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(Almost) perfect muta micro - Page 6

Forum Index > BW General
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29 fps
Profile Blog Joined March 2008
United States5724 Posts
November 27 2009 09:25 GMT
#101
35k apm.... is there smoke coming from them hands?
4v4 is a battle of who has the better computer.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
November 27 2009 09:28 GMT
#102
I would cry and ragequit if I ever played someone with that kind of micro, let alone the 35600 apm.
Tuke
Profile Joined January 2009
Finland1666 Posts
November 27 2009 09:28 GMT
#103
That is beautiful
TeamLiquid CJ Entusman #42
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 27 2009 09:31 GMT
#104
So impressive, there are so many different possibilities of this... I am so glad you made these vids. Have you tried playing against it? I mean it looks good... but does it fall apart if you group your hydras and time your attacks with theirs or do they respond enough to move away?
Syntax Lost
Profile Joined May 2009
Finland86 Posts
November 27 2009 09:32 GMT
#105
What happens to the algorithm when it gets flanked?
sixduck
Profile Blog Joined September 2009
United States301 Posts
November 27 2009 09:35 GMT
#106
Wow theres so much going on, like someone said, its beautiful.

what are the songs playing in the videos?
TryThis
Profile Joined February 2007
Canada1522 Posts
November 27 2009 09:37 GMT
#107
this is jsut artful, i cant stop watching it.

isnt bisu stuck playing these things? im excited to see his face when this happens to him
Dwell
Phearlock
Profile Joined December 2007
Norway400 Posts
November 27 2009 09:38 GMT
#108
I'm interested to see what happens if you for example take control of a M&M group vs the mutas, do they fail due to not being able to focus fire properly?
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 27 2009 09:42 GMT
#109
On November 27 2009 17:21 Deviation wrote:
Show nested quote +
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty


I think it was on Cowboy Bebop?


Omg I didn't realize I had sound turned off the first time. Just watched it again with sound on... so fitting... I cannot describe.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 09:42 GMT
#110
So, is this on Singleplayer or on UDP via LAN? I can't really tell because I don't know how much prediction you used, but I would assume Singleplayer. If it isn't UDP, and UDP has that 5 frame delay I heard it has, the video isn't half as impressive as it could be.

Also, imo there is a lot of wasted dps.
My suggestion for perfect muta vs archon micro would be to zig-zag away from the archons to keep the muta speed at the max, and also keep the perfect distance so that you can do backwards shots without getting hurt. Can't say for sure that this actually works because obviously noone has been able to do that yet. But if it works (the main issue should be how much a muta decelerates during a backwards shot), the dps would be much higher and you wouldn't get any hits at all because you never have a muta and an archon going towards each other at top speed.

The best Archon AI against that imo would have to think in much longer timespans, and try to trap the mutas. Obviously this isn't going to work if there is a cliff, so all you could do is chase the mutas out by attempting a surround and then retreating as far as possible.
But a much better unit composition against mutas would be archon+sair anyways. The sairs deal the main damage and the archons punish any mutas that try to kill the sairs.


Even though I guess that AI implementation is comparatively simple and straightforward, it still is impressive.
If you have a good reason to disagree with the above, please tell me. Thank you.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 27 2009 09:44 GMT
#111
Yea, I'm putting this as a link on my Facebook lol (since I know a bunch of people who play SC). This shit is just great.
KwarK
Profile Blog Joined July 2006
United States43319 Posts
November 27 2009 10:10 GMT
#112
On November 27 2009 17:48 wok wrote:
Show nested quote +
On November 27 2009 17:32 KwarK wrote:
Oh, if it's possible, do the dt in the minefield next. I'd love to see one of those fuckers just strolling through.


What do you mean? A dt killing mines as it goes?

If a dt is walking directly towards a mine and goes into hold position just before it reaches the dts maximum range it swipes and kills the mine. If a dt is attempting to kill a mine it walks right up to its attack range then swipes which unfortunately allows the mine to kill it. The dt has slightly more range but the mine has faster attack speed. It is relatively easy to micro a dt against a mine you know the whereabouts of because you can send the dt towards the mine and be ready to hold position at the last moment. It is much harder to do it blindly because you'd have to change direction to face the mine instantly and be ready to hold.
Perfect situation for AI exploitation.
ModeratorThe angels have the phone box
t_co
Profile Blog Joined July 2007
United States702 Posts
November 27 2009 10:10 GMT
#113
On November 27 2009 18:20 EpiK wrote:
anyone know the names of the songs in both videos?


2nd piano piece is liebesraum. 1st piece could be Chopin's Andante, not sure
"Look, don't congratulate us when we buy a company, congratulate us when we sell it. Because any fool can overpay and buy a company, so long as there is money to buy it." --Henry Kravis
KwarK
Profile Blog Joined July 2006
United States43319 Posts
November 27 2009 10:11 GMT
#114
Oh, and dragoons microing vs mines would be good too. Stepping back and manually targetting the mines, two on each, would be sick. PvT you could just skip robo for sick mass goon attacks.
ModeratorThe angels have the phone box
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
November 27 2009 11:01 GMT
#115
that kind of muta micro would be useless against marines, but still, nice work ;].
IMBA - International Mountain Bicycling Association.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
November 27 2009 11:06 GMT
#116
its surprisingly beautiful and calming to watch lol
My. Copy. Is. Here.
Disregard
Profile Blog Joined March 2007
China10252 Posts
November 27 2009 11:09 GMT
#117
Lol @ the APM.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
November 27 2009 11:52 GMT
#118
I think an improvement can be made to the AI, by having air units basically "orbit" the opponent just out max range as opposed to the "head toward and back" strategy. Instead it would orbit just outside max range, move in a shallow angle to shoot and move out back into orbit depending on if the opponent gives chase, this lowers the approach rate between units and allow good exploitation of cooldown.

For group AI, i think just perfect stacking would be good if no range advantage exists against ground units. Use the above orbiting mechanism as well as groups big enough to one shot should do the job.
JFKWT
Profile Blog Joined December 2008
Singapore1442 Posts
November 27 2009 12:17 GMT
#119
On November 27 2009 16:58 Pieguy314 wrote:
This is a little off-topic but could someone tell me what the piano piece name of the second video is called? I know I've heard it alot and im sure its quite famous, but i just can't put my finger on it. If someone could tell me that would be really appreciated =P ty

I think its Liszt's Liebenstraum
The calm before the storm / "loli is not a crime, but meganekko is the way to go!"
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 27 2009 13:28 GMT
#120
Make wraiths vs mutas video? :D
If you have to ask, you don't know.
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