• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:38
CEST 17:38
KST 00:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Crank Gathers Season 4: BW vs SC2 Team League0Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18
StarCraft 2
General
How to Download Betbhai9 App Safely on Mobile herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview
Tourneys
GSL Code S Season 2 (2026) Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 VPN experiences vespene.gg — BW replays in browser (Spoiler) ASL21 Winner's Interview [ASL21] Finals Preview: Two Legacies
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1442 users

Why I don't like kickstarter

Blogs > a176
Post a Reply
Normal
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 19 2012 15:33 GMT
#1
+ Show Spoiler +
PREFACE
This is an op-ed. I will most definitely give you my opinion of what you are doing with your money.


Dear Gamers, I have a bone to pick with Kickstarter.

IN THE PAST, a developer had all of two options to make their game-design dreams come true. Go it rough - live off your savings or the gratitude of your parents whilst creating your game, hoping that a publisher will pick it up down the road. Or, be a real businessman - going straight to the source and pitching your product to investors / publishers. Its a tough sell either way, especially in the modern world.

But regardless of the above. With those same investors, publishers, and banks, they usually all had one universal requirement - a return on investment. Enter Kickstarter.

Now, there are a lot of creative minds in the world - and truthfully, probably not enough monocle-wearing big wigs to throw money at all of them. Of course, that's even if they personally consider their projects worth any cent of a dollar. So let's turn to the millions of average joes around the world, and put that spare change lying under their couch to some good use.

Its a brilliant idea, and one I really do fully admire.

So what is my problem with Kickstarter? While the idea is grand, the physicals returns are zero. In Kickstarter's very FAQ, they exist, well, to help make dreams true. A noble cause indeed! A very selfish one at that too. That a developer can ask you to invest hundreds of dollars into their product and what you get in return in nowhere near such equivalent value.

Let's get some things out of the way first. Relating to gaming Kickstarters specifically, most are structured as the following:

$5 - Pay to have your name in the credits or some sort of small thank you.
$10 - Some kind of small, special ingame item.
$20+ - Some media, art, music, etc
$30 - Maybe a more significant ingame item
$50+ - Usually something physical (sent to your door) of art, music pieces, shirts, etc. Shipping extra.
$100 - Limited pieces of ... art, music, shirts, etc. Maybe a thank-you postcard.
$100-$200 - More extras ... DVDs, guides, etc.
$300+ - Special community recognition ... a special kickstarter forum badge!
$500 - Now we're talking. Some really high value art, Or music.
$1000 - Now we're talking. Even more. Maybe something in the game named after you!
$5000 - You must really love us. Maybe help design a character or item or something.
$10000 - You can meet us. In person. Travel expenses extra.

Before you scroll down in a rage and hit the reply button, yes, I did leave out the most significant reward. That you do get a copy of the game. $20 for smaller titles, $30-50 for larger titles. Collectors editions for larger pledges. That's where my love of Kickstarter ends. I give you $50 for the game, I get a game in a return. Its simple math. Simple business. Even for the aforementioned investors, publishers, banks. You give a developer hundreds of thousands, if not millions of dollars for their time and product, and in return, you earn the sales from selling it. Hell, even giving more money back to the developers through royalties from all that profit you're making for selling alot of copies.

So, dear developers, do you really think can I sit at my desk and look at my screen and try to convince myself that for you to just "give an NPC a name" costs a thousand dollars worth of time and effort?

I think actually, my problem isn't with Kickstarter itself, but with those people who do pledge those inglorious amounts of dollars. That you are unable to find the worth of dollars. That an NPC named Steve is more important to you than say, helping cancer research (oh right, don't forget you get tax slips on charitable donations!) Or maybe, you're just one of those hipsters who'll buy into any current fad, and there's no doubt regarding the popularity kickstarter has gained.

tldr; Kickstarter is a place for the ignorant, the selfish, and the self absorbed, all in one neat package. Terrible from a business sense but then, not many people have any. I have no beef if you are are just basically, pre-ordering..

Thank for you reading.

*
starleague forever
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 19 2012 15:46 GMT
#2
I think actually, my problem isn't with Kickstarter itself, but with those people who do pledge those inglorious amounts of dollars. That you are unable to find the worth of dollars. That an NPC named Steve is more important to you than say, helping cancer research (oh right, don't forget you get tax slips on charitable donations!)


#1 You don't know what those people do with the rest of their money. Spending 1k$ on your (maybe) future favorite game and 100k$ on cancer research helps the cancer research more than spending 30$ on the kickstarter game and 10$ on the cancer research.

#2 It's their own money. There is always a way to invest better and more into the "greater good", yet (almost) none of us do it.

