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Active: 1875 users

Swarm-hosts are imba vs Bio

Blogs > PiGStarcraft
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PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
Last Edited: 2014-06-05 12:24:25
March 11 2014 09:55 GMT
#1
[image loading]

How it started: Idle Thoughts

A month or so ago one night as I was drifting to sleep the thought occurred to me that I crush Terran. This was an odd thought because I had been practicing almost purely ZvP for my Challenger match, and I felt pretty sloppy with my muta-lingbane. However mech was the craze and all over ladder I was facing it in 90% of my games. It felt like I almost never lost games, even when experimenting with mass mutas, I could normally win by forcing heavy Thors and swapping back to SH.


I tried mass muta for the first time after seeing Leenock pull it off in his GSL group. Luckily SH make up for horrible muta-usage



It occurred to me that since my endgame was unrivaled I should only lose to mech if I fall enough behind to let them mass BC-Raven (Terran need a good hour left alone for this to happen ). However vs bio my play was getting little practice and I was struggling, even when I'm on form I feel bio vs muta-ling is a very evenly matched mechanical contest. So as I began to drift to sleep I started fantasising about finding a way to force a match vs bio to the point where I have Hosts, infestors and vipers. Oh how awesome it would feel, if a bit dirty

I quickly forgot about these idle thoughts and didn't think about it again until a week or so later when I was streaming a game vs some nonstop helion-banshee aggression. Assuming my opponent was going mech and being too lazy to double-check it, I went straight for double upgraded roach-hydra and teched for my hive + enduring locusts. I was shocked to see bio walking across the map, and began to laugh at how badly I'd misread the game. I figured I'd just have to play roach-hydra-SH and see how it goes!

Figuring it out on the fly

My opponent quickly swapped into tanks seeing my composition and began expanding aggressively and trying to find holes in my defence, I had already realised I would need to be airtight against drops though, and had spore-batteries on the exposed flanks of my far bases. 3-4 Hydralisks were on mobile patrol plugging gaps as they spotted drops coming in, and not a drop was able to land.


Often the Terran will try to hit before you get SH, or many SH out. 12:34 is what the fight looks like

I quickly realised that with the fast bio and medivacs boosting around the map there was no way to secure a 5th and began adding static on 4-base. I needed a strong economy to afford the static D and high-tech composition, but with roaches in my composition this left me with little army supply. I needed to use my units perfectly to survive. I quickly realised the key points of making this work were not over-building SH, just enough to wittle down frontal pushes. Most important was adding quick infestors to limit the mobility of the bio, which otherwise can stim right by the slow locusts. I also needed to add spine fortresses on common attack paths so that if the larger terran army splits I can defend multiple locations with my tiny yet elite army of locust-fungal-abduct. As soon as the tanks came anywhere on creep I would abduct them mercilessly. If the marines try to shield I would chain fungal them to death. It was beautiful, horrible, disgusting and imbalanced all at once.


Even when you're down on bases if you don't let drops in you're fine...

Should Terran attack or defend?

One of the key reasons you can tech so high is the way roach-hydra can absolutely crush an aggressive bio player. It forces bio-players to defend, and there's no way for them to confirm if you're going to all-in at 2-2, or just stop at 160 supply and add SH-infestor-Hive. Terran are caught in a really tight place against this. Their best option is still to drop and counter-attack and find the holes in this intricate zerg setup. The zerg needs masterful defensive positioning and control to be airtight. On maps where you can zone out drops relatively easily, I feel it's actually completely broken and I'm not sure what Terran can do to win: Daedalus, Habitation.


Thanks Dayvie

So here I was, figuring out this abusive and powerful way to crush Terran with roach-hydra at its core, and then my boy D-Kim gave Hydras +10% attack speed. Thnx bro :D

[image loading]




Responses to comments
+ Show Spoiler +
Going to respond to some of your comments My answers are spoilered to avoid clutter.

On March 11 2014 20:51 VieuxSinge wrote:
Do you think bio+raven (for P.D.D.) works against this style (since bio/tank seems to not work)?


