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Ravens must have a huge energy supply since they're able to convert it into physical structures. Shouldn't they just use it to make a destructive laser instead?
How many infested terrans are inside each infestor?
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-Where do the burrowed supply depots on MLG maps come from? -How do workers and air units stack? -How can units like marines shoot through walls at impossible angles? -How do zerg units burrow? -Why do upgades last for a single game only?
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United States4796 Posts
On June 27 2011 09:29 palanq wrote: Ravens must have a huge energy supply since they're able to convert it into physical structures. Shouldn't they just use it to make a destructive laser instead?
AHHH I LOVE THIS
Edit: sorry all caps.
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How do Zealots learn to run so fast? Do Twilight Councils hold sprinting competitions and send the winners into combat?
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How come SCVs can repair Wraiths but can't attack them?
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Oh, how does a 1,000 pound Ultralisk of pathfinding fail pop out of that little egg??
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Why an extremely advanced civilization like Protoss is able to teleport stuffs with a recall, but wasn't not able to implement a decent AI for reavers' scarabs ?
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Does Metalopolis, a map built on top of buildings and skyscrapers, able to take such beatings like siege tanks, nukes and engagements of heavy units?
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Netherlands45349 Posts
Probably been asked before but
Why does Protoss not have the wheel?
Reaver on roller skates would be much more efficient.
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the Dagon Knight4000 Posts
Let's do this!
On June 27 2011 09:29 palanq wrote: Ravens must have a huge energy supply since they're able to convert it into physical structures. Shouldn't they just use it to make a destructive laser instead?
How many infested terrans are inside each infestor?
1. Ravens use their energy to charge the batteries of a stock of auto-turrets. They carry a hefty supply to see them through the game, but can't launch them until they're charged. 1. B) They'd also need to carry a destructive laser in that case. 1. C) Alternatively, they can be overcharged and fired as hunger seeker missiles
2. Infested terrans grow from eggs laid by the infestor, which has soaked up terran DNA. The guns are as close as zerg can come to replicating a gauss rifle organically
On June 27 2011 09:30 neobowman wrote: -Where do the burrowed supply depots on MLG maps come from? -How do workers and air units stack? -How can units like marines shoot through walls at impossible angles? -How do zerg units burrow? -Why do upgades last for a single game only?
3. Built by failed Terran bases in previous games (the saddest story ever told.
4. Air units stack in three dimensions. Workers stand on one another's shoulders and try not to look at each other's doodles (not always possible)
5. The bullets are strong enough to punch through walls, or in the case of Marauders/Stalkers, curl around them somehow.
6. They use their claws. Most planets have super-loose soil from the number of times zerg units have burrowed on them before. The initial burrow took longer, but that was WAY back in beta.
7. Upgrades are absolute, but in the long term, every game would get to 3-3, at the beginning of every game, you're upgrading from the same point as you were at in the last game, but since they're already on 3-3 too, it's easier to represent it as 0-0
On June 27 2011 09:38 nvs. wrote: How do Zealots learn to run so fast? Do Twilight Councils hold sprinting competitions and send the winners into combat?
8. The research at the twilight council applies the chrono boost technology to the zealot for short periods, allowing them to appear to charge into combat while they actually just take a leisurely stroll!
On June 27 2011 09:38 jello_biafra wrote: How come SCVs can repair Wraiths but can't attack them?
9. The fusion cutter used for repair and attack can be used to operate at harmonic frequencies, allowing it to heal allied units from a short range (as in the case of wraiths/battlecruisers/etc.) but not to cause damage.
On June 27 2011 09:43 nvs. wrote: Oh, how does a 1,000 pound Ultralisk of pathfinding fail pop out of that little egg??
10. The zerg egg was designed by the overmind, and the inside is analagous to that of a Kline bottle..
On June 27 2011 09:43 endy wrote: Why an extremely advanced civilization like Protoss is able to teleport stuffs with a recall, but wasn't not able to implement a decent AI for reavers' scarabs ?
