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3d map intros, June 3

Blogs > VIB
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1 2 Next All
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 03 2009 12:04 GMT
#1
Hello, I have been doing 3d animations of the ICCup maps, so it can be used on tournaments or any vod introduction. This was my first thread about it with more details:
http://www.teamliquid.net/blogs/viewblog.php?topic_id=94015

So far I've got 3 maps. Destination, Colosseum 2 and Python. Blue Storm is on it's way. I would really like you guys to critic them. Specially:
1) Does the camera work look ok? Shaking too much? Do you feel like it should be showing more of the map? Or it should be more straightforward and only go from one starting location to another?
2) Does the music seem too silly and out of place? Just I just use a SC music on all of them? Or no music at all?
3) Does the background fit the animation or should it be something completely different?
4) Any other problem you noticed?

Destination
+ Show Spoiler +


Colosseum 2
+ Show Spoiler +


Python
+ Show Spoiler +


I would also like to make the current Kespa maps that aren't in ICCup yet: holy world, shades of twilight. If anyone know how I could get high quality pics of those maps (better than tlpd and mapdori). I would appreciate it.

*****
Great people talk about ideas. Average people talk about things. Small people talk about other people.
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
June 03 2009 12:08 GMT
#2
COOOOOL!
Officially the founder of Team Property (:
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
June 03 2009 12:13 GMT
#3
Sick, kinda wish SC2 had this art style (I.E. just SC in 3d). Also love the music choice (but only because of Arctic Monkeys, you're right it does seem kind of out of place). Only thing that may need some improvement is the camerawork. I'd like it to focus more on the details of the map, and they could definately be abit longer to really show off all the features of it. The skybox seems fine.
Yaqoob
Profile Blog Joined March 2005
Canada3356 Posts
June 03 2009 12:35 GMT
#4
This is amazing. I'm really impressed by the quality of these videos. Good work
김택용 Fighting!
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
June 03 2009 12:36 GMT
#5
This is really cool. What I think you should try to work on is make it give a comprehensible overview of the pathing (I'm thinking maps like Chupung, BlueStorm, Heartbreak). A 3D overview of Python doesn't really add anything to just the picture we have in tlpd?
Moderator@TLPholon // "I need a third hand to facepalm right now"
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
June 03 2009 12:41 GMT
#6
dude those are amazing, great job!...
Except the music in the destination and python ones, that was pretty lol
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
June 03 2009 12:42 GMT
#7
most people are just gonna be like "omfg this is so cool" so i'll post an actual opinion:

I think you need to start from the zoomed out perspective of the map. It's a little disorientating when you're at this weird angle coming along the floor, you don't know which part of the map you're at especially if you don't recognize the map. If you start zoomed out then focus on key areas of the map (main, expansions) it's a lot easier to get your bearing and works much better as an introduction to people who might not know the map. I think in general though the camera work is a little too jumpy - moving in a straight line from one main to the next doesn't really create much flow - if you make it more swervy and spin the camera as you turn to reach that point it will feel a lot more fluid.

I think the music is really, really cheesy. I guess it doesn't really matter though - any leagues who pick it up will more than likely have their own music or commentary going on over the map preview so anything you put in will most likely end up muted.

the only other thing I can think to mention is in the destination one when you pan around it looks like the bridges are being twisted around by someone. I don't know much about 3D animation so I'm not sure if that's just a result of how you have to animate something like that.

well, that's all I've got to say. Overall I liked them a lot and I think it would be really nice if some foreigner leagues picked this sort of thing up because it really adds to the professionalism of the whole thing.
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
June 03 2009 12:43 GMT
#8
As I said in the first thread already, I'd reduce the height difference between high and low ground. Ramps are very very steep this way, especially the wide ramps on Colosseum look awkward. The background and music are a matter of taste of course, I'd prefer it without either.
Not to sound too negative though. It's great work!
Gliche
Profile Blog Joined August 2008
United States811 Posts
June 03 2009 12:48 GMT
#9
On the Korean channels, they have an arrow that grows from one starting location to other starting locations/places on the map. It would mean a lot to viewers if you could do that somehow. The grid lines under the terrain don't look so good to me, but it's not a big deal. Good job. ^^
KT fighting~!! | Designing things is fun!
Vex
Profile Blog Joined January 2009
Ireland454 Posts
June 03 2009 12:52 GMT
#10
ive never seen anything so cool in all my life.
"Bonjwa" is the most retarded word ever. Wtf does it even sound like.
fanatacist
Profile Blog Joined August 2007
10319 Posts
June 03 2009 12:57 GMT
#11
O_O;

