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Stupid StarCraft Logistics Questions

Blogs > DivinO
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DivinO
Profile Blog Joined July 2009
United States4796 Posts
June 27 2011 00:18 GMT
#1
I've got some stupid questions about in-game StarCraft stuff.

What's the range on "tech availability"? Say you've got a forge. You can build cannons, right?

But like if you have a forge back on Aiur and you're on Xel'Naga Caverns, you gotta build another forge. Your forge back at home can't enable your cannons to be built here.

So. What's the "tech enabling" range on tech? Tal'Darim Altar is like a fucking planet in and of itself (I know it isn't, haha). How come a forge there enables cannons all over that map but like on Xel'Naga Fortress you build a forge and it doesn't enable cannons on Xel'Naga Caverns? Not that Xel'Naga is a place but yeah. Or better yet, can you build a forge at a Xel'Naga tower and it will spread it's Xel'Naga-watch-tower-ness and spread the tech availability to farther beyond its original "range"?

What about destructible rocks? Are they reassemblable? Is there a factory that collects the destructed rocks after a match and re-glues them together? How do they test for stability? Will a defective destructible rock be able to withstand less damage?

These are the questions that go through my head when I watch a match.

Your turn, I s'pose.

*****
LiquipediaBrain in my filth.
palanq
Profile Blog Joined December 2004
United States761 Posts
June 27 2011 00:29 GMT
#2
Ravens must have a huge energy supply since they're able to convert it into physical structures. Shouldn't they just use it to make a destructive laser instead?

How many infested terrans are inside each infestor?
time flies like an arrow; fruit flies like a banana
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
June 27 2011 00:30 GMT
#3
-Where do the burrowed supply depots on MLG maps come from?
-How do workers and air units stack?
-How can units like marines shoot through walls at impossible angles?
-How do zerg units burrow?
-Why do upgades last for a single game only?
DivinO
Profile Blog Joined July 2009
United States4796 Posts
Last Edited: 2011-06-27 00:33:22
June 27 2011 00:33 GMT
#4
On June 27 2011 09:29 palanq wrote:
Ravens must have a huge energy supply since they're able to convert it into physical structures. Shouldn't they just use it to make a destructive laser instead?


AHHH I LOVE THIS

Edit: sorry all caps.
LiquipediaBrain in my filth.
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
Last Edited: 2011-06-27 00:38:22
June 27 2011 00:38 GMT
#5
How do Zealots learn to run so fast? Do Twilight Councils hold sprinting competitions and send the winners into combat?

jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
June 27 2011 00:38 GMT
#6
How come SCVs can repair Wraiths but can't attack them?
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
June 27 2011 00:43 GMT
#7
Oh, how does a 1,000 pound Ultralisk of pathfinding fail pop out of that little egg??
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
June 27 2011 00:43 GMT
#8
Why an extremely advanced civilization like Protoss is able to teleport stuffs with a recall, but wasn't not able to implement a decent AI for reavers' scarabs ?
ॐ
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 27 2011 00:45 GMT
#9
Does Metalopolis, a map built on top of buildings and skyscrapers, able to take such beatings like siege tanks, nukes and engagements of heavy units?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
June 27 2011 00:55 GMT
#10
Probably been asked before but

Why does Protoss not have the wheel?

Reaver on roller skates would be much more efficient.
WriterXiao8~~
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4012 Posts
Last Edited: 2011-06-27 01:30:57
June 27 2011 00:58 GMT
#11
Let's do this!

On June 27 2011 09:29 palanq wrote:
Ravens must have a huge energy supply since they're able to convert it into physical structures. Shouldn't they just use it to make a destructive laser instead?

How many infested terrans are inside each infestor?


1. Ravens use their energy to charge the batteries of a stock of auto-turrets. They carry a hefty supply to see them through the game, but can't launch them until they're charged.
1. B) They'd also need to carry a destructive laser in that case.
1. C) Alternatively, they can be overcharged and fired as hunger seeker missiles

2. Infested terrans grow from eggs laid by the infestor, which has soaked up terran DNA. The guns are as close as zerg can come to replicating a gauss rifle organically

On June 27 2011 09:30 neobowman wrote:
-Where do the burrowed supply depots on MLG maps come from?
-How do workers and air units stack?
-How can units like marines shoot through walls at impossible angles?
-How do zerg units burrow?
-Why do upgades last for a single game only?


3. Built by failed Terran bases in previous games (the saddest story ever told.

4. Air units stack in three dimensions. Workers stand on one another's shoulders and try not to look at each other's doodles (not always possible)

5. The bullets are strong enough to punch through walls, or in the case of Marauders/Stalkers, curl around them somehow.

6. They use their claws. Most planets have super-loose soil from the number of times zerg units have burrowed on them before. The initial burrow took longer, but that was WAY back in beta.

