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DOTA(2) +: - Best sticking towards traditional gameplay, started the entire genre - Greatest default interface, and best team maintaining said interface - Metagame established and consistently applied - Hero balance good
DOTA(2) -: - Good luck getting a game that speaks English, living in Au/NZ, that isn't 300MS - All IHLs are USE based, latency, waaaahhhh - "Feels" slower due to turn rates
HON +: - Best customisable interface - Heroes are mostly original and semi creative, with new content released regularly - Matchmaking support is excellent, teams queued vs teams mostly (of all sizes)
HON -: - Recycling mechanics (Aoe vector nuke, escape, steroid, teamfight ult on every hero) - Pay2win with Early Access - Community is borderline at the best of times, intolerable other cases
LOL +: - Biggest player base, no problems getting any level of games no matter where you live - Consistent metagame - Easy for support to feel a "part" of the game with gold/5 items, limitless wards - Steady release of new content, customisations, no pay2win
LOL -: - Mechanically too easy - Impossible to punish small mistakes - Takes a LOT of time commitment to start at a high level
No real point, just putting down some thoughts after having played all three extensively.
Edit: First blog. Hi, etc. No girl blogs here, ever. I promise.
   
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I would say HoN is graphically superior
Some minor differences in control makes courier use between DotA2 and HoN different. For instance ~ toggles hero/courier on Hon; where F delivers and returns on Dota2 HoN game speed is a lot quicker, which could be viewed as a negative. Minimap interface is better for HoN (can check tower healths etc) DotA2's map marks common ward locations with an Eye, makes it easier to pick up. Shop differences, guides for both DotA2 and HoN, very good for newbies. Secret shop doesn't exist in HoN, positional requirement was an outdated mechanic, agree with HoN's implementation Wards are single stack, doesn't punish supports as much, also prefer HoN here. Competatively speaking, Pay2Win doesn't apply as EA hero's are banned in tournament mode.
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Heroes in HoN were frustrating. RA late game could literally 1v5 teams. I found it much easier to play as a solo or just 1 other guy and yourself and you could take on entire teams.
Dota2 has a real team aspect to it. You must work as a team or you will fail. I found it difficult to get used to. I think that Dota2 looks much better than HoN but it's likely opinion due to the art styles. Everything in Dota2 feels more balanced than HoN ever was, the EA hero thing is so true that they are almost always imba when they come out. I never did tournaments I played the matchmaking and all the EA heroes were stupid. Biggest difference between HoN and Dota2 for me....
I played Ophelia 30% of games. Paracite and Cthuluphant ruined Ophelia.
Chen is a baller in comparison
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I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense).
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as a pretty significant minus for some people is that HoN is at a high risk of becoming irrelevant, the competitive scene will suffer really hard from dota2 and if you are into esports and such it's a pretty significant thing! That might not matter if you only care about finding the game you personally enjoy most, it seems to me it will still be a very long while until it would completely die off even if it did take a big hit.
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On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense).  Metagame does not include every single hero as a distinct entity, but more like the grouping of classes of heroes:
AD Carry AP Carry Support Jungle Top Solo
Every single high level LOL game features a team composition of the following, and the distinction between a metagame and actual heroes within the categories is quite clear.
Compared to DOTA: Some games will involve a trilane (A lane like ES+Veno+RandomRangedCarry), some games will not. Some will have a jungler (Lycan, Enigma), some will not. Some games will have a dual mid (SF+CM is a very strong dual mid), some will not. This is a very volatile metagame.
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oh god, not another one of these threads.
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"Community is borderline at the best of times, intolerable other cases" I have played all three of the game and there are trolls in all of them. They do troll differently from game to game though. lol
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On May 01 2012 11:24 hkf wrote:Show nested quote +On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense).  Metagame does not include every single hero as a distinct entity, but more like the grouping of classes of heroes: AD Carry AP Carry Support Jungle Top Solo Every single high level LOL game features a team composition of the following, and the distinction between a metagame and actual heroes within the categories is quite clear. Compared to DOTA: Some games will involve a trilane (A lane like ES+Veno+RandomRangedCarry), some games will not. Some will have a jungler (Lycan, Enigma), some will not. Some games will have a dual mid (SF+CM is a very strong dual mid), some will not. This is a very volatile metagame.
