• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:32
CEST 02:32
KST 09:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway132v2 & SC: Evo Complete: Weekend Double Feature4Team Liquid Map Contest #21 - Presented by Monster Energy9uThermal's 2v2 Tour: $15,000 Main Event18
Community News
Weekly Cups (Aug 18-24): herO dethrones MaxPax6Maestros of The Game—$20k event w/ live finals in Paris34Weekly Cups (Aug 11-17): MaxPax triples again!13Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195
StarCraft 2
General
BoxeR's Wings Episode 2 - Fan Translation Greatest Players of All Time: 2025 Update #1: Maru - Greatest Players of All Time A Eulogy for the Six Pool Geoff 'iNcontroL' Robinson has passed away
Tourneys
$5,000 WardiTV Summer Championship 2025 Maestros of The Game—$20k event w/ live finals in Paris $5,100+ SEL Season 2 Championship (SC: Evo) Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 488 What Goes Around Mutation # 487 Think Fast Mutation # 486 Watch the Skies Mutation # 485 Death from Below
Brood War
General
Post ASL20 Ro24 discussion. BGH Auto Balance -> http://bghmmr.eu/ No Rain in ASL20? How do I speak directly to Coinbase?1-(888)-419-97 Recent recommended BW games
Tourneys
[IPSL] CSLAN Review and CSLPRO Reimagined! [ASL20] Ro24 Group D [ASL20] Ro24 Group E Small VOD Thread 2.0
Strategy
Muta micro map competition Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The year 2050 European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s) Gtx660 graphics card replacement
TL Community
The Automated Ban List TeamLiquid Team Shirt On Sale
Blogs
How Culture and Conflict Imp…
TrAiDoS
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
INDEPENDIENTE LA CTM
XenOsky
[Girl blog} My fema…
artosisisthebest
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2324 users

A complain upon Valve Match Making - Page 2

Blogs > NB
Post a Reply
Prev 1 2 All
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-09-05 16:31:42
September 05 2013 16:15 GMT
#21
On September 05 2013 12:36 LeLoup wrote:
Watch the game and then please explain to me how the invoker is the one that lost the game for you

again, if you post like this you clearly havent read my post. The POINT isnt about winning or losing.+ Show Spoiler +
(in fact, i think the invoker played decently and should be avg skill level wise, the one who lost that game for us was rubick with the lack of supportive play)
The point is:

1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.

2/ The definition of 'good match' that they are working with are generally wrong. With the skill differences too wide, players will not be able to understand each others actions and therefore result in no coordination. The match will be 1 sided regardless of you being on winning or losing side.


All of my complains has never been about why i lose a game. As you can see, the very first game that in my quote were me winning vs Luminous team and i still complain on how that was a shit match.

On September 05 2013 15:44 ReignSupreme. wrote:
Could you check the history of "pgg" and see if his games are him stacking with anyone else on your team previously?
That could 100% account for him being matched with you, think about it

"pgg" and person b stack together for 3 matches, win all 3 and "pgg"'s mmr is boosted substantially because of person b's existing mmr leading to them vs'ing high mmr players straight off the bat.

edit: the emulator sums it up pretty well, likely better worded than I did but you get the idea

I didnt check his match details but since he has only 2 'friends' attached to his account, assuming at least 1 of those is his main account, I skipped the party MMR boost checking. But you are completely correct that the possibility is there.

On September 05 2013 13:44 WindWolf wrote:
As a new player (~ 40 played games) I don't feel that this has been a problem for me.
E: Meaning that I haven't run into players who has way more games played than me


Thats because you dont understand the full impact of the problem. Imagine yourself being a noob FPS player and jump into Quake right now, or noob broodwar player trying to ladder on iccup, with no functioning matchmaking, you WILL get matched with veterans who will crush you down brutally and repeatedly. Having such games exist from the first place will discourage new players from playing+learning the game as well as demoralizing the veterans enjoyment for the game plus nullify the match result.

Given this is a minor case of valve matchmaking, things are not that terrible YET but a fix is definitely required.

On September 05 2013 16:44 run.at.me wrote:
You have over 4000 games played, and your complaining about one. These types of mmr mixes are few and far between.

