• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:29
CET 01:29
KST 09:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book9Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win1Nexon's StarCraft game could be FPS, led by UMS maker1PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7
StarCraft 2
General
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Nexon's StarCraft game could be FPS, led by UMS maker Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1505 users

Student Game Dev Part 18 - Layers and music

Blogs > Soan
Post a Reply
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 28 2014 01:01 GMT
#1
+ Show Spoiler [Previous parts] +
Part One - It begins
Part Two - Technical Foundation
Part Three - Game Design
Part Four - Input and Physics
Part Five - More Physics Things
Part Six - Even More Physics
Part Seven - User Interface
Part Eight - UI and the Editor
Part Nine - Editor Progress
Part Ten - Progress, and videos
Part Eleven - Fixing the Physics
Part Twelve - Unproductive
Part Thirteen - Context menu + enemies
Part Fourteen - Enemies and Problems
Part Fifteen - Play testing
Part Sixteen - Editor and Art
Part Seventeen - Video!


This Week
Hello again TeamLiquid! Welcome back to my blog about the development of The Adventures of Sam the Pirate, the 2D platformer I'm creating as the final game project for my Bachelor of Software Engineering degree. Last week</a> I talked about getting moving platforms to work properly, and had a new video. This week I'll be talking about getting some parallax scrolling working, and talking a bit about music for the game.

Background layers
Got a base for background layers, behind the level, working this week. Should help to make levels a bit more visually interesting, I just need some actual art pieces to populate the backgrounds, instead of my terrible programmer art. These background objects can be a static image, or an animated sprite, completely stationary independently moving left or right. So for example there could be a layer consisting of distant clouds, a layer in front of that with some hills, and then another layer in front of that consisting of more closer clouds.

The background items are positioned in an area the same size as the level, so at the moment they scroll past at the same speed as objects in the level. This means that anything which is meant to be in the distance and so scroll past slower, don't do that, so it's not correct parallax scrolling just yet. This would definitely throw off the illusion for anything meant to be in the distance, as they won't be moving at the same speed, but I'm not too sure I have time to try and fix this just yet.

To fix it, and implement proper parallax scrolling, I need to make background layers scroll past at different speeds, rather than at the same speed. One method I've been thinking of, is to change the scale of the layer. At the moment, the scale is the same as the size of the level, so if the level is 10,000 x 2,000 pixels, the layer is the same. I could shrink that size for layers that are further away, and then scroll appropriately. Maybe I could achieve this effect by doing some hacky maths with the positions of objects and the camera position.

Not really sure, but I'm leaving it as is for now, as I only have 7 weeks left so I'm moving on to other elements that still need implementing. Might have a little look at it today, and otherwise come back to it later if I have time.

Music
Had someone offer to create music and sound via the games Facebook page during the week as well, which is great! He's already created a couple of sample tracks, and you can listen to a potential theme for the ship/beach levels below:

Oops, looks like your browser doesn't support the audio tag yet. You can download the file manually: http://swashbucklinstudios.com/wp-content/uploads/2014/03/Ship-Theme.mp3

It definitely has the catchiness that I'm looking for in game music to have, so we'll have to see what else he comes up with. If you're interested, he has a website over at Eternal Vibration that you can check out.

What's next?
Next week I'll be adding water to the editor, and get it functioning in game, so that the player dies if they fall into it, as Sam is a terrible pirate who can't swim. I'll potentially be looking at adding coins, along with score tracking and display. Depending on how things go over the next few weeks, I'm thinking of putting a 10 level demo version up for download too. No promises on that though!

Keep up to date!
Be sure to follow me on Twitter, and like the Facebook page to stay up to date on future content and blog posts when they happen. If you have any questions don't hesitate to ask, either through Twitter or Facebook! You can also check out the blog, previous posts, screenshots and videos over at my site.

EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 28 2014 08:04 GMT
#2
Are your backgrounds supposed to tessellate? Just have them scroll at a speed that scales with a "how far in the distance" parameter, which goes from 1 to infinity and just multiplies as 1/x. So the foreground has a parameter of 1 and something in the middle distance is 2 or 3 and something far away is 10, so it goes by at 1/10th the speed.

I haven't read your other blogs but I'll check it out to see if I can give a more appropriate explanation based on your engine.



That music is ballin.
Comprehensive strategic intention: DNE
Soan
Profile Blog Joined August 2010
New Zealand194 Posts
March 28 2014 23:13 GMT
#3
I think I figured it out. I'm just using a scale between 0 and 1, and multiplying the cameras position (which changes which part of the level is being viewed, and causes the scrolling effect of the level), by that. So 0 is a static background, at a far distance, closing in to 1 being the level itself.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
March 29 2014 02:07 GMT
#4
That makes sense. ^^
Comprehensive strategic intention: DNE
Please log in or register to reply.
Live Events Refresh
Next event in 9h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft479
Nathanias 93
ForJumy 78
SpeCial 71
CosmosSc2 51
StarCraft: Brood War
Artosis 652
Shuttle 26
Dota 2
syndereN861
monkeys_forever320
League of Legends
C9.Mang0256
Counter-Strike
Foxcn451
taco 337
Super Smash Bros
Mew2King63
PPMD49
Other Games
summit1g10274
ToD199
Liquid`Hasu152
Maynarde114
ZombieGrub24
Organizations
Other Games
gamesdonequick856
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 86
• davetesta32
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22045
League of Legends
• Stunt443
Other Games
• imaqtpie1593
• Shiphtur240
Upcoming Events
Sparkling Tuna Cup
9h 31m
LiuLi Cup
10h 31m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
1d
Replay Cast
1d 8h
LiuLi Cup
1d 10h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 23h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
4 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.