From this post http://www.broodwarai.com/forums/index.php?showtopic=659
(Almost) perfect muta micro - Page 8
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GogoKodo
Canada1785 Posts
From this post http://www.broodwarai.com/forums/index.php?showtopic=659 | ||
Scorch
Austria3371 Posts
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skronch
United States2717 Posts
On November 27 2009 16:13 motbob wrote: check out TL's competition here: http://starcraftai.rabbitx86.net/index.php/board,9.0.html looks like it's going to be a bunch of people with high lvl knowledge of Starcraft (us) against a bunch of people with advanced programming knowledge. Except... we apperantly have a bunch of people with programming knowledge as well. GL TL! is TL fielding a team? didn't see them on the official team list | ||
Zato-1
Chile4253 Posts
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CursOr
United States6335 Posts
Asside from that fact that computers that play like that are just terrifying. | ||
ghostWriter
United States3302 Posts
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TwoStep
United States294 Posts
On November 28 2009 02:53 Zato-1 wrote: Nice micro from the Mutas / Wraiths. Terrible micro from the Archons / Hydras. Make a new video where the micro from the Archons/Hydras isn't so terrible, and you might impress me. What the...? | ||
Djzapz
Canada10681 Posts
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SonuvBob
Aiur21549 Posts
On November 28 2009 01:40 spinesheath wrote: You actually can't control units in groups with BWAPI like in SC. You'll have to keep them grouped in your own code, and have to do all the stacking manually. It shouldn't be too hard to do, but it probably is not trivial either. Well, at least I don't think there is a way to control groups, correct me if I missed something there (but I must be blind if I missed that). Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta. Music: 1. Liszt - Liebestraum No. 3 2. Chopin - Piano Concerto No. 2, movement 3 Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure) | ||
fanatacist
10319 Posts
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Cu(oCo)
Italy358 Posts
On November 28 2009 02:27 GogoKodo wrote: Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat http://www.youtube.com/watch?v=lORYYZyZfcY From this post http://www.broodwarai.com/forums/index.php?showtopic=659 thats impressive ai O.O | ||
Mobius
Canada1268 Posts
its so wierd lol | ||
AssuredVacancy
United States1167 Posts
On November 28 2009 03:23 SonuvBob wrote: Yeah, that's why it's 35000apm. BWAPI executes every command by selecting an individual muta and issuing the command to that one muta. Music: 1. Liszt - Liebestraum No. 3 2. Chopin - Piano Concerto No. 2, movement 3 Videos/code are almost entirely by AssuredVacancy afaik (might be based on Catyoul's code, I'm not sure) yeah that block of code from catyoul that calculates the direction to move back. I was too lazy to think about all the math so i just copy pasta'd it. | ||
meeple
Canada10211 Posts
On November 28 2009 04:08 AssuredVacancy wrote: yeah that block of code from catyoul that calculates the direction to move back. I was too lazy to think about all the math so i just copy pasta'd it. Whats the next steps in this? like what are the future projects right now? | ||
saritenite
Singapore1680 Posts
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GreEny K
Germany7312 Posts
On November 28 2009 02:27 GogoKodo wrote: Went to the bwapi forum to see if other teams have any videos. Nothing quite as cool as the muta/wraith micro but still neat http://www.youtube.com/watch?v=lORYYZyZfcY From this post http://www.broodwarai.com/forums/index.php?showtopic=659 That is pretty cool, still think the Muta/Wraith micro one is better. Btw, how would you make one of these? | ||
spinesheath
Germany8679 Posts
Seriously, this AI isn't even close to perfection, and without lots of work, mutas won't be as devastating as it might look. What you see in those videos is most likely all the AI can do at the moment. Flying back and forward, and sometimes shooting. It most likely has no idea what to do when faced with a surround. It especially can't anticipate one. | ||
DrainX
Sweden3187 Posts
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NiteKat
United States146 Posts
On November 28 2009 04:11 sArite_nite wrote: This is beautiful. If you could, why not put the AI into a UMS map for humans to train against perfect micro? You can't. The AI has to be run on the user's end, it basically injects commands for you and gets to look into the games memory. The AI is a run as a program and therefore cannot be stored in a map. What could be done is if they packaged it as an executable and released it, and you had two computers, you could play with the AI on a UDP LAN game by having two computers, one running the AI, and you actually playing on the other. | ||
spinesheath
Germany8679 Posts
On November 28 2009 04:26 DrainX wrote: I would love to see someone make a good AI for vultures. Hit and run with two control groups etc. If you could make an AI that automatically surrounds an opponents army and plants mines in key locations before pulling back it would be even more awesome. It would be most awesome if the AI would judge the chances of success based on terrain, positioning, army composition, army size and leftover HP, as well as chance of reinforcements/unsouted units for the enemy, and in case that chance is worth the risk, it would do what you said. | ||
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