• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:41
CET 05:41
KST 13:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !6Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
screp: Command line app to parse SC rep files FlaSh on: Biggest Problem With SnOw's Playstyle How Rain Became ProGamer in Just 3 Months BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2278 users

Student Game Dev Part 21 - Background music

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
April 18 2014 21:59 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics
Part Twelve - Unproductive
Part Thirteen - Context menu + enemies
Part Fourteen - Enemies and Problems
Part Fifteen - Play testing
Part Sixteen - Editor and Art
Part Seventeen - Video!
Part Eighteen - Layers and Music
Part Nineteen - Water and Enemies
Part Twenty - Score and decisions


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week I talked about implementing the score and displaying it. I'll also talk about a decision I made regarding the number of levels, and have another new piece of music. This week I'll be talking about implementing FModto play background music. Bit of a shorter blog this week, as I've been looking for a new place to live, and shifting into some temporary accommodation in the mean time. So not as much time to work on the game as I would like, but that's real life for you I suppose. It's also Easter weekend!

Background Music
Integrating FMods low level api turned out to be really easy. Once it had been installed, I shifted the header, library, and dll files over into my project, so if I was to rebuild it on a different machine it will all just work, and took a look at the included example files on how to play sounds. Initializing FMod was only a few lines of code.

FMOD::System* system = 0;
FMOD::System_Create(&system);
UInt32 version = 0;
system->getVersion(&version);
if (version < FMOD_VERSION)
{
&nbsp;&nbsp;&nbsp;&nbsp;// incompatible version, throw an error
}
void* extraDriverData = 0;
system->init(32, FMOD_INIT_NORMAL, extraDriverData);


Once that was done, I could start playing sounds with only a couple more lines of code. There's some further error checking being done, but I've left it out of this example block of code. The function calls return an FMOD_RESULT, which can be checked to see if it is ok, and if not, there is another function to get what the error is.

Playing background music is similarly easy. Create the sound in FMod, then play the sound. Rather than load the music directly into memory, the file is being streamed as it is played.

Music
New piece of music this week, a piece I'm considering for the cave area of the game.

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://swashbucklinstudios.com/wp-content/uploads/2014/04/Dark-theme-Area.mp3

If you're interested in more music from the artist, he has a website over at Eternal Vibration that you can check out.

What's next?
Next week I'll get sound effects working, and start on a level selection screen. Next week is a short week as well, two public holidays!

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook! You can also check out the blog, previous posts, screenshots and videos over at my site.

Assault_1
Profile Joined April 2009
Canada1950 Posts
April 19 2014 00:56 GMT
#2
I was reading your physics sections and it reminded me of a project I did for my graphics course at university. A physics-based bouncy ball game, in C++/opengl. I have a math/physics background and implemented sphere-sphere, sphere-box, and sphere-inclined box collisions, it took a fairly long time. The whole project took about 100 hours.


I have quite an interest in simulating physics on a computer, I wish I knew more about it. Anyway I had trouble with the marble touching two objects at the same time, it would eventually sink into one of them and I spent a few hours trying to fix it but had to move on to other stuff. In the vid above I conveniently spaced everything far apart enough so you can never touch two objects. I was trying to research this kind of stuff but there didn't seem to be any great sources on it.. like everyone keeps their solutions to themself.

If I had another 100 hours I'd try to implement a squishy ball like this:
Deranes
Profile Joined July 2010
Germany75 Posts
April 20 2014 18:42 GMT
#3
On April 19 2014 09:56 Assault_1 wrote:
Anyway I had trouble with the marble touching two objects at the same time, it would eventually sink into one of them and I spent a few hours trying to fix it but had to move on to other stuff.


Richard Tonge from NVIDEA talked about how to solve this at GDC 2013. Here is a link to the pdf of the presentation:
http://www.gdcvault.com/play/1018160/Physics-for-Game
It starts on page 38 in the pdf, or page 36 if you follow the numbers printed on the pages.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 21 2014 02:44 GMT
#4
On April 21 2014 03:42 Deranes wrote:
Show nested quote +
On April 19 2014 09:56 Assault_1 wrote:
Anyway I had trouble with the marble touching two objects at the same time, it would eventually sink into one of them and I spent a few hours trying to fix it but had to move on to other stuff.


Richard Tonge from NVIDEA talked about how to solve this at GDC 2013. Here is a link to the pdf of the presentation:
http://www.gdcvault.com/play/1018160/Physics-for-Game
It starts on page 38 in the pdf, or page 36 if you follow the numbers printed on the pages.

wow, that got pretty complex! Very cool, howcome nvidia gives away its secrets though, I thought this is private R&D stuff?
Also do you think this would've been possible to implement in 100 or so hours?
Deranes
Profile Joined July 2010
Germany75 Posts
April 21 2014 13:42 GMT
#5
On April 21 2014 11:44 Assault_1 wrote:
wow, that got pretty complex! Very cool, howcome nvidia gives away its secrets though, I thought this is private R&D stuff?

This is just me guessing but heres my thoughts. By telling game programmers how to make a rigid body contact solver that runs efficiently in parallell. Then the physics in their games are going to be able to handle more collisions than before, using the 4 or so cores on the CPU. But the GPU can run waaay more collisions in parallel using it's compute shader than the CPU can. So the physics might start being implemented on the GPU instead in more games. Then some gamers will have to upgrade their graphics cards in order to run the game. Which makes nvidea money since they sell graphics cards.
On April 21 2014 11:44 Assault_1 wrote:
Also do you think this would've been possible to implement in 100 or so hours?

I haven't done it myself yet but I have a hunch that it should be easy to implemented a physics engine using those ideas in less than 100 hours.
Please log in or register to reply.
Live Events Refresh
Next event in 6h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 219
ProTech141
Ketroc 41
StarCraft: Brood War
Sharp 1087
Bale 144
Mong 50
scan(afreeca) 38
Noble 35
Hm[arnc] 14
Pusan 11
ZergMaN 7
Icarus 7
Dota 2
monkeys_forever470
League of Legends
JimRising 512
C9.Mang0431
Super Smash Bros
hungrybox353
Other Games
summit1g10668
XaKoH 373
ViBE192
Mew2King55
Trikslyr34
Livibee34
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 11
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21805
League of Legends
• Scarra1104
• Rush914
• Doublelift748
• Lourlo514
Upcoming Events
WardiTV 2025
6h 20m
ByuN vs Creator
Clem vs Rogue
Scarlett vs Spirit
ShoWTimE vs Cure
OSC
9h 20m
Big Brain Bouts
12h 20m
YoungYakov vs Jumy
TriGGeR vs Spirit
CranKy Ducklings
1d 5h
WardiTV 2025
1d 6h
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
SC Evo League
1d 7h
Ladder Legends
1d 14h
BSL 21
1d 15h
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
2 days
Ladder Legends
2 days
[ Show More ]
BSL 21
2 days
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.