• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:08
CET 18:08
KST 02:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT4Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up0ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)44Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Weekly Cups (Feb 9-15): herO doubles up How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
Master Swan Open (Global Bronze-Master 2) LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Brood War inspired Terran vs Zerg cinematic – feed Gypsy to Korea Ladder maps - how we can make blizz update them? Which units you wish saw more use in the game?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
Yoga Therapist Training Online ZeroSpace Megathread What Game makes you happy and stress free? Nintendo Switch Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2014 users

The Cost of running a progaming team? - Page 2

Blogs > EtherealDeath
Post a Reply
Prev 1 2 3 Next All
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
August 30 2011 07:10 GMT
#21
Yeah it's never profitable.. just exposure towards a certain market. Which is why it's kinda weird for so many to pull out now, if the TV figures are still good, which they apparently are, the exposure hasn't changed for them. The smaller teams miss the play-off exposure maybe but they are playing in Proleague constantly the rest of the time, not to mention individual players representing teams in OSL/MSL. It's kinda wrong with them to be pulling out and messing with many players livelihoods.

Sponsors should be under long-term contracts and re-negotiate a lot earlier if they don't intend to keep the teams running, if KeSPA knew a season in advance it could actually be planned for a lot better.

Ontopic, for SC2 this could be an issue in the future too. There's no governing body like KeSPA so a sponsor pulling out unexpectedly could be even worse for those players with no drafting or anything in place for free agents. I suppose any skilled enough player will always find some team to take them on even if it's for severely reduced or no salary, but that's hardly good. BW was always the example to point to of eSports running correctly long-term, if it's no longer the case what does it show to potential future sponsors? Unfortunately, if Blizzard had made an agreement with KeSPA in the first place then both might be running alongside each other right now in a system that strengthened both game's proscenes... now it's potentially harmed both.
Froadac
Profile Blog Joined July 2009
United States6733 Posts
August 30 2011 07:11 GMT
#22
Renter's insurance is probably only like 300-500/yr.

I overestimated.
frequency
Profile Blog Joined February 2010
Australia1901 Posts
August 30 2011 07:14 GMT
#23
7 people getting paid 25k/yr? I'd like to be on your team.
www.twitter.com/marconofrio | marconofrio.tumblr.com
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 30 2011 07:19 GMT
#24
On August 30 2011 16:14 frequency wrote:
7 people getting paid 25k/yr? I'd like to be on your team.


So I'm not crazy to think that's a high number for SC2, despite it being a relatively low number given the opportunity cost/risk!
Cambium
Profile Blog Joined June 2004
United States16368 Posts
August 30 2011 07:25 GMT
#25
On August 30 2011 16:14 frequency wrote:
7 people getting paid 25k/yr? I'd like to be on your team.


really? i thought that was rather low...
When you want something, all the universe conspires in helping you to achieve it.
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
August 30 2011 07:38 GMT
#26
And then you just have to ask yourself where EG gets their money from.
An apple a day keeps the Protoss away | TLHF
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
August 30 2011 07:39 GMT
#27
On August 30 2011 16:38 AnxiousHippo wrote:
And then you just have to ask yourself where EG gets their money from.


Sponsors, they are continually marketing themselves and working with their sponsors.
Hipsv
Profile Blog Joined May 2011
135 Posts
August 30 2011 07:47 GMT
#28
I think lots of teams have their players pay a cut to them if they win (like 10% or less), with a GSL each month more or less and a few team leagues running in between (teams probably take most of the money from these) if you had a team like SlayerS you would end up with from one GSL run (this current once since only 1 player is left)

Ganzi is 1st place code A
Taeja Ro8 code A
Yugioh Ro16 Code A
Boxer Ro32 () Code A

Ryung Ro8+ Code S
MMA Ro16 Code S
Coca Ro32 Code S
Alicia Ro32 Code S

If you took 10% of their winnings you would end up with at least (could go up or down dramatically depending on Ryung) 8,270,000 won, which is about $7,773 per month or about $93k a year. This is how most of the Korean teams run IIRC and how many like IM were able to stay afloat without ANY sponsors. Obviously I don't have the EXACT numbers and this is speculation, but it seems to work that way, The unfortunate aspect is that you NEED to have tip top caliber players to make that money off that model which is probably why teams like fOu were running into dire straights.

Just something to consider as part of your model.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-08-30 08:00:22
August 30 2011 07:59 GMT
#29
Glad someone is start to take a serious look at the financial side of eSports. Here's some refined numbers:

Player salary: Vast majority of teams pay token salaries, if at all, to their players. This is doubly true for Korea. Your IdrAs and HuKs can be counted in two hands, worldwide, that actually makes wages acceptable in any other industry.

Travel and team cut: The industry standard is 30% (Korea is a mystery to me, especially considering Puma was not contracted when he won NASL's $50k). This number is not intended as significant source of revenue, but more as a way to keep travel budget in check.

