WoW vs SC - Page 2
Blogs > Phyre |
Piy
Scotland3152 Posts
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Misrah
United States1695 Posts
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Gnojfatelob
Belgium216 Posts
You just got trolled | ||
Gnojfatelob
Belgium216 Posts
On April 22 2009 03:01 Piy wrote: PvP in WoW is actually pretty amazing at the highest levels. From what I've heard the reflexes required are insane. Saying WOW requires no skill is just as retarded as the guy in the OP, so i will not deny WOW is easy. WOW does require skill, but it is only 1skill, namely speed and reflexes. SC requires a broad spectrum of different skills, i.e. strategy, multitasking, finger speed, tactics, micro, creativity, reading your opponent, mind games in a bo series, ... WoOW might (arguable) require you to have better reflexes then sc, but it is the only thing you really need to excel at WOW (some team strats perhaps, but i doubt there is a lot of on-the-fly strategy adaptation and countering), where at sc your require different and more skills. This rationale can be extended to all sort of different games, each type of game requires some specific skill. RTS in general en SC in specific, require all possible skills. | ||
errol1001
454 Posts
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cgrinker
United States3824 Posts
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Ethelis
United States2396 Posts
On April 22 2009 03:27 errol1001 wrote: Yeah, saying WoW requires no skill is not very smart. Lower skill ceiling, and lower skill differential compared with SC is probably pretty easy to argue though. i actually improved a lot on WoW after practicing SC and such, i still play both right now but im worse at SC than when i only plated that but thats a different subject nothing much to say WoW definetly has a lower skill ceiling | ||
Hypnosis
United States2061 Posts
On April 22 2009 01:56 TheYango wrote: WoW PvP is a joke and always have been. Despite optimism at Lich King's release that they might fix the balance of classes in arena, things are just as skewed, if not more so, than during TBC. The fact that someone might consider something this imbalanced as heavily skill-based seriously amazes me. You just can't have the same level of depth if one setup is significantly more powerful than others. only high level arena was good.. that was like a year ago not sure what its like now.. Some teams are just so OP its retarded. | ||
stroggos
New Zealand1543 Posts
On April 22 2009 03:01 Piy wrote: PvP in WoW is actually pretty amazing at the highest levels. From what I've heard the reflexes required are insane. Reflexes defianately plays a big part of WoW. When i used to play wow, i played from season 2-4 as a gladiator. My teammate could spellock fel domination 70% of the time, and my warrior teammate could pummel feldom 90% of the time, and that wasn't predicting the cast, it was reacting to it. Fel dom has a cast time of .5 seconds.and they both had an amazing under 10 latency, while i had 400 latency(YAY NEW ZEALAND). Gotta take into account from seeing the cast to putting your finger over your spellock button as well. . I thought their reactions were pretty insane since most of the sponsored wow players could'nt do it. | ||
Kot
Australia148 Posts
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Eatme
Switzerland3919 Posts
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Kennigit
Canada19447 Posts
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stroggos
New Zealand1543 Posts
On April 22 2009 03:20 Gnojfatelob wrote: Saying WOW requires no skill is just as retarded as the guy in the OP, so i will not deny WOW is easy. WOW does require skill, but it is only 1skill, namely speed and reflexes. SC requires a broad spectrum of different skills, i.e. strategy, multitasking, finger speed, tactics, micro, creativity, reading your opponent, mind games in a bo series, ... WoOW might (arguable) require you to have better reflexes then sc, but it is the only thing you really need to excel at WOW (some team strats perhaps, but i doubt there is a lot of on-the-fly strategy adaptation and countering), where at sc your require different and more skills. This rationale can be extended to all sort of different games, each type of game requires some specific skill. RTS in general en SC in specific, require all possible skills. WoW requires more peripheral vision and a little better at mind games imo, although that's hard to argue. SC requires waaaaaaay better multitasking and accuracy with a mouse, game sense, timing as well. Strategizing for WoW is pretty basic but so is sc imo. | ||
stroggos
New Zealand1543 Posts
On April 22 2009 03:46 Kot wrote: only good part about competitive wow is reading the bullshit on world of ming. haha +1. wom is like the 4chan of WoW. | ||
