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Several important assumptions made in the initial draft of this guide, specifically trade rules (tradevalue calculation) and playoff scoring, are proven invalid. This leads to the guide being possibly misleading without major revisions, which are planned but cannot be completed immediately. Please proceed forward with reservation.
- To reduce confusion, purchase points are refered to as .
- You can revise your fantasy team by clicking here
Introduction A fantasy league is a game where each participants, acting as virtual team owners, draft professional sports players to compete with others. Each fantasy team are scored by combining the actual statistics of players of a particular professional sport and ranked against the rest, using pre-determined scoring rules. Usually, the ranking of fantasy teams are finalized at the end of a play season, with the winner declared and sometimes awarded a token prize.
The game keeps the fans amused during the long regular season and adds a minor a personal stake in match-ups that fans would otherwise be uninterested in. This guide provides detailed statistics and analysis to maximize your chances for winning season 1 of TeamLiquid's Fantasy GSTL.
More Information
Team Selection The players available for the fantasy draft are : Fantasy GSTL S1 consists of 12 pro-gamer teams and 171 draftable players with a league-wide salary totalling 406 (+46 total for pro-gamer teams). Each fantasy team is restricted to a salary of 36 to be divided between 8 players and a single pro-gamer team. Team salary ranges from 0 to 8, and player salary ranges from 1 to 9. Additionally, participants are required to draft 3 players into an "anti-team" whose performance will be deducted from the fantasy team, with minimum salary of 13.
Scoring + Show Spoiler [Official rules] +Player Scoring: Lineup Appearance: +1 Point* Game Win: +2 Points per win Game Loss: -1 Point 2-Game Streak Break: +1 Point** 3-Game Streak Break: +2 Points** Your Player's Team Wins: +1 Point***
Tie-breaks are decided by the team captain's score.
*Point given just for appearing in a match, regardless of win or loss. Only counts once, i.e. if MC goes 4-0, he still only gets 1 appearance point. **Given when a pro-gamer defeats a pro-gamer on the opposing team who is on a two or three game winning streak. Streaks do not carry over between matches; all streaks must occur in the same match. ***This counts for all players on the team's roster, even if they did not play in the match.
Team Scoring: 4-0 Victory: 8 Points 4-1 Victory: 6 Points 4-2 Victory: 4 Points 4-3 Victory: 2 Points 3-4 Defeat: 1 Point 2-4 Defeat: 0 Points 1-4 Defeat: -1 Points 0-4 Defeat: -2 Points
Miscellaneous Trade Tax: -1
A total of 35 match-ups (30 bo-7 regular season and 5 bo-9 playoffs) will be played during the 13-week season. Each pro-gamer team will play 5 of these series in regular season and up to 3 more in the playoffs. Each player can play from 0 to 4 maps in each series (5 in playoffs).
Each pro-gamer team can score from -2pts to +8pts in a single series (10 in playoffs) . Therefore, in a full season a team can score anywhere from -10pts (0-4 in every series) up to 70pts (4-0 in every series, 5-0 in playoffs) for a fantasy team. Actual points scored will be closer to middle of this range.
Each player can score from 0pts to 12pts each series (14 in the playoffs), therefore in a full season a single player can score anywhere from 0pts up to 102pts for a fantasy team. Note that points are correspondingly deducted for anti-team players. Actual points scored will be closer to the lower end of this range for majority of players.
Scheduling
Picking the right team + Show Spoiler [Team Salaries] +- 8 -
- 6 -
- 5 -
- 4 -
- 3 -
- 2 -
- 1 -
- 0 -
Picking the right pro-gaming team is the most important decision in making your fantasy team. Team scoring is far less variant and teams are guaranteed to play 5-series, making them a much more reliable source of points. The cost of viable teams have smaller range than player salaries, therefore salary considerations should not be a deterent for selection. Your pro-gamer team choice should simply the answer to this question:
Which team will win the GSTL? Therefore the choices can be safely narrowed down to the two previous GSTL winners - SlayerS and Incredible Miracle.
Picking the right players Each pro-gaming team differs significantly in the number of players they have. However, each team can only play at most 4 players per series. This means a significant numbers of the 171 draftable (and vast majority of the 1 -) players will not play in this season. These Benched players waste the supply and spent on them. Good draft choices are those whom have good chance of being fielded, these can largely divided into two categories, Aces and Snipers.
The draftable players play for the following teams: - SlayerS - 22 players, 51
+ Show Spoiler + - Incredible Miracle - 13 players, 41
+ Show Spoiler + - StarTale - 13 players, 37
+ Show Spoiler + - Team SCV Life - 9 players, 33
+ Show Spoiler + - Old Generations - 19 players, 45
+ Show Spoiler + - For Our Utopia - 16 players, 34
+ Show Spoiler + - ZeNEX - 16 players, 26
+ Show Spoiler + - MVP - 19 players, 39
+ Show Spoiler + - Prime - 17 players, 42
+ Show Spoiler + - New Star HoSeo - 11 players, 20
+ Show Spoiler + - FXOpen - 10 players, 16
+ Show Spoiler + - F.United - 6 players, 22
+ Show Spoiler +
Mark-ups: likely Aces, likely Snipers, likely Benched.
Some pro-gamer teams such as IM have multiple Aces, thus they will not necessarily be field in every series. This means the Ace's team is an important consideration (same is true with Snipers to a lesser extend). Additionally, Aces are generally cheaper in weaker teams, thus making them more affordable way for scoring points, all things equal.
