• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:06
CEST 14:06
KST 21:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course10Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !8Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
ASL Tickets to Live Event Finals? [ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL21] Semifinals A [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1746 users

Student Game Dev Part Sixteen - Editor and Art

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 14 2014 21:39 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics
Part Twelve - Unproductive
Part Thirteen - Context menu + enemies
Part Fourteen - Enemies and Problems
Part Fifteen - Play testing


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week I talked about continuing on with implementing the basic enemy, fixing the camera, multiple levels, and the first play testing session. I also showed off a new piece of concept art. This week I'll be talking about fixing a couple of smaller issues, working on the editor a bit more, and have some early art of the main character.

Smaller Issues
Movement was adjusted so that sliding when coming to a stop happens much quicker. Because of how it was previously, a simple tap of a movement key would result in the player moving at least a couple of tiles in that direction. Some of the feedback I got from last weeks play test mentioned that they could not do very precise movement because of how long the slide was. This was good feedback, as I was definitely looking for other opinions on how movement felt last week. So now, rather than just applying a force in the opposite direction to movement until the players velocity is close enough to zero, I am cutting it back by a percentage amount, which seems to work better and have the desired effect of allowing for more precise movements.

Finally added controller input to menus as well. This was something I should have done ages ago but just never got around to it, which led to a bit of an embarrassing moment for me when testers picked up a controller last week and tried to navigate the title screen menu. So that works now, although as the accept button is the same as the players jump, starting a new game causes the player to do an unusually large jump. Fixed this by putting in a small timer on the player input so nothing is triggered until everything is ready.

Editor Work
Added a menu to the editor this week as well, to allow for easier saving and loading of levels. Until now, the file name for saving a new level had been hard coded, and loading was being either through a debug console, or also hard coded. I managed to implement loading before the end of the week, so saving is next on the list to get working. As I am using the built in windows save/load dialogs, however the editor is currently being run in full screen, so whenever the dialog opens the editor is minimised. It's a bit annoying, but I'll just have to run the editor in windowed mode instead. Doing so will be a good test of whether or not things will display correctly at a different resolution, which is something I haven't tested yet because I've been slack.

I might look at writing some custom dialog stuff in the future, so I can run dialogs in fullscreen if I choose too.

Character Concept
Early work on the main characters running animation.
[image loading]

What's next?
Next week, I'll continue on the with the editor. Saving, via the dialog, should be pretty simple, and then I need to be able to add moving platforms. I'll also be looking to get some level designs done, and create a few more levels for the game.

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook! You can also check out the blog, previous posts, screenshots and videos over at my site.

*****
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
March 15 2014 13:23 GMT
#2
I just envy your motivation. Keep it up!
This is our town, scrub
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#86
Liquipedia
Afreeca Starleague
10:00
Ro4 Match 1
Soma vs Leta
Afreeca ASL 23460
StarCastTV_EN557
Liquipedia
GSL
08:00
2026 Season 2: Qualifiers
Rogue vs TriGGeRLIVE!
ByuN vs sOs
SHIN vs Creator
Zoun vs Cure
IntoTheiNu 1022
CranKy Ducklings SOOP116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko383
OGKoka 234
Livibee 80
Rex 16
StarCraft: Brood War
Calm 19378
Bisu 7242
Jaedong 5794
Sea 1915
BeSt 1683
EffOrt 1019
Horang2 778
Hyuk 708
Pusan 531
Soulkey 412
[ Show more ]
ZerO 382
actioN 266
Larva 215
Rush 180
Hyun 144
Mind 128
Sharp 73
ToSsGirL 68
Killer 55
Bonyth 48
Aegong 47
HiyA 46
Mong 40
Sexy 32
Sea.KH 31
Barracks 31
ggaemo 28
Terrorterran 22
soO 20
sorry 19
Hm[arnc] 17
SilentControl 13
Bale 11
IntoTheRainbow 9
Icarus 3
Counter-Strike
byalli209
Other Games
B2W.Neo473
crisheroes269
monkeys_forever122
elazer63
Organizations
Counter-Strike
PGL28668
StarCraft: Brood War
UltimateBattle 313
StarCraft 2
WardiTV88
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5949
• TFBlade1074
Other Games
• WagamamaTV403
Upcoming Events
Monday Night Weeklies
3h 54m
OSC
11h 54m
CranKy Ducklings
21h 54m
Afreeca Starleague
21h 54m
Light vs Flash
Replay Cast
1d 20h
Replay Cast
2 days
The PondCast
2 days
OSC
2 days
Replay Cast
3 days
RSL Revival
3 days
[ Show More ]
OSC
4 days
Korean StarCraft League
4 days
RSL Revival
4 days
BSL
5 days
GSL
5 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.