PH
United States6173 Posts
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NonY
8748 Posts
about sc being twitch: there are a lot of places in high level play where it's very twitch. especially if you factor in every move that the player does. they're definitely not all important enough that they'll determine the result of the game, but they're important. responding to an upgrade finishing, controlling your harrass units as soon as they reach their destination, responding to enemy harrass, all kinds of micro moves, etc. there's nothing like swinging 180 degrees and head sniping someone, but there certainly are a ton of reactionary moves that need to be done just as fast as that, and they're all important. | ||
kawoq
Guatemala357 Posts
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Phyre
United States1288 Posts
I found it funny since he said he figured me for a P player since apparently all the best players he's faced are P players. He was totally surprised that I was a T player. Wonder what it says about us when we both guessed that each other were P players lol. For entirely different reasons I'm sure. I fully expect him to try to all in rush based on the way I see him approach most games. 4-5 pool certainly isn't out of the question and given his reaction to me saying I play T I have a nagging feeling he'll try to go 1 base lurks. Anyway, the last question I've got to ask him is what map he wants to play on. I think this will tell me a lot about his skill level. Obscure Blizz map = Free win. Lost Temple/Luna = D- at best I'd guess. Python = Could be a challenge. Anything current like Colosseum, God's Garden, etc = I'd be very worried. And yeah, I'll make sure to get at least a bo3. Hopefully a bo5. | ||
Chuiu
3470 Posts
On April 22 2009 02:23 TheosEx wrote: I've been getting into WoW PvP, and I don't think it's as easy as some people say. I mean, there are some classes that might be a bit easier to play than others, but some classes can get pretty technical. For example, I started out playing as a Rogue, but had to re-roll because I could not for the life of me figure out combo points, when to use evis, cheap shot, etc. Then you have to know how to sneak up on people, when to run/hide, appear, etc. It was actually pretty fun (and I'm sure I could've learned it in time, but isn't that just like SC?) So, I re-rolled a Warlock, and it seems a bit less technical, but still pretty hectic. Dude rogue isn't complicated. It's as easy as people call protoss, its just 1a2a3a, except without the A obviously. | ||
stroggos
New Zealand1543 Posts
On April 22 2009 04:05 Liquid`NonY wrote: i think a twitch game is one where only a small percentage of the players can do certain fast reaction moves and everyone else is too slow. if everyone can do them, then it's not twitch, even though they might be fairly fast reactions (.5-.7s). on lan latency, i dont think wow is twitch. interrupting feldom is a rare exception. but i dont think it's fair to say they werent predicting the cast. im sure whenever the lock's pet is dead and he hasnt used feldom yet that fight, that move is brought to the front of their minds. about sc being twitch: there are a lot of places in high level play where it's very twitch. especially if you factor in every move that the player does. they're definitely not all important enough that they'll determine the result of the game, but they're important. responding to an upgrade finishing, controlling your harrass units as soon as they reach their destination, responding to enemy harrass, all kinds of micro moves, etc. there's nothing like swinging 180 degrees and head sniping someone, but there certainly are a ton of reactionary moves that need to be done just as fast as that, and they're all important. mostly i agree, but feldom isn't a rare exception, because of fake casting, good players have to pummel/kick/spellock at the very end of a cast so the enemy can't fake the cast, which requires about as much twitch as a feldom if not more so. Then there's people who know about this and fake their cast at the end of their spell.it goes on, and then theres an assortment of both mind games and twitch. I've realized this discussion is dumb though because the skill caps for havn't nearly been reached for both games, and are unreachable. Starcraft does require alot of twitch but the game is not focused on that because most the time you need to focus on many things at once, and twitch isn't the best way to use your apm. Also they were using twitch to stop feldoms because they could do it in a duel where the spell would randomly be used. (They were expecting the spell but not predict-interrupting.) | ||
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