7. Upgrades are absolute, but in the long term, every game would get to 3-3, at the beginning of every game, you're upgrading from the same point as you were at in the last game, but since they're already on 3-3 too, it's easier to represent it as 0-0


On June 27 2011 09:38 nvs. wrote:
How do Zealots learn to run so fast? Do Twilight Councils hold sprinting competitions and send the winners into combat?


8. The research at the twilight council applies the chrono boost technology to the zealot for short periods, allowing them to appear to charge into combat while they actually just take a leisurely stroll!


On June 27 2011 09:38 jello_biafra wrote:
How come SCVs can repair Wraiths but can't attack them?


9. The fusion cutter used for repair and attack can be used to operate at harmonic frequencies, allowing it to heal allied units from a short range (as in the case of wraiths/battlecruisers/etc.) but not to cause damage.

On June 27 2011 09:43 nvs. wrote:
Oh, how does a 1,000 pound Ultralisk of pathfinding fail pop out of that little egg??


10. The zerg egg was designed by the overmind, and the inside is analagous to that of a Kline bottle..

On June 27 2011 09:43 endy wrote:
Why an extremely advanced civilization like Protoss is able to teleport stuffs with a recall, but wasn't not able to implement a decent AI for reavers' scarabs ?


11. The reaver's scarab has really good pathfinding, but is (sadly) too short to see over small obstacles, pebbles and rocks mostly, that don't even appear on the map as the executor sees it. Truly the scarab is a misunderstood creature.

On June 27 2011 09:45 Torte de Lini wrote:
Does Metalopolis, a map built on top of buildings and skyscrapers, able to take such beatings like siege tanks, nukes and engagements of heavy units?


12. The questions raised by Metalopolis are manifold, but in this case the bill is largely footed by the insurance paid for by residents of those buildings. These people are marvelously rich and often watch wars across their rooftop fortress through Xel'Naga watchtowers planted there to relay the event.

Truly, they are the most bloodthirsty race in all of StarCraft.


EDIT for bonus answer:


On June 27 2011 09:55 Kipsate wrote:
Probably been asked before but

Why does Protoss not have the wheel?

Reaver on roller skates would be much more efficient.


13. The Protoss clearly have the wheel, given that the forge has one. Unfortunately, Aiur doesn't have paving (or where it does, it appears to be cobbled) and, as such, the advent of skates would be unflattering.



CASE CLOSED
Moderator@SirJolt
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
June 27 2011 01:10 GMT
#12
Thank you, Sir Jolt. You have enlightened me.
get rich or die mining
TL+ Member
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4012 Posts
June 27 2011 01:16 GMT
#13
It's okay, I'm a man of an incredibly limited field of study, so I help out wherever I think I can. In the words of Beadle Bamford, "Always a pleasure to oblige my friends and neighbours."
Moderator@SirJolt
Loser777
Profile Blog Joined January 2008
1931 Posts
June 27 2011 01:32 GMT
#14
There have been stupider conventions in RTS...

Has anyone ever played Command and Conquer Generals?

How the hell does a random supply dock of resources just end up wherever? How is it always immediately organized into usable materials?

HOW DO ZERG UNITS FLY IN SPACE
6581
redoxx
Profile Blog Joined October 2010
United States333 Posts
June 27 2011 01:34 GMT
#15
What happens if a marine runs out of bullets? or if a hellion runs out of flame thrower fuel for that matter?
The horror...the horror
SilverJohnny
Profile Blog Joined October 2010
United States885 Posts
Last Edited: 2011-06-27 01:40:15
June 27 2011 01:38 GMT
#16
How, exactly, are minerals converted into Terran units???

I can rationalize Zerg and Toss as minerals/gas being turned into fuel of some sort to either power the genetic process or warp in from Aiur/wherever toss warp in from nowadays, but da fuck man. 50 minerals does not a man make!

There's no way the hundreds of marines I need every game fit in that one barracks, and a factory and starport are full on construction yards, so even though fewer tank drivers and medivac pilots come out of there, there'd be proportionally less space for them to live too.

And furthermore, even if the pilots/marines/etc are in the buildings, how do they get there? I watch the SCV build the damn thing, I never see anyone hop inside at any point! and can I run out of marines? can my barracks ever tell me "sorry bud, this ones dried up?"
also i think you should be able to combine like 5 archons to make a really really shitty oliver stone film - Keanu_Reaver, bw balance genius
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
June 27 2011 02:19 GMT
#17
On June 27 2011 10:34 redoxx wrote:
What happens if a marine runs out of bullets? or if a hellion runs out of flame thrower fuel for that matter?