Grouping heroes into different roles and "metagame" are not the same thing. Just because league of legends always has a 2-1-1 lane with 1 jungler doesn't mean the metagame is consistent.
Magic: The Gathering decks primarily fall into 4 archetypes. Control, combo, aggro, and midrange. These never change. Yet the metagame shifts regularly. http://en.wikipedia.org/wiki/Metagaming
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Highly subjective, but IMO Dota has the best and most creative/versatile heroes.
Examples: Goblin Techies (highly strategic) Geomancer/Lone Druid (multiple chars) Invoker (like playing street fighter)
Dota+ You are not stuck into roles with heroes. Many heroes can fullfill many different roles, much better for pub games.
Individual skill makes a huge difference, a good player can kill a whole team over and over by himself, good for pub games, because even if your team is bad it doesn't matter so much if you are good.
LoL You are stuck into roles with heroes, bad for pub games.
Team composition and cohesion makes a bigger difference than individual skill. Again, bad for pub games, and also not as good for spectating.
On May 01 2012 10:55 hkf wrote: HON +: - Heroes are mostly original and semi creative, with new content released regularly
But so many Dota clones in HoN, except a lot of really original heroes are missing.
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On May 01 2012 11:50 Jugan wrote:Show nested quote +On May 01 2012 11:24 hkf wrote:On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense).  Metagame does not include every single hero as a distinct entity, but more like the grouping of classes of heroes: AD Carry AP Carry Support Jungle Top Solo Every single high level LOL game features a team composition of the following, and the distinction between a metagame and actual heroes within the categories is quite clear. Compared to DOTA: Some games will involve a trilane (A lane like ES+Veno+RandomRangedCarry), some games will not. Some will have a jungler (Lycan, Enigma), some will not. Some games will have a dual mid (SF+CM is a very strong dual mid), some will not. This is a very volatile metagame. Grouping heroes into different roles and "metagame" are not the same thing. Just because league of legends always has a 2-1-1 lane with 1 jungler doesn't mean the metagame is consistent. Magic: The Gathering decks primarily fall into 4 archetypes. Control, combo, aggro, and midrange. These never change. Yet the metagame shifts regularly. http://en.wikipedia.org/wiki/Metagaming
Precisely. The mtg metagame does not dictate which deck is currently popularised, but it does indirectly dicatate the balance of the decks (types of heroes in a game).
Example: If AD carrys were good early, mid, and late there would be no reason to pick any other roles, and every lane is AD v AD. See PT Rome, Necro Winter, Mirrodin Standard.
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Austria305 Posts
On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense).  Have you played lol on a decent level? The metagame does change very slowly and those changes are more based on buffs/nerfs for existing heros rather than new ones included. When I speak of LoL metagame i mean stuff like jungler + roamer (3 solo lanes), heavy splitpushing teams, kiting and poking teams with heals, teamfight teams (aoe stacking), double AP mid top etc.
The ban mechanic makes is almost impossible for a new hero to significantly change the metagame on his own.
Also, the new heroes were added every 2 weeks when I played and I think I heard they have gone over to 3 week release cycles by now.
I'm only playing dota atm, but I hate it when people spread false information about LoL without having played it on a somewhat decent level (1600+ elo). Most of the things people note as negatives in LoL are only true when you play with morons or are not even lv 30
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Played HoN, Wc3 Dota, and Dota 2. Hon was definitely the best out of them. The artistic style and aesthetic of the game is simply better than the other games, its well balanced, new content comes out a lot, its relatively easier to get started, and the matchmaking is really well done. I played it for a few months after it went f2p while I was taking a break from sc2, had a blast.
