(Almost) perfect muta micro - Page 6
Forum Index > BW General |
29 fps
United States5720 Posts
| ||
![]()
Kinky
United States4126 Posts
| ||
Tuke
Finland1666 Posts
| ||
meeple
Canada10211 Posts
| ||
Syntax Lost
Finland86 Posts
| ||
sixduck
United States301 Posts
what are the songs playing in the videos? | ||
TryThis
Canada1522 Posts
isnt bisu stuck playing these things? im excited to see his face when this happens to him | ||
Phearlock
Norway400 Posts
| ||
EtherealDeath
United States8366 Posts
Omg I didn't realize I had sound turned off the first time. Just watched it again with sound on... so fitting... I cannot describe. | ||
spinesheath
Germany8679 Posts
Also, imo there is a lot of wasted dps. My suggestion for perfect muta vs archon micro would be to zig-zag away from the archons to keep the muta speed at the max, and also keep the perfect distance so that you can do backwards shots without getting hurt. Can't say for sure that this actually works because obviously noone has been able to do that yet. But if it works (the main issue should be how much a muta decelerates during a backwards shot), the dps would be much higher and you wouldn't get any hits at all because you never have a muta and an archon going towards each other at top speed. The best Archon AI against that imo would have to think in much longer timespans, and try to trap the mutas. Obviously this isn't going to work if there is a cliff, so all you could do is chase the mutas out by attempting a surround and then retreating as far as possible. But a much better unit composition against mutas would be archon+sair anyways. The sairs deal the main damage and the archons punish any mutas that try to kill the sairs. Even though I guess that AI implementation is comparatively simple and straightforward, it still is impressive. | ||
EtherealDeath
United States8366 Posts
| ||
![]()
KwarK
United States42017 Posts
On November 27 2009 17:48 wok wrote: What do you mean? A dt killing mines as it goes? If a dt is walking directly towards a mine and goes into hold position just before it reaches the dts maximum range it swipes and kills the mine. If a dt is attempting to kill a mine it walks right up to its attack range then swipes which unfortunately allows the mine to kill it. The dt has slightly more range but the mine has faster attack speed. It is relatively easy to micro a dt against a mine you know the whereabouts of because you can send the dt towards the mine and be ready to hold position at the last moment. It is much harder to do it blindly because you'd have to change direction to face the mine instantly and be ready to hold. Perfect situation for AI exploitation. | ||
t_co
United States702 Posts
On November 27 2009 18:20 EpiK wrote: anyone know the names of the songs in both videos? 2nd piano piece is liebesraum. 1st piece could be Chopin's Andante, not sure | ||
![]()
KwarK
United States42017 Posts
| ||
ProoM
Lithuania1741 Posts
| ||
Piy
Scotland3152 Posts
| ||
Disregard
China10252 Posts
| ||
SWPIGWANG
Canada482 Posts
For group AI, i think just perfect stacking would be good if no range advantage exists against ground units. Use the above orbiting mechanism as well as groups big enough to one shot should do the job. | ||
JFKWT
Singapore1442 Posts
On November 27 2009 16:58 Pieguy314 wrote: This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty I think its Liszt's Liebenstraum | ||
JohannesH
Finland1364 Posts
| ||
| ||