experience. That's really hard.
Also if you limit the APM of the AI to something reasonable, like 1000, then all the problem is about making choices and decisions, and that is also quite hard.

I dont believe that for a second... Yes, the AIs can micro air units and ground units on open ground well, and macro, but hows the strategical aspect, target prioritizing, army positioning, risk assessment, terrain, filling out missing info etc etc done?

Indeed those are the hard parts in AI programming.

Afaik theres no existing examples of computers doing extraordinarily well on a limited information game. So to me its ridiculous to say its a given that AI will destroy everyone in 2010, you dont have any solid backing for that atm. It might happen, some matchup on some map, but surely its not easy...

Well FPSs are limited information games, and non-cheating bot still rape humans on it.

I think you underestimate the importance of mechanics in games such as these. If your mechanics are just ridiculously good, you only need to avoid making really stupid mistakes in order to beat a human. Yes mechanics in FPSs are much more important relatively to tactics and strategies than in RTSs, still, I believe a half witted bot with crazy micro/macro and even just random decision making (within reasonable choices) will beat most people. No doubt as people play against those bots, flaws will appear to be exploited and maybe difficult to fix, but I doubt it.

Also, Texas Hold'Em poker is example, perhaps more interesting, where bots are currently slightly better than pros. The mechanics of poker are very low (knowing probabilities) and it's all about learning, and figuring out your opponents.
check this out if you're interested:
http://www.wired.com/special_multimedia/2008/ff_poker_1612
http://poker.cs.ualberta.ca/

So basically I believe that, if people care enough to create it, it's a given that Starcraft AI bots will rape any human on those maps.
Now creating a bot that also figures out any maps, that may be a bit harder.
Ma "Bobby Fisher" Jae Yoon
StarN
Profile Blog Joined November 2004
United States2587 Posts
November 28 2009 13:34 GMT
#205
neither zerg nor terran are imba. protoss has scouts!
Retired BW Noob
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 28 2009 23:04 GMT
#206
Can you play these AIs over online? Should test these out against some human opponents
Writerptrk
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 28 2009 23:04 GMT
#207
I'd love to see that muta vs scourge micro perfected... but seeing video makes me wonder more about why you can't stack the muta AI?
.risingdragoon
Profile Joined January 2008
United States3021 Posts
November 28 2009 23:07 GMT
#208
kinda pointless to have ai like that

now if the ai microed like a human would and does it perfectly, that'd be something
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
Menoma
Profile Joined November 2009
United Kingdom9 Posts
November 28 2009 23:21 GMT
#209
On November 29 2009 08:04 meeple wrote:
I'd love to see that muta vs scourge micro perfected... but seeing video makes me wonder more about why you can't stack the muta AI?


I think with micro like that it's more effective for them not to be stacked, at least vs Archons
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 28 2009 23:22 GMT
#210
On November 29 2009 08:21 Menoma wrote:
Show nested quote +
On November 29 2009 08:04 meeple wrote:
I'd love to see that muta vs scourge micro perfected... but seeing video makes me wonder more about why you can't stack the muta AI?


I think with micro like that it's more effective for them not to be stacked, at least vs Archons


I meant for the scourge, so they could one-hit them
CongoJack
Profile Joined February 2009
Canada417 Posts
November 28 2009 23:25 GMT
#211
Wow that is just so cool to watch.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 28 2009 23:39 GMT
#212
On November 29 2009 08:22 meeple wrote:
Show nested quote +
On November 29 2009 08:21 Menoma wrote:
On November 29 2009 08:04 meeple wrote:
I'd love to see that muta vs scourge micro perfected... but seeing video makes me wonder more about why you can't stack the muta AI?