Anti-Team Selection Because of the scheduling and trade-rules, there's an unique, (near) optimal solution for the anti-team. Take a look at the above schedule. Team F.United does not play between week 1-5, which means their players (Moon -5, Lyn -5, ThorZaIN -4, NaNiwa -4, SocceR -1) cannot possibly incur a single point for those weeks. Therefore, the optimal solution for a 13 anti-team are Lyn, Thorzain, Naniwa (or Moon, Lyn, and Thorzain under certain contigencies). Since the trade-rule stipulates that you may make only one anti-team trade a week, simply swap out the anti-team players out as you approach week 6.
There are two concerns with this play. One is that it guarantees 3pts in trade penality. Second, and more serious, is that there may not be viable under-performing players to trade up for between week 4 and 6, thus you may become stuck with strong players in a small team that can result in serious penalties in your fantasy score.
In summary, this anti-team selection ploy is one that swaps five penalty-free weeks for potentially more risks down the season. However, these are the same types of risks that exists with any anti-team picks in the first place, so overall you're reducing the numbers of weeks where you'll at risk.
Reader counter-argument On June 22 2011 15:06 Disquiet wrote: Criticism of this strategy: You can only trade anti-team players for those of a higher value
You cannot trade out moon, lyn, thorzain etc. for an underperforming FXO player because their price will be too low. I'm not sure how the number of games to play will affect the price of players, all that I know is that it does have an effect. The price of players with more games still to play will either rise over time, or the price of those with games already played will fall, or both, I'm not sure of the mechanics here. Either way it will make it difficult to trade out your anti team for players that have exhibited poor performance in the first few weeks, and since F.United is a tiny team those players are very poor choices for an anti as they will likely play every match. On June 22 2011 18:29 Scorch wrote: In past Fantasy Proleagues, a player's trade value was
adjusted trade value * number of matches left to play,
where the adjusted trade value was calculated from a player's starting cost and performance in previous matches. A 5 cost player who underperforms may go down to, say, 3.2 points, or go up to a value of, for example, 8.1 if he rips it up. This means that once F.United players get to play, other teams will already have played half their games, thus making F.United players relatively twice as valuable as players from other teams, and therefore almost impossible to trade out of your anti team.
Trading TradeValue = ( GamesLeft * Salary / 5 + 5/9 * Score ) * GamesLeft
+ Show Spoiler +Trading Rules- Between each week of games, you may trade players (swap a player for someone you don't have)
- Player and team values will increase or decrease every week, depending on their performances.
- Every player has a trade value, and you can only trade for players of lower value (higher value for anti-team)
- You are limited to a maximum 2 Main Team and 1 Anti Team trades per week
- Trades do not carry over from week to week if unused
- Your team captain cannot be traded
- Each time you trade, you will be assessed a -1 point trade tax
Basic Trading Strategy- Check the schedules each week! You'll want to know what teams are playing (and thus, which players are likely to appear)
- Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
- The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
- You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.
You are allowed up to 2 player trades and 1 anti-team trades a week, noncumulative. Trades are determined not by the purchase salary of the players, but instead a floating valuation that is a function of , performance, and series remaining. These conditions mean that trades should be made strategically and not taken lightly. The most important use will be to cut your loses early in a bad bet.
The emphasis on player performance also means that the first week performance affect valuation significantly. This opens door for a strategy where you spent a significant supply in undervalued, low players and trade them upwards with the increased valuation, effectively increasing your salary cap.
Recommendations
- You have only about 30 for 8 players. Which means you can only pick at most 3 Aces to fill your fantasy team. Consider a balanced roster with 2-3 Aces, 3-5 Snipers, 1-2 Bench warmers.
- Look for value in weaker/smaller teams. Because of their small roster, players like SocceR, Tassadar, and OpTiKzErO are almost guaranteed to be fielded for F.United, HoSeo, and FXOpen.
- Use trades strategically and remember the floating valuation changes week-to-week. Dump your bad bets early and fast.
- Double check the schedule. FXOpen's and F.United's are obvious, but do you know that HoSeo plays all its games within a 7-week period or that ZeNEX plays 4 of its match-ups within a 5-week period?
- Benched players only score (a maximum of 1pts) if their team wins a series. Avoid them unless you're high on supply and low in .
- If you have to pick a Benched player, consider picking up one on an otherwise expensive team like TSL for free team-win points.
- All other things being equal, players in smaller team have better chance of being in the line-up, thus more likely to scoring points.
- Generally speaking, Aces are generally more expensive than Snipers. Identifying snipers are the key to a successful fantasy team.
TL; DR
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Don't forget to consider the schedule! :D
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T.O.P.
Hong Kong4685 Posts
IMO, you should remove the teams that have no players available to draft at a certain cost. It's hard to compare when the list is so long.
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IMO one of the most important differences between BW fantasy and SC2 fantasy is that in the GSTL the losing team gets to pick the next map. IMO this rule makes it less likely for an all-kill to happen since it makes sniping easier. Team Aces will literally have to be prepared for every single map in the pool as opposed to BW where they have to account for 4 at most. Of course favorable maps won't mean a thing without talented players to play on them so expect FXO, Zenex, and NsHoseo to get AK'd or 4-1'd anyways. Funny thing is, they're all in the same group....I hope everyone drafted Startale and IM players.
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Thanks for the guide. I used your guide for the NASL one, too. I am currently in first place thanks to you. I'll definitely follow your advice.
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Sick guide. Thanks for the insight
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Some people choose to field 1 under performing Ace on their Anti-Team in return for 2 guaranteed players that will not be played, usually from teams with larger rosters.
On June 22 2011 11:55 red4ce wrote: IMO one of the most important differences between BW fantasy and SC2 fantasy is that in the GSTL the losing team gets to pick the next map. IMO this rule makes it less likely for an all-kill to happen since it makes sniping easier. Team Aces will literally have to be prepared for every single map in the pool as opposed to BW where they have to account for 4 at most. Of course favorable maps won't mean a thing without talented players to play on them so expect FXO, Zenex, and NsHoseo to get AK'd or 4-1'd anyways. Funny thing is, they're all in the same group....I hope everyone drafted Startale and IM players.
