IdrA: The Enigma Un-Explained - Page 2
Blogs > Proflo |
Steelo_Rivers
United States1968 Posts
| ||
Leargle
United States173 Posts
Release the gracken The real neck grease + Show Spoiler + | ||
Nyctophobia
Canada99 Posts
| ||
Theeakoz
United States1114 Posts
| ||
VENDIZ
1575 Posts
| ||
show.me
Sweden37 Posts
| ||
TiDragOnflY
Netherlands130 Posts
| ||
MannerRev
United States6 Posts
10/10, the logic is undeniable. | ||
erw
Norway284 Posts
| ||
paradoxOO9
United Kingdom1123 Posts
| ||
Azera
3800 Posts
| ||
spawnferkel
Germany87 Posts
| ||
AbuntuGuntu
United States1972 Posts
| ||
Antimatterz
United States1010 Posts
Those IdrA-nyms are screwing with my mind, truly magical shit going on in this post. So meta. | ||
SuperEight
United States333 Posts
| ||
Oaky
United States95 Posts
i love u | ||
Giggle
United Kingdom1 Post
| ||
Ostby
Norway38 Posts
| ||
Misacampo
167 Posts
On August 15 2012 14:06 Proflo wrote: Michael Grackson Magical Rocks 'Eh? *IdrA fortells the communities sceptical response to blizzards 2014 announcement that collapsable rocks will now explode and grant 300% damage and 40% movement speed to all units of the player willing to pay a tribute of 3 worker units AND listen to Moletrap cast the remainder of the game, headphones may NOT be removed. Only one player may gain this upgrade per match, but he/she also loses those 3, count'em, 3 workers(cuz thats the worse part -.-). WHY MOLETRAP... WHY. Anything except for listening to moletrap cast. I'll sac 30 workers instead.. is that ok? | ||
Burns
United States2300 Posts
| ||
| ||