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(Almost) perfect muta micro - Page 4

Forum Index > BW General
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NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
November 27 2009 06:55 GMT
#61
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 06:57 GMT
#62
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.
We spend our youth attaining wealth, and our wealth attaining youth.
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 27 2009 06:58 GMT
#63
On November 27 2009 15:55 NSANE.hydra wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.
ModeratorGood content always wins.
djcube
Profile Blog Joined July 2009
United States985 Posts
November 27 2009 06:59 GMT
#64
Haha oh god that second vid. 2 port wraith would be every zerg's nightmare, if it isn't already. Still, I find it incredible that you guys can do something like this, mucho props.
NSANE.hydra
Profile Blog Joined November 2008
United States644 Posts
Last Edited: 2009-11-27 07:07:42
November 27 2009 07:02 GMT
#65
On November 27 2009 15:58 motbob wrote:
Show nested quote +
On November 27 2009 15:55 NSANE.hydra wrote:
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


You mean like bouncing back and forth between units as opposed to hitting one, retreating and coming back?

That sort of thing would definitely do damage faster, but also make the units more susceptible to taking damage, because they are increasing the amount of time they spend charging at enemy units. Probably you'd still be able to kill all them, but end up losing a wraith/muta or 2, as opposed to not losing a single one.

That makes no sense... it might increase the time the unit is headed towards an enemy unit but it won't widen the window that the enemy unit has to shoot the attacking unit. So it shouldn't affect damage taken.


Notice that the wraiths did end up taking damage from time to time? If you're heading towards the enemy more often, obviously you're going to end up taking damage more often. But that wasn't the point I intended, I meant more like getting sandwiched between units because you're constantly going between them, and the distance is going to decrease as they move in to attack you as you run.

edit : I'll try to clarify what I meant.

A x B

Say you're x, and alternating between attacking A and B. When you attack A and run, it moves in and chases you when you go to attack B. Then when you attack and run from B, A ends up being closer, and eventually the distance between them decreases to where it becomes impossible to micro and you just get sandwiched between them. I hope that makes a little more sense, the wording in my initial post didn't quite get across the idea I had in my head.
"fuck mech...I could 4pool and as long as he's simply PLANNING on going mech, I'll lose"
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:03 GMT
#66
This is incredible. Mad props to the guys at the TL AI team.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
November 27 2009 07:05 GMT
#67
HOLY MOTHER OF GODDD 35000 APM ...... omg

i CANNOT wait to see this in action in a real game vs another AI.
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
November 27 2009 07:07 GMT
#68
pretty cool :D didn't know there was a teamliquid ai team -.-v
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 27 2009 07:08 GMT
#69
Can you do drones vs. SCVS?
Jaedong :3
Lachrymose
Profile Joined February 2008
Australia1928 Posts
November 27 2009 07:12 GMT
#70
i think it would be interesting to see a news post introducing the members of the tl.net ai team and their efforts to us a whole. who are they, what have they done, what are the working on? maybe some way we can follow their progress in a less sporadic way? get some publicity! =)

gogo tlai!
~
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2009-11-27 07:14:02
November 27 2009 07:13 GMT
#71
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!
ModeratorGood content always wins.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
November 27 2009 07:14 GMT
#72
On November 27 2009 16:13 motbob wrote:
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!

Wow, that's some heavy company there.
Best of luck to TL.
Trang
Profile Joined October 2009
Australia324 Posts
November 27 2009 07:18 GMT
#73
So what happens when you put 2 of these AIs up against each other?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 27 2009 07:21 GMT
#74
fucking insane...
On November 27 2009 14:41 Sadistx wrote:
But did you see the moonwalking bear?

i lol'd.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Piste
Profile Blog Joined July 2006
6183 Posts
November 27 2009 07:24 GMT
#75
the video proves how imba zerg mutas is.
Impervious
Profile Blog Joined March 2009
Canada4218 Posts
November 27 2009 07:24 GMT
#76
On November 27 2009 15:57 AssuredVacancy wrote:
Show nested quote +
On November 27 2009 15:48 lMPERVlOUS wrote:
Not knocking you work - this is incredibly impressive, but I think I noticed a way to improve it.

It looks like the units retreat until they are ready to attack again, rather than timing their movement towards an enemy unit to coincide when they are ready to attack. If you did this instead (not sure how), you may be able to cut down the time required to kill this shit by up to half.....

BTW - FUCKING INCREDIBLE!


That seems like a good idea at first, but the thing is that you don't know what direction THEY will move in. If they come straight at you when you go back to attack they will meet you when your CD is not over, thus fucking you over because you gotta retreat and waste more time.

Of course I could make it the worst everytime and ASSUME they will come straight at me, that will improve it by a very small margin though.


This is the part that I am unsure about. I mean, if the opposing unit comes straight at the muta (for simplicity, I'll use mutas for the example, but it could go for any unit), you could back up a little bit, then go at them again, timing it to happen just after the cooldown finishes. If they are moving straight backwards, you follow them, catching up when the cooldown finishes, or as soon as possible.

What I'm suggesting is to basically stay just outside of range until the cooldown finishes, at which time you move into range, attack, then fall back again. But instead of falling a large distance away, you fall back only a small amount.

Make sense?
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 27 2009 07:25 GMT
#77
This is amazinf!
U Gotta Skate.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
November 27 2009 07:34 GMT
#78
wraith on hydra is ridiculous wow.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 27 2009 07:35 GMT
#79
amazing, is it possible to play against this AI?? Someone post this on Fomos haha
Writerptrk
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2009-11-27 07:51:11
November 27 2009 07:40 GMT
#80
I am going to have nightmares with that wraith video.

EDIT: This actually reminds me of interceptor movement, now that I'm watching it again. I remember when I used to mod SC I'd switch up the interceptor sprites to wraiths or scouts and watch them zoom around dodging hits. Wonder if that's something useful to look into.
once, not long ago, there was a moon here
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