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[Map] Valkyrion - Page 5

Forum Index > BW General
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MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
September 05 2009 02:42 GMT
#81
Muta harass will rape.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 05 2009 02:53 GMT
#82
http://repdepot.net/replay.php?id=20120

mech imba
POGGERS
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
September 05 2009 02:56 GMT
#83
LOOKS LIKE A TWO PLAYER MEDUSA TO ME CON-ARTIST.

You should make a Neo Valkyrion after this one becomes successful that allows you to make a map thats terran friendly
Keep the Dream Alive twitch.tv/monokerros
konadora *
Profile Blog Joined February 2009
Singapore66358 Posts
September 05 2009 03:36 GMT
#84
http://repdepot.net/replay.php?id=20125

PvZ was amazingly fun
POGGERS
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-09-05 09:42:45
September 05 2009 09:14 GMT
#85
Oh wow, that map is way bigger than it looks in the screenshot. :O Those tend to be deceptive.

My concerns about the main size was unfounded (at least in version 3.0). Plenty of space.

I would say the distance to the third is a bit long and the area behind the 3rd seems unnecessarily large. Maybe if the 3rd was pushed up, something more could be done with that space... just brainstorming.

(Edit: The "3rd" I'm referring to is actually the "4th", I suppose. It's late and I'm tired.)

The center is also so large in this incarnation that I would either add something or just spruce it up with either doodads or different tiles so players can orient themselves more easily in that sea of cracked blue earth.

Keep in mind that these criticisms come from a place of deep respect for the map. Keep up the good work.
randombum
Profile Blog Joined April 2007
United States2378 Posts
September 05 2009 09:57 GMT
#86
Wow, this new one looks really good. It keeps getting better and better, keep up the good work.
Hayarok
Profile Joined December 2008
Israel95 Posts
September 05 2009 10:43 GMT
#87
wow this map looks great!
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
September 05 2009 10:55 GMT
#88
Concept looks bad for a 2 player map, looks too much like 4 separate locations - there is no map flow. The 3rd-4th gases doesnt even seem to fit in and just looks like they are thrown there to add up for the left-over terrain. The map still does look like one giant path between both mains... again there is no game flow with exciting pathing. The paths with temples are really way off and looks hard to protect, mutalisk harrassment + lurker looks like a deadly combination in both ZvT and ZvP.
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