• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:47
CEST 03:47
KST 10:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is effort ? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7746 users

(Almost) perfect muta micro - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 10 11 12 Next All
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
Last Edited: 2009-11-27 07:46:10
November 27 2009 07:42 GMT
#81
Omg... those wraiths.... you said it'd be less impressive but holy fuck..... 2 port wraith anyone? ;S

Edit: Someone should send that wraith vid to Fantasy. Wonder what he'd think of it.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 27 2009 07:52 GMT
#82
That is, of course, reeeeeeeeeeeeally impressive. Nice job you guys.

It's funny to me that people are suggesting usual build orders to take advantage of that unit control. The whole point is that having unit control like this completely redefines the dynamics of the game. Air units become a lot more powerful, or speedy units in general. The subsequent AIs after the first generation ones at the tournament will incorporate the new AI metagame dynamics and games will look nothing like pro matches. To reiterate a previous post, who is the AI team? I don't mind dying to find out. : )
Comprehensive strategic intention: DNE
wok
Profile Blog Joined July 2009
United States504 Posts
Last Edited: 2009-11-27 07:59:53
November 27 2009 07:54 GMT
#83
On November 27 2009 14:46 TwoStep wrote:
Show nested quote +
On November 27 2009 14:36 Count9 wrote:
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/

Do you know what it takes to construct AI like that?


Archon? Easy algorithm for single-unit ai...
If Muta in range, attack
-else identify closest muta, walk toward closest muta. (this part is tricky, because if they're abusing
-cliff, you may not be able to find a way to click past a muta for ideal pathing.)

An optimized "groupthink" Ai, however would be much more difficult, as there would then have to be a fast weighting calculation between nearest muta and nearest archon...
A preliminary algorithm using a simple "recentering" weighting algorithm using nearest neighbor would be something like:
If muta in range, attack
--else,
----identify closest friendly archon, weight of -Weight* vector difference. Ideal muta to pursue is the
----muta with the closest "weighted" distance after subtracting the vector difference of the friendly
archon.
----I.e. Archon is at (5,3) from current location. A muta is at (2,2) from current location would have a
----new weight value of (2-W*5,2-W*3). In essence the "distance" is from a point W* 100% between the current archon and its nearest neighbor.
----Pursue said muta.

EDIT: The "groupthink" algorithm is too heavy for 35000 APM performance. NVM.
I'll race you to defeatism... you win.
Impervious
Profile Blog Joined March 2009
Canada4218 Posts
Last Edited: 2009-11-27 07:59:06
November 27 2009 07:58 GMT
#84
There should almost be a limitation of "1 command per frame"..... right now, every single unit can be controlled flawlessly, each frame (basically). That's insane.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
November 27 2009 07:58 GMT
#85
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty
asdfasdf
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
November 27 2009 08:19 GMT
#86
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


So on that note, it appears that the units prioritize their own safety above dealing damage. Does that mean they can be cornered? If so, do they bother counterattacking or just continue fleeing? Do they find a default waypoint to escape to and just sustain minor damage?

Great example videos, by the way. Looks like things are shaping up nicely.
Moderator
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2009-11-27 08:22:20
November 27 2009 08:21 GMT
#87
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


I think it was on Cowboy Bebop?
SK.Testie
Profile Blog Joined January 2007
Canada11084 Posts
November 27 2009 08:24 GMT
#88
I came in here expecting not to be impressed.
You guys totally took a dump on that thought.
lol wtfux
Social Justice is a fools errand. May all the adherents at its church be thwarted. Of all the religions I have come across, it is by far the most detestable.
KwarK
Profile Blog Joined July 2006
United States44060 Posts
November 27 2009 08:27 GMT
#89
You guys work so damn fast lol.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44060 Posts
November 27 2009 08:32 GMT
#90
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.
ModeratorThe angels have the phone box
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
November 27 2009 08:33 GMT
#91
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


Sounds like Ave Maria to me.
Moderator
ForTheSwarm
Profile Blog Joined April 2009
United States556 Posts
November 27 2009 08:42 GMT
#92
This is sooo soo soo soo cool! Keep it up guys! TL Fighting!
Whenever I see a dropship, my asshole tingles, because it knows whats coming... - TheAntZ
Vasoline73
Profile Blog Joined February 2008
United States8066 Posts
November 27 2009 08:47 GMT
#93
lol that is pretty sick. Can't wait to see the finished project
wok
Profile Blog Joined July 2009
United States504 Posts
November 27 2009 08:48 GMT
#94
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?
I'll race you to defeatism... you win.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 27 2009 08:50 GMT
#95
I would really like to see those mutas vs those wraiths.
wok
Profile Blog Joined July 2009
United States504 Posts
November 27 2009 08:54 GMT
#96
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


Well... One way around this is not to assume they will come straight at you but to assume that they will continue moving the direction they are currently moving. (which, for now is pretty safe.)

To do this, use: virtual double getAngle() const = 0;
virtual double getVelocityX() const = 0;
virtual double getVelocityY() const = 0;

They're in the unit.h spec, but I don't know if it's implemented yet.
I'll race you to defeatism... you win.
FragKrag
Profile Blog Joined September 2007
United States11566 Posts
November 27 2009 09:00 GMT
#97
Wow holy shit

?______?
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 27 2009 09:09 GMT
#98
On November 27 2009 17:48 wok wrote:
Show nested quote +
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?


apparently dts have like 1 range or whatever so they can actually destryo the mines before they explode o.o
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
November 27 2009 09:20 GMT
#99
anyone know the names of the songs in both videos?
madnessman
Profile Blog Joined May 2009
United States1581 Posts
November 27 2009 09:21 GMT
#100
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


From a programmers standpoint that would be really easy to make right? Compared to having 12 wraiths vs. 48 hydras it should be simple for these guys.
Prev 1 2 3 4 5 6 7 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
StarCraft: Brood War
Rain 4572
GuemChi 3706
NaDa 31
Sexy 26
Dota 2
NeuroSwarm193
League of Legends
Doublelift7444
JimRising 776
Other Games
summit1g16511
Maynarde133
Mew2King43
RuFF_SC224
ViBE12
minikerr10
Organizations
Other Games
gamesdonequick885
BasetradeTV151
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 107
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
9h 13m
OSC
22h 13m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.