• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:56
CEST 14:56
KST 21:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent6Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)70Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO PartinG joins SteamerZone, returns to SC2 competition
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Brood War web app to calculate unit interactions BSL Season 21 Whose hotkey signature is this? Any rep analyzer that shows resources situation?
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Men's Fashion Thread Things Aren’t Peaceful in Palestine Sex and weight loss US Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1210 users

Student Game Dev Part Sixteen - Editor and Art

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 14 2014 21:39 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics
Part Twelve - Unproductive
Part Thirteen - Context menu + enemies
Part Fourteen - Enemies and Problems
Part Fifteen - Play testing


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week I talked about continuing on with implementing the basic enemy, fixing the camera, multiple levels, and the first play testing session. I also showed off a new piece of concept art. This week I'll be talking about fixing a couple of smaller issues, working on the editor a bit more, and have some early art of the main character.

Smaller Issues
Movement was adjusted so that sliding when coming to a stop happens much quicker. Because of how it was previously, a simple tap of a movement key would result in the player moving at least a couple of tiles in that direction. Some of the feedback I got from last weeks play test mentioned that they could not do very precise movement because of how long the slide was. This was good feedback, as I was definitely looking for other opinions on how movement felt last week. So now, rather than just applying a force in the opposite direction to movement until the players velocity is close enough to zero, I am cutting it back by a percentage amount, which seems to work better and have the desired effect of allowing for more precise movements.

Finally added controller input to menus as well. This was something I should have done ages ago but just never got around to it, which led to a bit of an embarrassing moment for me when testers picked up a controller last week and tried to navigate the title screen menu. So that works now, although as the accept button is the same as the players jump, starting a new game causes the player to do an unusually large jump. Fixed this by putting in a small timer on the player input so nothing is triggered until everything is ready.

Editor Work
Added a menu to the editor this week as well, to allow for easier saving and loading of levels. Until now, the file name for saving a new level had been hard coded, and loading was being either through a debug console, or also hard coded. I managed to implement loading before the end of the week, so saving is next on the list to get working. As I am using the built in windows save/load dialogs, however the editor is currently being run in full screen, so whenever the dialog opens the editor is minimised. It's a bit annoying, but I'll just have to run the editor in windowed mode instead. Doing so will be a good test of whether or not things will display correctly at a different resolution, which is something I haven't tested yet because I've been slack.

I might look at writing some custom dialog stuff in the future, so I can run dialogs in fullscreen if I choose too.

Character Concept
Early work on the main characters running animation.
[image loading]

What's next?
Next week, I'll continue on the with the editor. Saving, via the dialog, should be pretty simple, and then I need to be able to add moving platforms. I'll also be looking to get some level designs done, and create a few more levels for the game.

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook! You can also check out the blog, previous posts, screenshots and videos over at my site.

*****
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
March 15 2014 13:23 GMT
#2
I just envy your motivation. Keep it up!
This is our town, scrub
Please log in or register to reply.
Live Events Refresh
LiuLi Cup
11:00
46
Rogue vs herOLIVE!
Clem vs Classic
WardiTV849
RotterdaM417
Rex131
Liquipedia
Afreeca Starleague
10:00
Ro4 Match 2
Soma vs BisuLIVE!
Afreeca ASL 19533
sctven
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 417
Lowko341
Rex 131
ProTech87
StarCraft: Brood War
Calm 12474
Rain 6422
Flash 5790
Sea 5174
Jaedong 3742
BeSt 2385
Horang2 1231
Mini 1183
EffOrt 792
Larva 659
[ Show more ]
Pusan 641
actioN 500
ZerO 431
Stork 389
firebathero 324
Hyun 268
Light 229
Barracks 150
hero 109
PianO 107
Backho 68
JYJ63
ToSsGirL 61
ggaemo 59
Rush 57
Mong 56
Aegong 55
Sharp 37
NotJumperer 32
JulyZerg 32
soO 25
yabsab 18
Terrorterran 17
Sacsri 16
Bale 16
ajuk12(nOOB) 15
scan(afreeca) 12
Killer 11
Icarus 11
HiyA 10
Noble 10
ivOry 8
SilentControl 7
Hm[arnc] 7
Dota 2
qojqva2682
Dendi1243
Gorgc739
XaKoH 367
XcaliburYe330
BananaSlamJamma180
Counter-Strike
x6flipin426
edward38
Other Games
olofmeister1066
hiko450
B2W.Neo382
crisheroes332
Pyrionflax263
DeMusliM256
Liquid`LucifroN90
Fuzer 84
oskar67
ArmadaUGS62
Codebar2
Organizations
Counter-Strike
PGL8852
StarCraft: Brood War
UltimateBattle 347
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3069
Upcoming Events
OSC
1h 4m
OSC
5h 4m
MaxPax vs Gerald
Solar vs Krystianer
PAPI vs Lemon
Ryung vs Moja
Nice vs NightPhoenix
Cham vs TBD
MaNa vs TriGGeR
PiGosaur Monday
11h 4m
OSC
1d 10h
The PondCast
1d 21h
OSC
1d 23h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
Safe House 2
5 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.