On LOL v DOTA v HON - Page 3
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jrkirby
United States1510 Posts
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publicenemies
458 Posts
Hon doesn't have that slow turn rate thing in Dota 2 that made it hard for people who are not familiar with Dota 1. The gameplay is fast pace and actions are constant unlike professional LoL games where there may only be a total of 10 kills by the end of a 50 minutes game. There is no rune/masteries which make it very easy for an inspiring pro to start playing at a serious level rather than grinding and trolling all the way to level 30. In the end, the only reason why Hon isn't the most watch MOBA is because of S2 horrendous marketing strategy. | ||
Narcind
Sweden2489 Posts
On March 20 2013 17:24 publicenemies wrote: I think Hon is probably the best game in term of visual and gameplay. Hon doesn't have that slow turn rate thing in Dota 2 that made it hard for people who are not familiar with Dota 1. The gameplay is fast pace and actions are constant unlike professional LoL games where there may only be a total of 10 kills by the end of a 50 minutes game. There is no rune/masteries which make it very easy for an inspiring pro to start playing at a serious level rather than grinding and trolling all the way to level 30. In the end, the only reason why Hon isn't the most watch MOBA is because of S2 horrendous marketing strategy. Not to mention the shitty balance of the game, of course | ||
Manit0u
Poland17174 Posts
On March 20 2013 06:45 Steveling wrote: How many players average in hon? On twich it's always like 2-3k people watching so I figure it's dead. Whoever is still lingering on this should move to doto2. HoN Tour streams get average of 8-10k viewers. There are usually >100k people online whenever I log in to the game. Sure, the game is dead... On March 20 2013 17:56 Canas wrote: Not to mention the shitty balance of the game, of course How? The game has the same imbalances as DotA, except in HoN they took some steps to remedy some of them (first rune spawns later, you can't buy revelation wards for the first 2 minutes of the game, there are additional ramps near the pit which helps alleviate the hellbourne/scourge advantage etc.) while in DotA 2 they left all of the most glaring issues intact. | ||
5-s
United States1674 Posts
On March 21 2013 16:44 Manit0u wrote: HoN Tour streams get average of 8-10k viewers. There are usually >100k people online whenever I log in to the game. Sure, the game is dead... How? The game has the same imbalances as DotA, except in HoN they took some steps to remedy some of them (first rune spawns later, you can't buy revelation wards for the first 2 minutes of the game, there are additional ramps near the pit which helps alleviate the hellbourne/scourge advantage etc.) while in DotA 2 they left all of the most glaring issues intact. Hon's balanced differently than Dota.. All of those things you listed are changes rather than fixes, since they don't fix any obvious "issues" at all... they just change stuff. When people talk about Hon imbalance, it's almost always about heroes rather than what you're talking about, and in my experience Hon pros at least complain about balance way more than the average Dota pro does. | ||
Manit0u
Poland17174 Posts
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rabidch
United States20288 Posts
On March 26 2013 08:27 Manit0u wrote: The only real imbalances pros have been mentioning lately was how Ophelia (Chen) is way too good. Especially how she combos with Storm Spirit (Eul's). Enemy jumps your carry you cast return on him and use the wand so he can't be harmed and gets ported back to base. You can also lift him up, use ult and he comes back down with tons of hp, then you use your mekansm and you have singlehandedly reset the teamfight. There's a reason why Ophelia (Chen) and Wildsoul (Sylla) are usually the first 2 heroes being blind-banned at the start of most matches. The next best thing being Tundra (Beastmaster). Most complaints are about DotA ports and how strong they actually are compared to S2 heroes (in competitive HoN usually ~7/10 heroes will be DotA ports, mostly Tiny, Enigma, Treant, Puck, Sand King, Crystal Maiden, Necrolyte, Leshrac. That's not counting the three mentioned previously if they don't get banned for some reason). Typical DotA carrys aren't that good in HoN though, it's mostly initiators/support/junglers. a lot about u say is just a side effect of hons meta im not sure why you bring up treant when hes completely different from the dota version now, not to mention a lot of those heroes are different from their dota counterparts now with the exception of tempest, magmus, and glacius sans turn rates | ||
Manit0u
Poland17174 Posts
And speaking of heroes and meta, I can't stand people constantly whining about S2 heroes being imba when it's DotA ports (with slight changes or not) that are being used/banned the most in competitive play. Obviously new heroes introduced by S2 aren't as OP as people claim them to be. | ||
TheTenthDoc
United States9561 Posts
On April 01 2013 01:20 Manit0u wrote: My initial imbalance whine was the map, not the heroes. Dire/Hellbourne having 2 towers near the Roshan/Kongor pit, ancients right next to the tower on the Dire bottom lane, better jungle pathing etc. And speaking of heroes and meta, I can't stand people constantly whining about S2 heroes being imba when it's DotA ports (with slight changes or not) that are being used/banned the most in competitive play. Obviously new heroes introduced by S2 aren't as OP as people claim them to be. The reason pros hate the HoN meta right now (and they do) is the godawful lockpick system, instant removal of any interesting techniques found (looking at you courier ancient blocking), and the lack of increased time on tps. As a spectator all of those combined to make the game completely unwatchable for me. Plus HoN ancients not even being magic RESISTANT made games boring droolfests at the pro level for over three months. Playable, of course, is another matter. It can be pretty fun. Some heroes are incredibly godawful though (the gap is bigger than in DotA 2, I can tell that much from playing both). | ||
DW-Unrec
492 Posts
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