• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:38
CET 06:38
KST 14:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool21Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Serral: 24’ EWC form was hurt by military service Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
[GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4491 users

Student Game Dev Part 17 - Video!

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 21 2014 00:18 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics
Part Twelve - Unproductive
Part Thirteen - Context menu + enemies
Part Fourteen - Enemies and Problems
Part Fifteen - Play testing
Part Sixteen - Editor and Art


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week I talked about fixing a couple of smaller issues, working on the editor a bit more, and had some early art of the main character. This week I'll be talking about getting moving platforms to work properly, and have a new video. This video also includes a little bit of actual art!

Moving Platforms
The moving platforms in Sam the Pirate have a very simple design. They move in one direction until they hit a stationary tile, then they turn around and go in the other direction until they hit something else, etc. I had previously implemented this behaviour into the game, although that was before I started work on the editor, so the positioning and size of the platform had been handwritten into the level file, now I was looking to add them to levels through the editor.

This turned out to not be too difficult. Positioning the sprites that make up the moving platform was easy, as it was pretty much the same as what I had already done with positioning regular tiles. Correctly calculating the size of the physics object that would be loaded into the game was not particularly difficult either. Making sure that the position of this physics object matched up with turned out to be a bit trickier, mostly because I forgot parentheses.

As the moving platforms are made up of a set of regular tile sprites, each with their own position, the correct position of the physics object needed to be in the centre. So I had to find the position on the left edge, the position on the right edge, and find the middle. Initially I did it like this:
position = right - left * 0.5 + left

Can you see the problem? Lets enter 100 for right, and 50 for left. The expected answer would be 75, yet you would get 125, because I totally forgot about the order of operations, PEDMAS, or BEDMAS, or however else you may have been taught. Either way, I forgot that any multiplication/division would be done before addition/subtraction, and so the position of the physics object was not matching the location of the sprite, which was were I wanted it to be.

To get the correct result, it needed to look like this:
position = (right - left) * 0.5 + left

I had a bit of a laugh at myself afterwards for forgetting something that should be so simple.

What that fixed, moving platforms placed into the editor loaded correctly, and started going back and forth when I played the game. The player was able to jump on and off the moving platform, however they couldn't run on them. This puzzled me for a while, as all the code for ensuring that the player was moving in tandem with the platform appeared to be working correctly, without preventing the player from moving left or right. Their position even seemed to lag behind the platform slightly, as eventually they would fall off completely.

Finally, I noticed that the game was attempting to make sure the player was moving in tandem with the platform twice, at two different points each frame! The second instance was late enough in the frame to override any player movement, making it look like they couldn't move at all. That piece of code came from when I had first implemented the moving platforms, so once I took that out everything worked just fine, as you can see in the below video!

Video
Can you spot the moon walking zombie pirate?


What's next?
Parallax scrolling is the next big item to implement. Still not entirely sure how I'm going to implement this, or what I'm going to put in there, but I've got some time over the weekend to think about it before I get stuck into it next week.

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook! You can also check out the blog, previous posts, screenshots and videos over at my site.

mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
March 21 2014 10:57 GMT
#2
So why do the zombies fall through the moving platforms? Are your platforms racist against zombies and won't carry them?
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 21 2014 20:43 GMT
#3
haha, no! I just haven't finished coding them yet. They're not meant to fall off platforms, I just haven't got around to implementing that.
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup LATAM #5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 5714
Leta 209
Dewaltoss 125
ggaemo 70
Bale 33
Noble 32
Icarus 12
Dota 2
NeuroSwarm135
Counter-Strike
Stewie2K428
Super Smash Bros
Mew2King187
Other Games
C9.Mang0295
Trikslyr25
Organizations
Other Games
gamesdonequick722
Dota 2
PGL Dota 2 - Main Stream153
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• practicex 62
• davetesta48
• Sammyuel 40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1247
• Rush1179
• HappyZerGling183
Upcoming Events
KCM Race Survival
4h 22m
Protoss vs Terran
WardiTV Team League
6h 22m
Big Brain Bouts
11h 22m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
21h 22m
RSL Revival
1d 4h
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d 9h
BSL
1d 14h
RSL Revival
2 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
3 days
Sharp vs Scan
Rain vs Mong
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
5 days
Afreeca Starleague
5 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
WardiTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.