11. The reaver's scarab has really good pathfinding, but is (sadly) too short to see over small obstacles, pebbles and rocks mostly, that don't even appear on the map as the executor sees it. Truly the scarab is a misunderstood creature.
On June 27 2011 09:45 Torte de Lini wrote: Does Metalopolis, a map built on top of buildings and skyscrapers, able to take such beatings like siege tanks, nukes and engagements of heavy units?
12. The questions raised by Metalopolis are manifold, but in this case the bill is largely footed by the insurance paid for by residents of those buildings. These people are marvelously rich and often watch wars across their rooftop fortress through Xel'Naga watchtowers planted there to relay the event.
Truly, they are the most bloodthirsty race in all of StarCraft.
EDIT for bonus answer:
On June 27 2011 09:55 Kipsate wrote: Probably been asked before but
Why does Protoss not have the wheel?
Reaver on roller skates would be much more efficient.
13. The Protoss clearly have the wheel, given that the forge has one. Unfortunately, Aiur doesn't have paving (or where it does, it appears to be cobbled) and, as such, the advent of skates would be unflattering.
CASE CLOSED
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Thank you, Sir Jolt. You have enlightened me.
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the Dagon Knight4000 Posts
It's okay, I'm a man of an incredibly limited field of study, so I help out wherever I think I can. In the words of Beadle Bamford, "Always a pleasure to oblige my friends and neighbours."
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There have been stupider conventions in RTS...
Has anyone ever played Command and Conquer Generals?
How the hell does a random supply dock of resources just end up wherever? How is it always immediately organized into usable materials?
HOW DO ZERG UNITS FLY IN SPACE
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What happens if a marine runs out of bullets? or if a hellion runs out of flame thrower fuel for that matter?
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How, exactly, are minerals converted into Terran units???
I can rationalize Zerg and Toss as minerals/gas being turned into fuel of some sort to either power the genetic process or warp in from Aiur/wherever toss warp in from nowadays, but da fuck man. 50 minerals does not a man make!
There's no way the hundreds of marines I need every game fit in that one barracks, and a factory and starport are full on construction yards, so even though fewer tank drivers and medivac pilots come out of there, there'd be proportionally less space for them to live too.
And furthermore, even if the pilots/marines/etc are in the buildings, how do they get there? I watch the SCV build the damn thing, I never see anyone hop inside at any point! and can I run out of marines? can my barracks ever tell me "sorry bud, this ones dried up?"
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On June 27 2011 10:34 redoxx wrote: What happens if a marine runs out of bullets? or if a hellion runs out of flame thrower fuel for that matter?
They go back to a supply depot and re-equip. Unfortunately though, the average life expectancy for those units doesn't cover running out of ammo.
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On June 27 2011 10:34 redoxx wrote: What happens if a marine runs out of bullets? or if a hellion runs out of flame thrower fuel for that matter?
You see, a marine's armor doesn't actually do much to protect them, it's just filled to the brim with bullets. Marines are constantly stimmed to allow them to carry such weight.
Terrans have had stimpak technology since before the Brood War, so "researching" it now is nothing more than calling command and asking for permission to drug the hell out of your dudes.
Galactic congress recently passed stricter drug safety laws, so it now takes a bit longer to get through all the red tape.
Hellions have a limited amount of fuel, but have strict orders to ensure that they die before they run out, whether their commander wants them to or not.
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Why do carriers look so different from SC:BW/SC1? Did some engineer change the design? If so then why are there no classic Carriers from SC1 like antiques? What about dark templars? How did they get a design change? Lings got wings but can't fly? WTF? How is it that 1 players probes can defeat 2 players Probe/SCV rush in a 2v1 when the other 2 rush together at the same time? HOW THE FREAKALING GOD? If protoss is so technologically advanced then why do they need pylons to do everything? No other race has to build a supply building and then wait for it to finish just to place down the actual building they are producing out of for their proxy. Why doesn't Dario shut up? Why are stalkers called stalkers if they don't even stalk anything?!? These are the questions that come into my mind when watching TL Attack episodes....
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Why did infestors recently get so slow? I swear they could move faster about a month ago.
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