While I agree the mm needs work, the example you have provided is a 'outlier' which we can ignore...

i agree with the possibility of the match being 'outlier'. But I get 3 games like such in the time frame of less than 48 hours, I dont think it could be ignored. Remember that dota2 games have the avg length of 35-45 mins. That combines with the match finding time make it 1 hour. So if the matchmaking essentially telling 10 people to waste 1 hour each of their life because they are too new or too old for it to function properly, I think there are fixes need to be done.
Im daed. Follow me @TL_NB
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-09-05 16:49:46
September 05 2013 16:45 GMT
#22
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.
KharadBanar
Profile Joined February 2011
Austria463 Posts
September 05 2013 17:12 GMT
#23
How do you know the enemy players weren't a five stack or something? There's nothing in place that prevents players who are good at the game from partying up with total noobs, and the matchmaking may be trying to balance the teams by approximating this disparity on the other side.
This is not based on any facts I know, just some random speculation, so don't take it too seriously unless someone happens to confirm it :D
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-09-05 17:18:56
September 05 2013 17:17 GMT
#24
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
Show nested quote +
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.
Im daed. Follow me @TL_NB
SKC
Profile Joined October 2010
Brazil18828 Posts
September 05 2013 17:36 GMT
#25
On September 06 2013 02:17 NB wrote:
Show nested quote +
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.

The issue with the other examples is that they are anonymous, so we can't really see how they got there of if they were stacking. They were still more valid complaints than the Invoker guy.

The point is that you made a whole blog post just to talk about this guy that clearly (as you said so yourself) has the skill to play at that level. So you made a whole blog about something that is working the way it's supposed to. We can't know exactly how he got there, but there is no reason why him being there is an issue. Perhaps if you chose a better example things would be diferent, but then there could be other explanations on how they got there. We don't know, since you didn't.

You can't make a blog about how worried you are at the experience of new players facing veterans and then as your prime example show a match that clearly has no new players. It hurts your argument more than anything.
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2013-09-05 18:03:22
September 05 2013 18:02 GMT
#26
As I said in reply to your QQ post too, this isn't rare, uncommon or even unreasonable to happend. I've had one of the people in my stack changing account, and then still continue to play in very high bracket in his very first game.

I've had very high within 10 games on a new account duo queuing, because the smurf detection is really good, and I honestly belong there over playing with normal players for the next 100 games.

Like I said there, hours ingame on that account, games played on that account, winrate, all of that is useless information, because it's so easy to just change steam account for a new account. It tells you nothing about the player, except how much he played on that specific account alone.

Lots of people complain about mmr in general too, but that's only because it's such a snowball game that can so easily go either way. Just look at the international finals. The two best teams stomped each other the 3 first games, it wasnt even close.

Personal skill, mood, daily form, luck/rng all factor in how people play, and it will make one game to the next vastly different.

Just look at my meepo stats, how vastly up/down they go from game to game. It can be anything from me being horrible, outlaning, heroes,tons of mud golems spawning early game to prevent my levels to skyrocket.

Dota has so many details that matters so much more than a few hours of gameplay, no matter how entitled you are to stay away from those "pesky 10 hours played scrubs".

On September 06 2013 02:17 NB wrote:
Show nested quote +
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.


Isn't that reasonable? No system can't possibly be perfect with a game like dota, so maybe he was wrong a game or two. Are you seriously going to complain about that?
I speak fluent sarcasm.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 05 2013 19:23 GMT
#27
On September 06 2013 01:15 NB wrote:
Show nested quote +
On September 05 2013 13:44 WindWolf wrote:
As a new player (~ 40 played games) I don't feel that this has been a problem for me.
E: Meaning that I haven't run into players who has way more games played than me


Thats because you dont understand the full impact of the problem.

I do understand the problem; just not in this game. The match-making for the PC version of Super Street Fighter 4: Arcade Edition sucks to put it mildly. It has affected me both as a new player when I started and it happens now at times as well when I'm more experienced with the game
EZ4ENCE
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 05 2013 19:29 GMT
#28
On September 06 2013 02:36 SKC wrote:
Show nested quote +
On September 06 2013 02:17 NB wrote:
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.

The issue with the other examples is that they are anonymous, so we can't really see how they got there of if they were stacking. They were still more valid complaints than the Invoker guy.

The point is that you made a whole blog post just to talk about this guy that clearly (as you said so yourself) has the skill to play at that level. So you made a whole blog about something that is working the way it's supposed to. We can't know exactly how he got there, but there is no reason why him being there is an issue. Perhaps if you chose a better example things would be diferent, but then there could be other explanations on how they got there. We don't know, since you didn't.

You can't make a blog about how worried you are at the experience of new players facing veterans and then as your prime example show a match that clearly has no new players. It hurts your argument more than anything.


I think i didnt make it clear. I think that because there are a smurf detection system in place, Valve indirectly, intentional or not, encouraging players to have smurf account. If you use any other existing matchmaking method, sc2 for example, you could see that the veteran ranking are rewarded with bonus pool and separate them from from the new ones which make smurfing useless because it will take them much longer to reach where they supposed to be.

