• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:07
CET 11:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
Behind the Blue - Team Liquid History Book No more SC2 streamers on team liquid? 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down SC2 Power Rank: epic29
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Mathematicians needed to calc "Low Econ Epicness" Rollback Netcode in Brood War BW General Discussion Top Players of October 2026 (EBPD Rankings) [Megathread] Daily Funny Videos
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [Megathread] Daily Proleagues [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10475 users

(Almost) perfect muta micro - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 10 11 12 Next All
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
November 27 2009 06:55 GMT
#61
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 06:57 GMT
#62
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.
We spend our youth attaining wealth, and our wealth attaining youth.
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 27 2009 06:58 GMT
#63
On November 27 2009 15:55 NSANE.hydra wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.
ModeratorGood content always wins.
djcube
Profile Blog Joined July 2009
United States985 Posts
November 27 2009 06:59 GMT
#64
Haha oh god that second vid. 2 port wraith would be every zerg's nightmare, if it isn't already. Still, I find it incredible that you guys can do something like this, mucho props.
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
Last Edited: 2009-11-27 07:07:42
November 27 2009 07:02 GMT
#65
On November 27 2009 15:58 motbob wrote:
Show nested quote +
On November 27 2009 15:55 NSANE.hydra wrote:
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.


Notice that the wraiths did end up taking damage from time to time? If you're heading towards the enemy more often, obviously you're going to end up taking damage more often. But that wasn't the point I intended, I meant more like getting sandwiched between units because you're constantly going between them, and the distance is going to decrease as they move in to attack you as you run.

edit : I'll try to clarify what I meant.

A x B

Say you're x, and alternating between attacking A and B. When you attack A and run, it moves in and chases you when you go to attack B. Then when you attack and run from B, A ends up being closer, and eventually the distance between them decreases to where it becomes impossible to micro and you just get sandwiched between them. I hope that makes a little more sense, the wording in my initial post didn't quite get across the idea I had in my head.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:03 GMT
#66
This is incredible. Mad props to the guys at the TL AI team.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 27 2009 07:05 GMT
#67
HOLY MOTHER OF GODDD 35000 APM ...... omg

i CANNOT wait to see this in action in a real game vs another AI.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
November 27 2009 07:07 GMT
#68
pretty cool :D didn't know there was a teamliquid ai team -.-v
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 27 2009 07:08 GMT
#69
Can you do drones vs. SCVS?
Jaedong :3
Lachrymose
Profile Joined February 2008
Australia1928 Posts
November 27 2009 07:12 GMT
#70
i think it would be interesting to see a news post introducing the members of the tl.net ai team and their efforts to us a whole. who are they, what have they done, what are the working on? maybe some way we can follow their progress in a less sporadic way? get some publicity! =)

gogo tlai!
~
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-27 07:14:02
November 27 2009 07:13 GMT
#71
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!
ModeratorGood content always wins.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:14 GMT
#72
On November 27 2009 16:13 motbob wrote:
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!

Wow, that's some heavy company there.
Best of luck to TL.
Trang
Profile Joined October 2009
Australia324 Posts
November 27 2009 07:18 GMT
#73
So what happens when you put 2 of these AIs up against each other?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 27 2009 07:21 GMT
#74
fucking insane...
On November 27 2009 14:41 Sadistx wrote:
But did you see the moonwalking bear?

i lol'd.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Piste
Profile Blog Joined July 2006
6184 Posts
November 27 2009 07:24 GMT
#75
the video proves how imba zerg mutas is.
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
November 27 2009 07:24 GMT
#76
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


This is the part that I am unsure about. I mean, if the opposing unit comes straight at the muta (for simplicity, I'll use mutas for the example, but it could go for any unit), you could back up a little bit, then go at them again, timing it to happen just after the cooldown finishes. If they are moving straight backwards, you follow them, catching up when the cooldown finishes, or as soon as possible.

What I'm suggesting is to basically stay just outside of range until the cooldown finishes, at which time you move into range, attack, then fall back again. But instead of falling a large distance away, you fall back only a small amount.

Make sense?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 27 2009 07:25 GMT
#77
This is amazinf!
U Gotta Skate.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
November 27 2009 07:34 GMT
#78
wraith on hydra is ridiculous wow.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 27 2009 07:35 GMT
#79
amazing, is it possible to play against this AI?? Someone post this on Fomos haha
Writerptrk
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2009-11-27 07:51:11
November 27 2009 07:40 GMT
#80
I am going to have nightmares with that wraith video.

EDIT: This actually reminds me of interceptor movement, now that I'm watching it again. I remember when I used to mod SC I'd switch up the interceptor sprites to wraiths or scouts and watch them zoom around dodging hits. Wonder if that's something useful to look into.
once, not long ago, there was a moon here
Prev 1 2 3 4 5 6 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 53m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bisu 1324
Calm 1123
Larva 289
Jaedong 253
hero 216
Stork 183
Hyuk 168
actioN 157
Killer 156
Light 150
[ Show more ]
Zeus 132
Leta 75
Mong 72
ggaemo 72
sorry 55
Pusan 53
soO 48
Rush 45
ZerO 43
Sharp 31
Shine 28
Hm[arnc] 20
Barracks 20
ZergMaN 18
Noble 17
Terrorterran 17
Aegong 15
yabsab 12
Dota 2
ODPixel344
League of Legends
JimRising 660
Counter-Strike
fl0m3909
olofmeister526
Super Smash Bros
Mew2King102
Other Games
ceh9572
crisheroes211
Sick120
Pyrionflax56
ZerO(Twitch)7
Organizations
Counter-Strike
PGL484
StarCraft: Brood War
lovetv 7
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2264
League of Legends
• Stunt447
Upcoming Events
WardiTV Weekly
1h 53m
Ultimate Battle
1h 53m
Rush vs BeSt
Replay Cast
12h 53m
Rogue vs Classic
Patches Events
1d 2h
PiGosaur Cup
1d 14h
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
[ Show More ]
WardiTV Invitational
5 days
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-01
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.