• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:11
CEST 15:11
KST 22:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence6Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1615 users

The Cost of running a progaming team? - Page 2

Blogs > EtherealDeath
Post a Reply
Prev 1 2 3 Next All
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
August 30 2011 07:10 GMT
#21
Yeah it's never profitable.. just exposure towards a certain market. Which is why it's kinda weird for so many to pull out now, if the TV figures are still good, which they apparently are, the exposure hasn't changed for them. The smaller teams miss the play-off exposure maybe but they are playing in Proleague constantly the rest of the time, not to mention individual players representing teams in OSL/MSL. It's kinda wrong with them to be pulling out and messing with many players livelihoods.

Sponsors should be under long-term contracts and re-negotiate a lot earlier if they don't intend to keep the teams running, if KeSPA knew a season in advance it could actually be planned for a lot better.

Ontopic, for SC2 this could be an issue in the future too. There's no governing body like KeSPA so a sponsor pulling out unexpectedly could be even worse for those players with no drafting or anything in place for free agents. I suppose any skilled enough player will always find some team to take them on even if it's for severely reduced or no salary, but that's hardly good. BW was always the example to point to of eSports running correctly long-term, if it's no longer the case what does it show to potential future sponsors? Unfortunately, if Blizzard had made an agreement with KeSPA in the first place then both might be running alongside each other right now in a system that strengthened both game's proscenes... now it's potentially harmed both.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
August 30 2011 07:11 GMT
#22
Renter's insurance is probably only like 300-500/yr.

I overestimated.
frequency
Profile Blog Joined February 2010
Australia1901 Posts
August 30 2011 07:14 GMT
#23
7 people getting paid 25k/yr? I'd like to be on your team.
www.twitter.com/marconofrio | marconofrio.tumblr.com
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 30 2011 07:19 GMT
#24
On August 30 2011 16:14 frequency wrote:
7 people getting paid 25k/yr? I'd like to be on your team.


So I'm not crazy to think that's a high number for SC2, despite it being a relatively low number given the opportunity cost/risk!
Cambium
Profile Blog Joined June 2004
United States16368 Posts
August 30 2011 07:25 GMT
#25
On August 30 2011 16:14 frequency wrote:
7 people getting paid 25k/yr? I'd like to be on your team.


really? i thought that was rather low...
When you want something, all the universe conspires in helping you to achieve it.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
August 30 2011 07:38 GMT
#26
And then you just have to ask yourself where EG gets their money from.
An apple a day keeps the Protoss away | TLHF
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
August 30 2011 07:39 GMT
#27
On August 30 2011 16:38 AnxiousHippo wrote:
And then you just have to ask yourself where EG gets their money from.


Sponsors, they are continually marketing themselves and working with their sponsors.
Hipsv
Profile Blog Joined May 2011
135 Posts
August 30 2011 07:47 GMT
#28
I think lots of teams have their players pay a cut to them if they win (like 10% or less), with a GSL each month more or less and a few team leagues running in between (teams probably take most of the money from these) if you had a team like SlayerS you would end up with from one GSL run (this current once since only 1 player is left)

Ganzi is 1st place code A
Taeja Ro8 code A
Yugioh Ro16 Code A
Boxer Ro32 () Code A

Ryung Ro8+ Code S
MMA Ro16 Code S
Coca Ro32 Code S
Alicia Ro32 Code S

If you took 10% of their winnings you would end up with at least (could go up or down dramatically depending on Ryung) 8,270,000 won, which is about $7,773 per month or about $93k a year. This is how most of the Korean teams run IIRC and how many like IM were able to stay afloat without ANY sponsors. Obviously I don't have the EXACT numbers and this is speculation, but it seems to work that way, The unfortunate aspect is that you NEED to have tip top caliber players to make that money off that model which is probably why teams like fOu were running into dire straights.

Just something to consider as part of your model.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-08-30 08:00:22
August 30 2011 07:59 GMT
#29
Glad someone is start to take a serious look at the financial side of eSports. Here's some refined numbers:

Player salary: Vast majority of teams pay token salaries, if at all, to their players. This is doubly true for Korea. Your IdrAs and HuKs can be counted in two hands, worldwide, that actually makes wages acceptable in any other industry.

Travel and team cut: The industry standard is 30% (Korea is a mystery to me, especially considering Puma was not contracted when he won NASL's $50k). This number is not intended as significant source of revenue, but more as a way to keep travel budget in check.

Thus, compared with what your expectations of a "proper way" to run teams, vast majority runs on a budget a magnitude lower than your expense numbers. From what I can tell, though, your revenue numbers are much closer to the mark, even if still on the high side.

disclaimer: I do not run a team. My numbers are unsourced and unsubstantiated. However, i have had a reputation for good guessimation of numbers (or at least I think I do).
Thank God and gunrun.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 30 2011 08:09 GMT
#30
On August 30 2011 16:59 Primadog wrote:
Glad someone is start to take a serious look at the financial side of eSports. Here's some refined numbers:

Player salary: Vast majority of teams pay token salaries, if at all, to their players. This is doubly true for Korea. Your IdrAs and HuKs can be counted in two hands, worldwide, that actually makes wages acceptable in any other industry.

