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How old of a starcraft player do you have to be to be considered old school?
Poll: Are you old school? (Vote): Yes, I have been playing for a long time. (Vote): Yes, I have been playing since start of Bnet. (Vote): Yes, I have been playing since start of PGT (Vote): Whats considered old school? (Vote): No, I just started. (Vote): No I have been only playing for 4 years. (Vote): Yes (Vote): No (Vote): I am semi-progamer
   
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Hmm i consider myself middle school Im not old school as in like started playing like 1998 but i dont consider myself new school. I first played campaign i think around fall 2002 or something but really got into sc and the proscene around fall 2004. During ever
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5 years, next month, I said no 4 years though.
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umm
about a year competitively about 2 to 2+1/2 years in total
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I bought starcraft the first day it came out in 1998. I have played it off and on since then, being most active within the last 3years. I do remember all of the different phases the game went through, and the various top players that have come and gone. Ladder challenges was the place to be lol.
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United States10774 Posts
i have played since release (but didn't start playing melee until 2003). i have been following progaming from its beginning as well, so that dates back to around 2000?
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thedeadhaji
39489 Posts
wtf the question and the poll answers dont match at all >_>
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On December 27 2008 03:51 Ilikestarcraft wrote: Hmm i consider myself middle school Im not old school as in like started playing like 1998 but i dont consider myself new school. I first played campaign i think around fall 2002 or something but really got into sc and the proscene around fall 2004. During ever
On December 27 2008 04:10 fusionsdf wrote: umm
about a year competitively about 2 to 2+1/2 years in total
Heh. So interesting to me as a person who's very new to the game and bought it with foreknowledge of (and because of) it's highly competetive scene. Hell, I've never played the campaign.
I voted "No, I've only just started", I've been playing only a few months.
I almost regret missing old school awesome VODs (and I'm looking forward to Old VOD Night), but the modern very mechanical style is what drew me in and amazes me. (Like how deep positional moves in chess are as amazing as queen sacs just not as extravagent)
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I Play this game for about 1.5 years. 3 maybe 4 months for-real, playing iccup really trying to improve before that i just played ums =)
Voted for I just started as 1~ year is not that much I guess.
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It was around this month(a year ago). I had $20 and i found about sc from a computer security forum. They were excited about the announcement of starcraft 2. At that time I wanted to play starcraft 2 but I knew they were working on it.
Of course, I started looking up reviews on starcraft 1 and they were great. So I decided to buy it and it was a totally different experience from anything I had ever played. I only played rpg,shooter,adventure, but the first rts was starcraft.
So yeah I think this month is my one year anniversary(lol) with starcraft so im not old school.
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On December 27 2008 04:23 Phrogs! wrote:Show nested quote +On December 27 2008 03:51 Ilikestarcraft wrote: Hmm i consider myself middle school Im not old school as in like started playing like 1998 but i dont consider myself new school. I first played campaign i think around fall 2002 or something but really got into sc and the proscene around fall 2004. During ever Show nested quote +On December 27 2008 04:10 fusionsdf wrote: umm
about a year competitively about 2 to 2+1/2 years in total Heh. So interesting to me as a person who's very new to the game and bought it with foreknowledge of (and because of) it's highly competetive scene. Hell, I've never played the campaign. I voted "No, I've only just started", I've been playing only a few months. I almost regret missing old school awesome VODs (and I'm looking forward to Old VOD Night), but the modern very mechanical style is what drew me in and amazes me. (Like how deep positional moves in chess are as amazing as queen sacs just not as extravagent)
Yeah I bet it would be different coming into the game after its already been balanced perfectly, and the metagame has been ironed out enough for people to mass practice. The game has come soo far with balancing, its not really the same game it started out as soo long ago. I remember when players from x17 or ladder challenges first started playing koreans as the game was released over there. Many were just plain stumped as to how they were losing. It was a fun and exciting time. I remember visiting a few amazing websites back then, my favorites being
www.icantwin.com www.montaro.org www.starcraft.org www.broodwar.org www.taofogaming.com
These sites were amazing at the time, and provided some of the earliest multiplayer content worthy of reading. Replays were non-existant, and would not come for a few more years. The game had much more mystery to it, because unless you actually played with the top players (INAgent911, Pillars, TillerMaN, Grrrr, Zileas, Montaro, D22-SoSo, D23-Gad, Kain-the-feared, Maynard and many more) you wouldn't really know how the game was played at that level. It made for more desire to achieve a higher level of skill, just so you could play with these players.
