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Fantasy GSTL Draft Guide: Season One

Blogs > Primadog
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Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-07-04 15:59:47
June 22 2011 02:23 GMT
#1
Several important assumptions made in the initial draft of this guide, specifically trade rules (tradevalue calculation) and playoff scoring, are proven invalid. This leads to the guide being possibly misleading without major revisions, which are planned but cannot be completed immediately. Please proceed forward with reservation.


  • To reduce confusion, purchase points are refered to as [image loading].
  • You can revise your fantasy team by clicking here


Fantasy GSTL
[image loading]
A fantasy league based on the revamped GomTV Team StarLeague, playable at http://www.teamliquid.net/fantasy/gstl/ . Team must be submitted by June 22nd.


Introduction

A fantasy league is a game where each participants, acting as virtual team owners, draft professional sports players to compete with others. Each fantasy team are scored by combining the actual statistics of players of a particular professional sport and ranked against the rest, using pre-determined scoring rules. Usually, the ranking of fantasy teams are finalized at the end of a play season, with the winner declared and sometimes awarded a token prize.

The game keeps the fans amused during the long regular season and adds a minor a personal stake in match-ups that fans would otherwise be uninterested in. This guide provides detailed statistics and analysis to maximize your chances for winning season 1 of TeamLiquid's Fantasy GSTL.



More Information
  • GOM GSTL Season 1 Format
  • Fantasy GSTL Ruleset
  • Fantasy GSTL Discussion
  • Voronoff's player draft primer
  • GSTL player report by VGhost
  • Computing the Best GSTL Team
  • Liquidepedia - GSTL
  • TLPD Teams, Korean



Team Selection

[image loading] [image loading] [image loading] [image loading] [image loading] [image loading]
[image loading]
[image loading]
[image loading]
[image loading] [image loading] [image loading]

The players available for the fantasy draft are
:
  • 9[image loading] - 4 players available
    + Show Spoiler +
    [image loading] SlayerS - (T)MMA

    [image loading] Incredible Miracle - (T)mvp

    [image loading] StarTale - (T)Bomber

    [image loading] Team SCV Life

    [image loading] Old Generations - (P)MC

    [image loading] For Our Utopia

    [image loading] ZeNEX

    [image loading]
    MVP

    [image loading]
    Prime

    [image loading] New Star HoSeo

    [image loading] FXOpen

    [image loading] F.United
  • 8[image loading] - 5 players available
    + Show Spoiler +

    [image loading] SlayerS -

    [image loading] Incredible Miracle - (T)LosirA (Z)NesTea

    [image loading] StarTale -

    [image loading] Team SCV Life -

    [image loading] Old Generations -

    [image loading] For Our Utopia -

    [image loading] ZeNEX -

    [image loading]
    MVP - (Z)DongRaeGu

    [image loading]
    Prime - (T)MarineKing (T)Polt

    [image loading] New Star HoSeo -

    [image loading] FXOpen -

    [image loading] F.United -
  • 7[image loading] - 2 players available
    + Show Spoiler +

    [image loading] SlayerS -

    [image loading] Incredible Miracle -

    [image loading] StarTale -

    [image loading] Team SCV Life - (T)aLive

    [image loading] Old Generations -

    [image loading] For Our Utopia - (T)sC

    [image loading] ZeNEX -

    [image loading]
    MVP -

    [image loading]
    Prime -

    [image loading] New Star HoSeo -

    [image loading] FXOpen -

    [image loading] F.United -
  • 6[image loading] - 3 players available
    + Show Spoiler +
    [image loading] SlayerS - (T)Ryung

    [image loading] Incredible Miracle -

    [image loading] StarTale -

    [image loading] Team SCV Life - (P)TesteR

    [image loading] Old Generations -

    [image loading] For Our Utopia - (Z)Leenock

    [image loading] ZeNEX -

    [image loading]
    MVP -

    [image loading]
    Prime -

    [image loading] New Star HoSeo -

    [image loading] FXOpen -

    [image loading] F.United -
  • 5[image loading] - 10 players available
    + Show Spoiler +
    [image loading] SlayerS - (P)Alicia (T)GanZi

