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HOTS thoughts, analysis, feedback to developers - Page 2

Blogs > avilo
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DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
June 11 2012 13:11 GMT
#21
Battle hellions still have the light tag do you know?
Smancer
Profile Blog Joined December 2010
United States379 Posts
June 11 2012 13:32 GMT
#22
The Mothership core is exactly what protoss need. I have to assume that you are either biased against Protoss or don't undersdand the difficulties Protoss currently have.


A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby."
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
June 11 2012 13:53 GMT
#23
On June 11 2012 14:27 BLinD-RawR wrote:
so burrow charge is so good that you can effectively ultraling in hots?


Yes and no.

Burrow Charge deals friendly fire, so if you are charging into an area tightly packed with your own Zerglings you're going to kill a lot of them.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
June 11 2012 13:53 GMT
#24
On June 11 2012 22:11 DaveVAH wrote:
Battle hellions still have the light tag do you know?


They do.

They are light/mechanical
aka: KTVindicare the Geeky Bartender
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2012-06-11 14:12:36
June 11 2012 14:12 GMT
#25
I was prepared to hate on this (I get kinda pissed off with some of you stuff Avilo) but this was a legitimately good write up, I disagree with some of it, but most of it I agree with, and all of it is good.
I seem to be the only person who get excited by the Terran changes, with your comments, and if Widow Mines are the same or similar in the real game, then I'm pretty sure I'm gonna change to Terran. And go Mine Tank Raven every game regardless of matchups

As for the warhound, well fuck it. People need to focus on what you said in this blog, rather than discussing whether it is effective in its current form. Whats more important is its design makes it inherently gimped vsZ, it's a purely A move unit, it ignores position, its microless, it looks goofy etc etc etc. I like pretty much everything in the new HotS (and in the case of the Swarm Host, the Widow Mine and the Oracle, I love them), but I hate the Warhound.
VERY FRAGILE, LIKE A BABY PANDA EGG
ShatterStar
Profile Joined December 2010
United States40 Posts
June 11 2012 19:12 GMT
#26
I am not of the skill level to debate how it would work, but I thought things like the Mothership core was more to entice Protoss players to feel safe venturing out with smaller armies earlier in matches.
With things like widow mines and viper protoss could lose their armies more easily--which would incentivize a playstyle that's already happening too much (2 base all in timings, or turtle up to 200/200). Giving the mothership core, at least theoretically, allows a protoss player to more viably leave his base earlier in the game without it often being a bad decision considering the new units in HoTS.

Though perhaps energize should be removed.
ghrur
Profile Blog Joined May 2009
United States3786 Posts
June 11 2012 22:17 GMT
#27
Are you really satisfied with the 6 range triggering of the widow mine? Because that seems immense. At least in BW, you could kill those things with dragoons/observers or hydras/overlords. With 6 range... it'll be devastating and impossible to clear without siege units. Didn't that feel imbalanced? Or was the range really smaller? Or did the 6 range really not matter?
darkness overpowering
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
Last Edited: 2012-06-11 23:23:00
June 11 2012 23:14 GMT
#28
my problem with the widow mines is that they can hit invisible air units (read: observers) and overlords. they shouldn't be able to 1 shot those 2 specific units. and it feels too cost efficient, 1 shotting banshees and void rays, etc, doesn't feel right for 75/25 and being able to build 2 at a time
-AiKameoZero-
Profile Joined April 2011
United Kingdom32 Posts
June 13 2012 01:32 GMT
#29
On June 11 2012 17:39 T.O.P. wrote:
Show nested quote +
On June 11 2012 16:07 avilo wrote:
On June 11 2012 15:59 T.O.P. wrote:
I disagree with the role of warhounds in tvz. Warhound shits on everything that's on the ground. Add in marines and medivacs behind to deal DPS to air and melee units and that unit combo seems stupidly strong in tvz and tvp.


I don't think the warhound gets bonus damage vs any Zerg units really...so it would mainly be a meatshield right? Otherwise, it seems pointless in TvZ to me.

You might be right about bio + warhound in TvP though. I didn't do any bio or bio/mech builds because I just wanted to test 100% mech and give feedback on how mech will change with HOTS in all the match-ups. But yeah, I see what you're saying. If you know the WOL mass marine + medivac + banshee + thor style, imagining that with the warhounds (instead of thors) sounds pretty damn good lmao.

I guess warhound mainly acts as a meatshield in tvz. But those things are hard to kill and do a lot of dps. Both roaches and hydras are terrible vs it and it takes quite a bit of time for lings to kill one so marines and battle hellions can clean up those lings before those warhounds die. In my experience, marines are better than battle hellions in killing zealots or lings.



its not that he doesn't like it or that it's boring yes its A move but basically hes saying its 2 strong and may decrease Siege tank use replacing the siege tank with a 1 a unit is what he does not like.

thanks GL WITH HOTS BLIZZARD IT LOOKS AMAZING!!!!!!!
Awesome Site LONG LIVE SC1 STarleague
bahunto28
Profile Joined October 2010
Canada262 Posts
June 13 2012 01:43 GMT
#30
i think you should start an "Avilo super 4-gate thread" under strats, otherwise you'll never get the credit for it.
meh
zmansman17
Profile Joined March 2011
United States2567 Posts
June 13 2012 03:23 GMT
#31
I would only hope that Hellions will not come out in battle mode, and this was only to showcase the "new" unit.

