• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:02
CEST 01:02
KST 08:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy12ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple5Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational Weekly Cups (March 23-29): herO takes triple Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
BW General Discussion Build Order Practice Maps [ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample
Tourneys
[ASL21] Ro24 Group E [Megathread] Daily Proleagues 🌍 Weekly Foreign Showmatches [ASL21] Ro24 Group D
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1846 users

Blizzard needs better quality control (Patch 1.5) - Page 3

Blogs > LuckyFool
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Chargelot
Profile Blog Joined December 2010
2275 Posts
August 02 2012 09:43 GMT
#41
On August 02 2012 18:38 Vamphyr wrote:
Show nested quote +
On August 02 2012 16:40 endy wrote:
On August 02 2012 16:35 KurtistheTurtle wrote:
On August 02 2012 16:28 endy wrote:
I guess that you're still going to buy HotS, so they probably don't care.

no. the wallet vote is the only vote.


Oh I know, that's the main reason I didn't even purchase SC2.
But I'm sure Luckyfool will. Millions of RTS fans will too, because there are literally no other decent RTS on the market. I simply meant that Blizzard was abusing their monopoly position.


^This. Blizzard knows that it is the only company with a quality RTS and because of this they think they can bend our patience and tolerence every which way without any consequences. I've been in love with Starcraft since Vanilla but things are starting to get riduculus...

You're applying malign intent to what was essentially a freak accident. There are many FPS console games out there that will never be patched, if you'd rather play a game that will never experience post-patch bugs, I highly recommend you check them out.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
August 02 2012 09:48 GMT
#42
On August 02 2012 17:03 IceBurg wrote:
They did test. For months. The arcade beta had been open since at least march. Some things happen that you cant account for. So much QQ in here I had to check that I didnt stumble into a Diablo 3 forum by mistake.


You can definitely account for breaking the game. I really want to know what happened between the 1.5 beta and pushing it to live, because the beta certainly didn't break the game like this.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
August 02 2012 09:51 GMT
#43
On August 02 2012 18:30 Morfildur wrote:
Anyone with real experience in software development (not just "I wrote a website") knows that releasing anything will lead to problems, even if you send it 20 times through QA and have every single line of code covered by a dozen Unit Tests.

Game Development is a very, very complex topic and such problems happen sooner or later, it's just a matter of how fast they are with fixing it.


Actually, this is incorrect. With appropriate testing to a very high standard, you can eliminate the vast majority of problems. This testing, though, is expensive and takes a lot of time, and does not normally apply outside of regulated software development. As an example, I would not expect CCP, Blizzard, Bioware, or another game company to invest that much time and money into testing on a game. As someone that formerly worked for a company that did nothing but software testing and QA for regulated applications (primarily avionics and medical devices), I can assure you that these programs are held to a very high standard by regulatory agencies and that thousands of man hours are spent in code review, simulation testing, hardware/software interaction testing, and run into the ground so that possible bugs and error conditions are handled without crashing the system or having it behave in an irrational manner. (Would really suck if an Airbus 380 or Boeing 777 had a "blue screen" on takeoff or approach, or if the Instrument Landing System were to suddenly forget where it was.)

Wings of Liberty is (obviously) not on the same level as "critical life support software", but it is slightly above the average console or computer game as it is the basis for a pretty good segment of a multimillion dollar industry. I'm not sure how it would work out (legally speaking) if during ASUS ROG we saw a 1 supply roach max vs a Kaldarin amulet templar army. (I think it'd be hilarious, but it's not my money riding on the line.)

I do agree with you, though, that the really important thing is how Blizzard fixes this, and how fast they do it. That more than anything will affect how people view the company. (For comparison, look at the SOE mess around SWG (or, as I call it, Smed is a bastard and I will never purchase their products again) and how CCP handled the community rage over the Incarna expansion for EVE (aka, Soundwave is a troll).
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 02 2012 10:03 GMT
#44
On August 02 2012 18:37 bgx wrote:
Show nested quote +
On August 02 2012 18:28 rockshock wrote:
On August 02 2012 18:25 Kleinmuuhg wrote:
On August 02 2012 18:21 rockshock wrote:
I do wonder tho, Did any of the peopel QQing hard over this patch actually test the beta and give full feedback to blizzard? Or are you people who just jump on it now thats it out into your actual game. And to be fair it doesnt take ages to look through a profile and find out the league of people unless youre totally emptied for braincells of course. Use common logic and its not that hard to figure out.

Its not the job of the players to test the beta and give feedback to blizzard?
Blizzard uses the beta to get it's product tested and if it isnt voluntarily tested they have to find another way.