#3 The "bigger rewards" are worth as much as people spend on them. Why would you hate on a business model simply because it's... well... successful?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
itsjustatank
Profile Blog Joined November 2010
Hong Kong9176 Posts
Last Edited: 2012-10-19 15:48:53
October 19 2012 15:48 GMT
#3
It's just a different philosophy. When seeking funding, you can either go to venture capital, which will demand a portion of your company in stock share as part of the deal or get a loan from a bank. You can now also go to kickstarter, which somewhat democratizes the funding process in that it allows for lower amounts of investment for entry, at the expense of not getting a percentage of share.

Let's be frank, the majority of levels of investment the everyday person is going to put into a kickstarter don't even come close to the funds that would be raised in a VC round per individual investor. People who do fund at higher levels on kickstarter are generally donating that money instead of investing.

At the end of the day it comes to the individual choice they make with their money. The more apt criticism of kickstarter would be to isolate the fact that people have come to think that funding a project is a guaranteed purchase, which is not the case. They are simply funding investment into a project that can fail, and for which they would have less protections than if they were VC.
Photographer"nosotros estamos backamos" - setsuko
Zyrnak
Profile Joined February 2011
United States179 Posts
October 19 2012 15:52 GMT
#4
I think it is less so that people want to spend that extra 50 bucks on getting the next level of "reward", so much as they see an idea they love and want to support it. I know if I had money right now I would have totally backed Project Eternity, and depending on how much I had to spend I may have donated more than just enough to get the game. Why? Because I want to see the game funded, because I love the genre and really want to play something like it. Hell, just think of it as a gamers version of charity rather than a purchase. Yes, I get that there are charities for starving and homeless people etc. etc, but some of us just want to ensure that an amazing throwback to our childhood can be produced, and not just produced but done with an amazing level of content and amount of gameplay time. Does it take $1000 to name an NPC after some guy? No. Does it take a few hundred thousand to add a city the size of Baldur's Gate, with hundreds of hours of gameplay in it? Yeah, it probably does.

Don't judge people based on what they spend money on without knowing them and their motives for doing so. If I had a lot of money and could spend an extra $100 to support something I love and want to succeed, I would.
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
October 19 2012 15:52 GMT
#5
On October 20 2012 00:33 a176 wrote:
+ Show Spoiler +
PREFACE
This is an op-ed. I will most definitely give you my opinion of what you are doing with your money.


Dear Gamers, I have a bone to pick with Kickstarter.

IN THE PAST, a developer had all of two options to make their game-design dreams come true. Go it rough - live off your savings or the gratitude of your parents whilst creating your game, hoping that a publisher will pick it up down the road. Or, be a real businessman - going straight to the source and pitching your product to investors / publishers. Its a tough sell either way, especially in the modern world.

But regardless of the above. With those same investors, publishers, and banks, they usually all had one universal requirement - a return on investment. Enter Kickstarter.

Now, there are a lot of creative minds in the world - and truthfully, probably not enough monocle-wearing big wigs to throw money at all of them. Of course, that's even if they personally consider their projects worth any cent of a dollar. So let's turn to the millions of average joes around the world, and put that spare change lying under their couch to some good use.

Its a brilliant idea, and one I really do fully admire.

So what is my problem with Kickstarter? While the idea is grand, the physicals returns are zero. In Kickstarter's very FAQ, they exist, well, to help make dreams true. A noble cause indeed! A very selfish one at that too. That a developer can ask you to invest hundreds of dollars into their product and what you get in return in nowhere near such equivalent value.

Let's get some things out of the way first. Relating to gaming Kickstarters specifically, most are structured as the following:

$5 - Pay to have your name in the credits or some sort of small thank you.
$10 - Some kind of small, special ingame item.
$20+ - Some media, art, music, etc
$30 - Maybe a more significant ingame item
$50+ - Usually something physical (sent to your door) of art, music pieces, shirts, etc. Shipping extra.
$100 - Limited pieces of ... art, music, shirts, etc. Maybe a thank-you postcard.
$100-$200 - More extras ... DVDs, guides, etc.
$300+ - Special community recognition ... a special kickstarter forum badge!
$500 - Now we're talking. Some really high value art, Or music.
$1000 - Now we're talking. Even more. Maybe something in the game named after you!
$5000 - You must really love us. Maybe help design a character or item or something.
$10000 - You can meet us. In person. Travel expenses extra.