Thus, compared with what your expectations of a "proper way" to run teams, vast majority runs on a budget a magnitude lower than your expense numbers. From what I can tell, though, your revenue numbers are much closer to the mark, even if still on the high side.

disclaimer: I do not run a team. My numbers are unsourced and unsubstantiated. However, i have had a reputation for good guessimation of numbers (or at least I think I do).
Thank God and gunrun.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 30 2011 08:09 GMT
#30
On August 30 2011 16:59 Primadog wrote:
Glad someone is start to take a serious look at the financial side of eSports. Here's some refined numbers:

Player salary: Vast majority of teams pay token salaries, if at all, to their players. This is doubly true for Korea. Your IdrAs and HuKs can be counted in two hands, worldwide, that actually makes wages acceptable in any other industry.

Travel and team cut: The industry standard is 30% (Korea is a mystery to me, especially considering Puma was not contracted when he won NASL's $50k). This number is not intended as significant source of revenue, but more as a way to keep travel budget in check.

Thus, compared with what your expectations of a "proper way" to run teams, vast majority runs on a budget a magnitude lower than your expense numbers. From what I can tell, though, your revenue numbers are much closer to the mark, even if still on the high side.

disclaimer: I do not run a team. My numbers are unsourced and unsubstantiated. However, i have had a reputation for good guessimation of numbers (or at least I think I do).


To be more precise, my definition of "proper way" is not so much how things "should" be done but rather how much things would cost if progamers were paid as least as well as grad students are, and grad students aren't paid much at all.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
August 30 2011 08:15 GMT
#31
I agree with you about the grad student pay and believe this is the reason why contracts are not public -- they're simply sad and not worth of note. When you can't even beat a grad student stipend, no one will take you seriously.
Thank God and gunrun.
TheAldo
Profile Blog Joined June 2008
United States214 Posts
August 30 2011 08:48 GMT
#32
On August 30 2011 16:08 EtherealDeath wrote:
Show nested quote +
On August 30 2011 16:03 Gao Xi wrote:
I think corporations might have figured out that it is cheaper to sponsor a league like GSL, then it is for a team. Since it accomplishes the same thing (advertising) for a lesser cost? But I guess if you sponsor a successful team it would be better since you'd get more advertising. But that is sort of a double-edged sword.

Does that the reason why sony/coca cola/pepsi sponsor the GSL instead of teams?

But i guess its the total opposite in the west.

Yea, that could be part of the reasoning.

Part of the income problem I think lies in the broadcasting rights. There is no such thing really as charging for the broadcasting rights to a team, which I think happens indirectly in the NBA, in that teams get some share from the league of the general broadcasting rights package that is bought by some cable company. Then there is also the arena, which has sold tickets. Neither of these two really translate over to SC2.



I wonder if with the Proleague if the teams get broadcasting monies. In the big 4 sport leagues here in the US teams survive off of the media money sharing.

I think that broadcasting rights could end up happening but we would need one big team league like the proleague in Korea...otherwise it would not be feasible. I'm really tired so hopefully this made sense.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
Last Edited: 2011-08-30 08:52:42
August 30 2011 08:51 GMT
#33
On August 30 2011 16:19 EtherealDeath wrote:
Show nested quote +
On August 30 2011 16:14 frequency wrote:
7 people getting paid 25k/yr? I'd like to be on your team.


So I'm not crazy to think that's a high number for SC2, despite it being a relatively low number given the opportunity cost/risk!

I think 25k is quite alot. I think only the top foreign pro players at the top of their teams and on the best teams or with individual sponsors (mouz, fnatic, eg, ttesports) will get anywhere near that much. But players such as idra/puma probably get a bit more than that and huk, Grubby would get considerably more. And the lesser players on those teams such as incontrol or LZ are probably in the lower bracket described below and are more like likely to get most of their earnings from coaching and doing appearances for their sponsors.

I think what actually happens is that most "pro" teams that aren't that wealthy but are still quite strong, ie liquid, mtw, dignitas, complexity, probably will pay their players anywhere from 5-15k as a base salary, but then will give them plenty of travel opportunitys and let them keep their winnings. If a player does extraordinarily well like huk they might get another offer before their contract is over.

What I am really curious about is FXO as they seem to have the most pro/fulltime players and the most housing with 2 locations, so unlike other foreigner teams they actually can pay for living expenses for their players and I am curious if that affects their salarys compared to other teams.
Bartiemus
Profile Joined June 2010
New Zealand84 Posts
August 30 2011 08:59 GMT
#34
When I win Lotto I will create a pro team
Id rather just kill you and call it a day.
Spoonmeister
Profile Joined December 2010
Australia24 Posts
August 30 2011 09:07 GMT
#35
On August 30 2011 17:59 Bartiemus wrote:
When I win Lotto I will create a pro team


haha would be fun to set up a starcraft-player based world-wide lotto syndicate with the aim to make a team.
BotD
Profile Blog Joined August 2007
United States136 Posts
August 30 2011 10:18 GMT
#36
If it helps, I'll throw out the fact that they're probably making ~$15-20 profit per t-shirt. I ran a website for competitive Pump it Up players (Korean DDR, basically) for a few years and paid for it by selling tshirts to the user base. It was a crazy simple design, I really wish I remembered what site it was but it ended up being incredibly good quality and they offered lower prices based on how many shirts I ordered at a time. The biggest order I had was for maybe 60 shirts with a black and white design and including shipping I maybe paid $6 each for them. Even with teams like EG selling color shirts, with the volume they're selling they can't be paying more than $7-8 each so there's plenty of profit to be made just from that.
what
legaton
Profile Joined December 2010
France1763 Posts
August 30 2011 11:46 GMT
#37
I thought it was a plan to create Liquid Oz. I'm super disappointed.

