• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:12
CET 02:12
KST 10:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Beyond All Reason Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1275 users

SC2: The Gathering (custom magic set)

Blogs > Zechs
Post a Reply
1 2 Next All
Zechs
Profile Blog Joined August 2010
United Kingdom321 Posts
Last Edited: 2011-04-20 14:22:24
April 20 2011 14:19 GMT
#1
'Sup Team Liquid. Since the crossover between online gamers and Magic players is pretty big, i figured this would be a pretty cool place to post about a project i've spent the past few months (on and off) working on. As you can probably guess from the title of this blog, it's a custom set for Magic: The Gathering based on SC2.

Before non-Magic players click X, my goal with this set was really to capture the complex flavour of SC2 within the confines of MTG rules as best i could. The design rules such as colour pie were escehewed in favour of 'coolness' and i'm pretty proud of the end result. It was much more difficult than i originally anticipated but i think i came up with some fairly elegant answers to the the problems.

A couple of examples:

[image loading]
[image loading]

Anyway, enough rambling, here are the rest of the pics.

And if you're interested in the design process - and an explanation of the keywords (Cloaking, Reveal, Cliffwalk and Energize) - you can read them on my Magic blog.

*****
Esports and stuff: zechleton.tumblr.com
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
April 20 2011 14:30 GMT
#2
Haha cool stuff
TRUEESPORTS || your days as a respected member of team liquid are over
Golden Ghost
Profile Joined February 2003
Netherlands1041 Posts
April 20 2011 14:34 GMT
#3
Nicely done although I have no knowledge about the game itself and thus can't say if it's balanced so to speak

Reminded me immediately about the cards done in the LiquiScoop. http://www.teamliquid.net/forum/viewmessage.php?topic_id=46308

You can see them in the bottom of the first post.
Life is to give and take. You take a vacation and you give to the poor.
Iranon
Profile Blog Joined March 2010
United States983 Posts
April 20 2011 14:34 GMT
#4
That's actually really awesome. Nice job!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2011-04-20 14:57:34
April 20 2011 14:56 GMT
#5
looks cool. My only card quibbeles:

Assault vikings should be 2/2. People really underestimate their damage output.
Scan needs an image.
Roach could get a (tap)This unit is a 2/3 unit until it attacks, keeping with the regen vibe. Or something like (tap)Remove all negative effects from Roach.
Carrier being 0/6 is a little much, for the ability to hit for 5 direct damage, and doesn't really fit the carrier flavor
I feel like zealots should be 1/2 or 2/1, and (2)(*) cost. They are quit a bit tougher than traditional units

Again, really cool, just giving feedback ^^ I'm going to try to use these vs a friend xD
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Zechs
Profile Blog Joined August 2010
United Kingdom321 Posts
Last Edited: 2011-04-20 15:03:35
April 20 2011 15:02 GMT
#6
On April 20 2011 23:56 iGrok wrote:
looks cool. My only card quibbeles:

Assault vikings should be 2/2. People really underestimate their damage output.
Scan needs an image.
Roach could get a (tap)This unit is a 2/3 unit until it attacks, keeping with the regen vibe. Or something like (tap)Remove all negative effects from Roach.
Carrier being 0/6 is a little much, for the ability to hit for 5 direct damage, and doesn't really fit the carrier flavor
I feel like zealots should be 1/2 or 2/1, and (2)(*) cost. They are quit a bit tougher than traditional units

Again, really cool, just giving feedback ^^ I'm going to try to use these vs a friend xD


Yeah i spent like 10mins on google looking for a Scan pic and found nothing suitable. I can't get on SC2 to take a screenshot atm either, so that sucked.

Regen was something really hard to deal with, and i considered giving every creature wither or persist but a lot of the cards are way too wordy already so i figured i'd just make roaches undercosted for their toughness. The carriers aren't great, i admit, i probably should've just copied the Broodlord, which i think is pretty cool. Zealot could maybe 1/2 or 2/2 i guess, i'm not happy with that card at all since 1/1 first strike and haste for basically four mana is pretty awful. I didn't want it to be tons better than a marine but then again, 1v1, it obviously is better in SC2... hmmm.
Esports and stuff: zechleton.tumblr.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
April 20 2011 15:06 GMT
#7
On April 21 2011 00:02 Zechs wrote:
Show nested quote +
On April 20 2011 23:56 iGrok wrote:
looks cool. My only card quibbeles:

Assault vikings should be 2/2. People really underestimate their damage output.
Scan needs an image.
Roach could get a (tap)This unit is a 2/3 unit until it attacks, keeping with the regen vibe. Or something like (tap)Remove all negative effects from Roach.
Carrier being 0/6 is a little much, for the ability to hit for 5 direct damage, and doesn't really fit the carrier flavor
I feel like zealots should be 1/2 or 2/1, and (2)(*) cost. They are quit a bit tougher than traditional units

Again, really cool, just giving feedback ^^ I'm going to try to use these vs a friend xD


Yeah i spent like 10mins on google looking for a Scan pic and found nothing suitable. I can't get on SC2 to take a screenshot atm either, so that sucked.