Before you scroll down in a rage and hit the reply button, yes, I did leave out the most significant reward. That you do get a copy of the game. $20 for smaller titles, $30-50 for larger titles. Collectors editions for larger pledges. That's where my love of Kickstarter ends. I give you $50 for the game, I get a game in a return. Its simple math. Simple business. Even for the aforementioned investors, publishers, banks. You give a developer hundreds of thousands, if not millions of dollars for their time and product, and in return, you earn the sales from selling it. Hell, even giving more money back to the developers through royalties from all that profit you're making for selling alot of copies.

So, dear developers, do you really think can I sit at my desk and look at my screen and try to convince myself that for you to just "give an NPC a name" costs a thousand dollars worth of time and effort?

I think actually, my problem isn't with Kickstarter itself, but with those people who do pledge those inglorious amounts of dollars. That you are unable to find the worth of dollars. That an NPC named Steve is more important to you than say, helping cancer research (oh right, don't forget you get tax slips on charitable donations!) Or maybe, you're just one of those hipsters who'll buy into any current fad, and there's no doubt regarding the popularity kickstarter has gained.

tldr; Kickstarter is a place for the ignorant, the selfish, and the self absorbed, all in one neat package. Terrible from a business sense but then, not many people have any. I have no beef if you are are just basically, pre-ordering..

Thank for you reading.


In other words, you have a problem with how other people spend their own money. Did you seriously think you have a real argument? Value is determined by what people are willing to pay for it, and being righteous about someones finances is just wrong.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 19 2012 15:59 GMT
#6
On October 20 2012 00:52 KillerSOS wrote:
Show nested quote +
On October 20 2012 00:33 a176 wrote:
+ Show Spoiler +
PREFACE
This is an op-ed. I will most definitely give you my opinion of what you are doing with your money.


Dear Gamers, I have a bone to pick with Kickstarter.

IN THE PAST, a developer had all of two options to make their game-design dreams come true. Go it rough - live off your savings or the gratitude of your parents whilst creating your game, hoping that a publisher will pick it up down the road. Or, be a real businessman - going straight to the source and pitching your product to investors / publishers. Its a tough sell either way, especially in the modern world.

But regardless of the above. With those same investors, publishers, and banks, they usually all had one universal requirement - a return on investment. Enter Kickstarter.

Now, there are a lot of creative minds in the world - and truthfully, probably not enough monocle-wearing big wigs to throw money at all of them. Of course, that's even if they personally consider their projects worth any cent of a dollar. So let's turn to the millions of average joes around the world, and put that spare change lying under their couch to some good use.

Its a brilliant idea, and one I really do fully admire.

So what is my problem with Kickstarter? While the idea is grand, the physicals returns are zero. In Kickstarter's very FAQ, they exist, well, to help make dreams true. A noble cause indeed! A very selfish one at that too. That a developer can ask you to invest hundreds of dollars into their product and what you get in return in nowhere near such equivalent value.

Let's get some things out of the way first. Relating to gaming Kickstarters specifically, most are structured as the following:

$5 - Pay to have your name in the credits or some sort of small thank you.
$10 - Some kind of small, special ingame item.
$20+ - Some media, art, music, etc
$30 - Maybe a more significant ingame item
$50+ - Usually something physical (sent to your door) of art, music pieces, shirts, etc. Shipping extra.
$100 - Limited pieces of ... art, music, shirts, etc. Maybe a thank-you postcard.
$100-$200 - More extras ... DVDs, guides, etc.
$300+ - Special community recognition ... a special kickstarter forum badge!
$500 - Now we're talking. Some really high value art, Or music.
$1000 - Now we're talking. Even more. Maybe something in the game named after you!
$5000 - You must really love us. Maybe help design a character or item or something.
$10000 - You can meet us. In person. Travel expenses extra.

Before you scroll down in a rage and hit the reply button, yes, I did leave out the most significant reward. That you do get a copy of the game. $20 for smaller titles, $30-50 for larger titles. Collectors editions for larger pledges. That's where my love of Kickstarter ends. I give you $50 for the game, I get a game in a return. Its simple math. Simple business. Even for the aforementioned investors, publishers, banks. You give a developer hundreds of thousands, if not millions of dollars for their time and product, and in return, you earn the sales from selling it. Hell, even giving more money back to the developers through royalties from all that profit you're making for selling alot of copies.

So, dear developers, do you really think can I sit at my desk and look at my screen and try to convince myself that for you to just "give an NPC a name" costs a thousand dollars worth of time and effort?

I think actually, my problem isn't with Kickstarter itself, but with those people who do pledge those inglorious amounts of dollars. That you are unable to find the worth of dollars. That an NPC named Steve is more important to you than say, helping cancer research (oh right, don't forget you get tax slips on charitable donations!) Or maybe, you're just one of those hipsters who'll buy into any current fad, and there's no doubt regarding the popularity kickstarter has gained.

tldr; Kickstarter is a place for the ignorant, the selfish, and the self absorbed, all in one neat package. Terrible from a business sense but then, not many people have any. I have no beef if you are are just basically, pre-ordering..