I refused to even try LoL because of the cartoony pseudo anime bullshit art style, the reputed mechanical ease, and steep investment before you can get started in any sort of competitive play. Still seems like a dumb game for kids to me, but I guess most of the world disagrees. Have fun i guess...
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Netherlands45349 Posts
Haven't played HoN in a long while but what does pay2win mean on HoN that LoL does not have?Can you buy more stats or something on HoN that you don't in LoL?
also this is very dangerous terroritory lol.
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On May 01 2012 12:37 MaGariShun wrote:Show nested quote +On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense).  Have you played lol on a decent level? The metagame does change very slowly and those changes are more based on buffs/nerfs for existing heros rather than new ones included. When I speak of LoL metagame i mean stuff like jungler + roamer (3 solo lanes), heavy splitpushing teams, kiting and poking teams with heals, teamfight teams (aoe stacking), double AP mid top etc. The ban mechanic makes is almost impossible for a new hero to significantly change the metagame on his own. Also, the new heroes were added every 2 weeks when I played and I think I heard they have gone over to 3 week release cycles by now. I'm only playing dota atm, but I hate it when people spread false information about LoL without having played it on a somewhat decent level (1600+ elo). Most of the things people note as negatives in LoL are only true when you play with morons or are not even lv 30
Yeah I've played with pros like Dan Dinh and HotshotGG. When you ban a new hero, you can no longer ban an older hero that you would normally ban. You have to use a limited resource in a different way, thus changing the metagame. Your argument is invalid, sorry.
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LoL+ More girls are playing because is ezpz
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I've always liked the fact that your position on the map matters a lot more in LoL. If you need to be somewhere in a hurry in Dota or HoN then you TP there, in LoL you're just fucked unless you can anticipate where you need to be correctly.
I say we need more of these threads not less! haven't seen one in ages. :D
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Dota 2 seems a lot more balanced and well thought than HoN to me, but at the same time man do I miss how quick and responsive my heroes were in HoN. I HATE the turn rates in dota 2. Makes me feel like I'm playing underwater.
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On May 01 2012 11:20 nttea wrote: as a pretty significant minus for some people is that HoN is at a high risk of becoming irrelevant, the competitive scene will suffer really hard from dota2 and if you are into esports and such it's a pretty significant thing! That might not matter if you only care about finding the game you personally enjoy most, it seems to me it will still be a very long while until it would completely die off even if it did take a big hit.
It's already irrelevant.
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On May 01 2012 13:34 seRapH wrote: LoL+ More girls are playing because is ezpz trying to get a girl to play, unforturnately the window is very narrow, as her PC is broken and ETA to fix is the weekend before D3 release. #firstworldproblems
said girl also has been successfully coached from "i make marin" to gold level terran (3 rax only)
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Yeah Hon is either dead or dying fast, so it's either dota2 or lol. LoL is so easier that dota though, so if someone wants to spend time and be rewarded for it later he should play dota2. For casual playing though lol is not bad.
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Dota has way more versatility than LoL. Dota is more balanced than LoL. Dota requires more skill than LoL. Why people play LoL? because it's more accessible. More people playing does not mean it's a better game. Dota > LoL
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On May 01 2012 11:17 Highwinds wrote: Heroes in HoN were frustrating. RA late game could literally 1v5 teams. Ra gets wrecked late game vs a proper carry lmao.
Chronos / MB / TDL / Pred etc... they all destroy him.