    [image loading] Incredible Miracle -

    [image loading] StarTale - (Z)July

    [image loading] Team SCV Life - (P)SangHo

    [image loading] Old Generations - (T)TOP (Z)Zenio

    [image loading] For Our Utopia -

    [image loading] ZeNEX -

    [image loading]
    MVP - (R)GuineaPig

    [image loading]
    Prime -

    [image loading] New Star HoSeo - (P)San

    [image loading] FXOpen -

    [image loading] F.United - (T)Lyn (Z)Moon
  • 4[image loading] - 15 players available
    + Show Spoiler +
    [image loading] SlayerS - (Z)Min

    [image loading] Incredible Miracle -

    [image loading] StarTale - (Z)Curious (P)Squirtle

    [image loading] Team SCV Life - (Z)FruitDealer (T)Clide

    [image loading] Old Generations - (P)InCa (T)NaDa

    [image loading] For Our Utopia - (T)GuMiho

    [image loading] ZeNEX - (Z)Line (T)Byun

    [image loading]
    MVP - (T)Genius

    [image loading]
    Prime - (P)HongUn (T)Maka

    [image loading] New Star HoSeo -

    [image loading] FXOpen -

    [image loading] F.United - (P)NaNiwa (T)ThorZaIN
  • 3[image loading] - 16 players available
    + Show Spoiler +
    [image loading] SlayerS - (T)FrOzen

    [image loading] Incredible Miracle - (P)Younghwa (P)Seed

    [image loading] StarTale - (P)RainBOw (P)Virus

    [image loading] Team SCV Life - (Z)RevivaL

    [image loading] Old Generations - (T)SuperNoVa

    [image loading] For Our Utopia - (P)Choya

    [image loading] ZeNEX - (Z)Kyrix

    [image loading]
    MVP - (T)Keen

    [image loading]
    Prime - (P)anypro (Z)Check

    [image loading] New Star HoSeo - (P)Sage

    [image loading] FXOpen - (Z)Sheth (P)Twilight

    [image loading] F.United - (T)Fenix
  • 2[image loading] - 24 players available
    + Show Spoiler +
    [image loading] SlayerS - Taaeja (Z)YuGiOh (T)BoxeR

    [image loading] Incredible Miracle - (Z)Junwi (P)YoDa

    [image loading] StarTale - (Z)Ace (T)August

    [image loading] Team SCV Life - (T)PuMa

    [image loading] Old Generations - (T)TheStC (T)Ensnare

    [image loading] For Our Utopia - (Z)Lucky (T)TheBest

    [image loading] ZeNEX - (P)Puzzle (Z)CoCa

    [image loading]
    MVP - (P)Violet (T)Noblesse (P)HwangSin (P)Tails

    [image loading]
    Prime - (P)Lotze

    [image loading] New Star HoSeo - (P)Banbanssu (T)Jjakji (P)Tassadar

    [image loading] FXOpen - (T)mOoNan (T)qxc

    [image loading] F.United -
  • 1[image loading] - 92 players available
    + Show Spoiler +
    [image loading]

    SlayerS - (P)Brown (Z)Cella (Z)Drughead (Z)Fairy (Z)Gambler (P)Golden (T)Jys (P)Kuma (T)Lots (T)Milz (Z)Sleep (Z)Special (P)Tiffany

    [image loading]

    Incredible Miracle - (P)BBi dreamrtt (Z)HorroR (T)IMHappy (P)Ready (Z)True

    [image loading]

    StarTale - (P)max (Z)Parting (T)Sound (P)Tiger (Z)Ych

    [image loading]

    Team SCV Life - (T)Heart (P)Smart

    [image loading]

    Old Generations - (P)Carmel (T)Cezanne (Z)hero (P)HuK (T)Hyperdub (Z)J (T)Jinro (Z)JookTo (T)LittleBoy (Z)TheWinD (P)Vines

    [image loading]

    For Our Utopia - (T)Artist (P)Crane (P)Imori (T)Nuclear (Z)Shine (Z)Sirius (Z)Terious (T)TopClass (P)Weekend (T)kasyu

    [image loading]

    ZeNEX - (P)cOre (T)Cutter (P)FreeSaGa (T)Hack (T)IceCream (T)Issue (T)Jjun (Z)Life (Z)Naya (P)Paralyze (P)Yong

    [image loading]

    MVP - (P)Avenge (T)Aya DREAM (P)finale (T)Galaxy (P)Keeping (P)Lure (Z)Monster (P)NalZa (Z)Sniper (P)Vampire

    [image loading]

    Prime - (Z)AnnYeong BBongBBong (P)Classic (P)Creator (P)Daisy (Z)Gerrard (T)Hannibal (T)Libero (Z)Maru (P)Tankboy