Thank for you reading.


In other words, you have a problem with how other people spend their own money. Did you seriously think you have a real argument? Value is determined by what people are willing to pay for it, and being righteous about someones finances is just wrong.


Which is why I stated at the top - this is an op-ed piece. Thank you for not reading.
starleague forever
Incze
Profile Blog Joined December 2011
Romania2058 Posts
October 19 2012 15:59 GMT
#7
I really wouldn't mind fighting a boss named "Dave" or "Steve" for a change. Kinda tired of "supreme death king being of pwn "
After all, it's their money and if it helps fund a game that I might like, I don't really mind it.
Religion: Buckethead
r.Evo
Profile Joined August 2006
Germany14080 Posts
October 19 2012 16:08 GMT
#8
On October 20 2012 00:59 a176 wrote:
Show nested quote +
On October 20 2012 00:52 KillerSOS wrote:
On October 20 2012 00:33 a176 wrote:
+ Show Spoiler +
PREFACE
This is an op-ed. I will most definitely give you my opinion of what you are doing with your money.


Dear Gamers, I have a bone to pick with Kickstarter.

IN THE PAST, a developer had all of two options to make their game-design dreams come true. Go it rough - live off your savings or the gratitude of your parents whilst creating your game, hoping that a publisher will pick it up down the road. Or, be a real businessman - going straight to the source and pitching your product to investors / publishers. Its a tough sell either way, especially in the modern world.

But regardless of the above. With those same investors, publishers, and banks, they usually all had one universal requirement - a return on investment. Enter Kickstarter.

Now, there are a lot of creative minds in the world - and truthfully, probably not enough monocle-wearing big wigs to throw money at all of them. Of course, that's even if they personally consider their projects worth any cent of a dollar. So let's turn to the millions of average joes around the world, and put that spare change lying under their couch to some good use.

Its a brilliant idea, and one I really do fully admire.

So what is my problem with Kickstarter? While the idea is grand, the physicals returns are zero. In Kickstarter's very FAQ, they exist, well, to help make dreams true. A noble cause indeed! A very selfish one at that too. That a developer can ask you to invest hundreds of dollars into their product and what you get in return in nowhere near such equivalent value.

Let's get some things out of the way first. Relating to gaming Kickstarters specifically, most are structured as the following:

$5 - Pay to have your name in the credits or some sort of small thank you.
$10 - Some kind of small, special ingame item.
$20+ - Some media, art, music, etc
$30 - Maybe a more significant ingame item
$50+ - Usually something physical (sent to your door) of art, music pieces, shirts, etc. Shipping extra.
$100 - Limited pieces of ... art, music, shirts, etc. Maybe a thank-you postcard.
$100-$200 - More extras ... DVDs, guides, etc.
$300+ - Special community recognition ... a special kickstarter forum badge!
$500 - Now we're talking. Some really high value art, Or music.
$1000 - Now we're talking. Even more. Maybe something in the game named after you!
$5000 - You must really love us. Maybe help design a character or item or something.
$10000 - You can meet us. In person. Travel expenses extra.

Before you scroll down in a rage and hit the reply button, yes, I did leave out the most significant reward. That you do get a copy of the game. $20 for smaller titles, $30-50 for larger titles. Collectors editions for larger pledges. That's where my love of Kickstarter ends. I give you $50 for the game, I get a game in a return. Its simple math. Simple business. Even for the aforementioned investors, publishers, banks. You give a developer hundreds of thousands, if not millions of dollars for their time and product, and in return, you earn the sales from selling it. Hell, even giving more money back to the developers through royalties from all that profit you're making for selling alot of copies.

So, dear developers, do you really think can I sit at my desk and look at my screen and try to convince myself that for you to just "give an NPC a name" costs a thousand dollars worth of time and effort?

I think actually, my problem isn't with Kickstarter itself, but with those people who do pledge those inglorious amounts of dollars. That you are unable to find the worth of dollars. That an NPC named Steve is more important to you than say, helping cancer research (oh right, don't forget you get tax slips on charitable donations!) Or maybe, you're just one of those hipsters who'll buy into any current fad, and there's no doubt regarding the popularity kickstarter has gained.

tldr; Kickstarter is a place for the ignorant, the selfish, and the self absorbed, all in one neat package. Terrible from a business sense but then, not many people have any. I have no beef if you are are just basically, pre-ordering..

Thank for you reading.


