• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:39
CEST 14:39
KST 21:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1805 users

Student Game Dev Part 17 - Video!

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 21 2014 00:18 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics
Part Twelve - Unproductive
Part Thirteen - Context menu + enemies
Part Fourteen - Enemies and Problems
Part Fifteen - Play testing
Part Sixteen - Editor and Art


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week I talked about fixing a couple of smaller issues, working on the editor a bit more, and had some early art of the main character. This week I'll be talking about getting moving platforms to work properly, and have a new video. This video also includes a little bit of actual art!

Moving Platforms
The moving platforms in Sam the Pirate have a very simple design. They move in one direction until they hit a stationary tile, then they turn around and go in the other direction until they hit something else, etc. I had previously implemented this behaviour into the game, although that was before I started work on the editor, so the positioning and size of the platform had been handwritten into the level file, now I was looking to add them to levels through the editor.

This turned out to not be too difficult. Positioning the sprites that make up the moving platform was easy, as it was pretty much the same as what I had already done with positioning regular tiles. Correctly calculating the size of the physics object that would be loaded into the game was not particularly difficult either. Making sure that the position of this physics object matched up with turned out to be a bit trickier, mostly because I forgot parentheses.

As the moving platforms are made up of a set of regular tile sprites, each with their own position, the correct position of the physics object needed to be in the centre. So I had to find the position on the left edge, the position on the right edge, and find the middle. Initially I did it like this:
position = right - left * 0.5 + left

Can you see the problem? Lets enter 100 for right, and 50 for left. The expected answer would be 75, yet you would get 125, because I totally forgot about the order of operations, PEDMAS, or BEDMAS, or however else you may have been taught. Either way, I forgot that any multiplication/division would be done before addition/subtraction, and so the position of the physics object was not matching the location of the sprite, which was were I wanted it to be.

To get the correct result, it needed to look like this:
position = (right - left) * 0.5 + left

I had a bit of a laugh at myself afterwards for forgetting something that should be so simple.

What that fixed, moving platforms placed into the editor loaded correctly, and started going back and forth when I played the game. The player was able to jump on and off the moving platform, however they couldn't run on them. This puzzled me for a while, as all the code for ensuring that the player was moving in tandem with the platform appeared to be working correctly, without preventing the player from moving left or right. Their position even seemed to lag behind the platform slightly, as eventually they would fall off completely.

Finally, I noticed that the game was attempting to make sure the player was moving in tandem with the platform twice, at two different points each frame! The second instance was late enough in the frame to override any player movement, making it look like they couldn't move at all. That piece of code came from when I had first implemented the moving platforms, so once I took that out everything worked just fine, as you can see in the below video!

Video
Can you spot the moon walking zombie pirate?


What's next?
Parallax scrolling is the next big item to implement. Still not entirely sure how I'm going to implement this, or what I'm going to put in there, but I've got some time over the weekend to think about it before I get stuck into it next week.

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook! You can also check out the blog, previous posts, screenshots and videos over at my site.

mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
March 21 2014 10:57 GMT
#2
So why do the zombies fall through the moving platforms? Are your platforms racist against zombies and won't carry them?
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 21 2014 20:43 GMT
#3
haha, no! I just haven't finished coding them yet. They're not meant to fall off platforms, I just haven't got around to implementing that.
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5 Korea Qualifier
Classic vs PercivalLIVE!
Ryung 1146
CranKy Ducklings252
CranKy Ducklings SOOP217
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1146
Lowko331
SortOf 110
SpeCial 87
StarCraft: Brood War
Britney 60865
Calm 6257
Sea 3208
Jaedong 1963
Horang2 1422
Mini 409
Stork 353
Soma 333
BeSt 330
Hyuk 326
[ Show more ]
Light 245
Rush 225
Snow 224
actioN 218
Larva 205
Last 184
ggaemo 158
Pusan 96
Dewaltoss 91
hero 81
Soulkey 77
Sacsri 76
Mind 74
Hyun 68
ToSsGirL 64
Sharp 55
ZerO 50
Backho 50
sSak 39
Killer 38
IntoTheRainbow 36
scan(afreeca) 27
sorry 24
[sc1f]eonzerg 24
zelot 22
Hm[arnc] 18
soO 17
HiyA 15
Movie 15
Shinee 14
yabsab 11
Shine 9
Icarus 7
Terrorterran 1
Dota 2
Gorgc4406
qojqva310
Counter-Strike
olofmeister1122
byalli528
Super Smash Bros
Mew2King137
Other Games
singsing1819
B2W.Neo710
hiko296
Mlord201
DeMusliM198
Pyrionflax172
XaKoH 171
KnowMe130
Trikslyr130
RotterdaM53
QueenE52
Liquid`VortiX41
Liquid`LucifroN19
ZerO(Twitch)10
Organizations
Dota 2
PGL Dota 2 - Main Stream11343
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• iHatsuTV 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1509
• Jankos1469
Upcoming Events
Replay Cast
11h 21m
The PondCast
21h 21m
KCM Race Survival
21h 21m
WardiTV Map Contest Tou…
22h 21m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 2h
CranKy Ducklings
1d 11h
Escore
1d 21h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
TBD vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.