Oh I didn't know that, I'll have to reconsider my team then.
Thanks OP for organizing players into teams.
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United States12607 Posts
This guide is sick. I just sent it to all my friends playing Fantasy GSTL. Thank you so much.
And: spotlighted.
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If anyone can confirm or provide additional insight into how trade valuations are going to go, that would be great.
Ie. Can we confirm that they will take number of games left into consideration?
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Also note that they've already posted the lead-off players, so that might give you some insight on who to play
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Thanks for this amazing writeup (=
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Oh wow, this is a very thorough, well done write up. Definitely making me reconsider swapping a few of my picks around!
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Anyone know if the playoffs will be scored? This is currently the biggest flaw with the Guide, at the moment.
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Thanks, learned a lot. Not sure how active I can be though as I'm going on a 3 week vacation (^_^ or T_T ?), just hoping that my picks will stand for themselves decently until I get back.
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On June 23 2011 07:51 Gnial wrote: If anyone can confirm or provide additional insight into how trade valuations are going to go, that would be great.
Ie. Can we confirm that they will take number of games left into consideration?
It will work the exact same way as Brood War fantasy winner's league, so the answer to that is yes. Trade value = adjusted trade value * number of games left to play. Therefore the antiteam idea in the OP is really bad since you won't be able to trade them for anyone except REALLY GOOD players once weeks 4-6 roll around
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Such a sweet guide. I am so bad at fantasy things like this, but this might help me not be so poor noobish.
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I have to disagree with the TL;DR. I think there is some BAD BAD advice here about the anti-team picks. As others have said the formula is likely to make this strategy very safe for the first few weeks, but give you no choice but to either stick with them for the whole time (and go down in flames if those players tear it up), or to trade up to someone who is doing very good. I think you will only want to choose these players if you are convinced they will do poorly.
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On June 23 2011 09:10 Rayeth wrote: I have to disagree with the TL;DR. I think there is some BAD BAD advice here about the anti-team picks. As others have said the formula is likely to make this strategy very safe for the first few weeks, but give you no choice but to either stick with them for the whole time (and go down in flames if those players tear it up), or to trade up to someone who is doing very good. I think you will only want to choose these players if you are convinced they will do poorly.
I have to agree...Naniwa and Thorzain are beastly, but I think they are overvalued at 4. Same with Moon and Lyn. It will be really difficult to get them off your anti-team.
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I'm sorry... What is the problem with the anti-team picks? You are unable to lose any at all points for them for the first 5 weeks, and then you trade them out from the weekends of weeks 4-6.
then trade them for something like FD, Trickster, and Check. Lyn won't be playing, Moon won't be playing, Nani and Thorzain won't be playing.
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the Dagon Knight3991 Posts
I have the the ultimate fantasy GSTL build order.
No trades. No GGs.
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One thing this doesn't take into account, however, is team performance, or to a certain extent, player performance. Picking Sheth might be a good idea because FXO is a small team, so he'll be likely to play a lot. It might be a bad idea, however, if he loses every game and FXO drops ever match. I'm not saying this will happen, but I certainly think this aspect of the league should be covered in the guide. That being said, this was a super helpful guide. Thanks!
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I'll be honest, I re-did my team after reading this because it got me thinking. I've got my alarm set to watch the GSTL because let's be honest, I now have something at stake!
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http://www.gomtv.net/forum/view.gom?topicid=191672&cid=0&kind=1
According to that link, HuK will not be playing for oGs. So everyone better got take them off your teams and anti-teams.
EDIT: HOLD THE PHONES. That list is from the last GSTL, so I'm not entirely sure if that's 100% correct. Although, it does say for Team League Season 1...
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On June 23 2011 10:47 ImmortalTofu wrote: I'm sorry... What is the problem with the anti-team picks? You are unable to lose any at all points for them for the first 5 weeks, and then you trade them out from the weekends of weeks 4-6.
then trade them for something like FD, Trickster, and Check. Lyn won't be playing, Moon won't be playing, Nani and Thorzain won't be playing.
The more games a player has left to play, the higher their trade value.
At the end of week 6, when you HAVE to dump Nani/Thor/Lyn or risk losing big, their trade values might be highly inflated because they still have to play ALL of their games.
Therefore, you might end up having to trade Nani/Thor/Lyn for MMA/Bomber/Nestea. Would you be willing to take that risk?
Also, one hugely important question:
The guide does not mention team trading. Can you trade your chosen team?
If you can trade teams, it would be more beneficial for you to look at the schedule each week, decide on which team is probably going to win their match, then trade for that team, assuming you can.
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On June 23 2011 10:47 ImmortalTofu wrote: I'm sorry... What is the problem with the anti-team picks? You are unable to lose any at all points for them for the first 5 weeks, and then you trade them out from the weekends of weeks 4-6.
then trade them for something like FD, Trickster, and Check. Lyn won't be playing, Moon won't be playing, Nani and Thorzain won't be playing.
The more games a player has left to play, the higher their trade value.
At the end of week 6, when you HAVE to dump Nani/Thor/Lyn or risk losing big, their trade values might be highly inflated because they still have to play ALL of their games.
Therefore, you might end up having to trade Nani/Thor/Lyn for MMA/Bomber/Nestea. Would you be willing to take that risk?
Also, one hugely important question:
The guide does not mention team trading. Can you trade your chosen team?
If you can trade teams, it would be more beneficial for you to look at the schedule each week, decide on which team is probably going to win their match, then trade for that team, assuming you can.
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While I accept that IM is probably a no-brainer for teams, I just couldn't bring myself to reconfigure my team in such a way that I could afford the extra 2 points. As a result, I couldn't be happier about my team, but until it's all over, I'll be wondering if I should have downgraded a player or two and just picked IM.
