• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:34
CET 21:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice4Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BW General Discussion It's March 3rd Soma Explains: JD's Unrelenting Aggro vs FlaSh BGH Auto Balance -> http://bghmmr.eu/ CasterMuse Youtube
Tourneys
[Megathread] Daily Proleagues BWCL Season 64 Announcement The Casual Games of the Week Thread [LIVE] [S:21] ASL Season Open Day 1
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Just Watchers: Why Some Only…
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1904 users

A complain upon Valve Match Making - Page 2

Blogs > NB
Post a Reply
Prev 1 2 All
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-09-05 16:31:42
September 05 2013 16:15 GMT
#21
On September 05 2013 12:36 LeLoup wrote:
Watch the game and then please explain to me how the invoker is the one that lost the game for you

again, if you post like this you clearly havent read my post. The POINT isnt about winning or losing.+ Show Spoiler +
(in fact, i think the invoker played decently and should be avg skill level wise, the one who lost that game for us was rubick with the lack of supportive play)
The point is:

1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.

2/ The definition of 'good match' that they are working with are generally wrong. With the skill differences too wide, players will not be able to understand each others actions and therefore result in no coordination. The match will be 1 sided regardless of you being on winning or losing side.


All of my complains has never been about why i lose a game. As you can see, the very first game that in my quote were me winning vs Luminous team and i still complain on how that was a shit match.

On September 05 2013 15:44 ReignSupreme. wrote:
Could you check the history of "pgg" and see if his games are him stacking with anyone else on your team previously?
That could 100% account for him being matched with you, think about it

"pgg" and person b stack together for 3 matches, win all 3 and "pgg"'s mmr is boosted substantially because of person b's existing mmr leading to them vs'ing high mmr players straight off the bat.

edit: the emulator sums it up pretty well, likely better worded than I did but you get the idea

I didnt check his match details but since he has only 2 'friends' attached to his account, assuming at least 1 of those is his main account, I skipped the party MMR boost checking. But you are completely correct that the possibility is there.

On September 05 2013 13:44 WindWolf wrote:
As a new player (~ 40 played games) I don't feel that this has been a problem for me.
E: Meaning that I haven't run into players who has way more games played than me


Thats because you dont understand the full impact of the problem. Imagine yourself being a noob FPS player and jump into Quake right now, or noob broodwar player trying to ladder on iccup, with no functioning matchmaking, you WILL get matched with veterans who will crush you down brutally and repeatedly. Having such games exist from the first place will discourage new players from playing+learning the game as well as demoralizing the veterans enjoyment for the game plus nullify the match result.

Given this is a minor case of valve matchmaking, things are not that terrible YET but a fix is definitely required.

On September 05 2013 16:44 run.at.me wrote:
You have over 4000 games played, and your complaining about one. These types of mmr mixes are few and far between.

While I agree the mm needs work, the example you have provided is a 'outlier' which we can ignore...

i agree with the possibility of the match being 'outlier'. But I get 3 games like such in the time frame of less than 48 hours, I dont think it could be ignored. Remember that dota2 games have the avg length of 35-45 mins. That combines with the match finding time make it 1 hour. So if the matchmaking essentially telling 10 people to waste 1 hour each of their life because they are too new or too old for it to function properly, I think there are fixes need to be done.
Im daed. Follow me @TL_NB
SKC
Profile Joined October 2010
Brazil18828 Posts
Last Edited: 2013-09-05 16:49:46
September 05 2013 16:45 GMT
#22
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.
KharadBanar
Profile Joined February 2011
Austria463 Posts
September 05 2013 17:12 GMT
#23
How do you know the enemy players weren't a five stack or something? There's nothing in place that prevents players who are good at the game from partying up with total noobs, and the matchmaking may be trying to balance the teams by approximating this disparity on the other side.
This is not based on any facts I know, just some random speculation, so don't take it too seriously unless someone happens to confirm it :D
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2013-09-05 17:18:56
September 05 2013 17:17 GMT
#24
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
Show nested quote +
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.
Im daed. Follow me @TL_NB
SKC
Profile Joined October 2010
Brazil18828 Posts
September 05 2013 17:36 GMT
#25
On September 06 2013 02:17 NB wrote:
Show nested quote +
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.

The issue with the other examples is that they are anonymous, so we can't really see how they got there of if they were stacking. They were still more valid complaints than the Invoker guy.

The point is that you made a whole blog post just to talk about this guy that clearly (as you said so yourself) has the skill to play at that level. So you made a whole blog about something that is working the way it's supposed to. We can't know exactly how he got there, but there is no reason why him being there is an issue. Perhaps if you chose a better example things would be diferent, but then there could be other explanations on how they got there. We don't know, since you didn't.