    [image loading]

    New Star HoSeo - (Z)Fake (P)ggod (T)sculp (Z)Seal (P)Shuttle (T)SiaZenith

    [image loading]

    FXOpen - (P)Anthony (T)Filthy (P)OpTiKzErO (P)SLoG (Z)tgun (P)Wolf

    [image loading]

    F.United - (P)SocceR

Fantasy GSTL S1 consists of 12 pro-gamer teams and 171 draftable players with a league-wide salary totalling 406[image loading] (+46[image loading] total for pro-gamer teams). Each fantasy team is restricted to a salary of 36[image loading] to be divided between 8 players and a single pro-gamer team. Team salary ranges from 0[image loading] to 8[image loading], and player salary ranges from 1[image loading] to 9[image loading]. Additionally, participants are required to draft 3 players into an "anti-team" whose performance will be deducted from the fantasy team, with minimum salary of 13[image loading].



Scoring

+ Show Spoiler [Official rules] +
Player Scoring:
Lineup Appearance: +1 Point*
Game Win: +2 Points per win
Game Loss: -1 Point
2-Game Streak Break: +1 Point**
3-Game Streak Break: +2 Points**
Your Player's Team Wins: +1 Point***

Tie-breaks are decided by the team captain's score.

*Point given just for appearing in a match, regardless of win or loss. Only counts once, i.e. if MC goes 4-0, he still only gets 1 appearance point.
**Given when a pro-gamer defeats a pro-gamer on the opposing team who is on a two or three game winning streak. Streaks do not carry over between matches; all streaks must occur in the same match.
***This counts for all players on the team's roster, even if they did not play in the match.

Team Scoring:
4-0 Victory: 8 Points
4-1 Victory: 6 Points
4-2 Victory: 4 Points
4-3 Victory: 2 Points
3-4 Defeat: 1 Point
2-4 Defeat: 0 Points
1-4 Defeat: -1 Points
0-4 Defeat: -2 Points

Miscellaneous
Trade Tax: -1


A total of 35 match-ups (30 bo-7 regular season and 5 bo-9 playoffs) will be played during the 13-week season. Each pro-gamer team will play 5 of these series in regular season and up to 3 more in the playoffs. Each player can play from 0 to 4 maps in each series (5 in playoffs).

Each pro-gamer team can score from -2pts to +8pts in a single series (10 in playoffs) . Therefore, in a full season a team can score anywhere from -10pts (0-4 in every series) up to 70pts (4-0 in every series, 5-0 in playoffs) for a fantasy team. Actual points scored will be closer to middle of this range.

Each player can score from 0pts to 12pts each series (14 in the playoffs), therefore in a full season a single player can score anywhere from 0pts up to 102pts for a fantasy team. Note that points are correspondingly deducted for anti-team players. Actual points scored will be closer to the lower end of this range for majority of players.



Scheduling

[image loading]
[image loading]


Picking the right team

+ Show Spoiler [Team Salaries] +
  • 8[image loading] - [image loading]
  • 6[image loading] - [image loading] [image loading]
  • 5[image loading] - [image loading]
  • 4[image loading] - [image loading]
    [image loading]
    [image loading]

  • 3[image loading] - [image loading] [image loading]
  • 2[image loading] - [image loading]
  • 1[image loading] - [image loading]
  • 0[image loading] - [image loading]

Picking the right pro-gaming team is the most important decision in making your fantasy team. Team scoring is far less variant and teams are guaranteed to play 5-series, making them a much more reliable source of points. The [image loading] cost of viable teams have smaller range than player salaries, therefore salary considerations should not be a deterent for selection. Your pro-gamer team choice should simply the answer to this question:
Which team will win the GSTL?

Therefore the choices can be safely narrowed down to the two previous GSTL winners - SlayerS and Incredible Miracle.



Picking the right players

Each pro-gaming team differs significantly in the number of players they have. However, each team can only play at most 4 players per series. This means a significant numbers of the 171 draftable (and vast majority of the 1[image loading] -) players will not play in this season. These Benched players waste the supply and [image loading] spent on them. Good draft choices are those whom have good chance of being fielded, these can largely divided into two categories, Aces and Snipers.