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Dual Mid ? Are we back to DotA where mid lane was the push lane and not the ganking one ? I wish I could see that. :D
For me HoN was always the obvious choice since S2 was adamant about making the game work on Linux. I paid before release so I will be able to play forever which I find very good. HoN basically set the bar for Valve to come in and try to do better. I'm not sure they did because I didn't test it so far and I am reluctant to do so as I really hate Steam. Since Fnatic left HoN to play DotA, it's practically certain that HoN won't see a competitive scene in the long run, which is a shame because I've grown fond of their hero design. Still I wouldn't mind to play enchantress again ^^
As for LoL, I play it, I suck at it and I find it very boring and disgracious
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I think I enjoyed HoN much more than LoL. The fact that even though team may be bad, you can carry your team to a win if you are good enough was enough reason to play over LoL, where I will get trolled endlessly by 0-15 bottom lane (I had to buy gp runes to play support now to win -_-)
The thing is, I don't know how much playerbase there is in HoN now. Seems pretty much dead, but if HoN comes alive again, I will gladly play it. but it looks like the competition is steep and there is no bright day coming for HoN. LoL simply got too big and Dota2 will be just smack in the face.
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On May 01 2012 21:43 ExceeD_DreaM wrote: The thing is, I don't know how much playerbase there is in HoN now. Seems pretty much dead, but if HoN comes alive again, I will gladly play it. but it looks like the competition is steep and there is no bright day coming for HoN. LoL simply got too big and Dota2 will be just smack in the face.
I think it was Gabe Newell who said that DotA2's player base is now in beta consistently much larger than HoN'S already.
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OP you should try USWest. I play with two aussies regularly and we queue USW for them because USE would be too laggy and it works out pretty well.
Most of the IHL I've seen also queue on USE because of the number of Americans and Europeans which need to use a happy medium.
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On May 01 2012 22:01 Percutio wrote: OP you should try USWest. I play with two aussies regularly and we queue USW for them because USE would be too laggy and it works out pretty well.
Most of the IHL I've seen also queue on USE because of the number of Americans and Europeans which need to use a happy medium. USW still is 250ms, USE is unplayable mostly for anything that requires last hitting 
I have played in games where euros will instantly cry about being at 70ms as opposed to 30. No joke.
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That's very strange. One of the guys I plays with gets 250ms on USE, but nothing even remotely that high on west. The other guy still gets around 150 on west but he gets better pings on SEA which kind of balances things out for him.
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LoL is the closest to "pay2win" out of all of them so I'm not sure why that's listed as a bonus exclusively for LoL. If anything, not being "pay2win" belongs under the DotA(2) positives.
Early Access in HoN is literally the exact same thing as in league, it just doesn't have a name in LoL and you don't get a free alt avatar for buying every new LoL hero.
Honestly though, HoN is pretty close to LoL as far as "pay2win" goes except you get 5 extra free heroes every week and you don't need to buy runes or exp to level up masteries.
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Living on the West Coast of Canada and I still ping 80ms on USW servers (DotA 2). It's a darn shame... Maybe they'll add more servers when the game goes live.
I've played LoL and the only positive I've got to say is that it is very easy to pick up, and learn the game in comparison to HoN and DotA2.
HoN on the other hand is very visually appealing and I find a lot more difficult in terms of speed, lots of things happen very quickly because of the engine.
DotA2 is the perfect balance I find because while the graphics may not be the best, the engine makes up for it. Newer players can easily learn each hero when the games goes live because of the tutoring system. I've had a lot of success playing lots of EM games and several IH in DotA so I guess I'm a little biased
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Lol is so silly I cant get mad. That is a big plus. Dota/hon I can get mad.
I'm a casual :D
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On May 02 2012 16:40 GGTeMpLaR wrote: LoL is the closest to "pay2win" out of all of them so I'm not sure why that's listed as a bonus exclusively for LoL. If anything, not being "pay2win" belongs under the DotA(2) positives.
Early Access in HoN is literally the exact same thing as in league, it just doesn't have a name in LoL and you don't get a free alt avatar for buying every new LoL hero.
Honestly though, HoN is pretty close to LoL as far as "pay2win" goes except you get 5 extra free heroes every week and you don't need to buy runes or exp to level up masteries.
Except you can't buy EA heroes with silver coins (equivalent of IP in LOL), and you can't buy runes with RP ($)
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konadora
Singapore66116 Posts
i'm sorry i never played HoN before but aren't the heroes more or less just dota counterparts with different names?