Tbh, im not a design expert. If i were i would be doing this for money instead of writing a public blog and let everyone see it for free. But I see a flaw in the game i enjoy and I want it to be fixed. The blog didnt use that particular game as a PRIME example. This blog is simply just a follow up to the QQ post that previous posted and the game i posted should not be weighted any higher or lower than the other 2 games.
Im daed. Follow me @TL_NB
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 05 2013 19:36 GMT
#29
On September 06 2013 04:23 WindWolf wrote:
Show nested quote +
On September 06 2013 01:15 NB wrote:
On September 05 2013 13:44 WindWolf wrote:
As a new player (~ 40 played games) I don't feel that this has been a problem for me.
E: Meaning that I haven't run into players who has way more games played than me


Thats because you dont understand the full impact of the problem.

I do understand the problem; just not in this game. The match-making for the PC version of Super Street Fighter 4: Arcade Edition sucks to put it mildly. It has affected me both as a new player when I started and it happens now at times as well when I'm more experienced with the game

again, i used the word IMPACT.

I think a lot of people understand the problem but not the consequence of having such problems.

On September 06 2013 03:02 kaztah wrote:

Isn't that reasonable? No system can't possibly be perfect with a game like dota, so maybe he was wrong a game or two. Are you seriously going to complain about that?

Again, you can see that in under 48 hours i get 3 games, 2 were consecutively, having such problem. And im pretty sure im not the only one as well as this is not the very first time such thing happen. The issue does have an impact on a group of player, no matter big or small, should still be resolved.
Im daed. Follow me @TL_NB
Glacierz
Profile Blog Joined May 2010
United States1244 Posts
September 05 2013 19:40 GMT
#30
Isn't it possible to get into top MM as a beginner by simply being part of a 5 man stack where the other 4 are top tier players? There's no way the system can balance the teams if the stack itself has such huge disparity in skill level.
TheEmulator
Profile Blog Joined July 2010
28090 Posts
September 05 2013 19:48 GMT
#31
On September 06 2013 04:40 Glacierz wrote:
Isn't it possible to get into top MM as a beginner by simply being part of a 5 man stack where the other 4 are top tier players? There's no way the system can balance the teams if the stack itself has such huge disparity in skill level.

Yeah. I 5 stacked with some friends once and one of them was on an account that had 0 games, and we still hit a page 3 game. Valve has mentioned that the mmr will skew a bit towards the higher rated players in a party, so that explains that.
Administrator
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL S2 Championship: Ro16
CranKy Ducklings67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech106
CosmosSc2 45
SpeCial 8
Vindicta 7
StarCraft: Brood War
Artosis 806
Aegong 61
NaDa 57
Purpose 19
Dota 2
NeuroSwarm78
Counter-Strike
fl0m1136
Foxcn307
Other Games
summit1g8585
Grubby2043
shahzam900
Day[9].tv764
Sick552
C9.Mang0419
ViBE251
ToD162
Mew2King38
Organizations
Other Games
BasetradeTV38
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• RyuSc2 64
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 1
• iopq 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21996
League of Legends
• Doublelift4414
Other Games
• imaqtpie1097
• Day9tv764
Upcoming Events
LiuLi Cup
10h 28m
MaxPax vs TriGGeR
ByuN vs herO
Cure vs Rogue
Classic vs HeRoMaRinE
Cosmonarchy
15h 28m
OyAji vs Sziky
Sziky vs WolFix
WolFix vs OyAji
Big Brain Bouts
15h 28m
Iba vs GgMaChine
TriGGeR vs Bunny
Reynor vs Classic
Serral vs Clem
BSL Team Wars
18h 28m
Team Hawk vs Team Dewalt
BSL Team Wars
18h 28m
Team Hawk vs Team Bonyth
Code For Giants Cup
21h 58m
SC Evo League
1d 11h
TaeJa vs Cure
Rogue vs threepoint
ByuN vs Creator
MaNa vs Classic
Maestros of the Game
1d 15h
ShoWTimE vs Cham
GuMiho vs Ryung
Zoun vs Spirit
Rogue vs MaNa
[BSL 2025] Weekly
1d 17h
SC Evo League
2 days
[ Show More ]
Maestros of the Game
2 days
SHIN vs Creator
Astrea vs Lambo
Bunny vs SKillous
HeRoMaRinE vs TriGGeR
BSL Team Wars
2 days
Team Bonyth vs Team Sziky
BSL Team Wars
2 days
Team Dewalt vs Team Sziky
Monday Night Weeklies
3 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
Replay Cast
5 days
The PondCast
6 days
RSL Revival
6 days
Maru vs SHIN
MaNa vs MaxPax
Liquipedia Results

Completed

CSL Season 18: Qualifier 1
WardiTV Summer 2025
HCC Europe

Ongoing

Copa Latinoamericana 4
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20
Acropolis #4 - TS1
CSL Season 18: Qualifier 2
SEL Season 2 Championship
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
Chzzk MurlocKing SC1 vs SC2 Cup #2
RSL Revival: Season 2
Maestros of the Game
EC S1
Sisters' Call Cup
Skyesports Masters 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.