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On June 23 2011 14:01 DonaldLee wrote: While I accept that IM is probably a no-brainer for teams, I just couldn't bring myself to reconfigure my team in such a way that I could afford the extra 2 points. As a result, I couldn't be happier about my team, but until it's all over, I'll be wondering if I should have downgraded a player or two and just picked IM.
It all depends on whether the playoffs will be scored. If playoffs are scored, the points from the playoffs will be such a significant incentive that it'll be foolish to bet otherwise. If playoffs are not scored (which some BW fantasy players said aren't), there may exist some equilibrium where a cheaper team may provide better value as explained by this reader:
On June 22 2011 15:29 DoomsVille wrote: Criticism: the playoffs aren't included for scoring (right?). So picking a team that wins isn't necessarily the best strategy. For example, if IM wins all of their games with scores of: 4-2 4-3 4-1 4-2 4-2
They will score: 6 + 4 + 4 + 4 + 2 = 20 points which cost you 8 minerals (2.5 minerals per point)
On the other hand, let's say a weaker team like HoSeo wins 1 but loses the rest (with a few close series')... hypothetically something like this:
4-2 3-4 3-4 2-4 2-4
They will score: 4 + 1 + 1 + 0 + 0 = 6 points for only 2 minerals (3 points per mineral).
So in that case they would actually be a better choice than IM. A team like HoSeo just needs to have 1 very good week (against say FXO or ZeNex?) to score roughly equally as well as IM.
I wouldn't rush to get on the SlayerS or IM train. Especially not SlayerS given how hard their group is.
EDIT: Should probably add you've done a ton of good work here. Keep it up!
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I've put way too much time into trying to optimize this. I figure it's late enough now that sharing some of my thoughts won't hurt my chances too much.
Here's the players I think are interesting split up by points, in no particular order:
9: Aces + Show Spoiler +Bomber is an incredibly good player, who isn't likely to see too much play during the group stage due to the weakness of his bracket. The only team he's particularly likely to get used against is IM, where he's most likely to get beaten after 1 or 2 wins. MVP is in a similar situation. He's more likely to play 3rd then Bomber, but I have a hard time seeing too many teams getting to him, especially when IM has shown it's ok with benching Neastea and letting MVP be ace. MVP has also been seeming a bit shaky lately, but that was also true before he went on to win his second title. Starting with Happy in the first week means he finally has another T on his team - what this means in terms of MVP's playtime is yet to be seen, but it could make him harder to snipe. MC is a strong choice. He can be fielded as both an ace and a PvP sniper, and his bracket is strong enough that either might be necessary. The drawback to him is that OGS has traditionally done poorly in the GSTL despite MC doing well. MMA has been the best performing player in the GSTL so far. Slayers has done really well in the past and they rely on MMA. The big question, though, is if his recent domination by Polt has shaken his confidence.
8: Aces pt II
+ Show Spoiler +LosirA is the worst player at 8 points, but for that, he's still a good choice. He gets played a lot, and wins a lot. NesTea is the opposite - he may well be the best player period. However, he doesn't play, and he has a poor record in the GSTL when he does. DRG burst on to the scene last season in tremendous fashion, taking his team MVP much further than anyone though it would go. However he was stopped in the code a qualifiers in a macro game, and has yet to play a zerg in a match recorded by TLPD. This might be because his ZvZ is amazing, and the Koreans know it, or it might turn out to be his Achille's heel. Polt is coming off a tremendous win in the super tournament. He also won the recent SK Asia tournament. However, if you thought OGS was underperforming in the team league format, Prime is just that much worse. Neither Polt nor MKP seem to be able to nearly as well as they should, and the rest of the team is lackluster. If you were to pick up one of the Prime aces though, Polt is the clear choice.
7: Hidden Ace?
+ Show Spoiler +sC is consistently good but not great, and his price reflects that. There isn't too much more to say. aLive is more interesting. He'll play every match, and might do extremely well against the lower tier players on the top tier teams. Of all the aces, he's the most likely to get an all-kill on a good team, though Losira might score one against an easier team.
There is no clear choice. Any of the top players is a good choice, except MKP (who is a good player but not worth picking over Polt). SC is the only player on the list I would not consider to be a "top player". Alive, Bomber, Nestea and Polt are a bit riskier than the rest, but could potentially pay off in a big way.
6: Overrated
+ Show Spoiler +
5: Solid
+ Show Spoiler +Alicia is a steal. As the (potentially singular, certainly primary) protoss of one of the favored teams, he's going to see a lot of play. As an incredibly player, he's going to win a lot of the games he plays. All-kill potential. Despite his recent win over MVP, GanZi doesn't impress me a whole lot. However, he was a staple of Slayers in May, and did well enough that if that trend continues, he could be worth a lot of points. July, God of War, is incredibly inconsistent in SC2. That being said, he has the ability to all-kill several of the teams StarTale will be facing. He's a gamble, but one with a low risk of failing spectacularly. He just might be an inefficient use of points. GuineaPig is random and plays a lot. He's not spectacular, but will be a steady source of points.
4: Your Antiteam
+ Show Spoiler +Avoid: Curious has an amazing record for 4 points. However, he competes with July for playtime. Made it into Code A as well. Min is the Slayers zerg. He's likely to pick up wins against teams too prepared for the ever-so-deep terran dominated lineup. GuMiho is Fou's goto guy. He will do well against the weaker teams in group two, and could take games off the better teams. He recently qualified for Code A, so hopefully we'll see him tearing it up in the individual league as well. Maka has let so many people down in the GSL after his beta hype that he is criminally underrated. I pity everyone who antiteams him.