In other words, you have a problem with how other people spend their own money. Did you seriously think you have a real argument? Value is determined by what people are willing to pay for it, and being righteous about someones finances is just wrong.


Which is why I stated at the top - this is an op-ed piece. Thank you for not reading.

Claiming that a certain post or article is your own opinion doesn't make it immune to public criticism when you decide to publish it.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
October 19 2012 16:09 GMT
#9
Kickstarter is dumb to me because you have no investors to answer to. You have nothing to justify.

Where are the SC2 documentaries? Hell if I know. Does anybody?
Moderator
Split.
Profile Joined September 2011
Switzerland234 Posts
October 19 2012 16:12 GMT
#10
Blog about Kickstarter that isn't actually about Kickstarter and does not even have a good point. Try better next time please
Demicore
Profile Joined October 2011
France503 Posts
October 19 2012 16:12 GMT
#11
If I give Obsidian 500$ it's not to get some piece of art, it's because I love these guys as they have produced games I have spent countless hours on during my teenagehood and I want to support them and I get some doodads as a bonus.
"I love male nipples in starcraft; the two go together so well." ~Tasteless
Gnusnu
Profile Joined December 2009
United States118 Posts
Last Edited: 2012-10-19 16:51:21
October 19 2012 16:26 GMT
#12
It is reasonable to think that if getting to name an NPC in a video game were cheaper then yeah it would start costing a lot more time and effort. Imagine how much time a developer would spend not developing the game if millions of people paid for their own NPC. They're not giving you that option in order to convince you to spend that much. They're giving you that option as appreciation for spending that much.

It's not "this reward is important to me", it's "this project is important to me".

As for Kickstarter I think the good outweighs the bad. Video game companies these days want rehashes because they are already proven to sell. New ideas are often brushed aside. Sonic the Hedgehog comes to mind here as that game was declined by Namco way back in the day. That game was a new idea but it sold big and is still very popular today. That's what Kickstarter makes easier to do.

A lot of people including myself are fed up with Call of Battlefield: Medal of Orchestra and would spend more than your average price tag for something new. Sometimes Kickstarter provides that option. That's all it boils down to.
Leth0
Profile Joined February 2012
856 Posts
October 19 2012 16:30 GMT
#13
FTL was made because of kickstarter, if people have money and they want to use it to help a developer make a video game then who cares? I don't see what there is to get so upset about when it comes to how other people are spending their money, especially when they are donating it to see something being created. Some old rich dude is gonna pay hundreds of thousands of dollars to take some young girls virginity and yet THIS is what you are up in arms about? IDK man, sounds petty to me.
Ryalnos
Profile Joined July 2010
United States1946 Posts
Last Edited: 2012-10-19 16:54:06
October 19 2012 16:51 GMT
#14
Some people 'donate' a bunch of money to Kickstarter, others buy fast cars, yachts, and big houses. What is your problem with Kickstarter - that people think it is charity?

PS: Why u bein' so hipster about Kickstarter?
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 19 2012 16:59 GMT
#15
Sounds more like your the one with no business sense. Also if you ever spend money on something you enjoy you are a hypocrite, because "that money could've gone to cancer research".
FractalsOnFire
Profile Blog Joined August 2010
Australia1756 Posts
October 19 2012 17:07 GMT
#16
I don't know why you have such a problem with people blowing off money like that. Granted I understand where you're coming from, I used to be like you, chastising people for 'wasteful' spending but now I just think "Who the fuck cares?". Its their money, they earned it (one way or another) and they get to spend it how they like. Let those people boost their ego and increase their narcissism. Letting it bother you is wasted emotion and effort on your part.

I do think the kickstarter model is pretty smart though. It allows you to capture the extra money from those who are willing to pay. Instead of a flat fee for a game they can give 'rewards' to those who want it and have the cash. Not to mention its money upfront; the time value of money is very important.
0x64
Profile Blog Joined September 2002
Finland4615 Posts
October 19 2012 19:11 GMT
#17
Look at it that way.
I have grown playing and loving Monkey Islands, Maniac Mansions, Full Throttle, Grim Fandango, Psychonauts.
Half of those I have pirated.
Now I have a choice to get and to give much more. I don't care about the risk. It's my time to give back. Though the rewards are awesome, I am not here because of what I will get, but because the work of those people have made my life better.

From an investment point of view, you get the final game for 20 but if it went the traditional publishing way, you'd be paying double. You have a fair return on investment. You even get more for your investement if the goals are exceeded as they will make more yet you have not to pay a penny more. If your Prince of Persia game sells for 400% profit, the guys get to bath in your money, here they get to invest more. Let them bath after if they can even sell.
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
October 22 2012 21:12 GMT
#18
On October 20 2012 01:09 Chill wrote:
Kickstarter is dumb to me because you have no investors to answer to. You have nothing to justify.

