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Blizzard needs better quality control (Patch 1.5) - Page 9

Blogs > LuckyFool
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Sadist
Profile Blog Joined October 2002
United States7206 Posts
August 06 2012 03:53 GMT
#161
the gaming industry gets away with murder on stuff like this. If things consistently happened like this in any other industry there would be an enormous amount of outrage. I cant believe people in the thread are actually blaming the consumer for the failure of the product. It is not our job to test the PTR. You do not depend on your customer to test things for you. That is a horrible business practice.

I dont see it changing though since the majority of consumers are young and you have tremendous monopolies in gaming right now. It is sad
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
Last Edited: 2012-08-06 12:29:06
August 06 2012 12:28 GMT
#162
--- Nuked ---
GoShox
Profile Blog Joined December 2007
United States1835 Posts
August 06 2012 15:23 GMT
#163
On August 06 2012 12:53 Sadist wrote:
the gaming industry gets away with murder on stuff like this. If things consistently happened like this in any other industry there would be an enormous amount of outrage. I cant believe people in the thread are actually blaming the consumer for the failure of the product. It is not our job to test the PTR. You do not depend on your customer to test things for you. That is a horrible business practice.

I dont see it changing though since the majority of consumers are young and you have tremendous monopolies in gaming right now. It is sad


Yeah I mean I don't get how anyone can blame the consumers for this failure of 1.5 lol.. if it's our job to test it then shouldn't absolutely everything be an open beta rather than invite-only?
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 06 2012 19:32 GMT
#164
On August 05 2012 15:59 vaderseven wrote:
Show nested quote +
On August 04 2012 17:30 LuckyFool wrote:
they're putting in effort and actively working to correct issues, it's not a total lost cause, I just feel they could be doing a MUCH better job.


Tech support has informed me that I do not meet the system requirments to play the game and thats why I cant LOG IN.

Nevermind that logging in shouldnt be a demanding act...

i7 920 @ 3.7ghz (42 hours prime stable)
12 gigs of DDR3 Ram at 1566mhz or so
64 gig SSD (with OS and SC2)
GTX 560

lol.

I closed the ticket and remade a new one cuz thats just... wow.

I reformated, took away the OCs, tested my ram, tried a different HD, tried windows XP instead of 7....

Then I tried logging into my wifes account and it worked fine.


Honestly, I chuckled.
Burns
Profile Blog Joined December 2010
United States2300 Posts
August 06 2012 20:55 GMT
#165
From a company as strong and as powerful as blizzard this really shouldn't happen. Its gotten to the point where i am really starting to question how dedicated blizzard really is to its community. If you start comparing blizzard with valve you can clearly see night and day differences, the amount of dedication value has put forward to make games like CS:GO a game that the community wants is outstanding. When the GO was initially released the over all response to it was "wtf, its shit". So what did valve do, they essentially let the community make the mechanics and gameplay to what they wanted. Gun recoil that took skill to handle, grenade mechanics that made sense, items on the map that didnt feel out of place.
What does blizzard do, IT GIVES US THE FUCKING SWARM HOST.
WHY CANT YOU JUST GIVE US THE LURKER!!!! FFS

I think the biggest reasoning behind events like this all kind of fall into the market diagrams of supply and demand. When CS source came out, counter strike players didnt like it, so they didnt buy it and they didnt play it. This forced Valve into a position that no other video game company has had to take. It actually has to please its fan base. When you look as Call of Duty games, every year they release another shit game, that gets more and more generic. However, people still buy it, if every COD game breaks record sales regardless of how cookie cutter the game is, why the fuck would activision change the way they make games.

The real power here is in the community, we need to be the demand that shapes the supply.
What do you mean you heard me during the night, these are quiet pants!
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
August 06 2012 22:38 GMT
#166
People keep saying they want esports and gaming to be taken more seriously, to become part of the mainstream and a respected profession. Everything starts at the top. The companies that design and maintain the games are as important as those who play them and make careers out of playing them.

It's not our responsibility to test their releases. PTR is simply a tool they use to "help" in their QA process.

With a childish and lackluster approach to game design and overall quality management, the general public will coherently treat the products as childish things, which shouldn't be something anyone who wants to see esports succeed to see.

And people who say this is taking things far too seriously should realize, I don't view starcraft 2 as just a video game, it's a platform for a serious esport with serious money and people dedicating their lives to, shouldn't we treat things that break or degrade the platform seriously?