+ Show Spoiler +
I think getting a pack of ravens and going to heavy BC to win slowly with PDD/HSM/Yamato is the way. I don't think bio can hold up vs fungal + free units at all.


On March 11 2014 23:04 Squat wrote:
Would it be possible to upload the replays somewhere Pig? My poor colour vision combined with the high brightness makes it rather difficult for me to see what's going on, and I'm actually quite interested in this.


+ Show Spoiler +
Hi Squat I'm sorry about my weird gamma settings on my stream, I'll upload a replay from today: http://ggtracker.com/matches/4825880
I was a bit slow on adding the SH - you can tell I don't really practice this much, I really enjoy exciting muta-ling ZvT . This is just fun to mix in once in a while and laugh at it's ridiculousness.


On March 11 2014 23:08 Aveng3r wrote:
Would you rather fight a maxed Terran army with bcs or no bcs and more Vikings/ravens?


+ Show Spoiler +
You can abduct + fungal viking/raven all day long. You can't out-micro yamato cannon unfortunately. I'd fight the viking-raven any day :D


Avilo claiming he knows the counter
+ Show Spoiler +
On March 11 2014 23:54 avilo wrote:
There is already a counter to this i figured out, which is mass bio, + mass medivac (12+ medivacs) with avilo raven accumulation™ lategame. You end up with a pure bio army and 15+ ravens which can fight against roach+hydra without tanks or mines.

OP is right though - roach/hydra is incredibly strong, and completely underestimated vs Terran at the moment. Hydras especially were already very good pre-patch vs bio (not many knew this) but now are very good vs bio into lategame post-hydra buff.

I will say, this style is not 100% new vs Terran bio because i know of one player that was doing this months ago and apparently still is but not sure if he is 100% active or not. That guy is of course fitzyhere except he does it off of terrible 2 base economy with mass queens and no expansions.

Even so, it's still pretty powerful because tanks are utterly useless vs this style, widow mines even more useless than tanks, so the only good things to spend gas on for the Terran player are medivacs, mass marauders, and ravens.


Bio-raven fails miserably vs well-used fungals. This will only work if the Zerg lets you sit un-touched for way too long.


Is it really the SH which makes you win?
+ Show Spoiler +
On March 12 2014 00:15 Tyrhanius wrote:
Is it really the swarm host which make you win ?

I see rather than the fungal + cloud is way more decisive vs bio/tank.

Moreover you have to consider this style is not very known, so the terran players who face you are learning to deal with you during the game ^^.

In game three, we can see you're very dependant on viper, because when you have lost one, you decide to sacrify your base and wait for more vipers to engage.
In my opinion, a good way the terran can counter you is to make something to kill viper like vikings.
Ghost can be a very good option too, as bio will crush your army if you have no energy for fungal and cloud.

And when we're on your view we can see you have very good mecanisms, very good micro and you anticipate drops very well, so i don't think it's really imba in sense you have easy win. From what i've seen, it rather a different way too play vs bio which interesting too, and i rather compliment you to play this over than Muta/baneling/zergling.
Muta/baneling vs bio is interesting, but more variety is better.

So in my opinion it's not really imba : vikings/ghost, mass drop can counter this.


You're right viper-infestor is absolutely vital. At the top-level this was used heavily in early WoL but your army supply is too small to fight unless you can get really good spells off and you slowly lose all creep-spread and multi-prong + drops + the sheer size of the terran army would overwhelm your small, supply-inefficient roach-hydra-infestor-viper army.

The reason I make out like this is a new thing is I've taken an old style and found a way to transition into some SH to push back those slow, spread out frontal pushes and contest Terran in the lategame.

The reason I think it's imba is it's a strategy the zerg can do every game that can work against everything (on certain maps).


On March 12 2014 02:18 ymir233 wrote:
I think the line about the infestors being able to trap the bio from moving quickly past the locusts (or even worse, ONTO the locusts at a bad time) should be put in bold. The thought of trapping the mobile army with a small number of infestors (akin to Life's early 3base-2base infestor/spine/ling counters to Parting's immortal all-in) and then the rest is just cost-efficiency is really the key here (as simple/"obvious" as the thought may have been).


