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(Almost) perfect muta micro - Page 7

Forum Index > BW General
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Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
November 27 2009 13:39 GMT
#121
On November 27 2009 15:52 Azrael1111 wrote:
Lets see an unstoppable 4 probe rush

"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
BookTwo
Profile Blog Joined May 2009
1985 Posts
November 27 2009 13:46 GMT
#122
i was listening to the same chopin album containing that piece, I thought I hit the next track on my keyboard when I played the video, but I hit pause. Confused me good for a few seconds.
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
November 27 2009 13:57 GMT
#123
On November 27 2009 22:46 BookTwo wrote:
i was listening to the same chopin album containing that piece, I thought I hit the next track on my keyboard when I played the video, but I hit pause. Confused me good for a few seconds.

so cool that there is more people listening to the same thing as me around here :D
I won
datscilly
Profile Blog Joined November 2007
United States529 Posts
Last Edited: 2009-11-27 14:41:43
November 27 2009 14:41 GMT
#124
4 pool beats a 4 probe rush, and has good chances against any opening, so I think that is what most teams will be working on. It's the micro of six zerglings simultaneously that is key.
butter
Profile Blog Joined July 2009
United States785 Posts
November 27 2009 14:49 GMT
#125
On November 27 2009 23:41 datscilly wrote:
4 pool beats a 4 probe rush, and has good chances against any opening

not true. 6 pool is known to be 50% better than 4 pool.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
November 27 2009 14:58 GMT
#126
lol good work, this is insane
aka DTF-ZeRo
Chromyne
Profile Joined January 2008
Canada561 Posts
November 27 2009 15:02 GMT
#127
On November 27 2009 21:17 JFKWT wrote:
Show nested quote +
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty

I think its Liszt's Liebenstraum


Yes! This is one of my favorite piano pieces.

The AI is awesome. Would love to see some stacking action for more concentrated fire!
Soli Deo gloria.
KwarK
Profile Blog Joined July 2006
United States44012 Posts
November 27 2009 15:06 GMT
#128
On November 27 2009 23:49 butterbrain wrote:
Show nested quote +
On November 27 2009 23:41 datscilly wrote:
4 pool beats a 4 probe rush, and has good chances against any opening

not true. 6 pool is known to be 50% better than 4 pool.

Not true on 2 player maps. 5 probes absolutely own the 4 drones they find mining when they get there. That means no minerals for lings = gg. Strange but true. Rushing with probes hard counters 5 pool.
ModeratorThe angels have the phone box
Blue
Profile Joined July 2004
Norway359 Posts
November 27 2009 15:19 GMT
#129
On November 28 2009 00:06 KwarK wrote:
Show nested quote +
On November 27 2009 23:49 butterbrain wrote:
On November 27 2009 23:41 datscilly wrote:
4 pool beats a 4 probe rush, and has good chances against any opening

not true. 6 pool is known to be 50% better than 4 pool.

Not true on 2 player maps. 5 probes absolutely own the 4 drones they find mining when they get there. That means no minerals for lings = gg. Strange but true. Rushing with probes hard counters 5 pool.


would be really cool if some progamer gambled the other was goin 5 pool, and was right -_-
winning with worker rush in osl finals would be memorable


I must return to the time when I played with my own style, and when I determined the victory through strategies. And the strategies are a product of practicing more than anyone else. The key to success is to persevere through practice. Lim Yo-hwan
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
November 27 2009 15:21 GMT
#130
how did u all do this thing?
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 27 2009 15:21 GMT
#131
omg this team rox!

Who are the members of the team?
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
November 27 2009 15:43 GMT
#132
On November 28 2009 00:21 justiceknight wrote:
how did u all do this thing?

http://code.google.com/p/bwapi/
I can't help much more than point you in the right direction since I haven't tried it out myself yet.
twitter: @terrancem
arb
Profile Blog Joined April 2008
Noobville17922 Posts
November 27 2009 16:06 GMT
#133
would it be more benficial to the ai microing if you included a stacking unit? such as a larvae or something or would you have to write a new AI?

otherwise this is incredible
Artillery spawned from the forges of Hell
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 27 2009 16:18 GMT
#134
On November 28 2009 01:06 arb wrote:
would it be more benficial to the ai microing if you included a stacking unit? such as a larvae or something or would you have to write a new AI?

otherwise this is incredible


Well it sure looks cooler without it. Also with a stacking unit, all the muta would take damage every time it got hit, so it would actually be worse against the archons, but I think the wraiths would be much crazier if they had a stacking unit.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 16:40 GMT
#135
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Stacking only makes sense against units you can't outrange properly. Against units with splash it doesn't make much sense in either case (though there might be a few exceptions).
Against units that WILL hit you while you hit them, stacking minimizes the number of units that can hit you and maximizes the damage you can dish out in a short time. If you wouldn't stack against marines, you would recieve considerably more damage while not dealing any more damage than with stacking.
If you have a good reason to disagree with the above, please tell me. Thank you.
PangO
Profile Blog Joined July 2009
Chile1870 Posts
Last Edited: 2009-11-27 16:43:25
November 27 2009 16:42 GMT
#136
On November 28 2009 00:43 GogoKodo wrote:
Show nested quote +
On November 28 2009 00:21 justiceknight wrote:
how did u all do this thing?

http://code.google.com/p/bwapi/
I can't help much more than point you in the right direction since I haven't tried it out myself yet.

ty
In Economics, the majority is always wrong. aka: MattRz
l10f *
Profile Blog Joined January 2009
United States3241 Posts
November 27 2009 16:51 GMT
#137
This is sick Only if I could do that..
Writer
dhe95
Profile Blog Joined December 2008
United States1213 Posts
November 27 2009 16:54 GMT
#138
Just watch one day jaedong figure out how to do this with his mutas...
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
November 27 2009 17:15 GMT
#139
most impressive AI.
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
November 27 2009 17:17 GMT
#140
:D:D impressive!
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
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