Thanks for the response everyone so far, lots of interesting dicussion.
Tolazytobecreative
Profile Joined July 2012
Germany17 Posts
August 06 2012 23:29 GMT
#167
the only reason they launched this patch is because they wanted to get more attention to the custom games
before the first thing you had the click was multiplayer/singleplayer. a useful distinction. now its custom games/EVERYTHING else

now why the retarded distinction by blizzard? because they want as I said get more attention to custom games
why do they want that? because they are soon going to implement the pay for custom games thing and it looks less obvious if you change the ui a little sooner.
and why does this happen? because piece of shit company activision blizzard doesn't give a fuck about their games anymore, they only want to get as much money out of the community as possible before their games die. It happened to WoW, to d3 and now its going to happen to sc2 too (well it did before with bnet0.2)

So yeah thanks for fucking up all 3 of my favorite series/games blizzard!
Burns
Profile Blog Joined December 2010
United States2300 Posts
August 07 2012 00:46 GMT
#168
On August 07 2012 07:38 LuckyFool wrote:
People keep saying they want esports and gaming to be taken more seriously, to become part of the mainstream and a respected profession. Everything starts at the top. The companies that design and maintain the games are as important as those who play them and make careers out of playing them.



Personally I think that it starts at the bottom. Blizzard never intended Star1 to become this massive eSport that it became, the fans turned it into an eSport.

Also an interesting point to add, is a parallel with Soccer. The goal line technology that could have been implemented years ago that hasn't yet. Countless numbers of goals have been allowed when they shouldn't have. and denied when the ball was clearly over the line. The lack of innovative thinking from the top has hurt the sport, and it has been the fans rallying behind a technology that will keep the sport moving forward.

Its just like in politics, we have the power. We can seek out alternatives, we can drive innovation with our choices. We don't have to sit back and let companies like Microsoft has the power to potentially ruin PC gaming with Microsoft 8. We can rally behind linux, we can drive the support that we need, and that we want.
What do you mean you heard me during the night, these are quiet pants!
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
August 07 2012 01:15 GMT
#169
thats a good point Burns but I feel like things are different now. With how heavy Blizzard pushed themselves into esports, with all the funding for GOM every season, the intervention/threats against Kespa (single handily forcing korean scene to stop with broodwar) and everything else they are pushing for everything to go through them (no LAN, ip blocking/restricting etc) It's as if Blizzard is no longer allowing things to start from the bottom anymore. They are forcing everything through them, in which case if they fail everything will fail with them.

This alone is one of the biggest problems/risks not even considering the actual game. In a perfect world Blizzard would make a game the people want and then step back and let people who are good at running esports, run esports.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2012-08-07 01:36:26
August 07 2012 01:35 GMT
#170
You're a hero for taking the time to voice your concerns in this thread, LuckyFool, and to itemize a lot of the problems. I think a lot of people would LIKE things to be better, but just don't know exactly what to say. Take me for example, I don't have the time to play enough to see what exactly is wrong... but reading this thread taught me a lot.

I am afraid that the whole corporate mentality of cutting corners and focus on quarterly earnings is going to eventually ruin the quality games we all love... just feels like their isn't much to be done about it. These days they are pandering to a whole different generation that never played great games like Broodwar, don't expect much, and are primarily after graphics and gimicks.

I do commend Blizzard for putting so much financial support behind SC2... because I fear without it, the game wouldn't sustain a scene on it's own.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Picklebread
Profile Joined June 2011
808 Posts
August 07 2012 01:43 GMT
#171
Yeah thanks for telling it like it is. Freaking hate patch 1.5 .....
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2012-08-07 01:48:16
August 07 2012 01:46 GMT
#172
It's not blizzard, it's the entire video game industry. Day 1 games always need to get patched for loads of bug fixes and performance issues. Every major release to date has a million hits on google on how to fix problems on certain machines and bugs that crash the game. This is not to mention gamebreaking drm that prevents people from playing the game altogether, but that's getting slightly off topic.

I think the source of this problem comes from 3 places.

The first is obvious, greed. Less time in QA, less people in QA means less money spent which becomes profit.

