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3d map intros, June 3 - Page 2

Blogs > VIB
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Prev 1 2 All
ghermination
Profile Blog Joined April 2008
United States2851 Posts
June 03 2009 14:52 GMT
#21
Sooooo good. Seriously these are godly. I love you.
U Gotta Skate.
omninmo
Profile Blog Joined April 2008
2349 Posts
June 03 2009 15:00 GMT
#22
VIB, great job man.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
June 03 2009 15:42 GMT
#23
Awsome, truely awsome
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
foeffa
Profile Blog Joined August 2007
Belgium2115 Posts
June 03 2009 15:46 GMT
#24
Verrrry nice.
觀過斯知仁矣.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
June 03 2009 17:27 GMT
#25
Whoah, really nice work man!
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
Kerotan
Profile Blog Joined May 2008
England2111 Posts
June 03 2009 17:31 GMT
#26
Yeah I think been thinking about this for a while at work, I concept is awesome, my only real criticism is the camera shots, I think what would be best would be one 360 degree rotation around the map, since especially the one on python really only highlights cross positions, which would allow people to get a good glimpse of the entire map, and when the rotation is done, you could do like a swoop shoot, say from the bottom left of the map to the top right and ending with a fade to black which could transition well into a game or anything that people want to use it for.

On the music, personal taste aside, I think it ends too abruptly at the end of each video, but I love to see these get used for the next liquibition for example, because even right now these renders reek professionalism.

and one more thing, I also think the ramps on Colosseum 2 from the main to the natural look a bit too steep.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
June 03 2009 18:19 GMT
#27
holy shit awesome
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 03 2009 22:54 GMT
#28
Any feedback on the background? I did that myself from scratch. Does it look like a realistic fire at all? Does it fit the rest of the video? Would it be better if it was something more starcraftish (like... stars...)

On June 04 2009 02:31 Kerotan wrote:
360 degree rotation around the map, since especially the one on python really only highlights cross positions, which would allow people to get a good glimpse of the entire map, and when the rotation is done, you could do like a swoop shoot, say from the bottom left of the map to the top right and ending with a fade to black which could transition well into a game or anything that people want to use it for
What is a swoop shoot?
Great people talk about ideas. Average people talk about things. Small people talk about other people.
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
June 03 2009 22:58 GMT
#29
Really, really nice. I'm not too crazy about the background though. I think go with the stars.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
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