Where are the SC2 documentaries? Hell if I know. Does anybody?


Pretty much how i feel about Kickstarter.

Hey guys! Pay for me to live on vacation cause i love video games and am going to make a movie about video games. i know i could just go get a job and do this with my own money... but why do that when you morons will give me money for nothing!

Kickstarter is for lazy bastards who want handouts and dont want to earn anything for themselves.

Millions of video games have been made the conventional way, how did everyone else do it? Why were they able to do it, but you need hand outs and charity to do it?

Going to start a Kickstarter and my pitch will be:Cause the real world sucks, working your whole life, 5 days a week so you can enjoy your 2 days a week off, is a TERRIBLE plan when you think about it. Help me fight the system by allowing me to live on vacation til i Die.... and ill make a movie about it and send you pictures of me on vacation...

Kickstarter is everything that is wrong with people. People who are lazy, begging for money, and preying on the optimistic and naive.
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
October 22 2012 22:02 GMT
#19
I'm excited for when we get out first shitty game from kickstarter. Could you imagine dropping 5k on a kickstarter just to have the game be shit when it comes out in 2 years? It's going to be glorious.


Then again, I'm also the asshole that pays less than a dollar for indie bundles. I like to watch the world burn.
duncan.mc
Profile Blog Joined July 2008
United States231 Posts
October 22 2012 22:33 GMT
#20
There's good and bad. I think the chances and the magnitude of the bad are greater than the good, though. With Kickstarter the developers don't have to cater to big wig investors so they can make it as intense, difficult, mature, etc as it needs to be to make what they envision is a great game. We have some potential to get some amazing games out of it.

Of course, the negative is that the game could flop with minimal effort put in by the developers. People would lose on their investment (since the only possible return would be time spent playing an amazing game) and we'd have a crappy game.

But I'm a fan of Kickstarter because here's how I look at it: there are a large number of games at least starting development from it and I'm not wasting my money funding any of them, other people are doing that. If 99% of those games flop then I don't care. I lose nothing. But there's a chance that one or two new games will come of it that will just blow me away because of some rare, extremely talented, unrestricted developers. That's worth it to me.

If other people want to donate/risk their money for these games, I'm alright with it.
djm858
GnarlyArbitrage
Profile Blog Joined October 2011
575 Posts
October 23 2012 00:27 GMT
#21
On October 23 2012 06:12 MaestroSC wrote:
Show nested quote +
On October 20 2012 01:09 Chill wrote:
Kickstarter is dumb to me because you have no investors to answer to. You have nothing to justify.

Where are the SC2 documentaries? Hell if I know. Does anybody?


Pretty much how i feel about Kickstarter.

Hey guys! Pay for me to live on vacation cause i love video games and am going to make a movie about video games. i know i could just go get a job and do this with my own money... but why do that when you morons will give me money for nothing!

Kickstarter is for lazy bastards who want handouts and dont want to earn anything for themselves.

Millions of video games have been made the conventional way, how did everyone else do it? Why were they able to do it, but you need hand outs and charity to do it?

Going to start a Kickstarter and my pitch will be:Cause the real world sucks, working your whole life, 5 days a week so you can enjoy your 2 days a week off, is a TERRIBLE plan when you think about it. Help me fight the system by allowing me to live on vacation til i Die.... and ill make a movie about it and send you pictures of me on vacation...

Kickstarter is everything that is wrong with people. People who are lazy, begging for money, and preying on the optimistic and naive.


Yeah, those dudes making Planetary Annihilation, FUCK LAZY BASTARDS, MAN! Those guys haven't even begun the first line of coding, FUCKING LAZY ASSHOLES! Oh, wait, they are actually making a lot of progress on the game...
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2012-10-23 01:00:55
October 23 2012 00:59 GMT
#22
On October 20 2012 01:09 Chill wrote:
Kickstarter is dumb to me because you have no investors to answer to. You have nothing to justify.

Where are the SC2 documentaries? Hell if I know. Does anybody?

Like everything running on donations right ?
I have never seen you blaming the guys running tourneys where the advertizing revenue is donated to charitable organizations. Actually i'm pretty sure you have casted this kind of events already.
Same shit, they have nothing to justify too.

So it's cool and smart to give money to save the kids in Africa or fight cancer but it is dumb to give money to people who makes video games that you like ?
Doesn't make any sense to me lol.
fuck all those elitists brb watching streams of elite players.
Aelonius
Profile Blog Joined October 2010
Netherlands432 Posts
October 23 2012 06:59 GMT
#23
I don't see the problem.