The second is that pc is a tricky platform. Just googling graphics card benchmark will show 4-5 pages of graphic cards that can conceivably play SCII. Mix that with the number of processors someone could have and raise that to the power of 2 for AMD/ATI and it's impossible to reasonably test all these systems with different settings/programs installed/software updates and have the finished product ship out in time. This particular screw-up has nothing to do with it since it seems to be a widespread phenomenon.

The last problem is because shit like this doesn't matter to the business analysts in the higher up positions - due partially to how big pirating is a concern. Consumers have almost no power in this industry. Dragon Age 3 is going to be the best selling RPG game ever when it comes out because 99% of the people who were disgusted with DA2 and said they're never going to buy Dragon Age 3 is going to pre-order it as soon as they see the first trailer. On a profit loss pie chart in a board room somewhere it's gonna be a tiny line for "people pissed at us for our retarded drm" and the rest of the pie on "pirating". More importantly, idiots threaten to pirate the games they don't support as if that's helping their cause. There was a boycott of CoD sometime back because of no dedicated servers, CoD is one of the most consistently profitable titles in the entire world and will be until the generation of gamers stop liking FPS games. When HotS is about to come out and open beta starts no one's going to remember this patch, no one's going to bitch at them for QA until the game comes out and has problems, which will then be forgotten in a months time. Basically we don't make big enough of a splash for stuff like this so it will not be fixed in the near future. Gamers aren't organized enough to influence the companies they buy from and the biggest profit lost for analysts will always be pirating, not because their customers are pissed they didn't QA.

Companies like valve, CD Projekt, old blizz are far and away the exception rather than the rule.
vaderseven
Profile Joined September 2008
United States2556 Posts
August 07 2012 02:36 GMT
#173
Is there a way besides calling in (my work makes it hard to call atm...) to get a DIFFERENT person to review a support ticket? Just had a 2nd ticket where I was told my comp cant handle sc2 and thats why I can't log in.

brb pulling my eyes out with a house key in order to relieve the stress
Sweepstakes
Profile Blog Joined May 2011
United States92 Posts
August 07 2012 13:08 GMT
#174
On August 02 2012 16:31 Kleinmuuhg wrote:
If they didnt have enough people working for them, they could've just taken more time. Nobody forced them to release the patch before this weekend. I agree, unacceptable sloppiness.


I think you're forgetting that Activision Blizzard is a public company. Their sole reason for existing is to maximize shareholder value. ATVI probably has much stricter deadlines than the Blizzard of the past. I can see the executives really dropping the hammer on Blizzard to push whatever content will keep people from leaving SC2 (content being the custom game area) in order to maximize revenue going forward.
That strategy was made of balls. - Tasteless
lozarian
Profile Blog Joined January 2011
United Kingdom1043 Posts
August 07 2012 13:37 GMT
#175
On August 07 2012 10:46 Count9 wrote:
It's not blizzard, it's the entire video game industry. Day 1 games always need to get patched for loads of bug fixes and performance issues. Every major release to date has a million hits on google on how to fix problems on certain machines and bugs that crash the game. This is not to mention gamebreaking drm that prevents people from playing the game altogether, but that's getting slightly off topic.

I think the source of this problem comes from 3 places.

The first is obvious, greed. Less time in QA, less people in QA means less money spent which becomes profit.

The second is that pc is a tricky platform. Just googling graphics card benchmark will show 4-5 pages of graphic cards that can conceivably play SCII. Mix that with the number of processors someone could have and raise that to the power of 2 for AMD/ATI and it's impossible to reasonably test all these systems with different settings/programs installed/software updates and have the finished product ship out in time. This particular screw-up has nothing to do with it since it seems to be a widespread phenomenon.

The last problem is because shit like this doesn't matter to the business analysts in the higher up positions - due partially to how big pirating is a concern. Consumers have almost no power in this industry. Dragon Age 3 is going to be the best selling RPG game ever when it comes out because 99% of the people who were disgusted with DA2 and said they're never going to buy Dragon Age 3 is going to pre-order it as soon as they see the first trailer. On a profit loss pie chart in a board room somewhere it's gonna be a tiny line for "people pissed at us for our retarded drm" and the rest of the pie on "pirating". More importantly, idiots threaten to pirate the games they don't support as if that's helping their cause. There was a boycott of CoD sometime back because of no dedicated servers, CoD is one of the most consistently profitable titles in the entire world and will be until the generation of gamers stop liking FPS games. When HotS is about to come out and open beta starts no one's going to remember this patch, no one's going to bitch at them for QA until the game comes out and has problems, which will then be forgotten in a months time. Basically we don't make big enough of a splash for stuff like this so it will not be fixed in the near future. Gamers aren't organized enough to influence the companies they buy from and the biggest profit lost for analysts will always be pirating, not because their customers are pissed they didn't QA.