They go back to a supply depot and re-equip. Unfortunately though, the average life expectancy for those units doesn't cover running out of ammo.
you gotta dance
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
June 27 2011 02:31 GMT
#18
On June 27 2011 10:34 redoxx wrote:
What happens if a marine runs out of bullets? or if a hellion runs out of flame thrower fuel for that matter?

You see, a marine's armor doesn't actually do much to protect them, it's just filled to the brim with bullets. Marines are constantly stimmed to allow them to carry such weight.

Terrans have had stimpak technology since before the Brood War, so "researching" it now is nothing more than calling command and asking for permission to drug the hell out of your dudes.

Galactic congress recently passed stricter drug safety laws, so it now takes a bit longer to get through all the red tape.

Hellions have a limited amount of fuel, but have strict orders to ensure that they die before they run out, whether their commander wants them to or not.
For he is the Oystermeister, lord of all the oysters.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 27 2011 02:38 GMT
#19
Why do carriers look so different from SC:BW/SC1? Did some engineer change the design? If so then why are there no classic Carriers from SC1 like antiques? What about dark templars? How did they get a design change? Lings got wings but can't fly? WTF? How is it that 1 players probes can defeat 2 players Probe/SCV rush in a 2v1 when the other 2 rush together at the same time? HOW THE FREAKALING GOD? If protoss is so technologically advanced then why do they need pylons to do everything? No other race has to build a supply building and then wait for it to finish just to place down the actual building they are producing out of for their proxy. Why doesn't Dario shut up? Why are stalkers called stalkers if they don't even stalk anything?!? These are the questions that come into my mind when watching TL Attack episodes....
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
MaxField
Profile Blog Joined May 2010
United States2386 Posts
June 27 2011 02:44 GMT
#20
Why did infestors recently get so slow? I swear they could move faster about a month ago.
"Zerg, so bad it loses to hydras" IdrA.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
June 27 2011 02:53 GMT
#21
how is it that on some random small platform, you're able to collect the resources and have the man power to produce entire battlions (remb bcs and carriers are fucking HUGE). on 99% of these maps, 2 or 3 bcs would be bigger than the whole thing.
When they see MC Probe, all the ladies disrobe.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46160 Posts
June 27 2011 04:40 GMT
#22
On June 27 2011 11:44 MaxField wrote:
Why did infestors recently get so slow? I swear they could move faster about a month ago.


I killed your creep tumors. Your army has been walking around on regular land for the past few weeks.

-How does the merging of two (invisible) dark templar make a (visible) archon?
-How does the merging of two completely different pairs of units (dark templar vs. high templar) make the exact same unit (archon)?
-If reapers can jump up cliffs, why can't they jump and shoot at the same time to hit air?
-Why can't any ranged attack unit that attacks ground only (immortal, marauder, roach, etc.) just... point upwards and attack air?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ShatterStorm
Profile Joined October 2010
Australia146 Posts
June 27 2011 05:04 GMT
#23
Why does a ghost's EMP work as it does and yet a nuke give off no discernible electromagnetic effect ?

Why does a ghost need to spend so much time in an exposed position to call down a nuke right when/before the nuke is needed?
Could he not survey a location for it's co-ordinates for a later nuke call down ? I.E. survey an expo, choke or ramp and "save" the co-ordinates so that at any time later when the target location is occupied, the nuke already knows where to hit ?.. What, with all their advanced technology, Terran don't have the ability to pre-program targets ?

Also, a laser designator is not exactly advanced equipment, why cant designators be distributed to marines after a ghost academy is build in the same fashion that Combat Shields are distributed after the research is done ?

On a side note, when a Terran building takes enough damage it begins to burn down & slowly die..why doesn't a Hellions attack cause the building to enter this "burning down" state at an earlier point... it is a FLAMETHROWER for goodness sake, designed to set things on fire !

Finally, how can a tank, firing a BIG ASS CANNON, only achieve a range slightly more than a soldier firing an infantry portable rifle.. I am not even talking about siege mode here !
On the same topic, in this super advanced technology world that is Starcraft, why is there only ONE unit in the whole game that can fire father than it's own line of sight ? What ever happened to indirect fire... did mortars and Artillery become obsolete in the far future ?

That's what I think about when watching live casts.
Do or do not, there is no try
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
June 27 2011 05:06 GMT
#24
Related Metalopolis question: Why are there minerals on top of the building?
http://en.wikipedia.org/wiki/Lysenkoism
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
Last Edited: 2011-06-27 05:14:59
June 27 2011 05:11 GMT
#25
On June 27 2011 09:38 nvs. wrote:
How do Zealots learn to run so fast? Do Twilight Councils hold sprinting competitions and send the winners into combat?


dude they just get "zealot legs" go with the flow man

EDIT: + Show Spoiler +
so good haha
On June 27 2011 09:58 SirJolt wrote:
Let's do this!

