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Active: 7049 users

pushin for C+ so tough

Blogs > Xeris
Post a Reply
1 2 Next All
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
Last Edited: 2009-10-28 05:17:36
October 28 2009 05:16 GMT
#1
fock me! keep getting up to like 4950 then losing games, ZARGHHHHHHHHHH!!

General problems:

- dealing with harass / high pressure builds
- big battle micro (i lose more units than I should)
- mobility

MU specific problems:

PvP
- when do I cut probes?
- expansion timing
- micro

PvT
- grouping units correctly
- attack patterns (I.E, send goons first then run zealots in)
- why am I not getting reavers ever lately?
- stopping an early 100ish push after I've double expod (something wrong with my gateway / probe / unit # timing)

PvZ
- utilizing storms better
- harass more
- be more careful not to get observers sniped
- protect expansions better

those are general problems I've noted in my play. i don't know why i'm writing an of this, kind of just my own mental notes of things i hope i can improve upon.

tbh i think if i can get marginally better in all these areas b- should be np.

i hope to be C+ by the end of the week, i'll keep streaming mah practice... you can watch like ~10 hours of laddering on my livestream on demand, feel free to check out some games and possibly see how i arrived at these conclusions! =P

other quick notes:

i feel really confident about pvz lately, probably my best matchup, i think i have timings down very solid... although i'm weak vs a player who has extremely strong muta harass/micro...

my pvp just fluctuates and it's frustrating, my pvt is sorta bleh, i feel like if it's just a macro game i'm really strong but pressure vs me is just shitty...

*****
twitter.com/xerislight -- follow me~~
Always
Profile Blog Joined March 2009
United States376 Posts
October 28 2009 05:19 GMT
#2
I can't really contribute anything substantial since I'm less than D+, but good luck getting to C+! Tell us if you do! =)
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
October 28 2009 05:26 GMT
#3
I usually get reaver first before I expand because its good for harass and for defense as well. Getting the reaver this early also gives you a timing window where you can attack your opponent if he expanded before his reaver.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
October 28 2009 05:36 GMT
#4
You cut probes by scouting your opponent. Early game you should be able to tell easily.

ie. he gets a very fast expansion and you think you can punish him for it (because maybe you have more tech or gates), you cut probes to maximize your army for a period of time.

Late game is about supply cap. If you constantly pumped probes and you are about equal to him in army size, you need to stop making probes. If you don't and he does, his army will be bigger every time you fight. On certain maps like Destination it's easier since once you have your third for some time time you won't be expoing like crazy because the map design allows fast probes transfer from one base to another and doesnt allow you to take the map fast.

On maps like Collo or Andromeda is harder.

I think army positioning is way more important than attack patterns or grouping. Your biggest concerns when engaging PvT should be where your army is standing relative to his and when to issue the 1a2a3a4a. Have an observer and try to engage as he unsieges to moves forward to maximize the time you can run in without getting shot. If you send everything at the same time and in mixed groups, zealots with legs should run in first and trigger mines + tank the tank shells.
The only issue is getting your zealots stuck behind your goon army and your goons running in first, that usually happens on tighter chokes, like in destination bridges and ramps.

You basically said everything you need about PvZ, multitask 100% lol

Ugh I just realized you only asked about cutting probes, but i typed about more than i should have.

Post some reps!
Moderator<:3-/-<
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
October 28 2009 05:46 GMT
#5
I can't offer any specific advice but want to wish you good luck!
@RealHeyoka | ESL / DreamHack StarCraft Lead
Saracen
Profile Blog Joined December 2007
United States5139 Posts
October 28 2009 05:52 GMT
#6
Good luck! I'm up for practice games any time.

PvZ
- utilizing storms better
- harass more
- be more careful not to get observers sniped
- protect expansions better

Depending on your build, harassing more probably doesn't need to be a priority, especially if you're only trying to hit C+. The others, however, are really important.
vx70GTOJudgexv
Profile Blog Joined November 2008
United States3161 Posts
October 28 2009 05:56 GMT
#7
On October 28 2009 14:36 IntoTheWow wrote:
You cut probes by scouting your opponent. Early game you should be able to tell easily.

ie. he gets a very fast expansion and you think you can punish him for it (because maybe you have more tech or gates), you cut probes to maximize your army for a period of time.