Also, i don't think most player gets 25K/year. Less known players get as little as 400 to 500 dollars per month
No GG, No Skill - Jaedong <3
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
Last Edited: 2011-08-30 15:48:25
August 30 2011 15:46 GMT
#38
On August 30 2011 20:46 legaton wrote:
I thought it was a plan to create Liquid Oz. I'm super disappointed.

Also, i don't think most player gets 25K/year. Less known players get as little as 400 to 500 dollars per month


AFAIK most players don't even get any money at all. It all has to come from their own pocket (i.e. streaming/coaching).

I think many aspiring or lower ranked progamers would already be happy with a free teamhouse, a PC, $500 "pocket money", free food and 90% of whatever they earn in tournaments.
That would basically reduce the costs of 6 players to $36000 in salaries, ~$6000 in food and around the same $6000 for new PCs every year, replacement for broken parts, etc.
You don't really need a manager for such a small team and you can appoint the most reliable player as a coach to take care of most of the basic matters.
Take a house in some suburb for ~$1000 a month and you end up with a total of $60000 a year or with a safety margin, ~$70000.
This doesn't factor in travel, but that is hard to calculate as it depends a lot on where the team is located, where tournaments are, how many players you think are strong enough to compete, etc.

Yes, for a high-end team, you need a lot more money but you also get a lot more and better sponsors. To start a team of talented but newer players, you don't really need that much money.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
August 30 2011 23:50 GMT
#39
On August 31 2011 00:46 Morfildur wrote:
Show nested quote +
On August 30 2011 20:46 legaton wrote:
I thought it was a plan to create Liquid Oz. I'm super disappointed.

Also, i don't think most player gets 25K/year. Less known players get as little as 400 to 500 dollars per month


AFAIK most players don't even get any money at all. It all has to come from their own pocket (i.e. streaming/coaching).

I think many aspiring or lower ranked progamers would already be happy with a free teamhouse, a PC, $500 "pocket money", free food and 90% of whatever they earn in tournaments.
That would basically reduce the costs of 6 players to $36000 in salaries, ~$6000 in food and around the same $6000 for new PCs every year, replacement for broken parts, etc.
You don't really need a manager for such a small team and you can appoint the most reliable player as a coach to take care of most of the basic matters.
Take a house in some suburb for ~$1000 a month and you end up with a total of $60000 a year or with a safety margin, ~$70000.
This doesn't factor in travel, but that is hard to calculate as it depends a lot on where the team is located, where tournaments are, how many players you think are strong enough to compete, etc.

Yes, for a high-end team, you need a lot more money but you also get a lot more and better sponsors. To start a team of talented but newer players, you don't really need that much money.


Hmm so that could feasibly reduce costs to 50% of what I guesstimated using grad student pay levels, so about $120k, rounding down a bit. I wonder how close that is to the actual figures for the most well off/known teams.
dignitasNewmaN
Profile Joined January 2011
Sweden137 Posts
August 31 2011 13:46 GMT
#40
Top 10 players in Europe make somewhere between €8 000 - 15 000 per year from their teams, add streaming income and tournament winnings income on top of that and that's what most of them live off.

Unfortunately no Bahamas beach properties yet
Team Dignitas Founder & Communications Director - @dignitasNewmaN on twitter.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 445
BRAT_OK 60
elazer 44
MindelVK 20
UpATreeSC 6
StarCraft: Brood War
Britney 34759
Sea 4419
Horang2 3448
Shuttle 2068
Mini 1176
ggaemo 405
Mong 345
sorry 150
Backho 49
sSak 49
[ Show more ]
Aegong 38
scan(afreeca) 30
Rock 28
Terrorterran 12
NaDa 7
Dota 2
Gorgc7097
Dendi453
League of Legends
Rex44
Counter-Strike
fl0m4158
Other Games
FrodaN1429
Grubby1405
hiko812
Hui .258
ToD234
Sick184
Liquid`VortiX157
ceh9138
ArmadaUGS129
XaKoH 102
QueenE79
Trikslyr54
Organizations
Counter-Strike
PGL36893
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 60
• LUISG 29
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV263
League of Legends
• Jankos6180
• TFBlade1009
Other Games
• Shiphtur297
Upcoming Events
PiGosaur Cup
7h 52m
Replay Cast
15h 52m
WardiTV Winter Champion…
18h 52m
Replay Cast
1d 6h
PiG Sty Festival
1d 15h
Maru vs Bunny
Classic vs SHIN
The PondCast
1d 16h
KCM Race Survival
1d 16h
WardiTV Winter Champion…
1d 18h
OSC
1d 18h
Replay Cast
2 days
[ Show More ]
PiG Sty Festival
2 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
3 days
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.