Travel and team cut: The industry standard is 30% (Korea is a mystery to me, especially considering Puma was not contracted when he won NASL's $50k). This number is not intended as significant source of revenue, but more as a way to keep travel budget in check.

Thus, compared with what your expectations of a "proper way" to run teams, vast majority runs on a budget a magnitude lower than your expense numbers. From what I can tell, though, your revenue numbers are much closer to the mark, even if still on the high side.

disclaimer: I do not run a team. My numbers are unsourced and unsubstantiated. However, i have had a reputation for good guessimation of numbers (or at least I think I do).


To be more precise, my definition of "proper way" is not so much how things "should" be done but rather how much things would cost if progamers were paid as least as well as grad students are, and grad students aren't paid much at all.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
August 30 2011 08:15 GMT
#31
I agree with you about the grad student pay and believe this is the reason why contracts are not public -- they're simply sad and not worth of note. When you can't even beat a grad student stipend, no one will take you seriously.
Thank God and gunrun.
TheAldo
Profile Blog Joined June 2008
United States214 Posts
August 30 2011 08:48 GMT
#32
On August 30 2011 16:08 EtherealDeath wrote:
Show nested quote +
On August 30 2011 16:03 Gao Xi wrote:
I think corporations might have figured out that it is cheaper to sponsor a league like GSL, then it is for a team. Since it accomplishes the same thing (advertising) for a lesser cost? But I guess if you sponsor a successful team it would be better since you'd get more advertising. But that is sort of a double-edged sword.

Does that the reason why sony/coca cola/pepsi sponsor the GSL instead of teams?

But i guess its the total opposite in the west.

Yea, that could be part of the reasoning.

Part of the income problem I think lies in the broadcasting rights. There is no such thing really as charging for the broadcasting rights to a team, which I think happens indirectly in the NBA, in that teams get some share from the league of the general broadcasting rights package that is bought by some cable company. Then there is also the arena, which has sold tickets. Neither of these two really translate over to SC2.



I wonder if with the Proleague if the teams get broadcasting monies. In the big 4 sport leagues here in the US teams survive off of the media money sharing.

I think that broadcasting rights could end up happening but we would need one big team league like the proleague in Korea...otherwise it would not be feasible. I'm really tired so hopefully this made sense.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
Last Edited: 2011-08-30 08:52:42
August 30 2011 08:51 GMT
#33
On August 30 2011 16:19 EtherealDeath wrote:
Show nested quote +
On August 30 2011 16:14 frequency wrote:
7 people getting paid 25k/yr? I'd like to be on your team.


So I'm not crazy to think that's a high number for SC2, despite it being a relatively low number given the opportunity cost/risk!

I think 25k is quite alot. I think only the top foreign pro players at the top of their teams and on the best teams or with individual sponsors (mouz, fnatic, eg, ttesports) will get anywhere near that much. But players such as idra/puma probably get a bit more than that and huk, Grubby would get considerably more. And the lesser players on those teams such as incontrol or LZ are probably in the lower bracket described below and are more like likely to get most of their earnings from coaching and doing appearances for their sponsors.

I think what actually happens is that most "pro" teams that aren't that wealthy but are still quite strong, ie liquid, mtw, dignitas, complexity, probably will pay their players anywhere from 5-15k as a base salary, but then will give them plenty of travel opportunitys and let them keep their winnings. If a player does extraordinarily well like huk they might get another offer before their contract is over.

What I am really curious about is FXO as they seem to have the most pro/fulltime players and the most housing with 2 locations, so unlike other foreigner teams they actually can pay for living expenses for their players and I am curious if that affects their salarys compared to other teams.
Bartiemus
Profile Joined June 2010
New Zealand84 Posts
August 30 2011 08:59 GMT
#34
When I win Lotto I will create a pro team
Id rather just kill you and call it a day.
Spoonmeister
Profile Joined December 2010
Australia24 Posts
August 30 2011 09:07 GMT
#35
On August 30 2011 17:59 Bartiemus wrote:
When I win Lotto I will create a pro team


haha would be fun to set up a starcraft-player based world-wide lotto syndicate with the aim to make a team.
BotD
Profile Blog Joined August 2007
United States136 Posts
August 30 2011 10:18 GMT
#36
If it helps, I'll throw out the fact that they're probably making ~$15-20 profit per t-shirt. I ran a website for competitive Pump it Up players (Korean DDR, basically) for a few years and paid for it by selling tshirts to the user base. It was a crazy simple design, I really wish I remembered what site it was but it ended up being incredibly good quality and they offered lower prices based on how many shirts I ordered at a time. The biggest order I had was for maybe 60 shirts with a black and white design and including shipping I maybe paid $6 each for them. Even with teams like EG selling color shirts, with the volume they're selling they can't be paying more than $7-8 each so there's plenty of profit to be made just from that.
what
legaton
Profile Joined December 2010
France1763 Posts
August 30 2011 11:46 GMT
#37
I thought it was a plan to create Liquid Oz. I'm super disappointed.