Theres a public PTR for a reason. Of course its upto the community to test the patch. I dont see how the community got any right to whine and cry about stuff not working when theres been a beta for it for ages. And theres no way blizzard got the means to fully test it on theyr own. Thats why we got a public PTR in the first place.

Your reasoning is disgusting.

If blizzard is incapable of testing the patch it gives them NO RIGHT to implement the patch live and test it there. In fact it should prohibit them from applying the patch.


Um.. actually they're well within their rights to release a buggy patch. Or a bad patch. They could completely destroy the balance of the game, throw their hands up in the air and say "WAIT UNTIL HotS WE'LL FIX IT THEN LOL ROFL SUCKER" and that'd be that. There's no consumer protection against them making mistakes that cost you nothing or devalue your purchase that I'm aware of.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 02 2012 10:17 GMT
#45
Blizzard's patch record is pretty bad. Remember patch 1.16? Many simply stayed on 1.15.3, and everybody else hacked their game so it didn't suck that much. Or the ladder features around 1.14? Delayed forever, then released broken, poor WGT. Solution: Custom server + old version, then it doesn't matter how much blizzard fucks up their patches.
LiquipediaOne eye to kill. Two eyes to live.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
August 02 2012 10:27 GMT
#46
On August 02 2012 18:51 felisconcolori wrote:
Show nested quote +
On August 02 2012 18:30 Morfildur wrote:
Anyone with real experience in software development (not just "I wrote a website") knows that releasing anything will lead to problems, even if you send it 20 times through QA and have every single line of code covered by a dozen Unit Tests.

Game Development is a very, very complex topic and such problems happen sooner or later, it's just a matter of how fast they are with fixing it.


Actually, this is incorrect. With appropriate testing to a very high standard, you can eliminate the vast majority of problems. This testing, though, is expensive and takes a lot of time, and does not normally apply outside of regulated software development. As an example, I would not expect CCP, Blizzard, Bioware, or another game company to invest that much time and money into testing on a game. As someone that formerly worked for a company that did nothing but software testing and QA for regulated applications (primarily avionics and medical devices), I can assure you that these programs are held to a very high standard by regulatory agencies and that thousands of man hours are spent in code review, simulation testing, hardware/software interaction testing, and run into the ground so that possible bugs and error conditions are handled without crashing the system or having it behave in an irrational manner. (Would really suck if an Airbus 380 or Boeing 777 had a "blue screen" on takeoff or approach, or if the Instrument Landing System were to suddenly forget where it was.)

Wings of Liberty is (obviously) not on the same level as "critical life support software", but it is slightly above the average console or computer game as it is the basis for a pretty good segment of a multimillion dollar industry. I'm not sure how it would work out (legally speaking) if during ASUS ROG we saw a 1 supply roach max vs a Kaldarin amulet templar army. (I think it'd be hilarious, but it's not my money riding on the line.)

I do agree with you, though, that the really important thing is how Blizzard fixes this, and how fast they do it. That more than anything will affect how people view the company. (For comparison, look at the SOE mess around SWG (or, as I call it, Smed is a bastard and I will never purchase their products again) and how CCP handled the community rage over the Incarna expansion for EVE (aka, Soundwave is a troll).


While i mostly agree with you there are some factors to consider:
The difference to avionics and medical applications is that those run on a defined hardware, have a very limited scope and the interfacing with other parts of the system is very strictly defined.

As an example, there is no situation like:
User clicks on 'Find Match' but before the Server returns the response, the user clicks on something else which means the asynchronous request requires a different callback but it can't be used yet since the other request is still pending, which means we either need a new thread or we have to delay the User until the first one finishes, making the UI feel slower and making the User create 'Battle.Net UI is too slow' posts. I myself had several situations where i was too fast for the battle.net UI and got into a deadlock preventing me from joining custom games until i relogged because i clicked a button before the system was ready since my internet was faster than my PC, making it show the custom games list before the cached mapdata was loaded from the slow harddrive.

In a heavily client/server oriented UI there is a lot of asynchronous stuff going on, which is by nature extremely hard if not almost impossible to perfectly debug - especially considering that different hardware and operating systems schedule the threads differently and different internet connections lead to threads taking longer for different sections of the code.
If their QA systems all have ok internet connections (i.e. usual corporate internet) they can miss problems that appear on very unreliable connections that have occasional spikes or suffer from package loss like some WLAN connections through 3 stone walls that some people use at home.