I think with micro like that it's more effective for them not to be stacked, at least vs Archons


I meant for the scourge, so they could one-hit them


i guess he has a different object for each mutalisk and they all acting as individuals at the moment.
Maybe later he'd create a "team" object where he groups say 3 mutas together and treat all of those as a unit
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Terranist
Profile Blog Joined March 2009
United States2496 Posts
November 29 2009 00:16 GMT
#213
not only would the AI have 'almost' perfect muta micro, it would be simultaneously macroing every single resource it gets and expoing to assure map control. that is very impressive, however AI has always been made very methodically with set answers to certain situations and not really with a freeform ability to think independently.

another example of good AI in a RTS game was Sins of a Solar empire. if you gave them time to set up an infrastructure without cheesing them, they seemed to utterly outplay humans because of being able to execute far more commands in a short period of time than a human possibly could.

i am definitely looking forward to future AI that doesn't exclusively rely on perfect mechanics to outmuscle a human opponent but rather incorporate strategy to beat us.
The Show of a Lifetime
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 29 2009 01:17 GMT
#214
On November 29 2009 08:04 meeple wrote:
I'd love to see that muta vs scourge micro perfected...


Who says it hasn't been? =O
We spend our youth attaining wealth, and our wealth attaining youth.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 29 2009 01:21 GMT
#215
On November 29 2009 10:17 AssuredVacancy wrote:
Show nested quote +
On November 29 2009 08:04 meeple wrote:
I'd love to see that muta vs scourge micro perfected...


Who says it hasn't been? =O


You did:
On November 27 2009 14:33 AssuredVacancy wrote:
The anti scourage micro still needs a bit of work though.

Vasoline73
Profile Blog Joined February 2008
United States7799 Posts
Last Edited: 2009-11-29 01:38:33
November 29 2009 01:37 GMT
#216
On November 28 2009 22:11 flx! wrote:
Also, Texas Hold'Em poker is example, perhaps more interesting, where bots are currently slightly better than pros. The mechanics of poker are very low (knowing probabilities) and it's all about learning, and figuring out your opponents.
check this out if you're interested:
http://www.wired.com/special_multimedia/2008/ff_poker_1612
http://poker.cs.ualberta.ca/

Definitely not even close to true... if there were bots that were better than pros then why arent there bots playing NL1K online and making their owners millions of dollars?
EDIT: Didn't realize this was for limit Hold em....
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 29 2009 01:48 GMT
#217
On November 29 2009 10:21 meeple wrote:
Show nested quote +
On November 29 2009 10:17 AssuredVacancy wrote:
On November 29 2009 08:04 meeple wrote:
I'd love to see that muta vs scourge micro perfected...


Who says it hasn't been? =O


You did:
Show nested quote +
On November 27 2009 14:33 AssuredVacancy wrote:
The anti scourage micro still needs a bit of work though.



Did a lot to improve the AI. But being really good means that I'll have to keep the video private so the competition doesn't see it in action. I'll release vids/reps when they become outdated though. Although I do think that forum vets should be allowed to the stuff we're working on because so much of it is amazingly cool.
We spend our youth attaining wealth, and our wealth attaining youth.
Ganfei
Profile Blog Joined August 2008
Taiwan1439 Posts
November 29 2009 02:39 GMT
#218
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/


Ummmm what difference would it make? It's clearly based on distance to archon, distance that muta can shoot, distance of archons projectile...human micro, computer micro, makes no difference at all.
You are crushing me like a cheese sandwich
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-11-29 05:11:09
November 29 2009 05:09 GMT
#219
So, so awesome :D

I'm terrified to be honest, but still can't wait to see the final product.

EDIT: Btw the Poker bot thing, it should be pointed out that it's for Limit Hold'em Heads-Up specifically.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 29 2009 12:16 GMT
#220
Cant you just make a "unitgroup" in the code that sends the exact same orders to several units.
This should allow mutas to stack. Basicly this would make the computer calculate the moves it makes as one supermuta and execute them with al?

Btw im quite interested in this AI programming contest, is there any further information ?
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
November 29 2009 12:31 GMT
#221
One word.

Beautiful.
Crt
Profile Joined November 2009
247 Posts
November 29 2009 12:46 GMT
#222
mutas + scourge vs. wraiths (w/ same amount of minerals/gas used)
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 29 2009 13:17 GMT
#223
Im wondering if you'd be willing to share the code with me ?
Im just starting on using the BWAImodule and would like to see it. Maybe i can try implement stacking for mutas.

Ofcourse i understand you might want to ceep it to yourself for the contest.

The program is quite ez to start up now im gonna see what i can do with it
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