+ Show Spoiler +
I agree, good fungals controlling the map and threatening/punishing Terran movement is integral


On March 12 2014 03:33 loft wrote:
Thanks for sharing your games. Nice infestor / viper control ~~

In the end Terran rules the sky... I think.

Looks like close games even when the Terran isn't responding the best way possible to your build. (As you say, SelecT doesn't do what you would suggest)


+ Show Spoiler +
Select not doing what I would suggest actually allows him to gain a greedy 3rd base and a good advantage. Keep in mind I've barely practiced this and could have executed much better with practice.


On March 12 2014 03:55 chairmobile wrote:
Well obviously once you get sh out against bio, they have to go tank because fighting sh without aoe is like trying to arm wrestle the pacific ocean.
But if you don't stay on line/bane for a while, the first push at 9:30 or so straight up kills you, no? And if you make blings and commit to ling/bane speed (which you absolutely need against any aggressive bio player, aka any good bio player) how will you have the gas to go SH? Drops and stuff will rape you in the meantime unless you commit to a lot of static D at which point the terran can just out expand you and start making that BC/raven mix.
I understand how the composition is ridiculously good against bio once it's out. I don't understand how the hell you get/transition to the composition without dying or getting behind economically.


+ Show Spoiler +
If you watch the vods you see that I am doing it how Soulkey used to in season 1 2013 WCS KR is very solid and doesn't die to ling-bane. You're 3rd is saturated much later but you force lots of bunkers and deny their 3rd base for a long time. I might not have done this in the game vs Select but if you see my response above to Squat I linked a replay of me doing the opener a lot more textbook


***
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
algue
Profile Joined July 2011
France1436 Posts
March 11 2014 10:07 GMT
#2
See you in Code S son
rly ?
Heartland
Profile Blog Joined May 2012
Sweden24603 Posts
March 11 2014 10:38 GMT
#3
"It was beautiful, horrible, disgusting and imbalanced all at once. " O.o
Kinky
Profile Blog Joined September 2008
United States4126 Posts
March 11 2014 10:42 GMT
#4
This seems like the good old days of brood lord/infestor except the free unit producer changed
y0su
Profile Blog Joined September 2011
Finland7871 Posts
March 11 2014 10:43 GMT
#5
On March 11 2014 19:07 algue wrote:
See you in Code S son

If only there were Terrans for him to beat on the way!
Iksf
Profile Joined March 2011
United Kingdom444 Posts
Last Edited: 2014-03-11 11:31:12
March 11 2014 11:08 GMT
#6
Bio could just do with a buff. Mech every game is killing my interest in the matchup a lot and I really don't agree with your statement about bio vs muta bane. Most of the times bio seems to win lately is either the Terran was a lot better or pulled something wonky/risky. Just doesn't really seem to be much to replace the hole the old mine left.

Would be nice to see some plays where the terran just techs out of bio into mech and air as quickly as possible while doing no more than containing you to 4 bases. Both those vods have pretty key fights where the terran pushes into this setup which is suicidal for any race, but the compositions a lot weaker at putting pressure back on your opponent to stop them going into lategame ahead of you. Though I'm still never going to use this just based on the enjoyment of the game factor.
PiGStarcraft
Profile Blog Joined December 2010
Australia999 Posts
Last Edited: 2014-03-11 11:48:42
March 11 2014 11:48 GMT
#7
On March 11 2014 20:08 Iksf wrote:
Bio could just do with a buff. Mech every game is killing my interest in the matchup a lot and I really don't agree with your statement about bio vs muta bane. Most of the times bio seems to win lately is either the Terran was a lot better or pulled something wonky/risky. Just doesn't really seem to be much to replace the hole the old mine left.

Would be nice to see some plays where the terran just techs out of bio into mech and air as quickly as possible while doing no more than containing you to 4 bases. Both those vods have pretty key fights where the terran pushes into this setup which is suicidal for any race, but the compositions a lot weaker at putting pressure back on your opponent to stop them going into lategame ahead of you. Though I'm still never going to use this just based on the enjoyment of the game factor.