3: Hard Choices
+ Show Spoiler +Younghwa is sick. In a good way. Expect him to dominate in group play and do well in the playoffs. For three points, could you ask for more? RevivaL is a very good zerg at a very good price. His team would do well to rely on him rather than FruitDealer. SuperNoVa is probably the best player at 3 points. It just makes that much sadder that he probably won't see much play thanks to OGS's breadth. Keen is a great terran, if MVP decides to play him. He's their best, but them leading out with Noblesse is a bad sign. Twilight happens to be the lone Korean on FXO, which probably makes him their ace. An ace for three points can't be terrible, can it? Sage is relatively unknown, but recently beat MMA 2-0. As part of a weaker team, he may see tons of play. The two best players on his team are also protoss, though.
2: Gambling Men
+ Show Spoiler +Ace has dominated foreign tournaments but fallen flat in Korean ones. PuMa, a former BW pro, has yet to show us what he's made of. TheStC was the best player from beta, until he went into the military. He did, however, place 2nd in two tournaments while in the military, and now he's back with OGS. If they play him, it just seems dirty to get the 4th highest ELO player for 2 points. PuzZle has crazy hype (still) from the Zotac cup. Could Zenex not suck? Stay tuned! P.S. Code A qualified. viOlet is the only good zerg at a cheap price. He's also MVP's other zerg (beside DRG) and a ZvZ sniper. He's now in Code S. Noblesse is starting out for MVP, and has played some great games. That being said, he hasn't beaten any great players, or accomplished much lately. Tails is yet another good two pointer from MVP. He played a lot in the Zotac cup and did extremely well. However, he hasn't seen much play in GSTL. He's quite likely to be a PvP sniper, though. He also recently qualified for code A. Taeja got an all-kill against Zenex. He's also done well in a couple smaller tournaments. He might only have a couple chances to play, though, as Slayers tries to avoid letting people practice only their vT. Tassadar is probably the best player on his team, and placed second in a (really) recent tournament, as well as qualifying for Code A.
1: Not Exactly Filler
+ Show Spoiler +Tiger is starting for ST against FXO. While currently a complete unknown, that could turn him into great trade fodder as well as picking up some easy points. Or you could be stuck with someone terrible. IMHappy that you can pick up IM's second terran and starting player for a very low price. The worst that happens is you get some team points, but as a recent code A qualifier he may be pretty good. Hero might be the most picked one pointer, because he defeated DRG to qualify for Code A. He's also seen play in the last GSTL. Smart beat both MKP and Leenock recently. That's not too shabby at all. Jjun has a pretty good past score for a one pointer. Yong would be an amazing deal if he was on Zenex's official GSL roster. If he turns out to be, wow! Otherwise... SocceR is on a very, very small team and qualified for Code A recently. This is a great combination. He's not playing until later, though, which makes him better for trading, but it's unknown how much better yet.
Can't wait for the first season to shake things up. This is the future of SC2!
Edit: I should mention that there is not a single player who is accidentally not on this list: every player missing has been judged and found unworthy.
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United States32530 Posts
uhhhh..... i don't know how you can present some of this stuff as fact when it's entirely subjective and unsubstantiated -_-;
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This is really semi off topic, but can we get those small team logos for signature/profile use like the BW team icons?
That would be sick.
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I ain't gonna do none of this Trading Bullshit..Im a gonna stick with my Lads till we Drop Dead Fighting...Cuz That"s What Real Men Do..
+ Show Spoiler +Lol , jking , Sweet Guide tho
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On June 22 2011 11:23 Primadog wrote: Your pro-gamer team choice should simply the answer to this question: Which team will win the GSTL? Therefore the choices can be safely narrowed down to the two previous GSTL winners - SlayerS and Incredible Miracle. TL; DR Draft: IM as your pro-gamer team. This is ridiculous. The winner isn't limited to those two teams simply because they're the previous winners, and then going on to dismiss Slayers even based on your own reasoning doesn't make sense. While some of this guide is quite useful, the rest is completely opinion; not the type of advice that should be assumed correct the way you're presenting it.
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On June 23 2011 17:44 Sero wrote:Show nested quote +On June 22 2011 11:23 Primadog wrote: Your pro-gamer team choice should simply the answer to this question: Which team will win the GSTL? Therefore the choices can be safely narrowed down to the two previous GSTL winners - SlayerS and Incredible Miracle. TL; DR Draft: IM as your pro-gamer team. This is ridiculous. The winner isn't limited to those two teams simply because they're the previous winners, and then going on to dismiss Slayers even based on your own reasoning doesn't make sense. While some of this guide is quite useful, the rest is completely opinion; not the type of advice that should be assumed correct the way you're presenting it. Agreed. That part of the guide should be revised to pick who you think will win, no matter what...he could say he'd personally pick IM but that shouldn't be stated as fact.
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On June 23 2011 18:01 DystopiaX wrote:Show nested quote +On June 23 2011 17:44 Sero wrote:On June 22 2011 11:23 Primadog wrote: Your pro-gamer team choice should simply the answer to this question: Which team will win the GSTL? Therefore the choices can be safely narrowed down to the two previous GSTL winners - SlayerS and Incredible Miracle. TL; DR Draft: IM as your pro-gamer team. This is ridiculous. The winner isn't limited to those two teams simply because they're the previous winners, and then going on to dismiss Slayers even based on your own reasoning doesn't make sense. While some of this guide is quite useful, the rest is completely opinion; not the type of advice that should be assumed correct the way you're presenting it. Agreed. That part of the guide should be revised to pick who you think will win, no matter what...he could say he'd personally pick IM but that shouldn't be stated as fact.
