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PvT@Python - Page 2

Blogs > Racenilatr
Post a Reply
Prev 1 2 All
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
March 24 2009 04:32 GMT
#21
I'm sick of python I wish people would stop playing it.
SaveYourSavior
Profile Blog Joined July 2008
United States1071 Posts
March 24 2009 04:42 GMT
#22
python isn't p > t


at the very least it is "balanced" especially in sub B level games
a
PH
Profile Blog Joined June 2008
United States6173 Posts
March 24 2009 05:39 GMT
#23
On March 24 2009 11:23 YPang wrote:
Show nested quote +
On March 24 2009 11:18 Yaqoob wrote:
On March 24 2009 11:10 YPang wrote:
On March 24 2009 11:09 Yaqoob wrote:
On March 24 2009 10:53 YPang wrote:
On March 24 2009 10:45 Yaqoob wrote:
Finally, something I can watch and enjoy while eating

Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that)


cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners..


PvT: 28-41 (40.6%)

Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP


yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks...


So what does any of that have to do with the map?


Python is a wide opened map so A LOT of mines will have to be placed, on other maps such as othello, there are walls in the middle so less mines will have to be placed. Arguabally if 200/200 on othello or longinus you don't have to lay mines at all. But on python terran must always constant spamming mines in the middle of the map even while maxed at 200/200, and also must position his tank army to perfection all side by side to the curve of the walls on python so they don't get flanked... Thats a LOT more work to do in comparison to other maps for a camp style 200/200. Plus the mineral only has so few in minerals, and hard to defend, and must search for new minerals asap.

Yeah, but you can still build on most of the middle. hard pushes are pretty strong. Also when expo'ing, it's pretty easy to defend mains and naturals unless toss has recall or persistent shuttle play.

It's not that bad, and pushing isn't as hard as it seems.
Hello
Piste
Profile Blog Joined July 2006
6180 Posts
March 24 2009 05:47 GMT
#24
On March 24 2009 10:57 LuckyFool wrote:
Show nested quote +
On March 24 2009 10:56 Piste wrote:
watched about 1minute clip.. just judging from that I'd say you are not "higher up rank".
Why because he doesn't mofo600apmspam?

He's like C-/C range.


C-/C is higher up rank? :/
Harem
Profile Joined November 2007
United States11393 Posts
March 24 2009 05:51 GMT
#25
On March 24 2009 13:32 LuckyFool wrote:
I'm sick of python I wish people would stop playing it.

Seriously.

Fuck python.
Moderator。◕‿◕。
Yaqoob
Profile Blog Joined March 2005
Canada3341 Posts
March 24 2009 06:00 GMT
#26
I like Python and I like old maps like Luna but no one plays Luna/Gaia anymore
김택용 Fighting!
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 24 2009 10:40 GMT
#27
lol I didn't feel like playing on a different map.....Python in my opinion is the nice protoss map that makes things....easier for no reason. I just feel more at home and more comfortable
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2009-03-24 12:48:13
March 24 2009 12:46 GMT
#28
On March 24 2009 14:39 PH wrote:
Show nested quote +
On March 24 2009 11:23 YPang wrote:
On March 24 2009 11:18 Yaqoob wrote:
On March 24 2009 11:10 YPang wrote:
On March 24 2009 11:09 Yaqoob wrote:
On March 24 2009 10:53 YPang wrote:
On March 24 2009 10:45 Yaqoob wrote:
Finally, something I can watch and enjoy while eating

Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that)


cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners..


PvT: 28-41 (40.6%)

Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP


yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks...


So what does any of that have to do with the map?


Python is a wide opened map so A LOT of mines will have to be placed, on other maps such as othello, there are walls in the middle so less mines will have to be placed. Arguabally if 200/200 on othello or longinus you don't have to lay mines at all. But on python terran must always constant spamming mines in the middle of the map even while maxed at 200/200, and also must position his tank army to perfection all side by side to the curve of the walls on python so they don't get flanked... Thats a LOT more work to do in comparison to other maps for a camp style 200/200. Plus the mineral only has so few in minerals, and hard to defend, and must search for new minerals asap.