Late game is about supply cap. If you constantly pumped probes and you are about equal to him in army size, you need to stop making probes. If you don't and he does, his army will be bigger every time you fight. On certain maps like Destination it's easier since once you have your third for some time time you won't be expoing like crazy because the map design allows fast probes transfer from one base to another and doesnt allow you to take the map fast.

On maps like Collo or Andromeda is harder.

I think army positioning is way more important than attack patterns or grouping. Your biggest concerns when engaging PvT should be where your army is standing relative to his and when to issue the 1a2a3a4a. Have an observer and try to engage as he unsieges to moves forward to maximize the time you can run in without getting shot. If you send everything at the same time and in mixed groups, zealots with legs should run in first and trigger mines + tank the tank shells.
The only issue is getting your zealots stuck behind your goon army and your goons running in first, that usually happens on tighter chokes, like in destination bridges and ramps.

You basically said everything you need about PvZ, multitask 100% lol

Ugh I just realized you only asked about cutting probes, but i typed about more than i should have.

Post some reps!


Didn't someone once say if you need to ask when to cut probes, you aren't at the level where you should yet (No offense to anyone, I just remember reading it somewhere).
(-_-) BW for ever. #1 Iris fan.
Tenryu
Profile Blog Joined November 2008
United States565 Posts
October 28 2009 05:57 GMT
#8
I have some advice for u duran.....













Get better! rofl sup?
http://myanimelist.net/profile/Understar
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
October 28 2009 06:14 GMT
#9
xeris the reason u are not C+ yet is u keep running into fock users on ladder. what u need to do is find a non fock user and bo7 him.
Jonoman92
Profile Blog Joined September 2006
United States9110 Posts
October 28 2009 06:20 GMT
#10
gl Xeris!
Harem
Profile Joined November 2007
United States11393 Posts
October 28 2009 06:23 GMT
#11
On October 28 2009 14:52 Saracen wrote:
Good luck! I'm up for practice games any time.

Whaaaaaaaaat. T_T

And about harass, it's good in and of itself but don't overdo it or try to force it too much.
Moderator。◕‿◕。
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
October 28 2009 06:29 GMT
#12
On October 28 2009 14:56 vx70GTOJudgexv wrote:
Show nested quote +
On October 28 2009 14:36 IntoTheWow wrote:
You cut probes by scouting your opponent. Early game you should be able to tell easily.

ie. he gets a very fast expansion and you think you can punish him for it (because maybe you have more tech or gates), you cut probes to maximize your army for a period of time.

Late game is about supply cap. If you constantly pumped probes and you are about equal to him in army size, you need to stop making probes. If you don't and he does, his army will be bigger every time you fight. On certain maps like Destination it's easier since once you have your third for some time time you won't be expoing like crazy because the map design allows fast probes transfer from one base to another and doesnt allow you to take the map fast.

On maps like Collo or Andromeda is harder.

I think army positioning is way more important than attack patterns or grouping. Your biggest concerns when engaging PvT should be where your army is standing relative to his and when to issue the 1a2a3a4a. Have an observer and try to engage as he unsieges to moves forward to maximize the time you can run in without getting shot. If you send everything at the same time and in mixed groups, zealots with legs should run in first and trigger mines + tank the tank shells.
The only issue is getting your zealots stuck behind your goon army and your goons running in first, that usually happens on tighter chokes, like in destination bridges and ramps.

You basically said everything you need about PvZ, multitask 100% lol

Ugh I just realized you only asked about cutting probes, but i typed about more than i should have.

Post some reps!


Didn't someone once say if you need to ask when to cut probes, you aren't at the level where you should yet (No offense to anyone, I just remember reading it somewhere).


None taken, not sure who said that :0
Moderator<:3-/-<
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
October 28 2009 06:36 GMT
#13
On October 28 2009 14:16 Xeris wrote:
General problems:

- dealing with harass / high pressure builds
- big battle micro (i lose more units than I should)
- mobility

Pretty much the exact same problems that I have.
I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
BaltA
Profile Blog Joined September 2008
Norway849 Posts
October 28 2009 07:39 GMT
#14
On October 28 2009 14:57 Tenryu wrote:
I have some advice for u duran.....













