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konadora
Singapore66158 Posts
On September 03 2009 14:53 randombum wrote: Seems like this would be terran awesomeness. He can get 4 bases off one choke (albeit he can't turret it too well. And if he secures those 4 the next two can easily also be held by 1 choke. (A few supplies to wall, and takes lined up with the cliff protecting the 12(centerish) expo
Then in Tvz, 1 set of turrets can cover the nat and half the main's minerals. And if nat/main is tankable that's even more in favor of terran.
And that middle ground looks kinda small, so impossible to flank, and looks really hard to counter.
On the other hand, it looks really cool and I'd play some games on it with anybody if they want. meeeeeeeeee
USWEST op tl-west gogogo
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Looks like Terran heaven. Fucking tank abuse like crazy here. You can't wall your Nat at beginning but thats not a big deal
And the center is cramped as hell too.
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Can't get on bnet Had to reinstall after losing cd-key and now no bnet for me .
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konadora
Singapore66158 Posts
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konadora
Singapore66158 Posts
Removed some of the mid terrain
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Lol I havn't used hamachi in ages. Now when I try to power it on, I get the message that my login request has been denied. Do I need to update it? But I thought the newer hamachi versions don't work with SC or something.
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konadora
Singapore66158 Posts
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Hm, that's the version I have, and hamachi used to work before.
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Eh, if this map is serious/if you want I can try to make a comment, but it wouldn't have anything nice in it =/ In short, the map is a mess imo.
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Actually, sorry konadora, since I can't get it to work and its getting late here I'm going to sleep instead. But if u still want to play it when iccup goes back up pm me or something.
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I can play it with you kona. TLSC2 is full though. Go 'starcrafttraining/123'?
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Sorry I didn't play one kona, I thought you would have replied here, so I waited a bit and thought you were done. 
I'll play tomorrow though! :o
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I think the map is fine for ZvT. Short flying distances and long ground distances tend to be good for zerg. It seems like it would be really hard to defend your bases with ground units in a mutalisk harass, as the mutas can just switch from attacking the natural to the main repeatedly, not to mention the cliffs close to the min lines. Additionally a pretty easy to defend third gas for zerg.
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The map is rather tight...not going to be a lot of room for Z and P against terran to maneuver...or Z vs P for that matter.
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Looks super imba T. Cool idea though. I'd like it if the mid was less linear and more open.
Also looks like nat gas is tankable...
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Your maps need to be in the proleague.
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Try to beat a camping mech terran with zerg on this map.
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Whats crackin' 2 player medusa, nice job though
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konadora
Singapore66158 Posts
Updated to 2.0
anyone wanna play
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Looks like BiFrost + Neo Medusa + Sin Chupung Ryeong + Battle Royal.
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