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(Almost) perfect muta micro - Page 8

Forum Index > BW General
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GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
November 27 2009 17:27 GMT
#141
Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat


From this post http://www.broodwarai.com/forums/index.php?showtopic=659
twitter: @terrancem
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
November 27 2009 17:29 GMT
#142
Very cool! How does the AI act against enemies with superior range, like goliaths or turrets? Is it already able to micro ground units, and how? Are there already BO and macro measures in place?
skronch
Profile Blog Joined December 2008
United States2717 Posts
November 27 2009 17:37 GMT
#143
On November 27 2009 16:13 motbob wrote:
check out TL's competition here:

http://starcraftai.rabbitx86.net/index.php/board,9.0.html

looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL!

is TL fielding a team? didn't see them on the official team list
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
November 27 2009 17:53 GMT
#144
Nice micro from the Mutas / Wraiths. Terrible micro from the Archons / Hydras. Make a new video where the micro from the Archons/Hydras isn't so terrible, and you might impress me.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
CursOr
Profile Blog Joined January 2009
United States6335 Posts
November 27 2009 17:58 GMT
#145
That is very very impressive.
Asside from that fact that computers that play like that are just terrifying.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
ghostWriter
Profile Blog Joined January 2009
United States3302 Posts
November 27 2009 18:19 GMT
#146
Wow, they look like interceptors. That's pretty cool, nice share.
Sullifam
TwoStep
Profile Joined January 2009
United States294 Posts
November 27 2009 18:20 GMT
#147
On November 28 2009 02:53 Zato-1 wrote:
Nice micro from the Mutas / Wraiths. Terrible micro from the Archons / Hydras. Make a new video where the micro from the Archons/Hydras isn't so terrible, and you might impress me.

What the...?
Arf
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
November 27 2009 18:22 GMT
#148
Ok that's awesome
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
SonuvBob
Profile Blog Joined October 2006
Aiur21552 Posts
Last Edited: 2009-11-27 18:33:17
November 27 2009 18:23 GMT
#149
On November 28 2009 01:40 spinesheath wrote:
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta.

Music:
1. Liszt - Liebestraum No. 3
2. Chopin - Piano Concerto No. 2, movement 3

Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure)
Administrator
fanatacist
Profile Blog Joined August 2007
10319 Posts
November 27 2009 18:28 GMT
#150
That's nasty. Major props.
Peace~
Cu(oCo)
Profile Blog Joined March 2008
Italy358 Posts
November 27 2009 18:57 GMT
#151
On November 28 2009 02:27 GogoKodo wrote:
Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat

http://www.youtube.com/watch?v=lORYYZyZfcY
From this post http://www.broodwarai.com/forums/index.php?showtopic=659

thats impressive ai O.O
Goons? just vulture toys 휴.휴
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
November 27 2009 19:08 GMT
#152
jaedong looks forgettable now. but yes 2hatch muta would be so imba lol.
its so wierd lol
Entusman #51
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
November 27 2009 19:08 GMT
#153
On November 28 2009 03:23 SonuvBob wrote:
Show nested quote +
On November 28 2009 01:40 spinesheath wrote:
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta.

Music:
1. Liszt - Liebestraum No. 3
2. Chopin - Piano Concerto No. 2, movement 3

Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure)


yeah that block of code from catyoul that calculates the direction to move back. I was too lazy to think about all the math so i just copy pasta'd it.
We spend our youth attaining wealth, and our wealth attaining youth.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 27 2009 19:11 GMT
#154
On November 28 2009 04:08 AssuredVacancy wrote:
Show nested quote +
On November 28 2009 03:23 SonuvBob wrote:
On November 28 2009 01:40 spinesheath wrote:
You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either.
Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that).

Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta.

Music:
1. Liszt - Liebestraum No. 3
2. Chopin - Piano Concerto No. 2, movement 3

Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure)


yeah that block of code from catyoul that calculates the direction to move back. I was too lazy to think about all the math so i just copy pasta'd it.


Whats the next steps in this? like what are the future projects right now?
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
November 27 2009 19:11 GMT
#155
This is beautiful. If you could, why not put the AI into a UMS map for humans to train against perfect micro?
GreEny K
Profile Joined February 2008
Germany7312 Posts
November 27 2009 19:17 GMT
#156
On November 28 2009 02:27 GogoKodo wrote:
Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat

http://www.youtube.com/watch?v=lORYYZyZfcY
From this post http://www.broodwarai.com/forums/index.php?showtopic=659



That is pretty cool, still think the Muta/Wraith micro one is better.

Btw, how would you make one of these?
Why would you ever choose failure, when success is an option.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 19:22 GMT
#157
Everyone is overreacting so much Oo
Seriously, this AI isn't even close to perfection, and without lots of work, mutas won't be as devastating as it might look. What you see in those videos is most likely all the AI can do at the moment. Flying back and forward, and sometimes shooting. It most likely has no idea what to do when faced with a surround. It especially can't anticipate one.
If you have a good reason to disagree with the above, please tell me. Thank you.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
November 27 2009 19:26 GMT
#158
I would love to see someone make a good AI for vultures. Hit and run with two control groups etc. If you could make an AI that automatically surrounds an opponents army and plants mines in key locations before pulling back it would be even more awesome.
NiteKat
Profile Blog Joined September 2009
United States151 Posts
November 27 2009 19:30 GMT
#159
On November 28 2009 04:11 sArite_nite wrote:
This is beautiful. If you could, why not put the AI into a UMS map for humans to train against perfect micro?


You can't. The AI has to be run on the user's end, it basically injects commands for you and gets to look into the games memory. The AI is a run as a program and therefore cannot be stored in a map. What could be done is if they packaged it as an executable and released it, and you had two computers, you could play with the AI on a UDP LAN game by having two computers, one running the AI, and you actually playing on the other.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 27 2009 19:33 GMT
#160
On November 28 2009 04:26 DrainX wrote:
I would love to see someone make a good AI for vultures. Hit and run with two control groups etc. If you could make an AI that automatically surrounds an opponents army and plants mines in key locations before pulling back it would be even more awesome.


It would be most awesome if the AI would judge the chances of success based on terrain, positioning, army composition, army size and leftover HP, as well as chance of reinforcements/unsouted units for the enemy, and in case that chance is worth the risk, it would do what you said.
If you have a good reason to disagree with the above, please tell me. Thank you.
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