I like the idea of the Mothership core, but if it doesn't have any prerequisites, it's seem obvious that it would be built and then used to abuse the mass chrono boost. How much energy does it cost to turn into a cannon/recall and how long does the cannon ability last?

I am excited about the widow mine because the video barely showed us what the widow mine could do and left me with a lot of questions. For example, it wasn't abundantly clear whether widow mines do damage to your own troops or whether both players could see the timer. I now know that they don't do friendly fire and both players are permitted to see the timer.

I don't understand the warhound. It feels like this unit is going ruin TvT, one of my favorite MUs. Instead of rewarding careful and well-devised play, you can just A-move into seige lines with Warhounds. I don't get it.

I think if Zergs are already very strong with their limited units in Wol, then adding strong units and a variety of them will only make them ridiculously strong. Although again, it's so hard to tell what impact the widow mine will have on the game, since it appears this is really the Terran's all around best unit in Hots.
♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-06-13 17:49:13
June 13 2012 17:33 GMT
#32
i actually like all of the units . And i agree with avilo that they should tend to balance things more towards the OP yet fun/balanced because everyrace will have something OP vs the method they are using now which is to nerf/nerf/nerf making everything boring to play and be kinda balanced.



At first i did not like the look of the Warhound from blizzcon , i thought it looked like some lame Scv on stilts. But seeing it in action especially with those bouncy looking missles looked pretty cool.
I dont really get the point where you are saying they wont be built in TVZ. I mean that could very well be the case, but so what i say... Not every unit needs to be built in every matchup. From what i can see warhounds will have heavy use in TvT and TvP. Who cares if they are useless in TvZ. ( my guess is there are not).. Some huge marine/warhound timing might be very devasting lol but the mothership core might help protoss with that ( again we should not really come to conclusions to fast) Point is im actually glad its not going to be in everymatchup as that to me promotes stale gameplay.


Anyway..I dont want to spend all day talking about HOTS since it will only be theory craft.

If you imagin how we thought some stuff would have played out in WOL compared to how they play out now, we would say we are such fools to think we can predict the future.


All i want to say is, I was worried terran was going to be seriously gimped for heart of the swarm.The impression i was getting was that they werent looking to add much to terran because in the Past terran was doing to well at GSL and nobody felt they deserved extra units.

I was looking to switch races because the previously mentioned shredder unit was an absolutely terrible idea and the current style of terran play has gotten to retarded for my liking. But because of this 1 unit. This one fucking unit blizzard might give terran ( the widow mine). I breathed a sign of relief , Its everything And more i wanted for terran. I am especially happy it targets AIR units as well. And the warhound imo is pretty cool.. As much as i found tvt to be pretty good matchup. ITs fucking boring to play my god. I sigh on the load screen when i get 2 terrans in a row. This warhound unit is my saviour to breaking tank stalemates. It will be funner to watch as well. If a protoss wants to mass up a 200/200 army on me and a-move me. I got news for them. Eat the warhound deathball LOLLLLLLLLLLLLL

Looks like i will be sticking with terran in HOTS. If not i switch to zerg ( depending on what they do with the Mine)
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
bhfberserk
Profile Joined August 2011
Canada390 Posts
June 15 2012 17:58 GMT
#33
I don't have the chance to play the game. I just want to ask the people who played the beta about if the units overlap each others role.

Such as:

Swarmhost and Broodlords.
Will players just never go Broodlord ever?
What are the costs between the 2 units?
How similar are they in siege effective-ness?

Viper's Abduct and Infestor's Neural Parasite.
What are range on the Viper.

Would be great to know thanks in advance.

Thanks for the write-up, it is great to hear that people feel HOTS is going into a good direction. More OP fun units instead of boring A Move all in death-ball.
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
June 15 2012 20:16 GMT
#34
What if the warhound has to use the ability manually to shoot mechanical units in the distand but not stop shooting with his short range anti bio weapons meanwhile?
Its something wich would make it less 1A heavy but still keep his streingh.

I think they did it to make it viable for low level players who already have diffiultys if theres one or two ghost in your marine army. (they cant stim if they just make a selct box over the army)
But still i believe it would be fine if you group your units properly.

Very nice write i enjoyed reading it.

And let me guess you dont like Toss overall and you struggle in TvP it seemed a bid biased there from time to time still very balanced view overall.

keep on doing this its nice to see someone enjoying HotS
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