Stupid StarCraft Logistics Questions - Page 2
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da_head
Canada3350 Posts
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DarkPlasmaBall
United States43717 Posts
On June 27 2011 11:44 MaxField wrote: Why did infestors recently get so slow? I swear they could move faster about a month ago. I killed your creep tumors. Your army has been walking around on regular land for the past few weeks. -How does the merging of two (invisible) dark templar make a (visible) archon? -How does the merging of two completely different pairs of units (dark templar vs. high templar) make the exact same unit (archon)? -If reapers can jump up cliffs, why can't they jump and shoot at the same time to hit air? -Why can't any ranged attack unit that attacks ground only (immortal, marauder, roach, etc.) just... point upwards and attack air? | ||
ShatterStorm
Australia146 Posts
Why does a ghost need to spend so much time in an exposed position to call down a nuke right when/before the nuke is needed? Could he not survey a location for it's co-ordinates for a later nuke call down ? I.E. survey an expo, choke or ramp and "save" the co-ordinates so that at any time later when the target location is occupied, the nuke already knows where to hit ?.. What, with all their advanced technology, Terran don't have the ability to pre-program targets ? Also, a laser designator is not exactly advanced equipment, why cant designators be distributed to marines after a ghost academy is build in the same fashion that Combat Shields are distributed after the research is done ? On a side note, when a Terran building takes enough damage it begins to burn down & slowly die..why doesn't a Hellions attack cause the building to enter this "burning down" state at an earlier point... it is a FLAMETHROWER for goodness sake, designed to set things on fire ! Finally, how can a tank, firing a BIG ASS CANNON, only achieve a range slightly more than a soldier firing an infantry portable rifle.. I am not even talking about siege mode here ! On the same topic, in this super advanced technology world that is Starcraft, why is there only ONE unit in the whole game that can fire father than it's own line of sight ? What ever happened to indirect fire... did mortars and Artillery become obsolete in the far future ? That's what I think about when watching live casts. | ||
Lysenko
Iceland2128 Posts
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Kezzer
United States1268 Posts
On June 27 2011 09:38 nvs. wrote: How do Zealots learn to run so fast? Do Twilight Councils hold sprinting competitions and send the winners into combat? dude they just get "zealot legs" go with the flow man EDIT: + Show Spoiler + so good haha On June 27 2011 09:58 SirJolt wrote: Let's do this! 1. Ravens use their energy to charge the batteries of a stock of auto-turrets. They carry a hefty supply to see them through the game, but can't launch them until they're charged. 1. B) They'd also need to carry a destructive laser in that case. 1. C) Alternatively, they can be overcharged and fired as hunger seeker missiles ![]() 2. Infested terrans grow from eggs laid by the infestor, which has soaked up terran DNA. The guns are as close as zerg can come to replicating a gauss rifle organically 3. Built by failed Terran bases in previous games (the saddest story ever told. 4. Air units stack in three dimensions. Workers stand on one another's shoulders and try not to look at each other's doodles (not always possible) 5. The bullets are strong enough to punch through walls, or in the case of Marauders/Stalkers, curl around them somehow. 6. They use their claws. Most planets have super-loose soil from the number of times zerg units have burrowed on them before. The initial burrow took longer, but that was WAY back in beta. 7. Upgrades are absolute, but in the long term, every game would get to 3-3, at the beginning of every game, you're upgrading from the same point as you were at in the last game, but since they're already on 3-3 too, it's easier to represent it as 0-0 8. The research at the twilight council applies the chrono boost technology to the zealot for short periods, allowing them to appear to charge into combat while they actually just take a leisurely stroll! 9. The fusion cutter used for repair and attack can be used to operate at harmonic frequencies, allowing it to heal allied units from a short range (as in the case of wraiths/battlecruisers/etc.) but not to cause damage. 10. The zerg egg was designed by the overmind, and the inside is analagous to that of a Kline bottle.. 11. The reaver's scarab has really good pathfinding, but is (sadly) too short to see over small obstacles, pebbles and rocks mostly, that don't even appear on the map as the executor sees it. Truly the scarab is a misunderstood creature. 12. The questions raised by Metalopolis are manifold, but in this case the bill is largely footed by the insurance paid for by residents of those buildings. These people are marvelously rich and often watch wars across their rooftop fortress through Xel'Naga watchtowers planted there to relay the event. Truly, they are the most bloodthirsty race in all of StarCraft. EDIT for bonus answer: 13. The Protoss clearly have the wheel, given that the forge has one. Unfortunately, Aiur doesn't have paving (or where it does, it appears to be cobbled) and, as such, the advent of skates would be unflattering. CASE CLOSED | ||
kaleidoscope
Singapore2887 Posts
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nvs.
Canada3609 Posts
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Hikari
1914 Posts
How does an ultralisk fit inside an overlord? How come it take ages for a drone to become a building but it can be reverted back to a drone immediately? | ||
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