LoL is so easier that dota though, so if someone wants to spend time and be rewarded for it later he should play dota2.
For casual playing though lol is not bad.
Blogs > hkf |
Steveling
Greece10806 Posts
LoL is so easier that dota though, so if someone wants to spend time and be rewarded for it later he should play dota2. For casual playing though lol is not bad. | ||
ssi.bal-listic
United States568 Posts
Dota is more balanced than LoL. Dota requires more skill than LoL. Why people play LoL? because it's more accessible. More people playing does not mean it's a better game. Dota > LoL | ||
Boblion
France8043 Posts
On May 01 2012 11:17 Highwinds wrote: Heroes in HoN were frustrating. RA late game could literally 1v5 teams. Ra gets wrecked late game vs a proper carry lmao. Chronos / MB / TDL / Pred etc... they all destroy him. | ||
Otolia
France5805 Posts
For me HoN was always the obvious choice since S2 was adamant about making the game work on Linux. I paid before release so I will be able to play forever which I find very good. HoN basically set the bar for Valve to come in and try to do better. I'm not sure they did because I didn't test it so far and I am reluctant to do so as I really hate Steam. Since Fnatic left HoN to play DotA, it's practically certain that HoN won't see a competitive scene in the long run, which is a shame because I've grown fond of their hero design. Still I wouldn't mind to play enchantress again ^^ As for LoL, I play it, I suck at it and I find it very boring and disgracious | ||
ExceeD_DreaM
Canada500 Posts
The thing is, I don't know how much playerbase there is in HoN now. Seems pretty much dead, but if HoN comes alive again, I will gladly play it. but it looks like the competition is steep and there is no bright day coming for HoN. LoL simply got too big and Dota2 will be just smack in the face. | ||
Xiron
Germany1233 Posts
On May 01 2012 21:43 ExceeD_DreaM wrote: The thing is, I don't know how much playerbase there is in HoN now. Seems pretty much dead, but if HoN comes alive again, I will gladly play it. but it looks like the competition is steep and there is no bright day coming for HoN. LoL simply got too big and Dota2 will be just smack in the face. I think it was Gabe Newell who said that DotA2's player base is now in beta consistently much larger than HoN'S already. | ||
Percutio
United States1672 Posts
Most of the IHL I've seen also queue on USE because of the number of Americans and Europeans which need to use a happy medium. | ||
hkf
Australia354 Posts
On May 01 2012 22:01 Percutio wrote: OP you should try USWest. I play with two aussies regularly and we queue USW for them because USE would be too laggy and it works out pretty well. Most of the IHL I've seen also queue on USE because of the number of Americans and Europeans which need to use a happy medium. USW still is 250ms, USE is unplayable mostly for anything that requires last hitting I have played in games where euros will instantly cry about being at 70ms as opposed to 30. No joke. | ||
Percutio
United States1672 Posts
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GGTeMpLaR
United States7226 Posts
Early Access in HoN is literally the exact same thing as in league, it just doesn't have a name in LoL and you don't get a free alt avatar for buying every new LoL hero. Honestly though, HoN is pretty close to LoL as far as "pay2win" goes except you get 5 extra free heroes every week and you don't need to buy runes or exp to level up masteries. | ||
zZygote
Canada898 Posts
I've played LoL and the only positive I've got to say is that it is very easy to pick up, and learn the game in comparison to HoN and DotA2. HoN on the other hand is very visually appealing and I find a lot more difficult in terms of speed, lots of things happen very quickly because of the engine. DotA2 is the perfect balance I find because while the graphics may not be the best, the engine makes up for it. Newer players can easily learn each hero when the games goes live because of the tutoring system. I've had a lot of success playing lots of EM games and several IH in DotA so I guess I'm a little biased | ||
T0fuuu
Australia2275 Posts
Dota/hon I can get mad. I'm a casual :D | ||
hkf
Australia354 Posts
On May 02 2012 16:40 GGTeMpLaR wrote: LoL is the closest to "pay2win" out of all of them so I'm not sure why that's listed as a bonus exclusively for LoL. If anything, not being "pay2win" belongs under the DotA(2) positives. Early Access in HoN is literally the exact same thing as in league, it just doesn't have a name in LoL and you don't get a free alt avatar for buying every new LoL hero. Honestly though, HoN is pretty close to LoL as far as "pay2win" goes except you get 5 extra free heroes every week and you don't need to buy runes or exp to level up masteries. Except you can't buy EA heroes with silver coins (equivalent of IP in LOL), and you can't buy runes with RP ($) | ||
