• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:29
CEST 03:29
KST 10:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!35Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)106
StarCraft 2
General
Terran or Protoss Balance hotfix patch 5.0.16b (July 16) MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Looking for NASL Season 1 VODs Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW General Discussion ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8833 users

It begins.

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
November 08 2013 09:42 GMT
#1
What is this?
Hello TeamLiquid! Long time lurker, not very often poster here.

Welcome to the first in a series of weekly blog posts that are going to cover development of The Adventures of Sam the Pirate. Sam the Pirate is a 2D platformer, inspired by the likes of Super Mario, Super Meat Boy, and the more recent Rayman Legends, you can read more about the game here. Two months of pre-production recently finished up, and have left me with a pretty clear idea of what the game is, and how I am going to make it.

Who am I?
So, who am I? My name is Ash Crockett, and I'm a student at Media Design School in Auckland, New Zealand. I'm in the 3rd and final year of my Bachelor of Software Engineering degree, creating Sam the Pirate as my final project before graduating in May 2014. I'm also acting as the sole programmer and game designer, so the entire project is going to be a challenge, but I'm pretty confident I can pull it off!

What are my goals?
My goals for this project are as follows:
  • Have a commercially ready game by the end of May 2014
  • Release the game via Steam Greenlight
  • Use the game as a platform to start a game studio after I graduate

These goals are a big part of the reason for deciding to make a platformer for my final project, despite the number of indie platformers that are already out there. As I have an extremely limited time frame, still have some other projects to do in order to graduate, and am doing this by myself, it made sense to pick something with relatively simple game play. It also allows me to spend more time on level design, and ensuring that the game is fun to play.

What's next?
Over the coming months, I'll be putting up new blogs posts every Friday NZT(UTC +12), so Thursdays if you're in the US. Several of the early posts will likely be more technical focused, while I work on a lot of the initial programming, but as new art comes in, and the game starts to take shape, look to see more screenshots, game play videos, and discussions on the actual game design. I might even look at streaming some playtesting!

Keep up to date!
Be sure to check out some of the early concept art over on the Concepts page.

Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. You can also find these blogs, and more, over on my website.

If there's anything in particular you want to know about the project, don't hesitate to ask. I'll answer here and possibly work it into a future blog post.

Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
November 08 2013 09:46 GMT
#2
So it's just you? Are you using an existing engine/environment, such as Unity to make this?
I will reduce you to a series of numbers.
igay
Profile Blog Joined November 2011
Australia1178 Posts
November 08 2013 09:54 GMT
#3
i thought the title was a reference to blizzcon
MVP <3 MKP <3 DRG <3
NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
November 08 2013 14:43 GMT
#4
Best of luck to you man!
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
docvoc
Profile Blog Joined July 2011
United States5491 Posts
November 08 2013 16:19 GMT
#5
Best of luck, though I echo gowerly's concerns. Unless you want to make your own engine, are you going to use an open engine? It's kind of a tall task to make a completely new engine all on your own and a game in 1 year unless you plan on working around the clock for 365 days.
User was warned for too many mimes.
Gowerly
Profile Blog Joined July 2011
United Kingdom916 Posts
Last Edited: 2013-11-08 16:40:27
November 08 2013 16:39 GMT
#6
It's 6 months.
In the UK we have something called Dare To Be Digital. Check it out here.
This is a competition where you have 10 weeks for your team of 5 to make a prototype of a game.
This is 50 man weeks for a prototype and you do it full time.
So more time, full time to do less that what you're considering doing.

I acted as a programming mentor for it in 2007. I entered it in 2005.

One of the most important things I learned is that things take at least 4 times as long as you think they should. No exceptions.

So, personally, I think you'll be lucky to have much more than a vertical slice of the game by the end of May.

If you want to show it as a prototype to people, I suggest doing the following:

Take all the ideas that are in your game, everything, from the characters, to how things interact with each other, to special snazzy effects, all of it.

Split them up into 3 categories:
a) Must have
b) Should have
c) Would be nice to have

Remove EVERYTHING in b and c
Repeat this with what you have left.
So you have Must Must have, Must Should have and Must Would be nice to have. The last one doesn't make sense, but just go with it.

Do the things for your game in that order.
This usually then forces you to do the things that aren't that exciting to you (user interaction is usually way less exciting than making fun particle effects), but it means that it gets done.

Doing this should mean that you have something playable at the earliest possible point and you can start working more on it from there. It is also more likely to show you, from an earlier point, HOW things are going. How the game is playing, how it feels to run around, all that kind of stuff.

Anyway, those are my thoughts on the matter.

About me: I did a masters degree in Computer Games Technology in 2005 and I have since spent 7 years working in the games industry. Take from what I've said what you will. Good luck.
I will reduce you to a series of numbers.
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
November 08 2013 21:23 GMT
#7
I'm writing it in C++ and using SDL as a base. SDL is really easy to work with, rendering is already done, I've played around a little during pre-production and followed a couple tutorials, so I already know how to handle sprites and spritesheets. I've already made a platformer while I was studying here, during my 1st year (did it in 2 weeks), so I have some idea already on the physics and collision detection, I just have more, better knowledge and skills than then and can make it more awesome.

As for your post Gowerly, while your advice is appreciated, our entire degree is focused on making games, everything you said has been covered and drilled into us multiple times, and I'm way ahead of you. I've already planned out a list like you said(both for game play mechanics and art), set myself various milestones, with a set of time at the end to use for testing and iterating over the level designs, which I can work into if needed. I'm pretty confident I'll have, at minimum, an animated sprite jumping around on some platforms by christmas.

My project is likely the only one in my class that will be completed to the state I'm planning, and this is something classmates have said to me, not just my own thoughts. I'm going into this with full knowledge that I'll likely need to work some weekends and evenings to get it done, and prepared to do exactly that.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46243 Posts
November 09 2013 12:46 GMT
#8
Cool! Good luck!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Korean StarCraft League #90
CranKy Ducklings133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 111
StarCraft: Brood War
GuemChi 4295
Artosis 711
ZergMaN 26
NaDa 21
yabsab 11
Purpose 5
Dota 2
NeuroSwarm191
League of Legends
JimRising 674
Counter-Strike
summit1g8987
taco 129
minikerr41
Super Smash Bros
hungrybox504
AZ_Axe141
Mew2King124
Other Games
C9.Mang0404
Day[9].tv391
ToD226
Livibee107
Maynarde102
Trikslyr64
Organizations
Other Games
gamesdonequick1456
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 99
• davetesta30
• CranKy Ducklings SOOP18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22004
Other Games
• Day9tv391
Upcoming Events
Sparkling Tuna Cup
8h 31m
INu's Battles
9h 31m
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
22h 31m
The PondCast
1d 8h
Kung Fu Cup
1d 9h
Patches Events
1d 14h
Replay Cast
2 days
CrankTV Team League
2 days
OSC
2 days
Replay Cast
2 days
[ Show More ]
Escore
3 days
CrankTV Team League
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
4 days
Afreeca Starleague
5 days
RSL Revival
5 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.