Get better! rofl sup?



So much love!


GL xeris
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
October 28 2009 07:58 GMT
#15
On October 28 2009 15:14 LuckyFool wrote:
xeris the reason u are not C+ yet is u keep running into fock users on ladder. what u need to do is find a non fock user and bo7 him.


What a fock user? Do you mean faux?
It's better to burn out than to fade away
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2009-10-28 08:34:14
October 28 2009 08:32 GMT
#16
a fock user is someone that goes dark templars and makes you yell "FOCK".
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
October 28 2009 09:36 GMT
#17
On October 28 2009 17:32 SnowFantasy wrote:
a fock user is someone that goes dark templars and makes you yell "FOCK".

There's so many on Iccup
Oracle comes in, Scvs go down, never a miscommunication.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
October 28 2009 10:07 GMT
#18
On October 28 2009 15:29 IntoTheWow wrote:
Show nested quote +
On October 28 2009 14:56 vx70GTOJudgexv wrote:
On October 28 2009 14:36 IntoTheWow wrote:
You cut probes by scouting your opponent. Early game you should be able to tell easily.

ie. he gets a very fast expansion and you think you can punish him for it (because maybe you have more tech or gates), you cut probes to maximize your army for a period of time.

Late game is about supply cap. If you constantly pumped probes and you are about equal to him in army size, you need to stop making probes. If you don't and he does, his army will be bigger every time you fight. On certain maps like Destination it's easier since once you have your third for some time time you won't be expoing like crazy because the map design allows fast probes transfer from one base to another and doesnt allow you to take the map fast.

On maps like Collo or Andromeda is harder.

I think army positioning is way more important than attack patterns or grouping. Your biggest concerns when engaging PvT should be where your army is standing relative to his and when to issue the 1a2a3a4a. Have an observer and try to engage as he unsieges to moves forward to maximize the time you can run in without getting shot. If you send everything at the same time and in mixed groups, zealots with legs should run in first and trigger mines + tank the tank shells.
The only issue is getting your zealots stuck behind your goon army and your goons running in first, that usually happens on tighter chokes, like in destination bridges and ramps.

You basically said everything you need about PvZ, multitask 100% lol

Ugh I just realized you only asked about cutting probes, but i typed about more than i should have.

Post some reps!


Didn't someone once say if you need to ask when to cut probes, you aren't at the level where you should yet (No offense to anyone, I just remember reading it somewhere).


None taken, not sure who said that :0

wasn't that Nony?
Moderatorsometimes I get intimidated by the size of my right testicle
Snet *
Profile Blog Joined September 2006
United States3573 Posts
October 28 2009 11:19 GMT
#19
You'll get there man, just keep it up.
Xeris
Profile Blog Joined July 2005
Iran17695 Posts
October 28 2009 14:26 GMT
#20
On October 28 2009 14:36 IntoTheWow wrote:
You cut probes by scouting your opponent. Early game you should be able to tell easily.

ie. he gets a very fast expansion and you think you can punish him for it (because maybe you have more tech or gates), you cut probes to maximize your army for a period of time.

Late game is about supply cap. If you constantly pumped probes and you are about equal to him in army size, you need to stop making probes. If you don't and he does, his army will be bigger every time you fight. On certain maps like Destination it's easier since once you have your third for some time time you won't be expoing like crazy because the map design allows fast probes transfer from one base to another and doesnt allow you to take the map fast.

On maps like Collo or Andromeda is harder.

I think army positioning is way more important than attack patterns or grouping. Your biggest concerns when engaging PvT should be where your army is standing relative to his and when to issue the 1a2a3a4a. Have an observer and try to engage as he unsieges to moves forward to maximize the time you can run in without getting shot. If you send everything at the same time and in mixed groups, zealots with legs should run in first and trigger mines + tank the tank shells.
The only issue is getting your zealots stuck behind your goon army and your goons running in first, that usually happens on tighter chokes, like in destination bridges and ramps.

You basically said everything you need about PvZ, multitask 100% lol

Ugh I just realized you only asked about cutting probes, but i typed about more than i should have.

Post some reps!


im pretty solid about positioning =D
twitter.com/xerislight -- follow me~~
1 2 Next All
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