The draftable players play for the following teams:
  • [image loading] SlayerS - 22 players, 51[image loading]
    + Show Spoiler +
    • 9[image loading] (T)MMA
    • 6[image loading] (T)Ryung
    • 5[image loading] (P)Alicia (T)GanZi
    • 4[image loading] (Z)Min
    • 3[image loading] (T)FrOzen
    • 2[image loading] (T)Taeja (Z)YuGiOh (T)BoxeR
    • 1[image loading] (P)Brown (Z)Cella (Z)Drughead (Z)Fairy (Z)Gambler (P)Golden (T)Jys (P)Kuma (T)Lots (T)Milz (Z)Sleep (Z)Special (P)Tiffany
  • [image loading] Incredible Miracle - 13 players, 41[image loading]
    + Show Spoiler +
    • 9[image loading] (T)mvp
    • 8[image loading] (T)LosirA (Z)NesTea
    • 3[image loading] (P)Younghwa (P)Seed
    • 2[image loading] (Z)Junwi (P)YoDa
    • 1[image loading] (P)BBi (T)dreamertt (Z)HorroR (T)IMHappy (P)Ready (Z)True
  • [image loading] StarTale - 13 players, 37[image loading]
    + Show Spoiler +
    • 9[image loading] (T)Bomber
    • 5[image loading] (Z)July
    • 4[image loading] (Z)Curious (P)Squirtle
    • 3[image loading] (P)RainBOw (P)Virus
    • 2[image loading] (Z)Ace (T)August
    • 1[image loading] (P)max (Z)Parting (T)Sound (P)Tiger (Z)Ych
  • [image loading] Team SCV Life - 9 players, 33[image loading]
    + Show Spoiler +
    • 7[image loading] (T)aLive
    • 6[image loading] (P)TesteR
    • 5[image loading] (P)SangHo
    • 4[image loading] (Z)FruitDealer (T)Clide
    • 3[image loading] (Z)RevivaL
    • 2[image loading] (T)PuMa
    • 1[image loading] (T)Heart (P)Smart
  • [image loading] Old Generations - 19 players, 45[image loading]
    + Show Spoiler +
    • 9[image loading] (P)MC
    • 5[image loading] (T)TOP (Z)Zenio
    • 4[image loading] (P)InCa (T)NaDa
    • 3[image loading] (T)SuperNoVa
    • 2[image loading] (T)TheStC (T)Ensnare
    • 1[image loading] (P)Carmel (T)Cezanne (Z)hero (P)HuK (T)Hyperdub (Z)J (T)Jinro (Z)JookTo (T)LittleBoy (Z)TheWinD (P)Vines
  • [image loading] For Our Utopia - 16 players, 34[image loading]
    + Show Spoiler +
    • 7[image loading] (T)sC
    • 6[image loading] (Z)Leenock
    • 4[image loading] (T)GuMiho
    • 3[image loading] (P)Choya
    • 2[image loading] (T)TheBest (Z)Lucky
    • 1[image loading] (T)Artist (P)Crane (P)Imori (T)Nuclear (Z)Shine (Z)Sirius (Z)Terious (T)TopClass (P)Weekend (T)kasyu
  • [image loading] ZeNEX - 16 players, 26[image loading]
    + Show Spoiler +
    • 4[image loading] (Z)Line (T)Byun
    • 3[image loading] (Z)Kyrix
    • 2[image loading] (P)Puzzle (Z)CoCa
    • 1[image loading] (P)cOre (T)Cutter (P)FreeSaGa (T)Hack (T)IceCream (T)Issue (T)Jjun (Z)Life (Z)Naya (P)Paralyze (P)Yong
  • [image loading]
    MVP - 19 players, 39[image loading]
    + Show Spoiler +
    • 8[image loading] (Z)DongRaeGu
    • 5[image loading] (R)GuineaPig
    • 4[image loading] (T)Genius
    • 3[image loading] (T)Keen
    • 2[image loading] (P)Violet (vP) (T)Noblesse (P)HwangSin (P)Tails
    • 1[image loading] (P)Avenge (T)Aya (T)Dream (P)finale (T)Galaxy (P)Keeping (P)Lure (Z)Monster (P)NalZa (Z)Sniper (P)Vampire
  • [image loading]
    Prime - 17 players, 42[image loading]
    + Show Spoiler +
    • 8[image loading] (T)MarineKing (T)Polt
    • 4[image loading] (P)HongUn (T)Maka
    • 3[image loading] (P)anypro (Z)Check
    • 2[image loading] (P)Lotze
    • 1[image loading] (Z)AnnYeong (Z)BBoongBBoong (P)Classic (P)Creator (P)Daisy (Z)Gerrard (T)Hannibal (T)Libero (Z)Maru (P)Tankboy
  • [image loading] New Star HoSeo - 11 players, 20[image loading]
    + Show Spoiler +
    • 5[image loading] (P)San
    • 3[image loading] (P)Sage
    • 2[image loading] (P)Banbanssu (T)Jjakji (P)Tassadar
    • 1[image loading] (Z)Fake (P)ggod (T)sculp (Z)Seal (P)Shuttle (T)SiaZenith
  • [image loading] FXOpen - 10 players, 16[image loading]
    + Show Spoiler +
    • 3[image loading] (Z)Sheth (P)Twilight
    • 2[image loading] (T)mOoNan (T)qxc
    • 1[image loading] (P)Anthony (T)Filthy (P)OpTiKzErO (P)SLoG (Z)tgun (P)Wolf
  • [image loading] F.United - 6 players, 22[image loading]
    + Show Spoiler +
    • 5[image loading] (T)Lyn (Z)Moon
    • 4[image loading] (P)NaNiwa (T)ThorZaIN
    • 3[image loading] (T)Fenix
    • 1[image loading] (P)SocceR
Mark-ups: likely Aces, likely Snipers, likely Benched.


