• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:22
CEST 15:22
KST 22:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 238ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
ASL 22 Proposed Map Pool ASL22 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22 Full Overview & Conclusion
Tourneys
[ASL22] Wildcard Qualifier [Megathread] Daily Proleagues IPSL Spring 2026 Top 4! CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Summer Games Done Quick 2026! General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6386 users

(Almost) perfect muta micro - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
November 27 2009 06:55 GMT
#61
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 06:57 GMT
#62
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.
We spend our youth attaining wealth, and our wealth attaining youth.
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 27 2009 06:58 GMT
#63
On November 27 2009 15:55 NSANE.hydra wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.
ModeratorGood content always wins.
djcube
Profile Blog Joined July 2009
United States985 Posts
November 27 2009 06:59 GMT
#64
Haha oh god that second vid. 2 port wraith would be every zerg's nightmare, if it isn't already. Still, I find it incredible that you guys can do something like this, mucho props.
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
Last Edited: 2009-11-27 07:07:42
November 27 2009 07:02 GMT
#65
On November 27 2009 15:58 motbob wrote:
Show nested quote +
On November 27 2009 15:55 NSANE.hydra wrote:
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.


Notice that the wraiths did end up taking damage from time to time? If you're heading towards the enemy more often, obviously you're going to end up taking damage more often. But that wasn't the point I intended, I meant more like getting sandwiched between units because you're constantly going between them, and the distance is going to decrease as they move in to attack you as you run.

edit : I'll try to clarify what I meant.

A x B

Say you're x, and alternating between attacking A and B. When you attack A and run, it moves in and chases you when you go to attack B. Then when you attack and run from B, A ends up being closer, and eventually the distance between them decreases to where it becomes impossible to micro and you just get sandwiched between them. I hope that makes a little more sense, the wording in my initial post didn't quite get across the idea I had in my head.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:03 GMT
#66
This is incredible. Mad props to the guys at the TL AI team.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 27 2009 07:05 GMT
#67
HOLY MOTHER OF GODDD 35000 APM ...... omg

i CANNOT wait to see this in action in a real game vs another AI.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
November 27 2009 07:07 GMT
#68
pretty cool :D didn't know there was a teamliquid ai team -.-v
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 27 2009 07:08 GMT
#69
Can you do drones vs. SCVS?
Jaedong :3
Lachrymose
Profile Joined February 2008
Australia1928 Posts
November 27 2009 07:12 GMT
#70
i think it would be interesting to see a news post introducing the members of the tl.net ai team and their efforts to us a whole. who are they, what have they done, what are the working on? maybe some way we can follow their progress in a less sporadic way? get some publicity! =)

gogo tlai!
~
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-27 07:14:02
November 27 2009 07:13 GMT
#71
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!
ModeratorGood content always wins.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:14 GMT
#72
On November 27 2009 16:13 motbob wrote:
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!

Wow, that's some heavy company there.
Best of luck to TL.
Trang
Profile Joined October 2009
Australia324 Posts
November 27 2009 07:18 GMT
#73
So what happens when you put 2 of these AIs up against each other?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 27 2009 07:21 GMT
#74
fucking insane...
On November 27 2009 14:41 Sadistx wrote:
But did you see the moonwalking bear?

i lol'd.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Piste
Profile Blog Joined July 2006
6183 Posts
November 27 2009 07:24 GMT
#75
the video proves how imba zerg mutas is.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
November 27 2009 07:24 GMT
#76
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


This is the part that I am unsure about. I mean, if the opposing unit comes straight at the muta (for simplicity, I'll use mutas for the example, but it could go for any unit), you could back up a little bit, then go at them again, timing it to happen just after the cooldown finishes. If they are moving straight backwards, you follow them, catching up when the cooldown finishes, or as soon as possible.

What I'm suggesting is to basically stay just outside of range until the cooldown finishes, at which time you move into range, attack, then fall back again. But instead of falling a large distance away, you fall back only a small amount.

Make sense?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 27 2009 07:25 GMT
#77
This is amazinf!
U Gotta Skate.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
November 27 2009 07:34 GMT
#78
wraith on hydra is ridiculous wow.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 27 2009 07:35 GMT
#79
amazing, is it possible to play against this AI?? Someone post this on Fomos haha
Writerptrk
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2009-11-27 07:51:11
November 27 2009 07:40 GMT
#80
I am going to have nightmares with that wraith video.

EDIT: This actually reminds me of interceptor movement, now that I'm watching it again. I remember when I used to mod SC I'd switch up the interceptor sprites to wraiths or scouts and watch them zoom around dodging hits. Wonder if that's something useful to look into.
once, not long ago, there was a moon here
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #137
herO vs ByuNLIVE!
CranKy Ducklings413
CranKy Ducklings SOOP33
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1381
Rex 164
MindelVK 17
StarCraft: Brood War
Britney 60432
Calm 7051
Hyuk 1350
Shuttle 1216
Jaedong 1204
Mini 543
EffOrt 535
BeSt 411
Soma 398
Light 352
[ Show more ]
firebathero 297
Stork 260
actioN 205
Last 197
ggaemo 191
ZerO 155
Soulkey 114
Mong 90
hero 90
ToSsGirL 69
Sharp 57
Free 49
soO 37
scan(afreeca) 34
Aegong 29
HiyA 27
sorry 23
Killer 19
Sacsri 16
Sexy 13
Hm[arnc] 13
Noble 12
Rock 10
Icarus 8
zelot 7
Purpose 6
NaDa 5
Dota 2
Gorgc7882
Dendi933
qojqva595
XaKoH 154
Counter-Strike
Sick179
byalli155
kRYSTAL_88
Other Games
FrodaN5445
gofns1614
B2W.Neo619
crisheroes302
Pyrionflax261
KnowMe192
Livibee127
ZerO(Twitch)15
Organizations
StarCraft: Brood War
lovetv 17
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1240
Upcoming Events
IPSL
2h 38m
Bonyth vs Hawk
OSC
10h 38m
GSL
21h 38m
Monday Night Weeklies
1d 2h
Replay Cast
1d 10h
WardiTV Weekly
1d 21h
The PondCast
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
RSL Revival
5 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
5 days
RSL Revival
6 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22: Wild Card Qualifier
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E2
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.