• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:50
CEST 21:50
KST 04:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End7Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!44Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Balance hotfix patch 5.0.16b (July 16) Serral wins Maestros of the Game 2 GSTL Returns in 2026! Weekly Cups (August 10-16): SHIN doubles
Tourneys
Master Swan Open (Global Bronze-Master 2) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BW General Discussion [ASL22] Ro24 Preview: Summer's End [Personal Project Share] Terran Defense v0.60 SC4ALL II: Brood War Player Announcement 3/4 - soO
Tourneys
[ASL22] Ro24 Group A [ASL22] Ro24 Group C [ASL22] Ro24 Group B CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
Football (Soccer) Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6892 users

[Map] Valkyrion - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
Piste
Profile Blog Joined July 2006
6183 Posts
Last Edited: 2009-09-03 12:31:39
September 03 2009 12:30 GMT
#41
I think it would be better if there were more than 5 xel naga temples. Muta harras while lings killing temples may be too powerful, and if you go kill lings then mutaling will either rape your small mnm army, and if you use all mnm then lings will just fall back and mutas goes and rapes your main base scvs.

Looks like tmech is the better way on this map.

Maybe add more temples or move ramp between main and nat?

edit: It's just what came into my mind, haven't played this map yet so I dont know for sure.
and btw, looks like really cool map tho.
tobi9999
Profile Joined April 2009
United States1966 Posts
September 03 2009 12:31 GMT
#42
it looks REALLY REALLY easy to split the map
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
DivinO
Profile Blog Joined July 2009
United States4796 Posts
September 03 2009 12:44 GMT
#43
Sexy map, Kona.

Thanks for making.
LiquipediaBrain in my filth.
StarBrift
Profile Joined January 2008
Sweden1761 Posts
September 03 2009 13:07 GMT
#44
You shoujld consider moving mineral line a few hexes from the ridge unless you want this to be a 2hatch muta > terran map. Close ridge is fine on maps like Medusa, HBR and Outsider where you can actually get up there relatively fast with your units. As it is now you have to have half your army up there until you get mass turrets.
AlwaysGG
Profile Joined March 2009
Taiwan952 Posts
September 03 2009 13:18 GMT
#45
kind of like medusa 2player version might be p> T due to cannot hard push
Trust 神教教主 FlaSh | Believe 火心 EffOrt
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 13:26 GMT
#46
On September 03 2009 22:07 StarBrift wrote:
You shoujld consider moving mineral line a few hexes from the ridge unless you want this to be a 2hatch muta > terran map. Close ridge is fine on maps like Medusa, HBR and Outsider where you can actually get up there relatively fast with your units. As it is now you have to have half your army up there until you get mass turrets.

okay
POGGERS
win8282
Profile Blog Joined May 2009
Korea (South)454 Posts
September 03 2009 13:54 GMT
#47
muta harass would be so sick in this map...not to mention mass tank turtling since terran could get 3 gas 4 base by just defending one wee choke
snorlax
Profile Blog Joined December 2008
United States755 Posts
September 03 2009 14:03 GMT
#48
seems really easy to take half the map, and then just play defensive
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
September 03 2009 14:22 GMT
#49
Is it just me or is there just one starting location on the 2.0 version?
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
September 03 2009 14:27 GMT
#50
no there's 2

but looks like i didn't remove the neutral's starting position (not that it matters anyway lol)

I'll fix the image :p
POGGERS
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
September 03 2009 14:34 GMT
#51
Then the download must be corrupted because I don't get a second slot when I want to start a game on the map -.-;;
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2009-09-03 14:40:13
September 03 2009 14:36 GMT
#52
On September 03 2009 23:34 Nikoner wrote:
Then the download must be corrupted because I don't get a second slot when I want to start a game on the map -.-;;

ok fixed lol

get 2.1
POGGERS
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-09-03 18:26:50
September 03 2009 18:21 GMT
#53
Nice work! It's really starting to look more balanced. Still a very linear middle, but I suppose it can't be helped with this type of map. Looks like drop/air harass will play a major role.

Edit 1: After some thinking, I have two points:

Is that main big enough? Sometimes main size can be deceptive, but I hate playing on maps where my main feels cluttered.

I would consider closing up the main choke a bit more. Could be quite a liability for T.