Some pro-gamer teams such as IM have multiple Aces, thus they will not necessarily be field in every series. This means the Ace's team is an important consideration (same is true with Snipers to a lesser extend). Additionally, Aces are generally cheaper in weaker teams, thus making them more affordable way for scoring points, all things equal.



Anti-Team Selection

Because of the scheduling and trade-rules, there's an unique, (near) optimal solution for the anti-team. Take a look at the above schedule. Team F.United does not play between week 1-5, which means their players ((Z)Moon -5, (T)Lyn -5, (T)ThorZaIN -4, (P)NaNiwa -4, (P)SocceR -1) cannot possibly incur a single point for those weeks. Therefore, the optimal solution for a 13[image loading] anti-team are Lyn, Thorzain, Naniwa (or Moon, Lyn, and Thorzain under certain contigencies). Since the trade-rule stipulates that you may make only one anti-team trade a week, simply swap out the anti-team players out as you approach week 6.

There are two concerns with this play. One is that it guarantees 3pts in trade penality. Second, and more serious, is that there may not be viable under-performing players to trade up for between week 4 and 6, thus you may become stuck with strong players in a small team that can result in serious penalties in your fantasy score.

In summary, this anti-team selection ploy is one that swaps five penalty-free weeks for potentially more risks down the season. However, these are the same types of risks that exists with any anti-team picks in the first place, so overall you're reducing the numbers of weeks where you'll at risk.

Reader counter-argument
On June 22 2011 15:06 Disquiet wrote:
Criticism of this strategy: You can only trade anti-team players for those of a higher value

You cannot trade out moon, lyn, thorzain etc. for an underperforming FXO player because their price will be too low. I'm not sure how the number of games to play will affect the price of players, all that I know is that it does have an effect. The price of players with more games still to play will either rise over time, or the price of those with games already played will fall, or both, I'm not sure of the mechanics here. Either way it will make it difficult to trade out your anti team for players that have exhibited poor performance in the first few weeks, and since F.United is a tiny team those players are very poor choices for an anti as they will likely play every match.
On June 22 2011 18:29 Scorch wrote:
In past Fantasy Proleagues, a player's trade value was

adjusted trade value * number of matches left to play,

where the adjusted trade value was calculated from a player's starting cost and performance in previous matches. A 5 cost player who underperforms may go down to, say, 3.2 points, or go up to a value of, for example, 8.1 if he rips it up.
This means that once F.United players get to play, other teams will already have played half their games, thus making F.United players relatively twice as valuable as players from other teams, and therefore almost impossible to trade out of your anti team.




Trading
TradeValue = ( GamesLeft * Salary / 5 + 5/9 * Score ) * GamesLeft


+ Show Spoiler +
Trading Rules
  • Between each week of games, you may trade players (swap a player for someone you don't have)
  • Player and team values will increase or decrease every week, depending on their performances.
  • Every player has a trade value, and you can only trade for players of lower value (higher value for anti-team)
  • You are limited to a maximum 2 Main Team and 1 Anti Team trades per week
  • Trades do not carry over from week to week if unused
  • Your team captain cannot be traded
  • Each time you trade, you will be assessed a -1 point trade tax


Basic Trading Strategy
  • Check the schedules each week! You'll want to know what teams are playing (and thus, which players are likely to appear)
  • Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
  • The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
  • You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.


