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Student Game Dev part Twelve - Unproductive :(

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
February 14 2014 01:30 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week I talked about how I fixed the physics, including a new game play video, and talked about performance a bit more. This week I'll be talking about adding context menus to the editor, and what's in store for the future.

Not Much
Don't really feel like I got much done this week, which is a bit unfortunate, but I got at least one important thing done, so that's nice. Demonstrated both the game and the editor to a couple of tutors on Monday, went pretty well. Got some good feedback, some of it is on my list of things to be implemented, some I hadn't thought of but will look at implementing if I have time.

Had a meeting with a couple of artists that are interested this week as well, so with any luck I'll start getting more art to show off in the next few weeks. I'll have to see how things go.

Context Menus
This week I got the context menu in the editor, for tool selection, working. Well working sort of, it appears on a right click, and disappears when you left click somewhere else. So that's a start. Pretty easy to do, just draw a sprite with its top left corner at the position of the mouse cursor. The height of the context menu will be figured out based on the number of buttons, or other UI objects, the menu has.

What's next?
Over the next four weeks, I'll be modifying the editor so I can at least add enemies and set the player start. With any luck, I'll also be able to replace some of my temporary art with actual art assets as well. I'll be creating more levels, linking them together, and looking to do a proper play test with others in about four weeks. Hopefully I can get more done next week!

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook!

TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
February 14 2014 04:08 GMT
#2
For that jumping while falling effect, possibly you can keep it in the game and make it go along with the pirate theme, maybe him grabbing vines or something?
aka SethN
Peeano
Profile Blog Joined March 2009
Netherlands4989 Posts
February 14 2014 06:41 GMT
#3
I just scrolled all your blogs and I couldn't find any mention of music.
I feel the loop of the music you've using now is a bit too short and doesn't really fit within a pirate theme.
FBH #1!
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
February 14 2014 23:06 GMT
#4
Yeah I haven't done much with music at the moment, what you heard in the videos was just something I quickly found so those videos would actually have some sound. Doubt I'll be using it in the final game.
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
February 15 2014 00:10 GMT
#5
On February 14 2014 13:08 TylerThaCreator wrote:
For that jumping while falling effect, possibly you can keep it in the game and make it go along with the pirate theme, maybe him grabbing vines or something?


I've been considering adding swinging vines anyway, although I think it's on the nice to have list at the moment, so maybe it won't happen just yet.
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