Awesome.
Peace~
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
June 03 2009 13:05 GMT
#12
Join our design team ASAP.
Administrator
DoX.)
Profile Joined December 2008
Singapore6164 Posts
June 03 2009 13:11 GMT
#13
On June 03 2009 21:08 Lobbo wrote:
COOOOOL!

seppolevne
Profile Blog Joined February 2009
Canada1681 Posts
June 03 2009 13:15 GMT
#14
I just watched the first one and a huge grin came across my face, AMAZING!
J- Pirate Udyr WW T- Pirate Riven Galio M- Galio Annie S- Sona Lux -- Always farm, never carry.
Highways
Profile Joined July 2005
Australia6106 Posts
June 03 2009 13:16 GMT
#15
WOW

SoMuchBetter than the OGN version

#1 Terran hater
29 fps
Profile Blog Joined March 2008
United States5725 Posts
June 03 2009 13:22 GMT
#16
wow those are sick
4v4 is a battle of who has the better computer.
AeTheReal
Profile Joined June 2009
United States108 Posts
June 03 2009 13:42 GMT
#17
On June 03 2009 21:04 VIB wrote:
I would also like to make the current Kespa maps that aren't in ICCup yet: holy world, shades of twilight. If anyone know how I could get high quality pics of those maps (better than tlpd and mapdori). I would appreciate it.

If you have the map or a replay on the maps in question, you can create a pretty detailed picture of the map using RepXplorer. That should be able to get you what you need.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
June 03 2009 14:11 GMT
#18
haha nice music choice with that Wolfmother song for colosseum.
Moderatorsometimes I get intimidated by the size of my right testicle
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
June 03 2009 14:13 GMT
#19
On June 03 2009 21:42 Tropics wrote:
most people are just gonna be like "omfg this is so cool" so i'll post an actual opinion:
I really appreciate that Thanks a lot!

On June 03 2009 21:42 Tropics wrote:
If you start zoomed out then focus on key areas of the map (main, expansions) it's a lot easier to get your bearing and works much better as an introduction to people who might not know the map.
I like that idea. I might make 2 versions of each map. One quick one just to show off like the OGN ones. And another slower one detailing each corner of the map.

On June 03 2009 21:43 Scorch wrote:
As I said in the first thread already, I'd reduce the height difference between high and low ground. Ramps are very very steep this way, especially the wide ramps on Colosseum look awkward.
Wide ramps in colosseum you mean the ones that give access to the third? The other ones look ok?

I tried lowering the terrain height, but it didn't really helped the ramps on Destination too much. And the ones in Colosseum seemed good regardless of the height. So I guess it just that the ramp texture looks bad in 3d since it wasn't meant to be used like that. I'm not sure what else to do to make those ramps in the jungle tileset look less steep. I'll try to think of something.

On June 03 2009 22:42 AeTheReal wrote:
Show nested quote +
On June 03 2009 21:04 VIB wrote:
I would also like to make the current Kespa maps that aren't in ICCup yet: holy world, shades of twilight. If anyone know how I could get high quality pics of those maps (better than tlpd and mapdori). I would appreciate it.

If you have the map or a replay on the maps in question, you can create a pretty detailed picture of the map using RepXplorer. That should be able to get you what you need.
Oh nice, I didn't even remembered that thing existed. I'll look up if I can find some replays. Thanks a lot.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
June 03 2009 14:38 GMT
#20
Whoa these are sick. Looking a lot better than the first versions I've seen.
Moderator
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