You can't make a blog about how worried you are at the experience of new players facing veterans and then as your prime example show a match that clearly has no new players. It hurts your argument more than anything.
kaztah
Profile Joined September 2010
Norway1221 Posts
Last Edited: 2013-09-05 18:03:22
September 05 2013 18:02 GMT
#26
As I said in reply to your QQ post too, this isn't rare, uncommon or even unreasonable to happend. I've had one of the people in my stack changing account, and then still continue to play in very high bracket in his very first game.

I've had very high within 10 games on a new account duo queuing, because the smurf detection is really good, and I honestly belong there over playing with normal players for the next 100 games.

Like I said there, hours ingame on that account, games played on that account, winrate, all of that is useless information, because it's so easy to just change steam account for a new account. It tells you nothing about the player, except how much he played on that specific account alone.

Lots of people complain about mmr in general too, but that's only because it's such a snowball game that can so easily go either way. Just look at the international finals. The two best teams stomped each other the 3 first games, it wasnt even close.

Personal skill, mood, daily form, luck/rng all factor in how people play, and it will make one game to the next vastly different.

Just look at my meepo stats, how vastly up/down they go from game to game. It can be anything from me being horrible, outlaning, heroes,tons of mud golems spawning early game to prevent my levels to skyrocket.

Dota has so many details that matters so much more than a few hours of gameplay, no matter how entitled you are to stay away from those "pesky 10 hours played scrubs".

On September 06 2013 02:17 NB wrote:
Show nested quote +
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.


Isn't that reasonable? No system can't possibly be perfect with a game like dota, so maybe he was wrong a game or two. Are you seriously going to complain about that?
I speak fluent sarcasm.
WindWolf
Profile Blog Joined July 2012
Sweden11767 Posts
September 05 2013 19:23 GMT
#27
On September 06 2013 01:15 NB wrote:
Show nested quote +
On September 05 2013 13:44 WindWolf wrote:
As a new player (~ 40 played games) I don't feel that this has been a problem for me.
E: Meaning that I haven't run into players who has way more games played than me


Thats because you dont understand the full impact of the problem.

I do understand the problem; just not in this game. The match-making for the PC version of Super Street Fighter 4: Arcade Edition sucks to put it mildly. It has affected me both as a new player when I started and it happens now at times as well when I'm more experienced with the game
EZ4ENCE
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 05 2013 19:29 GMT
#28
On September 06 2013 02:36 SKC wrote:
Show nested quote +
On September 06 2013 02:17 NB wrote:
On September 06 2013 01:45 SKC wrote:
I have no idea how you can say this:
1/ The matchmaking doesnt function correctly mathematically. It is matching new players with veterans.


There's no "math" in your posts that show the matchmaking doesn't work. The system is not supposed to separate new players from veterans or match people by hours played. It's supposed to match people by skill level. Obviously there is some correlation between the two, but if in that game the Invoker wasn't an worse player than his team members, there's no reason why he shouldn't be there.

There is an issue if the system matches people of vastly diferent skill levels, no matter the amount of games they played. There is no issue if the system matches people with a vastly diferent amount of games played, if they have similar skill.
That's why how the Invoker played is very relevant, and why good players quickly moving to the top is a positive, not negative, effect. The issue is when the system does that to not so good players.

You say the issue is that the system is matching completelly new players with veterans, yet gives an example of a guy that is clearly not a new player. He knew how to play the game.

Feel free to check out the 2 games that i have in the quote for example. What i mean by math was the invoker guy had exactly 50% winrate with a tiny sample size and being matched into very high game. Yes his mmr could be skewered up by his very high MMR friend but isnt that the flaw of the system? In the game he plays with me, he was solo queue and there were no one there to skewer him up. The fact that he lose repeatedly after reach 50% point out that his predicted MMR was inaccurate when he got matched with me and the system is no punishing him for previously partying with his friend.

Look at the first game where i beat luminous for example: very high MMR, the RIKI had 25 last hit in a 30 mins game. Imagine you being a new player and got matched with all the veterans who expected you to do your job like a pro. Its demoralizing for both him and the rest of the players in that game including me. That riki is a clear example of a false smurf detection which result a failure in match making generating good result.

The issue with the other examples is that they are anonymous, so we can't really see how they got there of if they were stacking. They were still more valid complaints than the Invoker guy.

The point is that you made a whole blog post just to talk about this guy that clearly (as you said so yourself) has the skill to play at that level. So you made a whole blog about something that is working the way it's supposed to. We can't know exactly how he got there, but there is no reason why him being there is an issue. Perhaps if you chose a better example things would be diferent, but then there could be other explanations on how they got there. We don't know, since you didn't.

You can't make a blog about how worried you are at the experience of new players facing veterans and then as your prime example show a match that clearly has no new players. It hurts your argument more than anything.