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On May 03 2012 09:23 konadora wrote: i'm sorry i never played HoN before but aren't the heroes more or less just dota counterparts with different names? Many of them are, but there are differences in all of them and there are also unique HoN characters as well.
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konadora
Singapore66116 Posts
On May 03 2012 09:45 GogoKodo wrote:Show nested quote +On May 03 2012 09:23 konadora wrote: i'm sorry i never played HoN before but aren't the heroes more or less just dota counterparts with different names? Many of them are, but there are differences in all of them and there are also unique HoN characters as well. ah okay i didnt know HoN has their own heroes
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On May 03 2012 09:23 konadora wrote: i'm sorry i never played HoN before but aren't the heroes more or less just dota counterparts with different names? Original 60-70~ heroes were mostly dota ports, but some heroes were new.
All new heroes are new as IceFrog didn't want S2 to make money with DOTA heroes.
Ex: Devourer = Pudge Devourer Ult is significantly better (Increases HP, Melee damage, Rot aoe with channel for 10 secs)
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Korea (South)1897 Posts
I really enjoy these comparisons because I think it is an extremely current issue with the ActionRTS games, and I really think, there can only be one. That being said, I would think the last 2 standing will be LOL and DOTA2 because they do occupy slightly difference spaces, but HON vs DOTA2, and DOTA2 still being in beta, I think the writing is on the wall for HON.
But I'm not expert on all three and threads like this help me understand where things are going because it really such a big part of PC gaming nowadays.
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I know this is old but it's worth to bump this blog to clarify some things as many people here found it informative/helpful despite it containing blatant misconceptions.
First thing that needs to be pointed out is the fact that HoN, despite all predictions, has not died down with the advent of DotA 2 and it's competitive community is healthier than ever (you even get teams moving in across continents to live and train in the team house, SG is the prime example here). The introduction of HoN Tour helped immensely as it is the single best e-sport feature in any game to date. You can read more on it on the official website, without going into specifics it's an automated league for teams at all skill levels with real money to be won even in the bronze league.
Another thing is the "pay2win" crap. From the perspective of playing the game since the early beta until this very day I can tell you that the impact of Early Access heroes is way less than people make it to be. Sure, they're often overpowered and imbalanced at first but the EA period is there to thoroughly test them before releasing it to the general public. The often broken heroes aren't an "I WIN!" button either. To explain this let me get more into some key factors that make you win and lose games:
1. Individual player skill. 2. Teamwork. 3. Hero composition (for the entire team and relative to enemy team composition).
As you progress through the skill ceilings different factors play the major role relative to your success. At lower skill levels the individual player skill is what counts the most, better players will be able to dominate games regardless of hero choices. If you don't believe me go to YouTube and check out MoonMeanders videos where he's going 32-0 in games where he's just sitting in the base and only using his courier since 10 min into the game until the enemy concedes. At mid levels individual skill is evening out and teamwork and hero choices begin to factor a lot more into the success rate. This is potentially the bracket where EA heroes might shine for a while. At higher levels of play the individual skill and teamwork are pretty much even among teams as that's a requirement to be there in the first place. What makes the difference is hero composition and according to the principles of e-sport "If you're good and confident - play safe!". EA heroes are an unknown quantity, they haven't been properly tested for many factors (what kind of line-ups they fit into, what are their proper timings and builds, how are they countered etc.) so they're not "safe" to use by any means. Most higher level teams will opt for something that's proven to work over something that might work.
In summary, the EA heroes aren't really the "I WIN!" button some claim them to be. They are however means for S2 to get their money (which is understandable) and thoroughly test new additions before making them widely available. Those heroes then undergo an extended period of "open beta" testing before they are finally allowed into the tournaments (in which most picked/banned heroes are the ones being ported from original DotA, go figure).
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How many players average in hon? On twich it's always like 2-3k people watching so I figure it's dead.
Whoever is still lingering on this should move to doto2.
