
Truly shows the imbalances of Python in PvT and how it is difficult for Terran's to win in higher up ranking matches





Blogs > Racenilatr |
Racenilatr
United States2756 Posts
![]() Truly shows the imbalances of Python in PvT and how it is difficult for Terran's to win in higher up ranking matches ![]() ![]() ![]() ![]() ![]() | ||
YPang
United States4024 Posts
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Saracen
United States5139 Posts
![]() EDIT: oops beat me to it | ||
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OneOther
United States10774 Posts
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YPang
United States4024 Posts
BTW superiorwolf already has like 5 VOD's of him beating me..... I'm like the loser on TL, just like how everyone used to brag about beating Savior in 2006... yah thats right, i can be compared with savior... | ||
Cloud
Sexico5880 Posts
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Sonu
Canada577 Posts
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Yaqoob
Canada3330 Posts
![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) | ||
candlejackisgonn
United States159 Posts
Apparently D if this is the account he uses. | ||
YPang
United States4024 Posts
On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. | ||
LuckyFool
United States9015 Posts
nice game race. ![]() beat me sometime kthxbye. | ||
Piste
6179 Posts
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LuckyFool
United States9015 Posts
On March 24 2009 10:56 Piste wrote: Why because he doesn't mofo600apmspam? watched about 1minute clip.. just judging from that I'd say you are not "higher up rank". He's like C-/C range. | ||
Yaqoob
Canada3330 Posts
On March 24 2009 10:53 YPang wrote: Show nested quote + On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. PvT: 28-41 (40.6%) Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP | ||
YPang
United States4024 Posts
On March 24 2009 11:09 Yaqoob wrote: Show nested quote + On March 24 2009 10:53 YPang wrote: On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. PvT: 28-41 (40.6%) Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks... | ||
Salv
Canada3083 Posts
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Yaqoob
Canada3330 Posts
On March 24 2009 11:10 YPang wrote: Show nested quote + On March 24 2009 11:09 Yaqoob wrote: On March 24 2009 10:53 YPang wrote: On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. PvT: 28-41 (40.6%) Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks... So what does any of that have to do with the map? | ||
Sonu
Canada577 Posts
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YPang
United States4024 Posts
On March 24 2009 11:18 Yaqoob wrote: Show nested quote + On March 24 2009 11:10 YPang wrote: On March 24 2009 11:09 Yaqoob wrote: On March 24 2009 10:53 YPang wrote: On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. PvT: 28-41 (40.6%) Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks... So what does any of that have to do with the map? Python is a wide opened map so A LOT of mines will have to be placed, on other maps such as othello, there are walls in the middle so less mines will have to be placed. Arguabally if 200/200 on othello or longinus you don't have to lay mines at all. But on python terran must always constant spamming mines in the middle of the map even while maxed at 200/200, and also must position his tank army to perfection all side by side to the curve of the walls on python so they don't get flanked... Thats a LOT more work to do in comparison to other maps for a camp style 200/200. Plus the mineral only has so few in minerals, and hard to defend, and must search for new minerals asap. | ||
Seraphim
United States4467 Posts
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LuckyFool
United States9015 Posts
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SaveYourSavior
United States1071 Posts
at the very least it is "balanced" especially in sub B level games | ||
PH
United States6173 Posts
On March 24 2009 11:23 YPang wrote: Show nested quote + On March 24 2009 11:18 Yaqoob wrote: On March 24 2009 11:10 YPang wrote: On March 24 2009 11:09 Yaqoob wrote: On March 24 2009 10:53 YPang wrote: On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. PvT: 28-41 (40.6%) Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks... So what does any of that have to do with the map? Python is a wide opened map so A LOT of mines will have to be placed, on other maps such as othello, there are walls in the middle so less mines will have to be placed. Arguabally if 200/200 on othello or longinus you don't have to lay mines at all. But on python terran must always constant spamming mines in the middle of the map even while maxed at 200/200, and also must position his tank army to perfection all side by side to the curve of the walls on python so they don't get flanked... Thats a LOT more work to do in comparison to other maps for a camp style 200/200. Plus the mineral only has so few in minerals, and hard to defend, and must search for new minerals asap. Yeah, but you can still build on most of the middle. hard pushes are pretty strong. Also when expo'ing, it's pretty easy to defend mains and naturals unless toss has recall or persistent shuttle play. It's not that bad, and pushing isn't as hard as it seems. | ||
Piste
6179 Posts
On March 24 2009 10:57 LuckyFool wrote: Show nested quote + Why because he doesn't mofo600apmspam? On March 24 2009 10:56 Piste wrote: watched about 1minute clip.. just judging from that I'd say you are not "higher up rank". He's like C-/C range. C-/C is higher up rank? :/ | ||
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Harem
United States11390 Posts