Also, i don't think most player gets 25K/year. Less known players get as little as 400 to 500 dollars per month
No GG, No Skill - Jaedong <3
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-08-30 15:48:25
August 30 2011 15:46 GMT
#38
On August 30 2011 20:46 legaton wrote:
I thought it was a plan to create Liquid Oz. I'm super disappointed.

Also, i don't think most player gets 25K/year. Less known players get as little as 400 to 500 dollars per month


AFAIK most players don't even get any money at all. It all has to come from their own pocket (i.e. streaming/coaching).

I think many aspiring or lower ranked progamers would already be happy with a free teamhouse, a PC, $500 "pocket money", free food and 90% of whatever they earn in tournaments.
That would basically reduce the costs of 6 players to $36000 in salaries, ~$6000 in food and around the same $6000 for new PCs every year, replacement for broken parts, etc.
You don't really need a manager for such a small team and you can appoint the most reliable player as a coach to take care of most of the basic matters.
Take a house in some suburb for ~$1000 a month and you end up with a total of $60000 a year or with a safety margin, ~$70000.
This doesn't factor in travel, but that is hard to calculate as it depends a lot on where the team is located, where tournaments are, how many players you think are strong enough to compete, etc.

Yes, for a high-end team, you need a lot more money but you also get a lot more and better sponsors. To start a team of talented but newer players, you don't really need that much money.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 30 2011 23:50 GMT
#39
On August 31 2011 00:46 Morfildur wrote:
Show nested quote +
On August 30 2011 20:46 legaton wrote:
I thought it was a plan to create Liquid Oz. I'm super disappointed.

Also, i don't think most player gets 25K/year. Less known players get as little as 400 to 500 dollars per month


AFAIK most players don't even get any money at all. It all has to come from their own pocket (i.e. streaming/coaching).

I think many aspiring or lower ranked progamers would already be happy with a free teamhouse, a PC, $500 "pocket money", free food and 90% of whatever they earn in tournaments.
That would basically reduce the costs of 6 players to $36000 in salaries, ~$6000 in food and around the same $6000 for new PCs every year, replacement for broken parts, etc.
You don't really need a manager for such a small team and you can appoint the most reliable player as a coach to take care of most of the basic matters.
Take a house in some suburb for ~$1000 a month and you end up with a total of $60000 a year or with a safety margin, ~$70000.
This doesn't factor in travel, but that is hard to calculate as it depends a lot on where the team is located, where tournaments are, how many players you think are strong enough to compete, etc.

Yes, for a high-end team, you need a lot more money but you also get a lot more and better sponsors. To start a team of talented but newer players, you don't really need that much money.


Hmm so that could feasibly reduce costs to 50% of what I guesstimated using grad student pay levels, so about $120k, rounding down a bit. I wonder how close that is to the actual figures for the most well off/known teams.
dignitasNewmaN
Profile Joined January 2011
Sweden137 Posts
August 31 2011 13:46 GMT
#40
Top 10 players in Europe make somewhere between €8 000 - 15 000 per year from their teams, add streaming income and tournament winnings income on top of that and that's what most of them live off.

Unfortunately no Bahamas beach properties yet
Team Dignitas Founder & Communications Director - @dignitasNewmaN on twitter.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #225
iHatsuTV 0
Liquipedia
2v2
11:00
TLMC $500 2v2 Open Cup
WardiTV456
IndyStarCraft 121
Rex80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko427
IndyStarCraft 134
Rex 80
ProTech67
Codebar 1
StarCraft: Brood War
Calm 16950
Flash 10383
Rain 6575
Bisu 5010
GuemChi 4520
BeSt 1625
Horang2 1390
EffOrt 1174
Mini 861
Hyuk 737
[ Show more ]
Pusan 565
Zeus 556
ZerO 497
firebathero 467
Hyun 247
Soulkey 220
Snow 169
Mind 142
Rush 125
ggaemo 81
Mong 76
Barracks 62
soO 56
JYJ53
Liquid`Ret 52
Backho 47
Aegong 46
Killer 39
Movie 34
Sharp 30
Sacsri 18
sorry 18
Free 18
Terrorterran 15
HiyA 13
Yoon 12
Icarus 10
SilentControl 9
Hm[arnc] 7
IntoTheRainbow 6
Bale 6
Noble 5
Dota 2
Gorgc4019
singsing3995
Dendi1660
qojqva1580
XcaliburYe241
Pyrionflax184
Fuzer 154
Counter-Strike
byalli218
markeloff168
zeus99
edward20
Other Games
olofmeister1225
B2W.Neo841
hiko804
x6flipin406
crisheroes387
Hui .237
Happy166
QueenE56
NeuroSwarm46
Trikslyr34
FunKaTv 20
ToD6
Organizations
StarCraft: Brood War
Afreeca ASL 21433
UltimateBattle 348
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2547
• WagamamaTV401
League of Legends
• Nemesis6036
• TFBlade252
Upcoming Events
PiGosaur Monday
10h 49m
LiuLi Cup
21h 49m
RSL Revival
1d 20h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 23h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
[ Show More ]
Online Event
5 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.