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I only play HoN becuase it has a linux client. When DotA gets ported to linux, I'll definitely switch.
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I think Hon is probably the best game in term of visual and gameplay. Hon doesn't have that slow turn rate thing in Dota 2 that made it hard for people who are not familiar with Dota 1. The gameplay is fast pace and actions are constant unlike professional LoL games where there may only be a total of 10 kills by the end of a 50 minutes game. There is no rune/masteries which make it very easy for an inspiring pro to start playing at a serious level rather than grinding and trolling all the way to level 30. In the end, the only reason why Hon isn't the most watch MOBA is because of S2 horrendous marketing strategy.
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On March 20 2013 17:24 publicenemies wrote: I think Hon is probably the best game in term of visual and gameplay. Hon doesn't have that slow turn rate thing in Dota 2 that made it hard for people who are not familiar with Dota 1. The gameplay is fast pace and actions are constant unlike professional LoL games where there may only be a total of 10 kills by the end of a 50 minutes game. There is no rune/masteries which make it very easy for an inspiring pro to start playing at a serious level rather than grinding and trolling all the way to level 30. In the end, the only reason why Hon isn't the most watch MOBA is because of S2 horrendous marketing strategy.
Not to mention the shitty balance of the game, of course
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On March 20 2013 06:45 Steveling wrote: How many players average in hon? On twich it's always like 2-3k people watching so I figure it's dead.
Whoever is still lingering on this should move to doto2.
HoN Tour streams get average of 8-10k viewers. There are usually >100k people online whenever I log in to the game. Sure, the game is dead...
On March 20 2013 17:56 Canas wrote:Show nested quote +On March 20 2013 17:24 publicenemies wrote: I think Hon is probably the best game in term of visual and gameplay. Hon doesn't have that slow turn rate thing in Dota 2 that made it hard for people who are not familiar with Dota 1. The gameplay is fast pace and actions are constant unlike professional LoL games where there may only be a total of 10 kills by the end of a 50 minutes game. There is no rune/masteries which make it very easy for an inspiring pro to start playing at a serious level rather than grinding and trolling all the way to level 30. In the end, the only reason why Hon isn't the most watch MOBA is because of S2 horrendous marketing strategy. Not to mention the shitty balance of the game, of course
How? The game has the same imbalances as DotA, except in HoN they took some steps to remedy some of them (first rune spawns later, you can't buy revelation wards for the first 2 minutes of the game, there are additional ramps near the pit which helps alleviate the hellbourne/scourge advantage etc.) while in DotA 2 they left all of the most glaring issues intact.
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On March 21 2013 16:44 Manit0u wrote:Show nested quote +On March 20 2013 06:45 Steveling wrote: How many players average in hon? On twich it's always like 2-3k people watching so I figure it's dead.
Whoever is still lingering on this should move to doto2. HoN Tour streams get average of 8-10k viewers. There are usually >100k people online whenever I log in to the game. Sure, the game is dead... Show nested quote +On March 20 2013 17:56 Canas wrote:On March 20 2013 17:24 publicenemies wrote: I think Hon is probably the best game in term of visual and gameplay. Hon doesn't have that slow turn rate thing in Dota 2 that made it hard for people who are not familiar with Dota 1. The gameplay is fast pace and actions are constant unlike professional LoL games where there may only be a total of 10 kills by the end of a 50 minutes game. There is no rune/masteries which make it very easy for an inspiring pro to start playing at a serious level rather than grinding and trolling all the way to level 30. In the end, the only reason why Hon isn't the most watch MOBA is because of S2 horrendous marketing strategy. Not to mention the shitty balance of the game, of course How? The game has the same imbalances as DotA, except in HoN they took some steps to remedy some of them (first rune spawns later, you can't buy revelation wards for the first 2 minutes of the game, there are additional ramps near the pit which helps alleviate the hellbourne/scourge advantage etc.) while in DotA 2 they left all of the most glaring issues intact. Hon's balanced differently than Dota.. All of those things you listed are changes rather than fixes, since they don't fix any obvious "issues" at all... they just change stuff. When people talk about Hon imbalance, it's almost always about heroes rather than what you're talking about, and in my experience Hon pros at least complain about balance way more than the average Dota pro does.