TL;DR is designed for those who are for those whom are not interested in putting thoughts into their fantasy picks, therefore it should be the most reliable choices. I hold no reservation regarding my tl;dr suggestions and am not interested in being politically correct. A draft premier's purpose is to give informed advice on how to improve one's draft stock. This cannot be done without some subjective elements. I firmly believe that my guide, despite having such subjective elements, has strong objective backing whenever there are data available.
If playoffs are scored, the most important attribute to the value of a team is their ability to make the playoffs, because of the points from the extra series played. In that case, team salary cost is a secondary concern to making a conservative bet on teams that will make the playoffs. The only responsible advice is suggesting teams whom have demonstrated success in past GSTLs.
The player designations are made under best effort basis:
- Snipers were designed through a survey (ie ctrl-F) of the discussion thread.
- Benched players are marked only if either (1) non-playing coaches (2)cut from the team.
- Aces are designated only if (1)consistently picked as a closer, (2)most team wins in GSTL1-3, (3) significantly higher Elo than rest of the team.
I will be happy to revise the guide if you can point to any substanstive weakness, but just shitting on it for having an informed opinion is trolling.
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why the hell noone mentioned FU wouldn't play any games before week 6 and FXO after week 5? T_T lots of people are now screwed..
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Can I get a response from someone in the know about trading on whether you can trade your chosen team?
I received responses that you COULD in the Fantasy discussion thread, but then the OP goes and says that you should pick either IM or Slayers, regardless of whether that team is even playing that week.
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wow these is deep. I think ill watch closely this season and make a serious effort for the next one. There is a lot to learn. Thanks for the write up.
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Because this topic somehow got made twice, reposting my additional work:
This compilation may also be useful for people. I've put together the complete records of all players through the first 3 GTSL seasons, together with charting on how they scored in the latest season compared to the previous ones. Note that this is not entirely applicable as this GTSL has an actual season while previous GTSLs were playoff-only format, but because I have the data for all three seasons I feel that it does give a good overview of the top performers. Any player not on this chart was not fielded in a previous GTSL and so I have no data on him. I use "PPC" as points-per-cost, or how much did they score before compared to their cost now. There are two columns for this, PPCL (L for latest, rating in the last GTSL) and PPCT (for Total across all three seasons). I assumed 3 points per win, which doesn't include any bonus points and so the result is that very good players appear not as good as they are in comparison to just good ones. (For instance: going 6-0 and going 6-3 generate the same basic points, but the 6-0 run will get bonus points I couldn't include easily.) I also included a "Diff" there: how does the players score in the last league compare to the overall average (indicating increased/decreased playtime and/or relative skill-level). The chart is currently sorted by overall winning percentage and then that "diff" setting. I don't know if you'll be able to sort it yourself without edit privileges: if your really want to play with it PM me and let me know. If clicking the link doesn't work, the hard URL is https://spreadsheets.google.com/spreadsheet/ccc?key=0AtwBOqr3iC8idFpUR1FRbVMtN01EdXhjQkdRRlR6YVE&hl=en_US&authkey=CICzv8EJ
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Damn, should have read this before making my picks. Very informative! O_o
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nice guide. this will help me if i decide to sub one of my players
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Now we wait to see if someone does the exact opposite of this guide to get the lowest possible score.
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And this is why I always fail at fantasy. I just blindly pick and the rest is history. :S
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Awesome guide, wish I actually noticed this before making my team. Oh well will be a great help in the future.
Only complaint I have is that my eyes can't actually spot the snipers. (No pun intended)
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On June 23 2011 18:25 Primadog wrote:Show nested quote +On June 23 2011 18:01 DystopiaX wrote:On June 23 2011 17:44 Sero wrote:On June 22 2011 11:23 Primadog wrote: Your pro-gamer team choice should simply the answer to this question: Which team will win the GSTL? Therefore the choices can be safely narrowed down to the two previous GSTL winners - SlayerS and Incredible Miracle. TL; DR Draft: IM as your pro-gamer team. This is ridiculous. The winner isn't limited to those two teams simply because they're the previous winners, and then going on to dismiss Slayers even based on your own reasoning doesn't make sense. While some of this guide is quite useful, the rest is completely opinion; not the type of advice that should be assumed correct the way you're presenting it. Agreed. That part of the guide should be revised to pick who you think will win, no matter what...he could say he'd personally pick IM but that shouldn't be stated as fact. TL;DR is designed for those who are for those whom are not interested in putting thoughts into their fantasy picks, therefore it should be the most reliable choices. I hold no reservation regarding my tl;dr suggestions and am not interested in being politically correct. A draft premier's purpose is to give informed advice on how to improve one's draft stock. This cannot be done without some subjective elements. I firmly believe that my guide, despite having such subjective elements, has strong objective backing whenever there are data available. If playoffs are scored, the most important attribute to the value of a team is their ability to make the playoffs, because of the points from the extra series played. In that case, team salary cost is a secondary concern to making a conservative bet on teams that will make the playoffs. The only responsible advice is suggesting teams whom have demonstrated success in past GSTLs. The player designations are made under best effort basis: - Snipers were designed through a survey (ie ctrl-F) of the discussion thread.
- Benched players are marked only if either (1) non-playing coaches (2)cut from the team.
- Aces are designated only if (1)consistently picked as a closer, (2)most team wins in GSTL1-3, (3) significantly higher Elo than rest of the team.
I will be happy to revise the guide if you can point to any substanstive weakness, but just shitting on it for having an informed opinion is trolling. I'm not shitting on the guide at all; I understand the point of the TL;DR but just saying "pick who you think will win" is no harder to understand or read than "IM", which I don't think is the most helpful advice, even for a part of the guide that broad. To be clear I think it's very well written and extremely helpful, I just think that that aspect of the team picking guide (saying either Slayers or IM without explanations) is perhaps the weakest part.