Ive always been curious to know what some of those really old school players are doing, and if they know how far starcraft has truely come. Players like D22-SoSo who dominated the game for a short time when it was first released, and then quit very early on. He missed out on 9 years of starcraft and all of the competitions and progress it has made. I wonder if they have ever come back, and given it another shot? Just doesnt seem right to have quit a year or 2 after it was released, and miss out on all that was to come.
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since 1999, start, and since 2006 competitively. I'm terribly awful though.
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On December 27 2008 04:40 eXigent. wrote:Show nested quote +On December 27 2008 04:23 Phrogs! wrote:On December 27 2008 03:51 Ilikestarcraft wrote: Hmm i consider myself middle school Im not old school as in like started playing like 1998 but i dont consider myself new school. I first played campaign i think around fall 2002 or something but really got into sc and the proscene around fall 2004. During ever On December 27 2008 04:10 fusionsdf wrote: umm
about a year competitively about 2 to 2+1/2 years in total Heh. So interesting to me as a person who's very new to the game and bought it with foreknowledge of (and because of) it's highly competetive scene. Hell, I've never played the campaign. I voted "No, I've only just started", I've been playing only a few months. I almost regret missing old school awesome VODs (and I'm looking forward to Old VOD Night), but the modern very mechanical style is what drew me in and amazes me. (Like how deep positional moves in chess are as amazing as queen sacs just not as extravagent) Yeah I bet it would be different coming into the game after its already been balanced perfectly, and the metagame has been ironed out enough for people to mass practice. The game has come soo far with balancing, its not really the same game it started out as soo long ago. I remember when players from x17 or ladder challenges first started playing koreans as the game was released over there. Many were just plain stumped as to how they were losing. It was a fun and exciting time. I remember visiting a few amazing websites back then, my favorites being www.icantwin.comwww.montaro.orgwww.starcraft.orgwww.broodwar.orgwww.taofogaming.comThese sites were amazing at the time, and provided some of the earliest multiplayer content worthy of reading. Replays were non-existant, and would not come for a few more years. The game had much more mystery to it, because unless you actually played with the top players (INAgent911, Pillars, TillerMaN, Grrrr, Zileas, Montaro, D22-SoSo, D23-Gad, Kain-the-feared, Maynard and many more) you wouldn't really know how the game was played at that level. It made for more desire to achieve a higher level of skill, just so you could play with these players. Ive always been curious to know what some of those really old school players are doing, and if they know how far starcraft has truely come. Players like D22-SoSo who dominated the game for a short time when it was first released, and then quit very early on. He missed out on 9 years of starcraft and all of the competitions and progress it has made. I wonder if they have ever come back, and given it another shot? Just doesnt seem right to have quit a year or 2 after it was released, and miss out on all that was to come.
Very interesting, thank you. I can't imagine what it must have been like playing in the beginning during balancing... "Is my clever timing attack going to be screwed if they change the cost of xyz in the next balancing patch?"
I can't say I envy you -- coming into a finished game you know won't be altered feels more stable.
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Bought sc like in 2000, playing melee since late-2004, following progaming since 2006 shinhan-2 osl i think.
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I've been playing since '99.
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My first experience of SC was actually Starcraft64... now that I think about it shit was damn near impossible to micro with a controller.
That was about 2002, so I had to buy the pc version, the 64 version got me hooked. I played campaign a lot and eventually discovered battle.net. From there I played a lot of fastest and zero clutter and some ums. About 1.5-2 years ago is when I started concentrating on playing low-money and got into the pro scene. Finally about a year ago is when I got into iccup and really improving.
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melee since 2007. ums from 2002-2004 ish quit sc, then came back
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5+ years = old school for me.
ah and hi toss
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i have played since release but didn't start playing melee until 2005ish.
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I've been playing for almost 2 years now. I only played melee for a bit more than a year though. I voted "No, I just started"
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I was first introduced to it when released and have played here and there ever since.
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started playing like 1 month before pgt died
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I played Warcraft 2 with my friends back in 1996 by dialing their phone numbers with a 14.4 modem. No one I knew was on the Internet, and b.net didn't even exist then.
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picked up starcraft for the first time when I was in the seventh grade (2001), came to teamliquid at the start of 2002.