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The only real imbalances pros have been mentioning lately was how Ophelia (Chen) is way too good. Especially how she combos with Storm Spirit (Eul's). Enemy jumps your carry you cast return on him and use the wand so he can't be harmed and gets ported back to base. You can also lift him up, use ult and he comes back down with tons of hp, then you use your mekansm and you have singlehandedly reset the teamfight. There's a reason why Ophelia (Chen) and Wildsoul (Sylla) are usually the first 2 heroes being blind-banned at the start of most matches. The next best thing being Tundra (Beastmaster). Most complaints are about DotA ports and how strong they actually are compared to S2 heroes (in competitive HoN usually ~7/10 heroes will be DotA ports, mostly Tiny, Enigma, Treant, Puck, Sand King, Crystal Maiden, Necrolyte, Leshrac. That's not counting the three mentioned previously if they don't get banned for some reason). Typical DotA carrys aren't that good in HoN though, it's mostly initiators/support/junglers.
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On March 26 2013 08:27 Manit0u wrote: The only real imbalances pros have been mentioning lately was how Ophelia (Chen) is way too good. Especially how she combos with Storm Spirit (Eul's). Enemy jumps your carry you cast return on him and use the wand so he can't be harmed and gets ported back to base. You can also lift him up, use ult and he comes back down with tons of hp, then you use your mekansm and you have singlehandedly reset the teamfight. There's a reason why Ophelia (Chen) and Wildsoul (Sylla) are usually the first 2 heroes being blind-banned at the start of most matches. The next best thing being Tundra (Beastmaster). Most complaints are about DotA ports and how strong they actually are compared to S2 heroes (in competitive HoN usually ~7/10 heroes will be DotA ports, mostly Tiny, Enigma, Treant, Puck, Sand King, Crystal Maiden, Necrolyte, Leshrac. That's not counting the three mentioned previously if they don't get banned for some reason). Typical DotA carrys aren't that good in HoN though, it's mostly initiators/support/junglers. a lot about u say is just a side effect of hons meta
im not sure why you bring up treant when hes completely different from the dota version now, not to mention a lot of those heroes are different from their dota counterparts now with the exception of tempest, magmus, and glacius sans turn rates
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My initial imbalance whine was the map, not the heroes. Dire/Hellbourne having 2 towers near the Roshan/Kongor pit, ancients right next to the tower on the Dire bottom lane, better jungle pathing etc.
And speaking of heroes and meta, I can't stand people constantly whining about S2 heroes being imba when it's DotA ports (with slight changes or not) that are being used/banned the most in competitive play. Obviously new heroes introduced by S2 aren't as OP as people claim them to be.
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On April 01 2013 01:20 Manit0u wrote: My initial imbalance whine was the map, not the heroes. Dire/Hellbourne having 2 towers near the Roshan/Kongor pit, ancients right next to the tower on the Dire bottom lane, better jungle pathing etc.
And speaking of heroes and meta, I can't stand people constantly whining about S2 heroes being imba when it's DotA ports (with slight changes or not) that are being used/banned the most in competitive play. Obviously new heroes introduced by S2 aren't as OP as people claim them to be.
The reason pros hate the HoN meta right now (and they do) is the godawful lockpick system, instant removal of any interesting techniques found (looking at you courier ancient blocking), and the lack of increased time on tps. As a spectator all of those combined to make the game completely unwatchable for me. Plus HoN ancients not even being magic RESISTANT made games boring droolfests at the pro level for over three months.
Playable, of course, is another matter. It can be pretty fun. Some heroes are incredibly godawful though (the gap is bigger than in DotA 2, I can tell that much from playing both).
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I actually like the dota turn rates. In fact I think they are too fast, slower turn rates = more wc3 like micro.
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