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Taiwan619 Posts
wow i picked my team for the gsl, not the gstl fail
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hey where do u see currently how many points u have etc?
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Honestly, I made my team my fantasy team- if only I could have these players all together on a team.....
I'm going to see how that works out for me =D (Probably badly, as some of them don't actually play)
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so the +2 trade this week is bc of fruitdealer and tester or it will always be like that?
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Awesome guide! I wish I had read this before I made my team willy-nilly; I now realize just how retarded some of my choices were.
Well now I know, and there's always next season!
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it seems like trading is bad. i mean whats the point? the stuff with the shedule does not work, so its not really worth it unless a player shows hsi strength in other tourneys.
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anti-pick fruitdealer and trickster lol xD
they were already in my anti-team b4 they said they were leaving, does this mean i have to change them ? :<
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No. Time to pay more attn on fantasy GSTL because of your imba antiteam.
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On June 23 2011 18:25 Primadog wrote: I will be happy to revise the guide if you can point to any substanstive weakness, but just shitting on it for having an informed opinion is trolling.
Your guide is mostly garbage and your logic is specious at best, exemplified by your objectively terrible advice re: anti-team picking and team picking. It reminds me of all of the multi-page articles I read during fantasy football season that are painstakingly crafted but ultimately useless because the author thinks about things the wrong way. Before you accuse me of trolling, I am willing to bet $100+ that my team will beat yours this season, or we can bet fresh starting next season. We need an escrow either way though. PM me to set terms if you really are that confident in your analysis.
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On July 02 2011 12:46 blah_blah wrote:Show nested quote +On June 23 2011 18:25 Primadog wrote: I will be happy to revise the guide if you can point to any substanstive weakness, but just shitting on it for having an informed opinion is trolling.
Your guide is mostly garbage and your logic is specious at best, exemplified by your objectively terrible advice re: anti-team picking and team picking. It reminds me of all of the multi-page articles I read during fantasy football season that are painstakingly crafted but ultimately useless because the author thinks about things the wrong way. Before you accuse me of trolling, I am willing to bet $100+ that my team will beat yours this season, or we can bet fresh starting next season. We need an escrow either way though. PM me to set terms if you really are that confident in your analysis.
Thanks for your constructive advice. I'll keep your advice in my future revisions.
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On July 02 2011 12:46 blah_blah wrote:Show nested quote +On June 23 2011 18:25 Primadog wrote: I will be happy to revise the guide if you can point to any substanstive weakness, but just shitting on it for having an informed opinion is trolling.
Your guide is mostly garbage and your logic is specious at best, exemplified by your objectively terrible advice re: anti-team picking and team picking. It reminds me of all of the multi-page articles I read during fantasy football season that are painstakingly crafted but ultimately useless because the author thinks about things the wrong way. Before you accuse me of trolling, I am willing to bet $100+ that my team will beat yours this season, or we can bet fresh starting next season. We need an escrow either way though. PM me to set terms if you really are that confident in your analysis.
You're still trolling.
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On July 02 2011 17:47 mizU wrote:You're still trolling.
You have a strange definition of trolling; I acknowledged that the OP put a lot of effort into it, but asserted that many of the core points of his analysis are fundamentally wrong. I then mentioned that I am so confident that the OPs analysis is flawed that I am willing to bet a decent sum of money on it.
Ultimately talk is cheap in fantasy sports; you should ignore most of what people say regardless, but you should basically ignore all of what people say if they are unwilling to back their theories up with money.
Just to be helpful, here are things that the OP should have (although I don't want to give away too many ideas)
1) A quantitative analysis of how important it is for low-cost players to be on a good team (it's very important, picking a player like Optikzero, who is mentioned in the OP, is worse than picking an IM player who will never ever play). 2) An analysis of aces on otherwise bad or mediocre teams, particularly accounting for the streak breaking bonus. People like DRG and sC have huge value for this reason. 3) At least some reference to the TLPD ELO rankings and the Korean GM rankings. I mean come on, there's data out there -- use it.
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i think its important to point out that having a lot of aces can be very harmful considering in most scenarios where a team wins the ace's will not be able to play since their mid-level guys already cleaned up (think, of players like zenio, min, and alicia all of which could see earlier play and possibly sweep the remainder of the players)
edit: Doesnt BW teams play each week in their proleague (or at the very least play throughout the week?). If so i think cuz of scheduling it makes anti-teams kind of silly. Honestly it seems hard to tell. Also when i first drafted my team i thought it would be a good idea to keep my teams less diverse since it seems that having a player pool with lots of different teams seemed counterintuitive (if ST beats fou and i have equal amounts of both i dont net much except for any point bonuses from players (but the one point accrued to all my ST players is negated by the reduction of FOU players). This led me to draft most of my players from Slayer's and Startale since i feel in each of their team pools they are the best and i only acquired one ace in the form of ST opting for bomber as my only megapoint player (man i wish i listened to all the DRG hype). OP what do you think of when selecting players that keeping the team diversity to a minimum since hedging bets isnt very rewarding in this system
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There are substantial structural changes necessary for this guide with all the new data I been collecting. Honest opinion: this was my least favorite of all of PrimeCoverage and has incurred the most subjective/incorrect elements, which displeases me significantly. But I am a bit booked at the moment, so here's some damage control:
TradeValue = ( GamesLeft * Salary / 5 + 5/9 * Score ) * GamesLeft It's week 4. I followed your advice and built the ultimate anti-team, now get me out of this mess!
