• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:26
CEST 05:26
KST 12:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Official StarCraft website teases new content ahead of BlizzCon?102Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: Calm's Big Brain Play Vs Mini
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7151 users

It begins.

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
November 08 2013 09:42 GMT
#1
What is this?
Hello TeamLiquid! Long time lurker, not very often poster here.

Welcome to the first in a series of weekly blog posts that are going to cover development of The Adventures of Sam the Pirate. Sam the Pirate is a 2D platformer, inspired by the likes of Super Mario, Super Meat Boy, and the more recent Rayman Legends, you can read more about the game here. Two months of pre-production recently finished up, and have left me with a pretty clear idea of what the game is, and how I am going to make it.

Who am I?
So, who am I? My name is Ash Crockett, and I'm a student at Media Design School in Auckland, New Zealand. I'm in the 3rd and final year of my Bachelor of Software Engineering degree, creating Sam the Pirate as my final project before graduating in May 2014. I'm also acting as the sole programmer and game designer, so the entire project is going to be a challenge, but I'm pretty confident I can pull it off!

What are my goals?
My goals for this project are as follows:
  • Have a commercially ready game by the end of May 2014
  • Release the game via Steam Greenlight
  • Use the game as a platform to start a game studio after I graduate

These goals are a big part of the reason for deciding to make a platformer for my final project, despite the number of indie platformers that are already out there. As I have an extremely limited time frame, still have some other projects to do in order to graduate, and am doing this by myself, it made sense to pick something with relatively simple game play. It also allows me to spend more time on level design, and ensuring that the game is fun to play.

What's next?
Over the coming months, I'll be putting up new blogs posts every Friday NZT(UTC +12), so Thursdays if you're in the US. Several of the early posts will likely be more technical focused, while I work on a lot of the initial programming, but as new art comes in, and the game starts to take shape, look to see more screenshots, game play videos, and discussions on the actual game design. I might even look at streaming some playtesting!

Keep up to date!
Be sure to check out some of the early concept art over on the Concepts page.

Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. You can also find these blogs, and more, over on my website.

If there's anything in particular you want to know about the project, don't hesitate to ask. I'll answer here and possibly work it into a future blog post.

Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
November 08 2013 09:46 GMT
#2
So it's just you? Are you using an existing engine/environment, such as Unity to make this?
I will reduce you to a series of numbers.
igay
Profile Blog Joined November 2011
Australia1178 Posts
November 08 2013 09:54 GMT
#3
i thought the title was a reference to blizzcon
MVP <3 MKP <3 DRG <3
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 08 2013 14:43 GMT
#4
Best of luck to you man!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
docvoc
Profile Blog Joined July 2011
United States5491 Posts
November 08 2013 16:19 GMT
#5
Best of luck, though I echo gowerly's concerns. Unless you want to make your own engine, are you going to use an open engine? It's kind of a tall task to make a completely new engine all on your own and a game in 1 year unless you plan on working around the clock for 365 days.
User was warned for too many mimes.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
Last Edited: 2013-11-08 16:40:27
November 08 2013 16:39 GMT
#6
It's 6 months.
In the UK we have something called Dare To Be Digital. Check it out here.
This is a competition where you have 10 weeks for your team of 5 to make a prototype of a game.
This is 50 man weeks for a prototype and you do it full time.
So more time, full time to do less that what you're considering doing.

I acted as a programming mentor for it in 2007. I entered it in 2005.

One of the most important things I learned is that things take at least 4 times as long as you think they should. No exceptions.

So, personally, I think you'll be lucky to have much more than a vertical slice of the game by the end of May.

If you want to show it as a prototype to people, I suggest doing the following:

Take all the ideas that are in your game, everything, from the characters, to how things interact with each other, to special snazzy effects, all of it.

Split them up into 3 categories:
a) Must have
b) Should have
c) Would be nice to have

Remove EVERYTHING in b and c
Repeat this with what you have left.
So you have Must Must have, Must Should have and Must Would be nice to have. The last one doesn't make sense, but just go with it.

Do the things for your game in that order.
This usually then forces you to do the things that aren't that exciting to you (user interaction is usually way less exciting than making fun particle effects), but it means that it gets done.

Doing this should mean that you have something playable at the earliest possible point and you can start working more on it from there. It is also more likely to show you, from an earlier point, HOW things are going. How the game is playing, how it feels to run around, all that kind of stuff.

Anyway, those are my thoughts on the matter.

About me: I did a masters degree in Computer Games Technology in 2005 and I have since spent 7 years working in the games industry. Take from what I've said what you will. Good luck.
I will reduce you to a series of numbers.
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
November 08 2013 21:23 GMT
#7
I'm writing it in C++ and using SDL as a base. SDL is really easy to work with, rendering is already done, I've played around a little during pre-production and followed a couple tutorials, so I already know how to handle sprites and spritesheets. I've already made a platformer while I was studying here, during my 1st year (did it in 2 weeks), so I have some idea already on the physics and collision detection, I just have more, better knowledge and skills than then and can make it more awesome.

As for your post Gowerly, while your advice is appreciated, our entire degree is focused on making games, everything you said has been covered and drilled into us multiple times, and I'm way ahead of you. I've already planned out a list like you said(both for game play mechanics and art), set myself various milestones, with a set of time at the end to use for testing and iterating over the level designs, which I can work into if needed. I'm pretty confident I'll have, at minimum, an animated sprite jumping around on some platforms by christmas.

My project is likely the only one in my class that will be completed to the state I'm planning, and this is something classmates have said to me, not just my own thoughts. I'm going into this with full knowledge that I'll likely need to work some weekends and evenings to get it done, and prepared to do exactly that.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46356 Posts
November 09 2013 12:46 GMT
#8
Cool! Good luck!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Please log in or register to reply.
Live Events Refresh
Next event in 6h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft444
RuFF_SC2 177
ProTech136
trigger 27
StarCraft: Brood War
Rain 2453
GuemChi 1767
Noble 88
Bale 11
IntoTheRainbow 9
Dota 2
monkeys_forever630
NeuroSwarm209
LuMiX1
League of Legends
JimRising 712
Counter-Strike
taco 270
minikerr30
Super Smash Bros
hungrybox699
Other Games
summit1g9213
XaKoH 526
Maynarde112
Sick102
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH322
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 21
• Light_VIP 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22172
League of Legends
• Lourlo819
Upcoming Events
Afreeca Starleague
6h 34m
Leta vs ggaemo
Jaedong vs Queen
GSL
7h 34m
PiGosaur Cup
20h 34m
Kung Fu Cup
1d 7h
Replay Cast
1d 20h
The PondCast
2 days
KCM Race Survival
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.