konadora
Singapore66064 Posts
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GogoKodo
Canada1785 Posts
On May 03 2012 09:23 konadora wrote: i'm sorry i never played HoN before but aren't the heroes more or less just dota counterparts with different names? Many of them are, but there are differences in all of them and there are also unique HoN characters as well. | ||
konadora
Singapore66064 Posts
On May 03 2012 09:45 GogoKodo wrote: Show nested quote + On May 03 2012 09:23 konadora wrote: i'm sorry i never played HoN before but aren't the heroes more or less just dota counterparts with different names? Many of them are, but there are differences in all of them and there are also unique HoN characters as well. ah okay i didnt know HoN has their own heroes | ||
hkf
Australia354 Posts
On May 03 2012 09:23 konadora wrote: i'm sorry i never played HoN before but aren't the heroes more or less just dota counterparts with different names? Original 60-70~ heroes were mostly dota ports, but some heroes were new. All new heroes are new as IceFrog didn't want S2 to make money with DOTA heroes. Ex: Devourer = Pudge Devourer Ult is significantly better (Increases HP, Melee damage, Rot aoe with channel for 10 secs) | ||
MightyAtom
Korea (South)1897 Posts
But I'm not expert on all three and threads like this help me understand where things are going because it really such a big part of PC gaming nowadays. | ||
Manit0u
Poland17174 Posts
First thing that needs to be pointed out is the fact that HoN, despite all predictions, has not died down with the advent of DotA 2 and it's competitive community is healthier than ever (you even get teams moving in across continents to live and train in the team house, SG is the prime example here). The introduction of HoN Tour helped immensely as it is the single best e-sport feature in any game to date. You can read more on it on the official website, without going into specifics it's an automated league for teams at all skill levels with real money to be won even in the bronze league. Another thing is the "pay2win" crap. From the perspective of playing the game since the early beta until this very day I can tell you that the impact of Early Access heroes is way less than people make it to be. Sure, they're often overpowered and imbalanced at first but the EA period is there to thoroughly test them before releasing it to the general public. The often broken heroes aren't an "I WIN!" button either. To explain this let me get more into some key factors that make you win and lose games: 1. Individual player skill. 2. Teamwork. 3. Hero composition (for the entire team and relative to enemy team composition). As you progress through the skill ceilings different factors play the major role relative to your success. At lower skill levels the individual player skill is what counts the most, better players will be able to dominate games regardless of hero choices. If you don't believe me go to YouTube and check out MoonMeanders videos where he's going 32-0 in games where he's just sitting in the base and only using his courier since 10 min into the game until the enemy concedes. At mid levels individual skill is evening out and teamwork and hero choices begin to factor a lot more into the success rate. This is potentially the bracket where EA heroes might shine for a while. At higher levels of play the individual skill and teamwork are pretty much even among teams as that's a requirement to be there in the first place. What makes the difference is hero composition and according to the principles of e-sport "If you're good and confident - play safe!". EA heroes are an unknown quantity, they haven't been properly tested for many factors (what kind of line-ups they fit into, what are their proper timings and builds, how are they countered etc.) so they're not "safe" to use by any means. Most higher level teams will opt for something that's proven to work over something that might work. In summary, the EA heroes aren't really the "I WIN!" button some claim them to be. They are however means for S2 to get their money (which is understandable) and thoroughly test new additions before making them widely available. Those heroes then undergo an extended period of "open beta" testing before they are finally allowed into the tournaments (in which most picked/banned heroes are the ones being ported from original DotA, go figure). | ||
Steveling
Greece10806 Posts
On twich it's always like 2-3k people watching so I figure it's dead. Whoever is still lingering on this should move to doto2. | ||
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