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(Almost) perfect muta micro - Page 5

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EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2009-11-27 07:46:10
November 27 2009 07:42 GMT
#81
Omg... those wraiths.... you said it'd be less impressive but holy fuck..... 2 port wraith anyone? ;S

Edit: Someone should send that wraith vid to Fantasy. Wonder what he'd think of it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 27 2009 07:52 GMT
#82
That is, of course, reeeeeeeeeeeeally impressive. Nice job you guys.

It's funny to me that people are suggesting usual build orders to take advantage of that unit control. The whole point is that having unit control like this completely redefines the dynamics of the game. Air units become a lot more powerful, or speedy units in general. The subsequent AIs after the first generation ones at the tournament will incorporate the new AI metagame dynamics and games will look nothing like pro matches. To reiterate a previous post, who is the AI team? I don't mind dying to find out. : )
Comprehensive strategic intention: DNE
wok
Profile Blog Joined July 2009
United States504 Posts
Last Edited: 2009-11-27 07:59:53
November 27 2009 07:54 GMT
#83
On November 27 2009 14:46 TwoStep wrote:
Show nested quote +
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/

Do you know what it takes to construct AI like that?


Archon? Easy algorithm for single-unit ai...
If Muta in range, attack
-else identify closest muta, walk toward closest muta. (this part is tricky, because if they're abusing
-cliff, you may not be able to find a way to click past a muta for ideal pathing.)

An optimized "groupthink" Ai, however would be much more difficult, as there would then have to be a fast weighting calculation between nearest muta and nearest archon...
A preliminary algorithm using a simple "recentering" weighting algorithm using nearest neighbor would be something like:
If muta in range, attack
--else,
----identify closest friendly archon, weight of -Weight* vector difference. Ideal muta to pursue is the
----muta with the closest "weighted" distance after subtracting the vector difference of the friendly
archon.
----I.e. Archon is at (5,3) from current location. A muta is at (2,2) from current location would have a
----new weight value of (2-W*5,2-W*3). In essence the "distance" is from a point W* 100% between the current archon and its nearest neighbor.
----Pursue said muta.

EDIT: The "groupthink" algorithm is too heavy for 35000 APM performance. NVM.
I'll race you to defeatism... you win.
Impervious
Profile Blog Joined March 2009
Canada4216 Posts
Last Edited: 2009-11-27 07:59:06
November 27 2009 07:58 GMT
#84
There should almost be a limitation of "1 command per frame"..... right now, every single unit can be controlled flawlessly, each frame (basically). That's insane.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
November 27 2009 07:58 GMT
#85
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty
asdfasdf
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 27 2009 08:19 GMT
#86
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


So on that note, it appears that the units prioritize their own safety above dealing damage. Does that mean they can be cornered? If so, do they bother counterattacking or just continue fleeing? Do they find a default waypoint to escape to and just sustain minor damage?

Great example videos, by the way. Looks like things are shaping up nicely.
Moderator
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2009-11-27 08:22:20
November 27 2009 08:21 GMT
#87
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


I think it was on Cowboy Bebop?
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
November 27 2009 08:24 GMT
#88
I came in here expecting not to be impressed.
You guys totally took a dump on that thought.
lol wtfux
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
KwarK
Profile Blog Joined July 2006
United States43818 Posts
November 27 2009 08:27 GMT
#89
You guys work so damn fast lol.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States43818 Posts
November 27 2009 08:32 GMT
#90
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.
ModeratorThe angels have the phone box
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
November 27 2009 08:33 GMT
#91
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


Sounds like Ave Maria to me.
Moderator
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
November 27 2009 08:42 GMT
#92
This is sooo soo soo soo cool! Keep it up guys! TL Fighting!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Vasoline73
Profile Blog Joined February 2008
United States7847 Posts
November 27 2009 08:47 GMT
#93
lol that is pretty sick. Can't wait to see the finished project
wok
Profile Blog Joined July 2009
United States504 Posts
November 27 2009 08:48 GMT
#94
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?
I'll race you to defeatism... you win.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 27 2009 08:50 GMT
#95
I would really like to see those mutas vs those wraiths.
wok
Profile Blog Joined July 2009
United States504 Posts
November 27 2009 08:54 GMT
#96
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


Well... One way around this is not to assume they will come straight at you but to assume that they will continue moving the direction they are currently moving. (which, for now is pretty safe.)

To do this, use: virtual double getAngle() const = 0;
virtual double getVelocityX() const = 0;
virtual double getVelocityY() const = 0;

They're in the unit.h spec, but I don't know if it's implemented yet.
I'll race you to defeatism... you win.
FragKrag
Profile Blog Joined September 2007
United States11557 Posts
November 27 2009 09:00 GMT
#97
Wow holy shit

?______?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 27 2009 09:09 GMT
#98
On November 27 2009 17:48 wok wrote:
Show nested quote +
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?


apparently dts have like 1 range or whatever so they can actually destryo the mines before they explode o.o
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
November 27 2009 09:20 GMT
#99
anyone know the names of the songs in both videos?
madnessman
Profile Blog Joined May 2009
United States1581 Posts
November 27 2009 09:21 GMT
#100
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


From a programmers standpoint that would be really easy to make right? Compared to having 12 wraiths vs. 48 hydras it should be simple for these guys.
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