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SC2: The Gathering (custom magic set) - Page 2

Blogs > Zechs
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No.Doubt
Profile Joined July 2009
Canada202 Posts
April 20 2011 18:55 GMT
#21
I'd love to see an enchantment for Adrenal glands
something like

All zerglings you control get +3/+0
costing like 4 or 5

and maybe one for Speed that give them attacking doesnt cause them to tap
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
April 20 2011 19:18 GMT
#22
Also need to make a broodlord card.

It'll have flying obviously, and the ability "if broodlord attacks and isn't blocked, put 2 broodling tokens into play"
next week on Everybody Loves HypnoToad:
KurtistheTurtle
Profile Blog Joined December 2008
United States1966 Posts
April 20 2011 19:50 GMT
#23
ooh i might print these out and slip them into sleeves lol

suggestion on carrier:

0/6
Flying, first strike
x, tap: put x +1/+1 counters on carrier. you may only add up to 2 counters per turn this way.
If damage would be dealt to Carrier this turn, prevent all damage and remove a +1/+1 counter from Carrier. If Carrier has no +1/+1 counters, damage is dealt regularly.
“Reject your sense of injury and the injury itself disappears."
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
April 20 2011 20:56 GMT
#24
Terran...is...green...
*twitching eye*

Nicely done. :D

Immortal should reduce all damage to 1 though, otherwise it's too weak.

And Thor needs his strike cannons. Something like (tap): Destroy target creature without flying. It can't be regenerated.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
HudsonK
Profile Joined December 2009
China172 Posts
April 20 2011 21:14 GMT
#25
looks pretty sweet :D.
ShoeFactory
Profile Blog Joined April 2010
United States186 Posts
April 20 2011 21:15 GMT
#26
This is awesome, and the quality of these are impeccable.

Looking forward to take a look at the rest of them ^^
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
April 20 2011 22:31 GMT
#27
I hope you finish these. They look pretty cool. You should add in some BW units and some SC2 alpha units too!
No one ever remembers second place, eh? eh? GIVE ME COMMAND
No.Doubt
Profile Joined July 2009
Canada202 Posts
April 21 2011 03:26 GMT
#28
On April 21 2011 04:18 BlasiuS wrote:
Also need to make a broodlord card.

It'll have flying obviously, and the ability "if broodlord attacks and isn't blocked, put 2 broodling tokens into play"


Just make it whenever Broodlord attacks put 2 1/1 tokens into play attacking, sacrifice them at the end on your turn.
annul
Profile Blog Joined June 2010
United States2841 Posts
April 21 2011 04:37 GMT
#29
i would very strongly suggest running these cards through judges before making all the rendering etc. some of the abilities are templated incorrectly and in other cases, RIDICULOUSLY overpowered relative to your intention.

for example, as read, under the rules, bunker exiling a 3/3 and a 2/2 would be a 10/10.
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