A good project will be backed by the community as something they would like to see. Isn't that the best way to play into your target demographic? You know exactly what they support as the Kickstarter gives people who feel like donating to help out for more games. I prefer that over a massive venture capitalist to be honest. This way it's by the people, for the people.

It's simple really. If you don't pitch well to the audience then you don't get enough funding. It's much harder to convince consumers to put some money in to help out than it is to convince a venture capitalist, provided that your business plan is solid.
''The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.''—Ronald Reagan
0x64
Profile Blog Joined September 2002
Finland4615 Posts
October 23 2012 11:28 GMT
#24
Why Kickstarter is awesome?

People are often criticizing Kickstarter in the domain of game.
I understand why, it's all about promises and can it be delivered. People want a game to be enjoyable, most of the games dont provide even a prototype of the game play they want to offer.

Kickstarter becomes great when you have a design and you need scale to produce it.
http://www.kickstarter.com/projects/692213374/the-porthole
If you want this made, it would cost a lot to make few piece. Kickstarter allows to produce few thousands.

http://www.kickstarter.com/projects/1499165518/ukiyo-e-heroes
This one... is very interesting and point out a little flow in kickstarter. The overfunding problem, when you plan for 10 000euro and get 30x the amount and your project depends on one person, well... Delays get longer, yet still the product is awesome, and as long as the old guy doesn't die, everything is fine. Updates on the progress have been very good. I loved the videos, and the scale of things when they receive the packing cardboards :D.

http://www.kickstarter.com/projects/539087245/spriter
Here is something else, a tool which would allow indie dev to make easily animation for their game. They had a very good prototype, yet stating that they'd build everything from zeroground. I tend to think that instead of promising more as the moneypool grew, they should had invested in development force, but this is smart. You can't promise that someone else will finish this for you if the money runs out. This is a bit of a get as far as you can with this money. And they are very far already with their latest release. Very good communication with users and testers. The community is forming.
Yet I only do gangnam style dances with their tools, need to learn a bit more about animation.

This is a gaming style, and games have made the biggest kickstarter projects, but they also bring the bad from gaming world. The reason why publisher are bitches is the same as the crowdfounder will be when few game project overpromise and underdeliver... Just don't mix kickstarter and game production amateurs...

Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Ghin
Profile Blog Joined January 2005
United States2391 Posts
October 23 2012 12:22 GMT
#25
As someone who would like to make games in the future, the idea of Kickstarter is fantastic. Instead of having to spend at least 4 more years trying to save up hundreds of thousands of dollars to hire some programmers, buy ramen, adderall prescriptions, computer equipment, etc and all the other things needed to make a game. Instead of that, I can write a few paragraphs and show a video of what I want my game to be and people will GIVE ME that money to make it happen. It's actually sort of terrifying that if I wasn't a fat, lazy, unmotivated slob, I could actually make my dreams come true right now.
Legalize drugs and murder.
Otolia
Profile Blog Joined July 2011
France5805 Posts
October 23 2012 13:33 GMT
#26
Oh look someone who only thinks about money and shit. I'm not even going to bother going through the logical fallacies you used and I'm going to rate this joke as a 1/5.
Anuzi
Profile Blog Joined October 2010
192 Posts
October 27 2012 13:38 GMT
#27
Well, this is pretty terrible
askmc70
Profile Joined March 2012
United States722 Posts
October 27 2012 15:51 GMT
#28
this is so stupid
Zocat
Profile Joined April 2010
Germany2229 Posts
October 27 2012 20:02 GMT
#29
I also dont like the hype about kickstarter.

My main point is the one from Chill:
The kickstarter-guy can do whatever he wants with your money. It's gone forever (you cant charge back CCs indefinitely).
"Oh it still wasnt enough, we miscalculated, here's the buggy alpha version" is legal.

I also dislike the argument "Well, I'd pay 500$ to play this game!". Ok, good, so when they hit their goal, and even overshoot it, wouldn't it be better to only pay 50$?
Sure, if it's the difference between making and not making the game - pay 500. But if it's already sure they make it, they should offer an option to reduce your investment.


That said - there's a very limited usefulness. If you have a name in the industry and an (advanced and easy to realize) idea, but you know (or think) it's not worth it from a financial point. In those cases it's useful.
Throw up a kickstarter to i.e. reprint a product which is out of print.
But we had those models already prior to kickstarter - so meh.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
October 27 2012 22:05 GMT
#30
Hmmmmm.....

You have a point there.