Sure, with proper programming you can avoid 95% of those problems but you can never completely get rid of them in a program of that scope if you still want to have a very responsive UI and short release cycles.
Testuser
Profile Blog Joined June 2011
6469 Posts
August 02 2012 10:31 GMT
#47
I agree, this is too extreme and completely unacceptable.

I can't for the life of me understand how this patch could go through with so many bugs. Quite a few of them are dangerous too - could easily mess up some "real" games. I hope Blizzard in the future tests their patches better - we can't have a repeat of this.
https://soundcloud.com/papercranesdk
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
August 02 2012 11:10 GMT
#48
Bugs happen, its sucks but thats life.

Every game has this problem, especially when the beta test is carried out by only a few thousand people. Hardly anyone who actually plays SC2 will have spent any major time on the beta test since they will have been playing the actual game. Of those who did participate in the beta, many were probably just messing around and not actually testing things out.

Once the patch is released, hundreds of thousands of people are using it and then more bugs will arise..... its a quantity issue. This was a major overhaul of the entire game and its backbone, the same thing happens in WoW and just about every other game out there when a major patch hits. They test and test and test but simply don't have the numbers of people testing to ever find all the bugs.

Granted some of the bugs probably happened when applying the patch to the live servers but they can't know what bugs are going to arise until after the fact. The mark of a good company is what they do once the bugs are found, if blizz doesn't fix them for a month or two when they suck, but if every other blizz game is anything to go by, hotfixes will be out within the next few hours and days.

Stop moaning about things that are actually out of Blizzards hands. No one can predict what bugs or glitches or problems may arise once a patch goes live. They will be fixed. Stop being bitchy little children and join the rest of us in the real world please. The bugs have been reported, blizz will fix them, life will go on.
When there is nothing left to lose but your dignity, it is already gone.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
August 02 2012 11:15 GMT
#49
I can't imagine people being so bitter as to stage a boycott of the game because of two days of some bugs in a patch that will quickly be fixed. It's so weird, instead of asking yourself whether Blizzard deserves your money, why not ask yourself whether Heart of the Swarm will be worth your money without starving yourself from a game you'd enjoy for spiteful reasons.

Obviously, there were too many bugs and it's not acceptable, but still...
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 02 2012 11:32 GMT
#50
Short answer:

Blizzard is a monopoly. They can get away with stuff like this. And they know it.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
August 02 2012 11:38 GMT
#51
I'm also a professional software dev, and I've been responsible for introducing unit and functional testing into the QA process at the company I work for, so I know a bit about this. I am absolutely certain that a lot of the bugs we're seeing, like the optimizer's inability to handle insufficient hard drive space, could and should have been covered by a test (automated or in a human test protocol). The errors in the process that generates the balance ruleset for a newly created game also seem like they should have obviously been covered by an automated test to me: There are a limited number of ways to open a new game, you loop through all of them and compare a hash of the data comprising the ruleset in the generated game to a hash of the expected ruleset.

Other stuff, like the weird pathing in certain situations, is basically impossible to write tests for in advance, since before you know which paths produce errors, you'd basically need a working pathing algorithm to generate the data against which you're comparing your results, and I'd imagine that the edge conditions for a pathing algorithm are incredibly complex. I would bet that there were dozens of special cases that the new pathing algorithm handled incorrectly, and we're seeing the one or two that slipped through QA.

My takeaway from this is that there is a mix of forgivable bugs of the sort that we should be prepared to accept in exchange for the advantages of having a game that is actively maintained and patched by its developers, and other bugs that should never, ever show up in professional code.
The frumious Bandersnatch
ambra
Profile Joined August 2010
Italy80 Posts
August 02 2012 12:05 GMT
#52
blizzard needs a launcher that doesnt suck
Aetherial
Profile Joined August 2010
Australia917 Posts
August 02 2012 12:39 GMT
#53
Perfectly expressed blog post regarding the epic fail 1.5 patch... I hope Dustin etc read it.
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
August 02 2012 13:11 GMT
#54
On August 02 2012 18:30 Morfildur wrote:
Show nested quote +
On August 02 2012 18:13 Chargelot wrote:
What people don't seem to understand is that it's not as simple as "it works here, therefore it will work there." It's something they've remarked on in WoW and SC2 before. Applying a patch to the live servers is a lot different than creating a patched PTR. They could have 1,000,000 of the finest QA employees on call 24/7, but it wouldn't make a difference come patch day.

The bugs and errors did not exist on the PTR, but they do exist on the live servers. Why is that? Something went wrong when they were applying the patch. You can't test the quality of patching, only what is to be patched. When you're doing such a massive overhaul, yes, sometimes these things can happen. The patch was fine. The patching was not. I'm sure they'd be open to highly technical suggestions on how to prevent this from happening in the future. Hell, they'd employ you if you fixed this issue.


