Old School - Page 2
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o3.power91
Bahrain5288 Posts
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Titusmaster6
United States5933 Posts
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SkelA
Macedonia13017 Posts
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Navane
Netherlands2727 Posts
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ShadowDrgn
United States2497 Posts
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Meta
United States6225 Posts
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zer0das
United States8519 Posts
I also read ICantWin and Stacraft.org before I even owned the game, I wanted it so much. I vaguely recall reading the battle reports between Grr and D22-Soso before having the game, and then I bought it shortly after. Starcraft.org slowly going down the tubes was pretty sad. I also remember playing the Starcraft demo vs for hours on end. You could only play Terran and it was an absolute slideshow between 56k and a garbage computer, and it probably took 20 minutes to straight tech to vultures (which is what I always did). | ||
sigma_x
Australia285 Posts
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hooktits
United States972 Posts
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404.Nintu
Canada1723 Posts
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gg_hertzz
2152 Posts
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Megalisk
United States6095 Posts
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craz3d
Bulgaria856 Posts
Before 1.08 I was realllly bad, I think my ladder high was like 1075 using a muta rush strat that I made up (and practised vs. the computer lol). Oh and Lost Temple was reaaaallly imbalanced, such as tanks being used to shoot into mains from a number of different positions. | ||
DrTJEckleburg
United States1080 Posts
On December 27 2008 04:40 eXigent. wrote: Yeah I bet it would be different coming into the game after its already been balanced perfectly, and the metagame has been ironed out enough for people to mass practice. The game has come soo far with balancing, its not really the same game it started out as soo long ago. I remember when players from x17 or ladder challenges first started playing koreans as the game was released over there. Many were just plain stumped as to how they were losing. It was a fun and exciting time. I remember visiting a few amazing websites back then, my favorites being www.icantwin.com www.montaro.org www.starcraft.org www.broodwar.org www.taofogaming.com These sites were amazing at the time, and provided some of the earliest multiplayer content worthy of reading. Replays were non-existant, and would not come for a few more years. The game had much more mystery to it, because unless you actually played with the top players (INAgent911, Pillars, TillerMaN, Grrrr, Zileas, Montaro, D22-SoSo, D23-Gad, Kain-the-feared, Maynard and many more) you wouldn't really know how the game was played at that level. It made for more desire to achieve a higher level of skill, just so you could play with these players. Ive always been curious to know what some of those really old school players are doing, and if they know how far starcraft has truely come. Players like D22-SoSo who dominated the game for a short time when it was first released, and then quit very early on. He missed out on 9 years of starcraft and all of the competitions and progress it has made. I wonder if they have ever come back, and given it another shot? Just doesnt seem right to have quit a year or 2 after it was released, and miss out on all that was to come. I played wc3 with Tillerman, Kain, and Pills, really nice people. Agent never made the switch as far as I know. | ||
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