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I remember fist playing Starcraft in the summer when I was staying over at a friends house. Judging by the patch dates, I think I bought it in spring or summer of 1999. I remember as far back as 1.02 and the hatchery being 350 minerals, but I'm not sure I ever actually played at that time (and even if I did, I mostly 4 pooled hahaha). Pretty sure I was around for 1.05 to 1.06 though. I remember being enraged at 1.08 and the cost increase of the spawning pool and hydra den and upgrades. Zerg was so awesome. ;/
I also read ICantWin and Stacraft.org before I even owned the game, I wanted it so much. I vaguely recall reading the battle reports between Grr and D22-Soso before having the game, and then I bought it shortly after. Starcraft.org slowly going down the tubes was pretty sad. 
I also remember playing the Starcraft demo vs for hours on end. You could only play Terran and it was an absolute slideshow between 56k and a garbage computer, and it probably took 20 minutes to straight tech to vultures (which is what I always did).
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I played starcraft in primary school and i'm now at university, so that has to count for something lol.
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i started in 99 playing newb games then moved on too 1v1 bnet ladder, then stopped in 2001 then started up again in 2007 started playing iccup after a month of coming back...
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Since SC2 announcement for me. It's ironic that I'm such a micro player when you consider how new I am. I guess I've seen a few too many Nada and Boxer micro clips. =)
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since around 2000 i think.
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It was introduced to me in 8th grade, but i never took it seriously. I picked it up again in July, so I consider myself new to the game.
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I played since '99 as well. And yeah, I vaguely remember some old school sites like montaro.org and broodwar.com (i don't think it was org) and of course battlereports.com had new reports coming out often.
Before 1.08 I was realllly bad, I think my ladder high was like 1075 using a muta rush strat that I made up (and practised vs. the computer lol). Oh and Lost Temple was reaaaallly imbalanced, such as tanks being used to shoot into mains from a number of different positions.
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On December 27 2008 04:40 eXigent. wrote:Show nested quote +On December 27 2008 04:23 Phrogs! wrote:On December 27 2008 03:51 Ilikestarcraft wrote: Hmm i consider myself middle school Im not old school as in like started playing like 1998 but i dont consider myself new school. I first played campaign i think around fall 2002 or something but really got into sc and the proscene around fall 2004. During ever On December 27 2008 04:10 fusionsdf wrote: umm
about a year competitively about 2 to 2+1/2 years in total Heh. So interesting to me as a person who's very new to the game and bought it with foreknowledge of (and because of) it's highly competetive scene. Hell, I've never played the campaign. I voted "No, I've only just started", I've been playing only a few months. I almost regret missing old school awesome VODs (and I'm looking forward to Old VOD Night), but the modern very mechanical style is what drew me in and amazes me. (Like how deep positional moves in chess are as amazing as queen sacs just not as extravagent) Yeah I bet it would be different coming into the game after its already been balanced perfectly, and the metagame has been ironed out enough for people to mass practice. The game has come soo far with balancing, its not really the same game it started out as soo long ago. I remember when players from x17 or ladder challenges first started playing koreans as the game was released over there. Many were just plain stumped as to how they were losing. It was a fun and exciting time. I remember visiting a few amazing websites back then, my favorites being www.icantwin.comwww.montaro.orgwww.starcraft.orgwww.broodwar.orgwww.taofogaming.comThese sites were amazing at the time, and provided some of the earliest multiplayer content worthy of reading. Replays were non-existant, and would not come for a few more years. The game had much more mystery to it, because unless you actually played with the top players (INAgent911, Pillars, TillerMaN, Grrrr, Zileas, Montaro, D22-SoSo, D23-Gad, Kain-the-feared, Maynard and many more) you wouldn't really know how the game was played at that level. It made for more desire to achieve a higher level of skill, just so you could play with these players. Ive always been curious to know what some of those really old school players are doing, and if they know how far starcraft has truely come. Players like D22-SoSo who dominated the game for a short time when it was first released, and then quit very early on. He missed out on 9 years of starcraft and all of the competitions and progress it has made. I wonder if they have ever come back, and given it another shot? Just doesnt seem right to have quit a year or 2 after it was released, and miss out on all that was to come.
I played wc3 with Tillerman, Kain, and Pills, really nice people. Agent never made the switch as far as I know.
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