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DOTA(2) +: - Best sticking towards traditional gameplay, started the entire genre - Greatest default interface, and best team maintaining said interface - Metagame established and consistently applied - Hero balance good
DOTA(2) -: - Good luck getting a game that speaks English, living in Au/NZ, that isn't 300MS - All IHLs are USE based, latency, waaaahhhh - "Feels" slower due to turn rates
HON +: - Best customisable interface - Heroes are mostly original and semi creative, with new content released regularly - Matchmaking support is excellent, teams queued vs teams mostly (of all sizes)
HON -: - Recycling mechanics (Aoe vector nuke, escape, steroid, teamfight ult on every hero) - Pay2win with Early Access - Community is borderline at the best of times, intolerable other cases
LOL +: - Biggest player base, no problems getting any level of games no matter where you live - Consistent metagame - Easy for support to feel a "part" of the game with gold/5 items, limitless wards - Steady release of new content, customisations, no pay2win
LOL -: - Mechanically too easy - Impossible to punish small mistakes - Takes a LOT of time commitment to start at a high level
No real point, just putting down some thoughts after having played all three extensively.
Edit: First blog. Hi, etc. No girl blogs here, ever. I promise.
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I would say HoN is graphically superior
Some minor differences in control makes courier use between DotA2 and HoN different. For instance ~ toggles hero/courier on Hon; where F delivers and returns on Dota2 HoN game speed is a lot quicker, which could be viewed as a negative. Minimap interface is better for HoN (can check tower healths etc) DotA2's map marks common ward locations with an Eye, makes it easier to pick up. Shop differences, guides for both DotA2 and HoN, very good for newbies. Secret shop doesn't exist in HoN, positional requirement was an outdated mechanic, agree with HoN's implementation Wards are single stack, doesn't punish supports as much, also prefer HoN here. Competatively speaking, Pay2Win doesn't apply as EA hero's are banned in tournament mode.
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Heroes in HoN were frustrating. RA late game could literally 1v5 teams. I found it much easier to play as a solo or just 1 other guy and yourself and you could take on entire teams.
Dota2 has a real team aspect to it. You must work as a team or you will fail. I found it difficult to get used to. I think that Dota2 looks much better than HoN but it's likely opinion due to the art styles. Everything in Dota2 feels more balanced than HoN ever was, the EA hero thing is so true that they are almost always imba when they come out. I never did tournaments I played the matchmaking and all the EA heroes were stupid. Biggest difference between HoN and Dota2 for me....
I played Ophelia 30% of games. Paracite and Cthuluphant ruined Ophelia.
Chen is a baller in comparison
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I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense).
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as a pretty significant minus for some people is that HoN is at a high risk of becoming irrelevant, the competitive scene will suffer really hard from dota2 and if you are into esports and such it's a pretty significant thing! That might not matter if you only care about finding the game you personally enjoy most, it seems to me it will still be a very long while until it would completely die off even if it did take a big hit.
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On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense). Metagame does not include every single hero as a distinct entity, but more like the grouping of classes of heroes:
AD Carry AP Carry Support Jungle Top Solo
Every single high level LOL game features a team composition of the following, and the distinction between a metagame and actual heroes within the categories is quite clear.
Compared to DOTA: Some games will involve a trilane (A lane like ES+Veno+RandomRangedCarry), some games will not. Some will have a jungler (Lycan, Enigma), some will not. Some games will have a dual mid (SF+CM is a very strong dual mid), some will not. This is a very volatile metagame.
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oh god, not another one of these threads.
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"Community is borderline at the best of times, intolerable other cases" I have played all three of the game and there are trolls in all of them. They do troll differently from game to game though. lol
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On May 01 2012 11:24 hkf wrote:Show nested quote +On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense). Metagame does not include every single hero as a distinct entity, but more like the grouping of classes of heroes: AD Carry AP Carry Support Jungle Top Solo Every single high level LOL game features a team composition of the following, and the distinction between a metagame and actual heroes within the categories is quite clear. Compared to DOTA: Some games will involve a trilane (A lane like ES+Veno+RandomRangedCarry), some games will not. Some will have a jungler (Lycan, Enigma), some will not. Some games will have a dual mid (SF+CM is a very strong dual mid), some will not. This is a very volatile metagame.
Grouping heroes into different roles and "metagame" are not the same thing. Just because league of legends always has a 2-1-1 lane with 1 jungler doesn't mean the metagame is consistent.
Magic: The Gathering decks primarily fall into 4 archetypes. Control, combo, aggro, and midrange. These never change. Yet the metagame shifts regularly. http://en.wikipedia.org/wiki/Metagaming
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Highly subjective, but IMO Dota has the best and most creative/versatile heroes.
Examples: Goblin Techies (highly strategic) Geomancer/Lone Druid (multiple chars) Invoker (like playing street fighter)
Dota+ You are not stuck into roles with heroes. Many heroes can fullfill many different roles, much better for pub games.
Individual skill makes a huge difference, a good player can kill a whole team over and over by himself, good for pub games, because even if your team is bad it doesn't matter so much if you are good.
LoL You are stuck into roles with heroes, bad for pub games.
Team composition and cohesion makes a bigger difference than individual skill. Again, bad for pub games, and also not as good for spectating.
On May 01 2012 10:55 hkf wrote: HON +: - Heroes are mostly original and semi creative, with new content released regularly
But so many Dota clones in HoN, except a lot of really original heroes are missing.