Edit 2: Eh, scratch that second point, it should be fine if it's easily wallable.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 03 2009 18:35 GMT
#54
.... No freakin way Protoss will be able to beat Terran camping in the middle. Concept won't work. Scratch map, make a new one.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 03 2009 18:43 GMT
#55
On September 04 2009 03:35 neobowman wrote:
.... No freakin way Protoss will be able to beat Terran camping in the middle. Concept won't work. Scratch map, make a new one.

I like your optimism, LOL.
Moderator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 03 2009 18:50 GMT
#56
On September 04 2009 03:43 Chill wrote:
Show nested quote +
On September 04 2009 03:35 neobowman wrote:
.... No freakin way Protoss will be able to beat Terran camping in the middle. Concept won't work. Scratch map, make a new one.

I like your optimism, LOL.

Well, you can't make a map good only with execution if the concept doesn't work at all. Might as well start a new map altogether than wasting time trying to balance a concept that doesn't make work.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
September 03 2009 18:52 GMT
#57
On September 04 2009 03:50 neobowman wrote:
Show nested quote +
On September 04 2009 03:43 Chill wrote:
On September 04 2009 03:35 neobowman wrote:
.... No freakin way Protoss will be able to beat Terran camping in the middle. Concept won't work. Scratch map, make a new one.

I like your optimism, LOL.

Well, you can't make a map good only with execution if the concept doesn't work at all. Might as well start a new map altogether than wasting time trying to balance a concept that doesn't make work.

To contrast this, I actually think the map looks rather balanced and the center is open and dynamic enough that camping there won't work. The center is wide enough that Protoss can break through one side and move around the center. Blue Storm is relatively balanced and the center favours defense much more than this map. Further, Arbiters look to be extremely powerful on this map.

Great map in my opinion.
Moderator
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2009-09-03 19:31:19
September 03 2009 19:27 GMT
#58
On September 04 2009 03:52 Chill wrote:
Show nested quote +
On September 04 2009 03:50 neobowman wrote:
On September 04 2009 03:43 Chill wrote:
On September 04 2009 03:35 neobowman wrote:
.... No freakin way Protoss will be able to beat Terran camping in the middle. Concept won't work. Scratch map, make a new one.

I like your optimism, LOL.

Well, you can't make a map good only with execution if the concept doesn't work at all. Might as well start a new map altogether than wasting time trying to balance a concept that doesn't make work.

To contrast this, I actually think the map looks rather balanced and the center is open and dynamic enough that camping there won't work. The center is wide enough that Protoss can break through one side and move around the center. Blue Storm is relatively balanced and the center favours defense much more than this map. Further, Arbiters look to be extremely powerful on this map.

Great map in my opinion.


On the contrary, the centre is tight. Using scmdraft to compare, Blue storm's centre is around 19 pylons wide. This centre is 9 pylons wide, the choke is about as tight as Destination's 3rd expo's choke (the third expo clockwise to the main) Taking half of the map then turreting and mining up will make arbiters less useful really.

Edit: I do praise Kona though for making the terrain show where to put buildings.
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
September 03 2009 19:32 GMT
#59
konadora i can't wait till iccup takes one of your maps to use for the iccup pack
Hwaseung Oz fan for life. Swing out, always swing out.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
September 03 2009 20:07 GMT
#60
Lurker contain = ZvP
Mutalisk Harrass = ZvT
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 680
ZombieGrub91
ProTech86
JuggernautJason73
BRAT_OK 67
MindelVK 21
StarCraft: Brood War
Britney 15934
Calm 3080
Bisu 912
Mini 337
Soulkey 144
Dota 2
BananaSlamJamma468
Fuzer 134
LuMiX1
Counter-Strike
fl0m6870
byalli1353
shoxiejesuss1205
Super Smash Bros
C9.Mang0134
Heroes of the Storm
Liquid`Hasu533
Other Games
Grubby3165
Liquid`RaSZi1953
FrodaN1537
Beastyqt652
B2W.Neo502
shahzam124
Mew2King93
ArmadaUGS85
Trikslyr47
SteadfastSC37
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 55
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1081
Other Games
• imaqtpie1653
• Scarra411
• Shiphtur350
Upcoming Events
Replay Cast
4h 10m
The PondCast
14h 10m
KCM Race Survival
14h 10m
Replay Cast
1d 4h
Escore
1d 14h
PiG Sty Festival
1d 16h
CranKy Ducklings
2 days
PiG Sty Festival
2 days
Patches Events
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiG Sty Festival
3 days
The Patches Monday
4 days
GSL
5 days
PiGosaur Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.