You are allowed up to 2 player trades and 1 anti-team trades a week, noncumulative. Trades are determined not by the purchase salary of the players, but instead a floating valuation that is a function of [image loading], performance, and series remaining. These conditions mean that trades should be made strategically and not taken lightly. The most important use will be to cut your loses early in a bad bet.

The emphasis on player performance also means that the first week performance affect valuation significantly. This opens door for a strategy where you spent a significant supply in undervalued, low [image loading] players and trade them upwards with the increased valuation, effectively increasing your salary cap.



Recommendations

  • You have only about 30[image loading] for 8 players. Which means you can only pick at most 3 Aces to fill your fantasy team. Consider a balanced roster with 2-3 Aces, 3-5 Snipers, 1-2 Bench warmers.

  • Look for value in weaker/smaller teams. Because of their small roster, players like (P)SocceR, (P)Tassadar, and (P)OpTiKzErO are almost guaranteed to be fielded for F.United, HoSeo, and FXOpen.

  • Use trades strategically and remember the floating valuation changes week-to-week. Dump your bad bets early and fast.

  • Double check the schedule. FXOpen's and F.United's are obvious, but do you know that HoSeo plays all its games within a 7-week period or that ZeNEX plays 4 of its match-ups within a 5-week period?

  • Benched players only score (a maximum of 1pts) if their team wins a series. Avoid them unless you're high on supply and low in [image loading].

  • If you have to pick a Benched player, consider picking up one on an otherwise expensive team like TSL for free team-win points.

  • All other things being equal, players in smaller team have better chance of being in the line-up, thus more likely to scoring points.

  • Generally speaking, Aces are generally more expensive than Snipers. Identifying snipers are the key to a successful fantasy team.




TL; DR

  • Draft: IM as your pro-gamer team.

  • Anti-team: pick (T)Lyn, (P)NaNiwa, and (T)ThorZaIN. Switch them in week 4-6.

  • Draft: (P)Younghwa (T)GuMiho (Z)Sheth (Z)Ace (P)HuK


****
Thank God and gunrun.
FreezerJumps
Profile Joined May 2010
Canada653 Posts
June 22 2011 02:30 GMT
#2
Don't forget to consider the schedule! :D
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
June 22 2011 02:52 GMT
#3
IMO, you should remove the teams that have no players available to draft at a certain cost. It's hard to compare when the list is so long.
Oracle comes in, Scvs go down, never a miscommunication.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
June 22 2011 02:55 GMT
#4
IMO one of the most important differences between BW fantasy and SC2 fantasy is that in the GSTL the losing team gets to pick the next map. IMO this rule makes it less likely for an all-kill to happen since it makes sniping easier. Team Aces will literally have to be prepared for every single map in the pool as opposed to BW where they have to account for 4 at most. Of course favorable maps won't mean a thing without talented players to play on them so expect FXO, Zenex, and NsHoseo to get AK'd or 4-1'd anyways. Funny thing is, they're all in the same group....I hope everyone drafted Startale and IM players.
ptbl
Profile Joined January 2011
United States6074 Posts
June 22 2011 18:24 GMT
#5
Thanks for the guide. I used your guide for the NASL one, too. I am currently in first place thanks to you. I'll definitely follow your advice.
Don't mind me
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 22 2011 18:37 GMT
#6
Sick guide. Thanks for the insight
133 221 333 123 111
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2011-06-22 22:15:26
June 22 2011 22:13 GMT
#7
Some people choose to field 1 under performing Ace on their Anti-Team in return for 2 guaranteed players that will not be played, usually from teams with larger rosters.

On June 22 2011 11:55 red4ce wrote:
IMO one of the most important differences between BW fantasy and SC2 fantasy is that in the GSTL the losing team gets to pick the next map. IMO this rule makes it less likely for an all-kill to happen since it makes sniping easier. Team Aces will literally have to be prepared for every single map in the pool as opposed to BW where they have to account for 4 at most. Of course favorable maps won't mean a thing without talented players to play on them so expect FXO, Zenex, and NsHoseo to get AK'd or 4-1'd anyways. Funny thing is, they're all in the same group....I hope everyone drafted Startale and IM players.