Unfortunately I haven't actually mass-gamed this style as I still enjoy muta-lingbane a lot, and could only find a few vods of me playing it. However the idea is that your swarm-hosts are constantly applying pressure, albeit in small amounts. It becomes a battle of creep-spread pushing forward and infestor/hydra covering your forward movements to apply pressure whenever you're opponent is being defensive. You try to force them into aggressive mode and if they commit a lot then you fall back to easier positions to defend.

Even with all this you're right the Terran can often secure a faster 5th base if they realise what's up, and make quite a smooth transition to air, the issue is that Terran production takes so long to get out a decent raven/BC count and for them to build energy. As they trade off bio supply, or stop going hyper-aggressive the zerg very quickly starts attacking, and the bio, or bio-tank army gets picked away at very quickly by abduct + locusts + fungal. I'd be curious to see how it goes in super refined games. I do feel there would be much Terran rage.
Progamerwww.twitch.tv/x5_pig | pigrandom88@gmail.com | @x5_PiG | www.facebook.com/pigSC2
VieuxSinge
Profile Joined February 2011
France231 Posts
March 11 2014 11:51 GMT
#8
Do you think bio+raven (for P.D.D.) works against this style (since bio/tank seems to not work)?
Another clue to my existence.
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
March 11 2014 12:11 GMT
#9
Why dont you try for Code S If you can beat TaeJA xD
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
The Omen
Profile Joined March 2014
Australia1 Post
March 11 2014 12:31 GMT
#10
the vods made me cringe feel sorry for those terrans >,< (NOT)
HAIL TO THE GOD EMPEROR
TaShadan
Profile Joined February 2010
Germany1981 Posts
March 11 2014 12:42 GMT
#11
More free units for every faction will be awesome! DK DO IT!
Total Annihilation Zero
Squat
Profile Joined September 2013
Sweden7978 Posts
March 11 2014 13:02 GMT
#12
I am not alone! I've been saying swarm hosts could be a strategy worth trying vs bio for months. I hope more pros try this out.
"Digital. They have digital. What is digital?" - Donald J Trump
Yello
Profile Blog Joined July 2010
Germany7411 Posts
March 11 2014 13:04 GMT
#13
now I'm scared. Please don't let this catch on on the ladder, I don't want to play against that
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2014-03-11 13:14:15
March 11 2014 13:13 GMT
#14
You made Select balance whine out of a game with Swarm Hosts. Either Select should retire or you could quite possibly have broken TvZ with a unit previously thought only viable against Mech players.
goody153
Profile Blog Joined April 2013
44274 Posts
March 11 2014 13:44 GMT
#15
On March 11 2014 21:31 The Omen wrote:
the vods made me cringe feel sorry for those terrans >,< (NOT)

Nice first post and nice account name.
this is a quote
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
March 11 2014 13:59 GMT
#16
On March 11 2014 19:42 Kinky wrote:
This seems like the good old days of brood lord/infestor except the free unit producer changed


This, so much this

there are few things in this game that make me angry but free units make me go ballistic. Oh you lost units? I lost nothing sorry
anonymous is the most famous author that anyone can be
Squat
Profile Joined September 2013
Sweden7978 Posts
March 11 2014 14:04 GMT
#17
Would it be possible to upload the replays somewhere Pig? My poor colour vision combined with the high brightness makes it rather difficult for me to see what's going on, and I'm actually quite interested in this.
"Digital. They have digital. What is digital?" - Donald J Trump
ETisME
Profile Blog Joined April 2011
12714 Posts
March 11 2014 14:08 GMT
#18
did you get the idea when I required you to use swarmhost against bio mech terran on your reddit request fun strat thread?
:D
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Aveng3r
Profile Joined February 2012
United States2411 Posts
March 11 2014 14:08 GMT
#19
Would you rather fight a maxed Terran army with bcs or no bcs and more Vikings/ravens?
I carve marble busts of assassinated world leaders - PM for a quote
.rebOrn
Profile Joined February 2013
United States49 Posts
March 11 2014 14:14 GMT
#20
This was actually really well done! Good job PiG!
Grandmaster Zerg all servers~
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