Yeah, but you can still build on most of the middle. hard pushes are pretty strong. Also when expo'ing, it's pretty easy to defend mains and naturals unless toss has recall or persistent shuttle play.

It's not that bad, and pushing isn't as hard as it seems.


Its true i can assuming i got 4-5 bases running... Hard pushes pretty strong assuming the terran can push VERY well, that means laying mines constantly, macroing, and still be able to have enough apm to position tanks well, and placing turrets...... Its not easy to defend mains what you talkin about lol... The mineral only is so small, so that terran must find new expos at other mains, which would mean they need to place their entire army to that other main leaving their natural open for attack... unless of course they place mines all over the map again which is actually pretty difficult due to the mechansic rquired for that.

Timing push style isn't that hard to play, but to be honest i've only seen koreans pull of the camp 200/200 on python....That one replay of frozean vs free is a perfect example of how a terran can abuse python IF he has PERFECT MECHANICS.
sMi.Gladstone | BW: B high| SC2: gold T_T
Yaqoob
Profile Blog Joined March 2005
Canada3341 Posts
March 24 2009 12:54 GMT
#29
On March 24 2009 21:46 YPang wrote:
Show nested quote +
On March 24 2009 14:39 PH wrote:
On March 24 2009 11:23 YPang wrote:
On March 24 2009 11:18 Yaqoob wrote:
On March 24 2009 11:10 YPang wrote:
On March 24 2009 11:09 Yaqoob wrote:
On March 24 2009 10:53 YPang wrote:
On March 24 2009 10:45 Yaqoob wrote:
Finally, something I can watch and enjoy while eating

Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that)


cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners..


PvT: 28-41 (40.6%)

Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP


yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks...


So what does any of that have to do with the map?


Python is a wide opened map so A LOT of mines will have to be placed, on other maps such as othello, there are walls in the middle so less mines will have to be placed. Arguabally if 200/200 on othello or longinus you don't have to lay mines at all. But on python terran must always constant spamming mines in the middle of the map even while maxed at 200/200, and also must position his tank army to perfection all side by side to the curve of the walls on python so they don't get flanked... Thats a LOT more work to do in comparison to other maps for a camp style 200/200. Plus the mineral only has so few in minerals, and hard to defend, and must search for new minerals asap.

Yeah, but you can still build on most of the middle. hard pushes are pretty strong. Also when expo'ing, it's pretty easy to defend mains and naturals unless toss has recall or persistent shuttle play.

It's not that bad, and pushing isn't as hard as it seems.


Its true i can assuming i got 4-5 bases running... Hard pushes pretty strong assuming the terran can push VERY well, that means laying mines constantly, macroing, and still be able to have enough apm to position tanks well, and placing turrets...... Its not easy to defend mains what you talkin about lol... The mineral only is so small, so that terran must find new expos at other mains, which would mean they need to place their entire army to that other main leaving their natural open for attack... unless of course they place mines all over the map again which is actually pretty difficult due to the mechansic rquired for that.

Timing push style isn't that hard to play, but to be honest i've only seen koreans pull of the camp 200/200 on python....That one replay of frozean vs free is a perfect example of how a terran can abuse python IF he has PERFECT MECHANICS.


Then work on your mechanics
김택용 Fighting!
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
March 24 2009 12:59 GMT
#30
um, PvT@python is hard as fuck on higher ranks, or crossmap its pretty easy, but its like almost impossible on the closest pos and hard vs the closest pos by air also.
God Hates a Coward
Epicfailguy
Profile Blog Joined August 2007
Norway893 Posts
March 24 2009 13:38 GMT
#31
Python is one of the most balanced PvT maps according to Artosis, and he hates protoss, so im sure it favours terran a bit :p
Racenilatr
Profile Blog Joined August 2008
United States2756 Posts
March 24 2009 22:15 GMT
#32
ah it must have been crossmaps that made it easier for me(I get why crossmap positions are nice now :O )
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