Regen was something really hard to deal with, and i considered giving every creature wither or persist but a lot of the cards are way too wordy already so i figured i'd just make roaches undercosted for their toughness. The carriers aren't great, i admit, i probably should've just copied the Broodlord, which i think is pretty cool. Zealot could maybe 1/2 or 2/2 i guess, i'm not happy with that card at all since 1/1 first strike and haste for basically four mana is pretty awful. I didn't want it to be tons better than a marine but then again, 1v1, it obviously is better in SC2... hmmm.

Carrier is fine and works perfectly, except it blocks for too much damage. Carriers are kinda bad at defence. I'd make it 0/3 or 0/4.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Hot_Bid
Profile Blog Joined October 2003
Braavos36388 Posts
April 20 2011 15:09 GMT
#8
this is really cool lol

im reading all of them
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Cow
Profile Joined May 2010
Canada1104 Posts
April 20 2011 15:21 GMT
#9
So many good memories ahah, this is so awesome. If you have a group of MTG + SC2 players to playtest this with I am extremely jealous!
R.I.P. Nujabes ♫
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
April 20 2011 15:24 GMT
#10
great job on these
By the way, my name is Funk. I am not of your world
kuresuti
Profile Blog Joined December 2009
1393 Posts
Last Edited: 2011-04-20 15:37:51
April 20 2011 15:37 GMT
#11
I would've made the Zergling a creature with levelup, with First Strike or Double Strike at the higher levels.

EDIT: Also awesome job :D
Tyrio
Profile Blog Joined November 2006
United States3248 Posts
April 20 2011 15:38 GMT
#12
Enjoyed these a lot! I love alternate Magic cards. Some minor template corrections and comments:

I don't think Terran units should be GW. A lot of terran units are convicts, so GW doesn't fit the Reaper and Marauder imo. Also all the cards that create tokens need to specify the token's stats and abilities.

Baneling is nuts in limited lol.

Cliffwalk on Colossus I think has a typo. ("This creature can be blocked by creatures with flying...") Should be "can't blocked..."? It's also completely cockblocked by any flier lol.

Spine Crawler - Most busted card in limited yet LOL.

Ghost - Tap and mana symbol should be switched.

Zergling - A little underpowered imo.

Thor - Amazing ability. Should read "Regenerate Thor."

Upgrades - Should be +0/+1 or +1/+0 for its rarity and cost. Glorious Anthem was a rare for +1/+1.

Creep Tumor - That's a hatchery.

Carrier - Mana and tap symbol should be switched.

Void Ray - Ability doesn't really fit imo.

PFortress - The "Whenever..." ability should be above the tap abilities and below the EtB clause.

Zealot - A bit underpowered imo.

Archon - Should be "...two Templar creatures you control."

Battlecruiser - Ability is pretty underpowered. I'd rather attack with a 8/6 flier. Maybe change to "Deal X damage to target creature or player" instead of "destroy target creature"
[NA] Tyrio.486 / Ahsh
Zechs
Profile Blog Joined August 2010
United Kingdom321 Posts
April 20 2011 15:45 GMT
#13
On April 21 2011 00:38 Tyrio wrote:
Enjoyed these a lot! I love alternate Magic cards. Some minor template corrections and comments:

I don't think Terran units should be GW. A lot of terran units are convicts, so GW doesn't fit the Reaper and Marauder imo. Also all the cards that create tokens need to specify the token's stats and abilities.

Baneling is nuts in limited lol.

Cliffwalk on Colossus I think has a typo. ("This creature can be blocked by creatures with flying...") Should be "can't blocked..."? It's also completely cockblocked by any flier lol.

Spine Crawler - Most busted card in limited yet LOL.

Ghost - Tap and mana symbol should be switched.

Zergling - A little underpowered imo.

Thor - Amazing ability. Should read "Regenerate Thor."

Upgrades - Should be +0/+1 or +1/+0 for its rarity and cost. Glorious Anthem was a rare for +1/+1.

Creep Tumor - That's a hatchery.