Current TradeValues
Currently available Anti-trades for the above four players
- ThorZaIN, NaNiwa only:
- IM's Yoda - 20.27, 10pt, remaining: FXO (5), HoSeo (7), ST(10)
- ST's Trickster - 21.42, 1pt, remaining: ZeNEX (4), HoSeo (5), fOu (9), IM (10)
- oGs's NaDa - 21.69, 4pt, remaining: TSL (4), Prime (6), FU (8), oGs (9)
- HoSeo's Jjakji - 21.93, 11pt, remaining: ST (5), IM (7), ZeNEX (8)
- TSL's Killer - 22.67, 3pt, remaining: Slayers (4), FU (6), oGs (7), MVP (10)
- IM's LosirA - 22.73, 5pt, remaining: FXO (5), HoSeo (7), ST(10)
- HoSeo's Sage - 23.73, 11pt, remaining: ST (5), IM (7), ZeNEX (8)
- TSL's PuMa - 24.18, 8pt, remaining: Slayers (4), FU (6), oGs (7), MVP (10)
- Slayer's Alicia - 24.89, 4pt, remaining: TSL (4), Prime (6), FU (8), oGs (9)
- Moon, Lyn, ThorZaIN, NaNiwa:
- Prime's MarineKing - 25.60, 0pt, remaining:
- Prime's Polt - 25.60, 0pt, remaining: oGs (5), SlayerS (6), MVP (8), FU (9)
- ST's Squirtle - 26.13, 6pt, remaining: ZeNEX (4), HoSeo (5), fOu (9), IM (10)
- SlayerS' MMA - 28.80, 0pt, remaining: TSL (4), Prime (6), FU (8), oGs (9)
- ST's Bomber - 31.02, 1pt, remaining: ZeNEX (4), HoSeo (5), fOu (9), IM (10)
- MVP's DongRaeGu - 42.73, 17pt, remaining: F.United (7), Prime (8), TSL (10).
Anti-team players by team (bracketed are only tradable for Naniwa or Thorzain): SlayerS - MMA (Alicia)
Incredible Miracle - (LosirA) (Yoda)
StarTale - Squirtle Bomber (Trickster)
Team SCV Life - (PuMa) (Killer )
Old Generations - (NaDa )
For Our Utopia -
ZeNEX -
MVP - DongRaeGu
Prime - Polt MarineKing
New Star HoSeo - (Sage) (Jjakji)
FXOpen -
F.United -
Based on the above information. My trade for week 4 is NaNiwa for YoDa, by reasoning YoDa is overvalued in points and he is on a team with only 3 games left. However, there's an substantial risk in that IM plays FXO this week and all-kill is a real possibility.
Other possibly good players are Polt and MarineKing, whom seems stuck in a team with very poor team-metagaming (but individually strong). Opposite of the Primes are HoSeo's Sage and Jjakji whom seems to be indivdually weak but has significantly overperformed as a team. They're also reasonable targets, since their remaining schedule seems to be one of the toughest in the league. Finally, the best trade may well be be TesteR, who is on a stacked (new) team. The danger of Tester is that the recent team switch may result in ST interested in testing out their newest weapons against ZeNEX this week.
Week 4-6 will be rough for those that followed my advice, and I apologize for the stress it will cause you. With a little effort and lots of luck, maybe we can all survive this with our fantasy scores in tack.
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There are substantial structural changes necessary for this guide with all the new data I been collecting. Honest opinion: this was my least favorite of all of PrimeCoverage and has incurred the most subjective/incorrect elements, which displeases me significantly. But I am a bit booked at the moment, so here's some damage control:
TradeValue = ( GamesLeft * Salary / 5 + 5/9 * Score ) * GamesLeft It's week 5. I followed your advice and built the ultimate anti-team, now get me out of this mess!
Current TradeValues
Currently available Anti-trades for the above four players
- ThorZaIN, NaNiwa only:
- IM's Yoda - 20.27, 10pt, remaining:
FXO (5), HoSeo (7), ST(10)
- oGs's NaDa - 21.69, 4pt remaining:
Prime (5), TSL (7), SlayerS (9), F.united (10)
- HoSeo's Jjakji - 21.93, 11pt, remaining:
ST (5), IM (7), ZeNEX (8)
- IM's LosirA - 22.73, 5pt, remaining:
FXO (5), HoSeo (7), ST(10)
- HoSeo's Sage - 23.73, 11pt, remaining:
ST (5), IM (7), ZeNEX (8)
- Moon, Lyn, ThorZaIN, NaNiwa:
- Prime's MarineKing - 25.60, 0pt, remaining:
oGs (5), SlayerS (6), MVP (8), FU (9)
- Prime's Polt - 25.60, 0pt, remaining:
oGs (5), SlayerS (6), MVP (8), FU (9)
- oGs's MC - 28.80, 0pt, remaining:
Prime (5), TSL (7), SlayerS (9), F.united (10)
- TSL's Killer - 29.00, 12pt, remaining:
FU (6), oGs (7), MVP (10)
- ST's Bomber - 31.20, 9pt, remaining:
HoSeo (5), fOu (9), IM (10)
- MVP's DongRaeGu - 42.73, 17pt, remaining:
F.United (7), Prime (8), TSL (10).
Anti-team players by team (bracketed are only tradable for Naniwa or Thorzain): SlayerS -
Incredible Miracle - (LosirA) (Yoda)
StarTale - Bomber
Team SCV Life - Killer
Old Generations - MC (NaDa)
For Our Utopia -
ZeNEX -
MVP - DongRaeGu
Prime - Polt MarineKing
New Star HoSeo - (Sage) (Jjakji)
FXOpen -
F.United -
Based on the above information. My antiteam trade for week 5 is Lyn for MarineKing, on the ground that by next week, there will be no good alternatives for Lyn and Polt has a better record against MC than MarineKing. A strong alternative is Jjakji/Yoda for ThorZaIN/NaNiwa.
Week 4-6 are rough for those that followed my advice, and I apologize for the stress it will cause you. With a little effort and lots of luck, maybe we can all survive this with our fantasy scores in tack.
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