• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:09
CET 14:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2182 users

Student Game Dev Part Sixteen - Editor and Art

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 14 2014 21:39 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics
Part Twelve - Unproductive
Part Thirteen - Context menu + enemies
Part Fourteen - Enemies and Problems
Part Fifteen - Play testing


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week I talked about continuing on with implementing the basic enemy, fixing the camera, multiple levels, and the first play testing session. I also showed off a new piece of concept art. This week I'll be talking about fixing a couple of smaller issues, working on the editor a bit more, and have some early art of the main character.

Smaller Issues
Movement was adjusted so that sliding when coming to a stop happens much quicker. Because of how it was previously, a simple tap of a movement key would result in the player moving at least a couple of tiles in that direction. Some of the feedback I got from last weeks play test mentioned that they could not do very precise movement because of how long the slide was. This was good feedback, as I was definitely looking for other opinions on how movement felt last week. So now, rather than just applying a force in the opposite direction to movement until the players velocity is close enough to zero, I am cutting it back by a percentage amount, which seems to work better and have the desired effect of allowing for more precise movements.

Finally added controller input to menus as well. This was something I should have done ages ago but just never got around to it, which led to a bit of an embarrassing moment for me when testers picked up a controller last week and tried to navigate the title screen menu. So that works now, although as the accept button is the same as the players jump, starting a new game causes the player to do an unusually large jump. Fixed this by putting in a small timer on the player input so nothing is triggered until everything is ready.

Editor Work
Added a menu to the editor this week as well, to allow for easier saving and loading of levels. Until now, the file name for saving a new level had been hard coded, and loading was being either through a debug console, or also hard coded. I managed to implement loading before the end of the week, so saving is next on the list to get working. As I am using the built in windows save/load dialogs, however the editor is currently being run in full screen, so whenever the dialog opens the editor is minimised. It's a bit annoying, but I'll just have to run the editor in windowed mode instead. Doing so will be a good test of whether or not things will display correctly at a different resolution, which is something I haven't tested yet because I've been slack.

I might look at writing some custom dialog stuff in the future, so I can run dialogs in fullscreen if I choose too.

Character Concept
Early work on the main characters running animation.
[image loading]

What's next?
Next week, I'll continue on the with the editor. Saving, via the dialog, should be pretty simple, and then I need to be able to add moving platforms. I'll also be looking to get some level designs done, and create a few more levels for the game.

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook! You can also check out the blog, previous posts, screenshots and videos over at my site.

*****
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
March 15 2014 13:23 GMT
#2
I just envy your motivation. Keep it up!
This is our town, scrub
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV707
TKL 170
Rex107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 356
TKL 170
Harstem 131
ProTech116
Rex 107
StarCraft: Brood War
Britney 45172
Calm 10059
Horang2 1602
Jaedong 761
Soma 734
EffOrt 649
Stork 440
firebathero 377
Larva 340
Rush 237
[ Show more ]
Pusan 190
ZerO 180
Zeus 152
Killer 80
Mind 79
ToSsGirL 77
yabsab 63
Sea.KH 45
Liquid`Ret 38
scan(afreeca) 28
Icarus 22
Hm[arnc] 14
Noble 14
NaDa 9
ivOry 9
Dota 2
Dendi914
XcaliburYe209
Gorgc128
qojqva1
Counter-Strike
olofmeister2086
x6flipin717
shoxiejesuss500
allub213
oskar132
Other Games
B2W.Neo744
Pyrionflax438
crisheroes341
Fuzer 308
hiko140
Sick93
QueenE24
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream9605
PGL Dota 2 - Secondary Stream4933
StarCraft: Brood War
UltimateBattle 70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1675
Upcoming Events
Monday Night Weeklies
3h 51m
Replay Cast
9h 51m
ChoboTeamLeague
11h 51m
WardiTV Korean Royale
22h 51m
BSL: GosuLeague
1d 7h
The PondCast
1d 20h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.