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On May 01 2012 11:50 Jugan wrote:Show nested quote +On May 01 2012 11:24 hkf wrote:On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense). Metagame does not include every single hero as a distinct entity, but more like the grouping of classes of heroes: AD Carry AP Carry Support Jungle Top Solo Every single high level LOL game features a team composition of the following, and the distinction between a metagame and actual heroes within the categories is quite clear. Compared to DOTA: Some games will involve a trilane (A lane like ES+Veno+RandomRangedCarry), some games will not. Some will have a jungler (Lycan, Enigma), some will not. Some games will have a dual mid (SF+CM is a very strong dual mid), some will not. This is a very volatile metagame. Grouping heroes into different roles and "metagame" are not the same thing. Just because league of legends always has a 2-1-1 lane with 1 jungler doesn't mean the metagame is consistent. Magic: The Gathering decks primarily fall into 4 archetypes. Control, combo, aggro, and midrange. These never change. Yet the metagame shifts regularly. http://en.wikipedia.org/wiki/Metagaming
Precisely. The mtg metagame does not dictate which deck is currently popularised, but it does indirectly dicatate the balance of the decks (types of heroes in a game).
Example: If AD carrys were good early, mid, and late there would be no reason to pick any other roles, and every lane is AD v AD. See PT Rome, Necro Winter, Mirrodin Standard.
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On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense). Have you played lol on a decent level? The metagame does change very slowly and those changes are more based on buffs/nerfs for existing heros rather than new ones included. When I speak of LoL metagame i mean stuff like jungler + roamer (3 solo lanes), heavy splitpushing teams, kiting and poking teams with heals, teamfight teams (aoe stacking), double AP mid top etc.
The ban mechanic makes is almost impossible for a new hero to significantly change the metagame on his own.
Also, the new heroes were added every 2 weeks when I played and I think I heard they have gone over to 3 week release cycles by now.
I'm only playing dota atm, but I hate it when people spread false information about LoL without having played it on a somewhat decent level (1600+ elo). Most of the things people note as negatives in LoL are only true when you play with morons or are not even lv 30
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Played HoN, Wc3 Dota, and Dota 2. Hon was definitely the best out of them. The artistic style and aesthetic of the game is simply better than the other games, its well balanced, new content comes out a lot, its relatively easier to get started, and the matchmaking is really well done. I played it for a few months after it went f2p while I was taking a break from sc2, had a blast.
I refused to even try LoL because of the cartoony pseudo anime bullshit art style, the reputed mechanical ease, and steep investment before you can get started in any sort of competitive play. Still seems like a dumb game for kids to me, but I guess most of the world disagrees. Have fun i guess...
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Netherlands45349 Posts
Haven't played HoN in a long while but what does pay2win mean on HoN that LoL does not have?Can you buy more stats or something on HoN that you don't in LoL?
also this is very dangerous terroritory lol.
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On May 01 2012 12:37 MaGariShun wrote:Show nested quote +On May 01 2012 11:18 Jugan wrote:I disagree with your "consistent metagame" point for league of legends. When you add a new hero every week, you're bound to shake up the metagame a bit. Unless you release a pile of shit every week so you can get more money (funny how shit turns into money in that sense). Have you played lol on a decent level? The metagame does change very slowly and those changes are more based on buffs/nerfs for existing heros rather than new ones included. When I speak of LoL metagame i mean stuff like jungler + roamer (3 solo lanes), heavy splitpushing teams, kiting and poking teams with heals, teamfight teams (aoe stacking), double AP mid top etc. The ban mechanic makes is almost impossible for a new hero to significantly change the metagame on his own. Also, the new heroes were added every 2 weeks when I played and I think I heard they have gone over to 3 week release cycles by now. I'm only playing dota atm, but I hate it when people spread false information about LoL without having played it on a somewhat decent level (1600+ elo). Most of the things people note as negatives in LoL are only true when you play with morons or are not even lv 30
Yeah I've played with pros like Dan Dinh and HotshotGG. When you ban a new hero, you can no longer ban an older hero that you would normally ban. You have to use a limited resource in a different way, thus changing the metagame. Your argument is invalid, sorry.
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LoL+ More girls are playing because is ezpz
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I've always liked the fact that your position on the map matters a lot more in LoL. If you need to be somewhere in a hurry in Dota or HoN then you TP there, in LoL you're just fucked unless you can anticipate where you need to be correctly.
I say we need more of these threads not less! haven't seen one in ages. :D
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Dota 2 seems a lot more balanced and well thought than HoN to me, but at the same time man do I miss how quick and responsive my heroes were in HoN. I HATE the turn rates in dota 2. Makes me feel like I'm playing underwater.
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On May 01 2012 11:20 nttea wrote: as a pretty significant minus for some people is that HoN is at a high risk of becoming irrelevant, the competitive scene will suffer really hard from dota2 and if you are into esports and such it's a pretty significant thing! That might not matter if you only care about finding the game you personally enjoy most, it seems to me it will still be a very long while until it would completely die off even if it did take a big hit.
It's already irrelevant.
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On May 01 2012 13:34 seRapH wrote: LoL+ More girls are playing because is ezpz trying to get a girl to play, unforturnately the window is very narrow, as her PC is broken and ETA to fix is the weekend before D3 release. #firstworldproblems
said girl also has been successfully coached from "i make marin" to gold level terran (3 rax only)
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