This.

We don't have any insight into the Blizzard release process and assuming they don't test their stuff thoroughly before releasing is, well, stupid. Anyone with real experience in software development (not just "I wrote a website") knows that releasing anything will lead to problems, even if you send it 20 times through QA and have every single line of code covered by a dozen Unit Tests.

Game Development is a very, very complex topic and such problems happen sooner or later, it's just a matter of how fast they are with fixing it.


I have no idea how Blizzard release management works but is it not safe to assume it's not good after such a terrible release? I agree with you that there are always bugs and problems with new code, it's part of the business. Shouldn't part of your development process allow for adequate testing? If you can't sufficiently test and verify all changes are working properly, maybe the scope of the patch was too large in one shot which is still a quality control issue.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 02 2012 13:27 GMT
#55
On August 02 2012 19:17 MasterOfChaos wrote:
Blizzard's patch record is pretty bad. Remember patch 1.16? Many simply stayed on 1.15.3, and everybody else hacked their game so it didn't suck that much. Or the ladder features around 1.14? Delayed forever, then released broken, poor WGT. Solution: Custom server + old version, then it doesn't matter how much blizzard fucks up their patches.

Yeah but by that point it was clear they had like one intern working on bw. This is the big patch leading up to the expansion of HotS, and it's terrible. The ui improvements are more like yet another round of lateral movements where they just change things but don't really improve anything, on top of all the buggy shit. It's embarrassing.

I just have no faith in this company to produce anything of quality any more
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1708 Posts
August 02 2012 14:07 GMT
#56
Makes me chuckle (in a cynical, frustrated way) that most people here will just go straight back to using the game however broken it is, and paying Blizzard money for HOTS. Even the people who say they won't.
EleGant[AoV]
TaShadan
Profile Joined February 2010
Germany1979 Posts
August 02 2012 14:11 GMT
#57
they lack people with certain skills it seems...
Total Annihilation Zero
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 02 2012 14:19 GMT
#58
On August 02 2012 22:27 floor exercise wrote:
Show nested quote +
On August 02 2012 19:17 MasterOfChaos wrote:
Blizzard's patch record is pretty bad. Remember patch 1.16? Many simply stayed on 1.15.3, and everybody else hacked their game so it didn't suck that much. Or the ladder features around 1.14? Delayed forever, then released broken, poor WGT. Solution: Custom server + old version, then it doesn't matter how much blizzard fucks up their patches.

Yeah but by that point it was clear they had like one intern working on bw. This is the big patch leading up to the expansion of HotS, and it's terrible. The ui improvements are more like yet another round of lateral movements where they just change things but don't really improve anything, on top of all the buggy shit. It's embarrassing.

I just have no faith in this company to produce anything of quality any more

What makes you think there's more than 1 intern working on WoL? XD

SC2 is clearly quite low on Blizzard, and particularly, Activision's priority list. No one should be surprised they messed up like this.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Brett
Profile Blog Joined October 2002
Australia3822 Posts
August 02 2012 14:42 GMT
#59
I haven't checked out the new patch myself just yet... And given all the discussions going on at the moment, I don't plan to. Pretty terrible attempt at an update by pretty much all reports.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
August 02 2012 14:53 GMT
#60
All I can say is thank you based Valve for making and supporting DoTA2

+ Show Spoiler +
Now make an RTS esport ;;;;
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft147
SpeCial 130
JuggernautJason42
ForJumy 38
CosmosSc2 33
StarCraft: Brood War
Artosis 607
GuemChi 307
Aegong 98
Dota 2
monkeys_forever685
Counter-Strike
tarik_tv4243
Super Smash Bros
C9.Mang0218
PPMD26
Other Games
summit1g14270
Grubby2752
Fnx 2001
shahzam558
Maynarde49
ViBE25
minikerr9
Day[9].tv6
Organizations
Other Games
gamesdonequick190
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta115
• musti20045 33
• Reevou 4
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4471
Other Games
• Scarra816
• imaqtpie783
• Shiphtur122
• Day9tv6
Upcoming Events
PiGosaur Cup
58m
Replay Cast
9h 58m
Afreeca Starleague
10h 58m
BeSt vs Leta
Queen vs Jaedong
Kung Fu Cup
11h 58m
Replay Cast
1d
The PondCast
1d 10h
OSC
2 days
RSL Revival
2 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
RSL Revival
3 days
Maru vs MaxPax
[ Show More ]
BSL
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.