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As someone who primarily plays primarily Dota right now, I'm starting to believe that Dota is like 80% strategic/gameplan at the high levels. If you had a Dota computer, it could probably predict the outcome after the draft, with a few extra behaviors maybe. If you look at the last 5 or so series at TI, the games were entirely based off of the strategy. The in game actions, apart from some basic execution (push, farm, group), were not deciding factors at all.
Ehome played amazingly against EG...but EG had a superior strategy so it felt like there was nothing they could do.
Wingz picked some of the most mind-numbing drafts against EG and there was not much EG could do.
DC just picked their favorite heroes and Wingz wins in yet another disappointing finals.
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Strategy and positioning matter far more in DotA 2 than mechanics. I mean, mechanics are still very useful, but not to the overwhelming degree that they matter in SC2. The problem with SC2 is that it's being held back by its hardcore fan base (its casual fan base having left for other games like DotA 2). The game is needlessly complicated and difficult, and you need a ridiculous amount of APM to even do basic stuff like macroing.
There's so many things in SC2 that don't require any thinking but have to be done manually to pander to the APM-fetish crowd. In SC2, I always hear casters talking about a certain player's mechanics, particularly their macro and micro. In DotA 2, mechanics are barely ever mentioned; the casters are too busy talking about what the players are actually doing (tactics/strategy) as opposed to how they're doing it (mechanics).
Heck, even the sole DotA 2 map feels much more alive than any existing SC2 map. All SC2 maps are symmetrical and noninteractive. The DotA 2 map is asymmetrical (Radiant has a better jungle while Dire has easier accesss to Roshan) and interactive, with creeps and destructible terrain (trees) and runes and secret/side shops.
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I'm not trying to make a "one game is better" argument, but I think Dota's popularity (and SC2's decline) are almost entirely related to the type of game. Dota is a team game that can be played casually.
The corollary to my previous post is that the diversity in gameplay is largely patch driven. If they were to stop changing the game up, I think it would start looking more like LoL in terms of staleness.
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