Companies like valve, CD Projekt, old blizz are far and away the exception rather than the rule.


Except I think the tide is slowly turning.

Nintendo's profits tanked when the casuals got bored, and the actual gamers that they ostracised didn't go back. Their share price fell after revealing the WiiU, because it still looks like a gimmicky child's toy.

The anger that actiblizz have generated with D3 has been far and above anything I've seen before. The agressive DRM, anti piracy and control freak measures put in place by multiple companies has had a backlash, and HAS had a tangible impact on their value. CoD will still be the highest grossing game ever time it comes out. Fantastic. I don't care, because that side of the gaming world don't make games I care about (I'm aware that activision produce CoD, but I'm mentally separating Blizzard and actiblizz, because Blizzard still had the name and good faith). Blizzard did, they always have, but in acting like the rest of the games world, they've alienated people like myself, and because it's not CoD, because it's not "generic brown bloom shooter 4" - we're a sizeable chunk of their target market.
For every battle honour a thousand heroes die alone, unsung, and unremembered.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 07 2012 17:11 GMT
#176
On August 07 2012 05:55 Burns wrote:
From a company as strong and as powerful as blizzard this really shouldn't happen. Its gotten to the point where i am really starting to question how dedicated blizzard really is to its community. If you start comparing blizzard with valve you can clearly see night and day differences, the amount of dedication value has put forward to make games like CS:GO a game that the community wants is outstanding. When the GO was initially released the over all response to it was "wtf, its shit". So what did valve do, they essentially let the community make the mechanics and gameplay to what they wanted. Gun recoil that took skill to handle, grenade mechanics that made sense, items on the map that didnt feel out of place.
What does blizzard do, IT GIVES US THE FUCKING SWARM HOST.
WHY CANT YOU JUST GIVE US THE LURKER!!!! FFS

I think the biggest reasoning behind events like this all kind of fall into the market diagrams of supply and demand. When CS source came out, counter strike players didnt like it, so they didnt buy it and they didnt play it. This forced Valve into a position that no other video game company has had to take. It actually has to please its fan base. When you look as Call of Duty games, every year they release another shit game, that gets more and more generic. However, people still buy it, if every COD game breaks record sales regardless of how cookie cutter the game is, why the fuck would activision change the way they make games.

The real power here is in the community, we need to be the demand that shapes the supply.


Although I agree with the point that Blizzard should have had better Q&A on 1.5, compairing Blizzard to Valve is unfair. Valve has Steam, which allows them to fund the majority of their free games like TF2, GO and DotA 2. None of these games are intented to be "commerical" products and are used to give people a reason to install Steam on their PCs. It is a plan that has worked out for them and given Valve a huge amount of commerical success. But also affords them the ability to develope games in a way that almost no studio can.

Personally, Blizzard is far more commited the community that most game designers I have experienced. The replay features alone in SC2 are far beyond anything that any other game has ever had. The fact that we saw that we are getting as much insight into the creation of the HotS units is also suprising. Every other studio I have ever watched only releases unit information when the game is in its final stages The community gives Blizzard a hard time, which is expected. But in the end, I have always enjoyed everything they have released and exect the same from HotS.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
August 07 2012 21:27 GMT
#177
I dunno it seemed a source control issue to me, but definitely could have been QA. QA could have been QA'ing the whole 1.5 patch but if they don't play SC2 at all then no one is going to know queens don't have a range 3 attack anymore. Also, the deployment of the new patch could have been just deploying the wrong dependency version with the major changes or something like that but I doubt it. Who knows how they do it, but one things for certain: the people who are passionate about games aren't behind it's development anymore... how else could the patch be released like this without anyone saying, "hey, custom games are broke dude," or "why is roach range 3 again?"

They could have new devs and QA too, those who aren't aware of the differences between the live bnet service and their locally deployed version or whatever and think that because it all works on their test environment it will work identically on bnet.
Knowing is half the battle... the other half is lasers.
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