If I were a kickstarter, I'd value the # of donations more than the amount of money donated, simply because, if a lot of people are willing to invest before a game becomes popular just from the concept, then when it sells, it will probably be even more popular.

Also, I if I were one to donate to such projects, I'd rather have any extra money, that is, money beyond the threshold for a "collector's edition" go towards decreasing the wait time until release. That is, the developers should say "If we raise $10k by tuesday, we'll aim to release the game 2 weeks earlier" kind of thing.

Kickstarter is nice though, no one really gets hurt if a project goes south before enough investment comes in.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-27 23:17:07
October 27 2012 22:52 GMT
#31
On October 20 2012 01:09 Chill wrote:
Kickstarter is dumb to me because you have no investors to answer to. You have nothing to justify.

Where are the SC2 documentaries? Hell if I know. Does anybody?

While this is true, I think part of the reason that Kickstarter has been so successful in the gaming community is that there's such a huge disconnect nowadays between a game that satisfies its investors and what much of the community considers a good game. People are willing to gamble on a game that developers don't have to answer to anyone for because in their minds its not worse than one where they have to answer to investors that have absolutely no idea about the games anyway.

It's a question of which is worse: a game where the developers had to answer to no one? Or a game where they had to answer to Bobby Kotick?

On October 23 2012 06:12 MaestroSC wrote:
Millions of video games have been made the conventional way, how did everyone else do it? Why were they able to do it, but you need hand outs and charity to do it?

There are a lot of people who would argue that "the conventional way" doesn't produce good games anymore.

The thing is, there's not a whole lot of direct correlation these days between games coming out of big publishers and those games being good. There are a lot of games that get a lot of publisher money and turn out to be trash (and there's a big argument for this being in part because of the publisher or investors getting their hands mucked up in the project and hampering development with unrealistic deadlines or requirements like forcing multiplayer into a game where it makes no sense to have it). Conversely there are a lot of low-budget indie games that turn out very well and are very popular.

Kickstarter is a way to give those pretty good indie games the extra financial kick needed to turn them into something great. It's to formalize the process of games like Minecraft getting funded via donation/good will (and yes, I consider Minecraft's funding to be pretty much via donation because at the time when he started majorly getting handed money nobody had an idea yet how good the final product would be), so that we get more of those kinds of games off the ground--not just the ones that get lucky enough to get discovered. Obviously this entails some risk on the part of the spender, but that's for them to evaluate on their own.

On October 28 2012 05:02 Zocat wrote:
My main point is the one from Chill:
The kickstarter-guy can do whatever he wants with your money. It's gone forever (you cant charge back CCs indefinitely).
"Oh it still wasnt enough, we miscalculated, here's the buggy alpha version" is legal.

Even published games turn out like this, though. Dev can't meet the deadline, so they put out a buggy and unfinished final product. Obviously with those games you have the opportunity to wait for reviews and make a decision after knowing the game is buggy and unfinished, but I think a lot of the people who kickstarter things are those who would day 1 buy those games based on hype anyway, so to them there's no difference.
Moderator
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
sc2solar 660
Ryung 466
TKL 414
ProTech99
Railgan 86
StarCraft: Brood War
Britney 60893
Mini 1794
EffOrt 1630
Jaedong 1308
BeSt 448
actioN 393
Light 373
Hyuk 336
ggaemo 334
firebathero 315
[ Show more ]
Soulkey 235
Sharp 162
Nal_rA 138
Rush 115
Mind 81
Mong 76
Pusan 49
scan(afreeca) 47
Sea.KH 45
Barracks 40
ToSsGirL 31
Movie 30
Sexy 28
soO 26
Terrorterran 24
HiyA 21
Rock 21
IntoTheRainbow 19
ajuk12(nOOB) 11
Counter-Strike
byalli1085
allub206
Other Games
B2W.Neo928
hiko912
Dendi861
Beastyqt558
Lowko553
Hui .254
Pyrionflax238
XaKoH 201
ArmadaUGS181
Liquid`VortiX93
KnowMe87
Trikslyr49
FrodaN37
Organizations
Counter-Strike
PGL725
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• HappyZerGling57
League of Legends
• Jankos2854
• Nemesis1635
• Stunt356
Other Games
• WagamamaTV373
• Shiphtur143
Upcoming Events
Monday Night Weeklies
22m
Replay Cast
8h 22m
Kung Fu Cup
19h 22m
GSL
1d 17h
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
1d 23h
Replay Cast
2 days
GSL
2 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
2 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
3 days
Replay Cast
3 days
[ Show More ]
Maestros of the Game
3 days
Replay Cast
4 days
RSL Revival
4 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
4 days
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
5 days
Maestros of the Game
5 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Wardi Open
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.