Oh I didn't know that, I'll have to reconsider my team then.

Thanks OP for organizing players into teams.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2011-06-22 22:21:54
June 22 2011 22:20 GMT
#8
This guide is sick. I just sent it to all my friends playing Fantasy GSTL. Thank you so much.

And: spotlighted.
✌
Gnial
Profile Blog Joined July 2010
Canada907 Posts
Last Edited: 2011-06-22 22:51:33
June 22 2011 22:51 GMT
#9
If anyone can confirm or provide additional insight into how trade valuations are going to go, that would be great.

Ie. Can we confirm that they will take number of games left into consideration?
1, eh? 2, eh? 3, eh?
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
June 22 2011 22:57 GMT
#10
Also note that they've already posted the lead-off players, so that might give you some insight on who to play
No one ever remembers second place, eh? eh? GIVE ME COMMAND
skyR
Profile Joined July 2009
Canada13817 Posts
June 22 2011 23:01 GMT
#11
Thanks for this amazing writeup (=
Cow
Profile Joined May 2010
Canada1104 Posts
June 22 2011 23:04 GMT
#12
Oh wow, this is a very thorough, well done write up. Definitely making me reconsider swapping a few of my picks around!
R.I.P. Nujabes ♫
Primadog
Profile Blog Joined April 2010
United States4411 Posts
June 22 2011 23:05 GMT
#13
Anyone know if the playoffs will be scored? This is currently the biggest flaw with the Guide, at the moment.
Thank God and gunrun.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
June 22 2011 23:05 GMT
#14
Thanks, learned a lot. Not sure how active I can be though as I'm going on a 3 week vacation
(^_^ or T_T ?), just hoping that my picks will stand for themselves decently until I get back.
really?
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
June 22 2011 23:30 GMT
#15
On June 23 2011 07:51 Gnial wrote:
If anyone can confirm or provide additional insight into how trade valuations are going to go, that would be great.

Ie. Can we confirm that they will take number of games left into consideration?


It will work the exact same way as Brood War fantasy winner's league, so the answer to that is yes. Trade value = adjusted trade value * number of games left to play. Therefore the antiteam idea in the OP is really bad since you won't be able to trade them for anyone except REALLY GOOD players once weeks 4-6 roll around
MaxField
Profile Blog Joined May 2010
United States2386 Posts
June 22 2011 23:31 GMT
#16
Such a sweet guide. I am so bad at fantasy things like this, but this might help me not be so poor noobish.
"Zerg, so bad it loses to hydras" IdrA.
Rayeth
Profile Blog Joined April 2010
United States883 Posts
June 23 2011 00:10 GMT
#17
I have to disagree with the TL;DR. I think there is some BAD BAD advice here about the anti-team picks. As others have said the formula is likely to make this strategy very safe for the first few weeks, but give you no choice but to either stick with them for the whole time (and go down in flames if those players tear it up), or to trade up to someone who is doing very good. I think you will only want to choose these players if you are convinced they will do poorly.
The Innocent shall suffer... big time.
pikaaarrr :3
Profile Blog Joined January 2010
United States593 Posts
June 23 2011 01:12 GMT
#18
On June 23 2011 09:10 Rayeth wrote:
I have to disagree with the TL;DR. I think there is some BAD BAD advice here about the anti-team picks. As others have said the formula is likely to make this strategy very safe for the first few weeks, but give you no choice but to either stick with them for the whole time (and go down in flames if those players tear it up), or to trade up to someone who is doing very good. I think you will only want to choose these players if you are convinced they will do poorly.


I have to agree...Naniwa and Thorzain are beastly, but I think they are overvalued at 4. Same with Moon and Lyn. It will be really difficult to get them off your anti-team.
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
June 23 2011 01:47 GMT
#19
I'm sorry... What is the problem with the anti-team picks? You are unable to lose any at all points for them for the first 5 weeks, and then you trade them out from the weekends of weeks 4-6.

then trade them for something like FD, Trickster, and Check. Lyn won't be playing, Moon won't be playing, Nani and Thorzain won't be playing.
"Friendship ain't a business deal"
SirJolt
Profile Blog Joined October 2009
the Dagon Knight4005 Posts
June 23 2011 01:52 GMT
#20
I have the the ultimate fantasy GSTL build order.

No trades. No GGs.
Moderator@SirJolt
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