On March 24 2009 13:32 LuckyFool wrote: I'm sick of python I wish people would stop playing it. Seriously. Fuck python. | ||
Yaqoob
Canada3330 Posts
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Racenilatr
United States2756 Posts
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YPang
United States4024 Posts
On March 24 2009 14:39 PH wrote: Show nested quote + On March 24 2009 11:23 YPang wrote: On March 24 2009 11:18 Yaqoob wrote: On March 24 2009 11:10 YPang wrote: On March 24 2009 11:09 Yaqoob wrote: On March 24 2009 10:53 YPang wrote: On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. PvT: 28-41 (40.6%) Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks... So what does any of that have to do with the map? Python is a wide opened map so A LOT of mines will have to be placed, on other maps such as othello, there are walls in the middle so less mines will have to be placed. Arguabally if 200/200 on othello or longinus you don't have to lay mines at all. But on python terran must always constant spamming mines in the middle of the map even while maxed at 200/200, and also must position his tank army to perfection all side by side to the curve of the walls on python so they don't get flanked... Thats a LOT more work to do in comparison to other maps for a camp style 200/200. Plus the mineral only has so few in minerals, and hard to defend, and must search for new minerals asap. Yeah, but you can still build on most of the middle. hard pushes are pretty strong. Also when expo'ing, it's pretty easy to defend mains and naturals unless toss has recall or persistent shuttle play. It's not that bad, and pushing isn't as hard as it seems. Its true i can assuming i got 4-5 bases running... Hard pushes pretty strong assuming the terran can push VERY well, that means laying mines constantly, macroing, and still be able to have enough apm to position tanks well, and placing turrets...... Its not easy to defend mains what you talkin about lol... The mineral only is so small, so that terran must find new expos at other mains, which would mean they need to place their entire army to that other main leaving their natural open for attack... unless of course they place mines all over the map again which is actually pretty difficult due to the mechansic rquired for that. Timing push style isn't that hard to play, but to be honest i've only seen koreans pull of the camp 200/200 on python....That one replay of frozean vs free is a perfect example of how a terran can abuse python IF he has PERFECT MECHANICS. | ||
Yaqoob
Canada3330 Posts
On March 24 2009 21:46 YPang wrote: Show nested quote + On March 24 2009 14:39 PH wrote: On March 24 2009 11:23 YPang wrote: On March 24 2009 11:18 Yaqoob wrote: On March 24 2009 11:10 YPang wrote: On March 24 2009 11:09 Yaqoob wrote: On March 24 2009 10:53 YPang wrote: On March 24 2009 10:45 Yaqoob wrote: Finally, something I can watch and enjoy while eating ![]() Also, I think Python is T>P or at least T=P. Its not P>T imo (and even progaming statistics prove that) cross positions its different....... and all 3 games we played was cross positions... Progaming stats prove nothing, korean terrans are WAY different than foreigners.. PvT: 28-41 (40.6%) Progaming stats do prove something. If Korean terrans can beat top level protoss on this map then maybe your playing it wrong. Most balanced maps have stats like 48-42 PvT or something close like that. This is a Terran favored map in TvP yo dude its called mechanics... something that takes hours a day to train for....and simple mistakes like not laying mines fast enough will cost you... O_O;; or even misplacement of tanks... So what does any of that have to do with the map? Python is a wide opened map so A LOT of mines will have to be placed, on other maps such as othello, there are walls in the middle so less mines will have to be placed. Arguabally if 200/200 on othello or longinus you don't have to lay mines at all. But on python terran must always constant spamming mines in the middle of the map even while maxed at 200/200, and also must position his tank army to perfection all side by side to the curve of the walls on python so they don't get flanked... Thats a LOT more work to do in comparison to other maps for a camp style 200/200. Plus the mineral only has so few in minerals, and hard to defend, and must search for new minerals asap. Yeah, but you can still build on most of the middle. hard pushes are pretty strong. Also when expo'ing, it's pretty easy to defend mains and naturals unless toss has recall or persistent shuttle play. It's not that bad, and pushing isn't as hard as it seems. Its true i can assuming i got 4-5 bases running... Hard pushes pretty strong assuming the terran can push VERY well, that means laying mines constantly, macroing, and still be able to have enough apm to position tanks well, and placing turrets...... Its not easy to defend mains what you talkin about lol... The mineral only is so small, so that terran must find new expos at other mains, which would mean they need to place their entire army to that other main leaving their natural open for attack... unless of course they place mines all over the map again which is actually pretty difficult due to the mechansic rquired for that. Timing push style isn't that hard to play, but to be honest i've only seen koreans pull of the camp 200/200 on python....That one replay of frozean vs free is a perfect example of how a terran can abuse python IF he has PERFECT MECHANICS. Then work on your mechanics ![]() | ||
Oystein
Norway1602 Posts
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Epicfailguy
Norway893 Posts
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Racenilatr
United States2756 Posts
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