Carrier - Mana and tap symbol should be switched.

Void Ray - Ability doesn't really fit imo.

PFortress - The "Whenever..." ability should be above the tap abilities and below the EtB clause.

Zealot - A bit underpowered imo.

Archon - Should be "...two Templar creatures you control."

Battlecruiser - Ability is pretty underpowered. I'd rather attack with a 8/6 flier. Maybe change to "Deal X damage to target creature or player" instead of "destroy target creature"


Thanks for the formatting tips, i was fairly sure i'd made one or two errors. About balance stuff though, i wasn't really thinking about that when i made the cards. I tried not to make anything totally ridiculous but rarity vs power wasn't really an issue for me - it's more about the flavour of SC2. To put it another way, i wasn't really designing this set to be played

I'm working on a full set (150+ cards) for WoW where that kind of thing (especially colour pie, which i wrote a little about on my blog) will be much more important to me.
Esports and stuff: zechleton.tumblr.com
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
Last Edited: 2011-04-20 15:52:43
April 20 2011 15:49 GMT
#14
This is quite cool. The concepts are pretty innovative ways for the cards to keep their SC2 flavor.

My only problem is with the damage scaling; it seems like some of the creatures are more powerful than their SC2 counterparts (eg, one baneling kills a colossus; maybe say "baneling deals one damage to up to five target creatures"?)

If I were doing this I would have the Carrier spawn and reabsorb 1/1 flyers as tokens, like a Triskelion, but this way of doing it is pretty interesting too. I really like the Thor repair mechanic and the proxy pylon card idea.

Also psy storm should cost two energy (they got rid of Khaydarian Amulet)

edit: added
On April 21 2011 00:38 Tyrio wrote:

Upgrades - Should be +0/+1 or +1/+0 for its rarity and cost. Glorious Anthem was a rare for +1/+1.


Glorious Anthem was also released back in Urza's block before everything became ridiculous. +2/+2 should cost more mana without the suspend though.
"It's the torso" "only more so!"
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2011-04-20 15:55:08
April 20 2011 15:54 GMT
#15
Very cool. Should make custom mana sources too!

Different colored minerals, perhaps? haha, I dunno.

Thanks for sharing.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
April 20 2011 16:20 GMT
#16
good shit

reading these up atm
Forever Young
LennX
Profile Joined October 2010
4562 Posts
Last Edited: 2011-04-20 16:35:01
April 20 2011 16:28 GMT
#17
Scan - Needs to be an instant unless you want to remove cloaking from your own attacking units since it's a sorcery spell.

Hatchery/ Command Centre - Best land ever in the whole history of M:TG. No lands ever produce 2 mana with a CIPT and/or with a punishing drawback.

There are other small nitpicks but it is generally rather well done. 2 thumbs up!
Mute user function on TL; http://www.liquiddota.com/blogs/491245-mute-annoying-users-in-lr-threads
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 20 2011 16:30 GMT
#18
very cool cards, well done, and the M:tG abilities they have really match their in-game abilities! kudos.

I read some of the cards, like Hatchery & Queen, put larva tokens on the field, but there's no card for larva token.
next week on Everybody Loves HypnoToad:
Seth_
Profile Blog Joined July 2010
Belgium184 Posts
April 20 2011 16:52 GMT
#19
spelling error on siege tank and a missing space in Archon text
maybe put "non-flying units" on the baneling, and put "non-mechanical units" on the medivac.

Overall, it was really good.
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
April 20 2011 17:23 GMT
#20
Balance is rather questionable on many of them, but otherwise well done. I would have tweaked some cards a bit further as for example marauder: +2/-1 is pretty good idea, but stim damage stays and haste until end of turn is pretty useless for decently expensive unit. So instead something like -0/-1 counter and Double Strike until end of turn would probably work better.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 238
ProTech137
CosmosSc2 67
Nathanias 1
StarCraft: Brood War
Artosis 776
Shuttle 135
Hm[arnc] 6
Dota 2
NeuroSwarm108
Counter-Strike
summit1g8951
fl0m1292
minikerr33
Heroes of the Storm
Khaldor220
Other Games
Grubby4423
JimRising 335
Maynarde132
XaKoH 94
Guitarcheese13
Organizations
Other Games
gamesdonequick1337
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 79
• davetesta33
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22619
League of Legends
• Doublelift5384
Other Games
• imaqtpie2110
• Scarra1843
Upcoming Events
Replay Cast
7h 48m
Wardi Open
10h 48m
Monday Night Weeklies
15h 48m
WardiTV Invitational
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.