Show nested quote +
On June 27 2011 09:29 palanq wrote:
Ravens must have a huge energy supply since they're able to convert it into physical structures. Shouldn't they just use it to make a destructive laser instead?

How many infested terrans are inside each infestor?


1. Ravens use their energy to charge the batteries of a stock of auto-turrets. They carry a hefty supply to see them through the game, but can't launch them until they're charged.
1. B) They'd also need to carry a destructive laser in that case.
1. C) Alternatively, they can be overcharged and fired as hunger seeker missiles

2. Infested terrans grow from eggs laid by the infestor, which has soaked up terran DNA. The guns are as close as zerg can come to replicating a gauss rifle organically

Show nested quote +
On June 27 2011 09:30 neobowman wrote:
-Where do the burrowed supply depots on MLG maps come from?
-How do workers and air units stack?
-How can units like marines shoot through walls at impossible angles?
-How do zerg units burrow?
-Why do upgades last for a single game only?


3. Built by failed Terran bases in previous games (the saddest story ever told.

4. Air units stack in three dimensions. Workers stand on one another's shoulders and try not to look at each other's doodles (not always possible)

5. The bullets are strong enough to punch through walls, or in the case of Marauders/Stalkers, curl around them somehow.

6. They use their claws. Most planets have super-loose soil from the number of times zerg units have burrowed on them before. The initial burrow took longer, but that was WAY back in beta.

7. Upgrades are absolute, but in the long term, every game would get to 3-3, at the beginning of every game, you're upgrading from the same point as you were at in the last game, but since they're already on 3-3 too, it's easier to represent it as 0-0


Show nested quote +
On June 27 2011 09:38 nvs. wrote:
How do Zealots learn to run so fast? Do Twilight Councils hold sprinting competitions and send the winners into combat?


8. The research at the twilight council applies the chrono boost technology to the zealot for short periods, allowing them to appear to charge into combat while they actually just take a leisurely stroll!


Show nested quote +
On June 27 2011 09:38 jello_biafra wrote:
How come SCVs can repair Wraiths but can't attack them?


9. The fusion cutter used for repair and attack can be used to operate at harmonic frequencies, allowing it to heal allied units from a short range (as in the case of wraiths/battlecruisers/etc.) but not to cause damage.

Show nested quote +
On June 27 2011 09:43 nvs. wrote:
Oh, how does a 1,000 pound Ultralisk of pathfinding fail pop out of that little egg??


10. The zerg egg was designed by the overmind, and the inside is analagous to that of a Kline bottle..

Show nested quote +
On June 27 2011 09:43 endy wrote:
Why an extremely advanced civilization like Protoss is able to teleport stuffs with a recall, but wasn't not able to implement a decent AI for reavers' scarabs ?


11. The reaver's scarab has really good pathfinding, but is (sadly) too short to see over small obstacles, pebbles and rocks mostly, that don't even appear on the map as the executor sees it. Truly the scarab is a misunderstood creature.

Show nested quote +
On June 27 2011 09:45 Torte de Lini wrote:
Does Metalopolis, a map built on top of buildings and skyscrapers, able to take such beatings like siege tanks, nukes and engagements of heavy units?


12. The questions raised by Metalopolis are manifold, but in this case the bill is largely footed by the insurance paid for by residents of those buildings. These people are marvelously rich and often watch wars across their rooftop fortress through Xel'Naga watchtowers planted there to relay the event.

Truly, they are the most bloodthirsty race in all of StarCraft.


EDIT for bonus answer:


Show nested quote +
On June 27 2011 09:55 Kipsate wrote:
Probably been asked before but

Why does Protoss not have the wheel?

Reaver on roller skates would be much more efficient.


13. The Protoss clearly have the wheel, given that the forge has one. Unfortunately, Aiur doesn't have paving (or where it does, it appears to be cobbled) and, as such, the advent of skates would be unflattering.



CASE CLOSED

kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
June 27 2011 05:50 GMT
#26
how is possible for a fragile reaver to keep getting thrown to the ground and then suck back up to the shuttle in a matter of a second (for many times and not die)?
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
June 27 2011 06:32 GMT
#27
How do non-Blink Stalkers sleep?
Hikari
Profile Blog Joined May 2010
1914 Posts
June 27 2011 06:48 GMT
#28
Why do protoss building still require pylon power over all these years? Should have learned be self sustaining like terran buildings.

How does an ultralisk fit inside an overlord?

How come it take ages for a drone to become a building but it can be reverted back to a drone immediately?

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