I think i didnt make it clear. I think that because there are a smurf detection system in place, Valve indirectly, intentional or not, encouraging players to have smurf account. If you use any other existing matchmaking method, sc2 for example, you could see that the veteran ranking are rewarded with bonus pool and separate them from from the new ones which make smurfing useless because it will take them much longer to reach where they supposed to be.

Tbh, im not a design expert. If i were i would be doing this for money instead of writing a public blog and let everyone see it for free. But I see a flaw in the game i enjoy and I want it to be fixed. The blog didnt use that particular game as a PRIME example. This blog is simply just a follow up to the QQ post that previous posted and the game i posted should not be weighted any higher or lower than the other 2 games.
Im daed. Follow me @TL_NB
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
September 05 2013 19:36 GMT
#29
On September 06 2013 04:23 WindWolf wrote:
Show nested quote +
On September 06 2013 01:15 NB wrote:
On September 05 2013 13:44 WindWolf wrote:
As a new player (~ 40 played games) I don't feel that this has been a problem for me.
E: Meaning that I haven't run into players who has way more games played than me


Thats because you dont understand the full impact of the problem.

I do understand the problem; just not in this game. The match-making for the PC version of Super Street Fighter 4: Arcade Edition sucks to put it mildly. It has affected me both as a new player when I started and it happens now at times as well when I'm more experienced with the game

again, i used the word IMPACT.

I think a lot of people understand the problem but not the consequence of having such problems.

On September 06 2013 03:02 kaztah wrote:

Isn't that reasonable? No system can't possibly be perfect with a game like dota, so maybe he was wrong a game or two. Are you seriously going to complain about that?

Again, you can see that in under 48 hours i get 3 games, 2 were consecutively, having such problem. And im pretty sure im not the only one as well as this is not the very first time such thing happen. The issue does have an impact on a group of player, no matter big or small, should still be resolved.
Im daed. Follow me @TL_NB
Glacierz
Profile Blog Joined May 2010
United States1245 Posts
September 05 2013 19:40 GMT
#30
Isn't it possible to get into top MM as a beginner by simply being part of a 5 man stack where the other 4 are top tier players? There's no way the system can balance the teams if the stack itself has such huge disparity in skill level.
TheEmulator
Profile Blog Joined July 2010
28098 Posts
September 05 2013 19:48 GMT
#31
On September 06 2013 04:40 Glacierz wrote:
Isn't it possible to get into top MM as a beginner by simply being part of a 5 man stack where the other 4 are top tier players? There's no way the system can balance the teams if the stack itself has such huge disparity in skill level.

Yeah. I 5 stacked with some friends once and one of them was on an account that had 0 games, and we still hit a page 3 game. Valve has mentioned that the mmr will skew a bit towards the higher rated players in a party, so that explains that.
Administrator
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 284
OGKoka 194
UpATreeSC 187
IndyStarCraft 139
ProTech129
TKL 79
EmSc Tv 17
StarCraft: Brood War
Britney 16323
Sea 7992
Mini 647
Shuttle 270
PianO 172
nyoken 39
NotJumperer 34
ajuk12(nOOB) 23
NaDa 5
Dota 2
monkeys_forever205
LuMiX1
Counter-Strike
fl0m3789
Fnx 2613
pashabiceps2328
adren_tv34
Heroes of the Storm
Liquid`Hasu409
Other Games
tarik_tv21091
Grubby4781
FrodaN1381
B2W.Neo776
KnowMe157
C9.Mang0142
ToD84
Hui .79
QueenE64
Trikslyr47
ZombieGrub31
Chillindude22
Organizations
StarCraft 2
ComeBackTV 547
Counter-Strike
PGL61
StarCraft 2
EmSc Tv 17
EmSc2Tv 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 5
• davetesta3
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• 80smullet 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota273
League of Legends
• Nemesis6108
• TFBlade1614
Other Games
• imaqtpie1119
• Shiphtur297
Upcoming Events
Replay Cast
3h 26m
The PondCast
13h 26m
KCM Race Survival
13h 26m
WardiTV Winter Champion…
15h 26m
Classic vs Nicoract
herO vs YoungYakov
ByuN vs Gerald
Clem vs Krystianer
Replay Cast
1d 3h
Ultimate Battle
1d 15h
Light vs ZerO
WardiTV Winter Champion…
1d 15h
MaxPax vs Spirit
Rogue vs Bunny
Cure vs SHIN
Solar vs Zoun
Replay Cast
2 days
CranKy Ducklings
2 days
WardiTV Winter Champion…
2 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
Replay Cast
4 days
Monday Night Weeklies
4 days
OSC
5 days
Liquipedia Results

Completed

Proleague 2026-03-03
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
Proleague 2026-03-04
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.