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IEM - Are these really the "top" SC2 players? RANT - Page 2

Blogs > Vexx
Post a Reply
Prev 1 2 All
TheYango
Profile Joined September 2008
United States47024 Posts
August 22 2010 20:46 GMT
#21
On August 23 2010 05:33 GunSlinger wrote:
SC2 is the opposite. They have designed a game solely around large, eco-oriented maps. Well what do you think is going to happen? I beat if there were any default Blizz maps brought back, you know the ones, with one base wide out in the open and no natural for miles. I bet the game would start to show it's cracks. And I can feel that every time I play or watch this game. It's just boring. Only a few strats seem to work (unless you are terran), so it just limits your creativity.

What?

Most of the maps in the pool are small and have a lot of tight narrow spaces. That's one of the major complaints about the current map pool. Calling these maps large and eco-oriented is a joke.
Moderator
ArvickHero
Profile Blog Joined October 2007
10387 Posts
August 22 2010 20:46 GMT
#22
Hey, don't diss Oldschool BW, that shit was damn impressive back in its day, and even today in its own way.
Writerptrk
dogabutila
Profile Blog Joined December 2009
United States1437 Posts
August 22 2010 20:54 GMT
#23
Hey if they are unimpressive maybe you can win the next one right?
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
synapse
Profile Blog Joined January 2009
China13814 Posts
August 22 2010 20:58 GMT
#24
Not going fast speedlings in ZvT is asking to die.
:)
Vexx
Profile Blog Joined March 2010
United States462 Posts
August 22 2010 21:03 GMT
#25
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145740

I think that build (early roach push -> speedling follow up) would have shit on all the reaper/hellion terrans (99% of the tourney).
I am not nice.
XenOsky
Profile Blog Joined March 2008
Chile2277 Posts
August 22 2010 21:05 GMT
#26
some zerg shud step ahead and start being creative, they are trying to much to win the game on the lategame, look at JD, mid-game centred strategies...
StarCraft & Audax Italiano.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
August 22 2010 21:07 GMT
#27
On August 23 2010 06:03 Vexx wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145740

I think that build (early roach push -> speedling follow up) would have shit on all the reaper/hellion terrans (99% of the tourney).

Lol no. The 5 roaches can't do anything besides force terran to either build a bunker. Reapers will demolish the roaches off creep, not to mention that 3 tech raxes will eventually be up. Oh and Terran can expand safely during this too.

Right now zerg just has to get early speedings to defend first aggression, power drones for maybe one or two cycles while teching up to lair, then use speedling/muta for the midgame to contain T.
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 22 2010 21:19 GMT
#28
Are you the Vexx of WoW fame?
Like a G6
Vexx
Profile Blog Joined March 2010
United States462 Posts
August 22 2010 21:27 GMT
#29
On August 23 2010 06:07 superbabosheki wrote:
Show nested quote +
On August 23 2010 06:03 Vexx wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145740

I think that build (early roach push -> speedling follow up) would have shit on all the reaper/hellion terrans (99% of the tourney).

Lol no. The 5 roaches can't do anything besides force terran to either build a bunker. Reapers will demolish the roaches off creep, not to mention that 3 tech raxes will eventually be up. Oh and Terran can expand safely during this too.

Right now zerg just has to get early speedings to defend first aggression, power drones for maybe one or two cycles while teching up to lair, then use speedling/muta for the midgame to contain T.


Yeah you're right. There's just no hope. We should all roll T and watch vikings and tanks jerk each other off for 45 minutes.
I am not nice.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
August 22 2010 21:58 GMT
#30
A lot of people are definitely overestimating top level skill in sc2 right now.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
August 22 2010 22:10 GMT
#31
The game is going to be developing for years.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
August 22 2010 22:29 GMT
#32
On August 23 2010 06:07 superbabosheki wrote:
Show nested quote +
On August 23 2010 06:03 Vexx wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=145740

I think that build (early roach push -> speedling follow up) would have shit on all the reaper/hellion terrans (99% of the tourney).

Lol no. The 5 roaches can't do anything besides force terran to either build a bunker. Reapers will demolish the roaches off creep, not to mention that 3 tech raxes will eventually be up. Oh and Terran can expand safely during this too.

Right now zerg just has to get early speedings to defend first aggression, power drones for maybe one or two cycles while teching up to lair, then use speedling/muta for the midgame to contain T.


You don't have to go muta... You can easily go speedling -> lair -> roach w/ speed and then contain that way and deny expo or safely take third. Depending on what T is doing ofc.
GunSlinger
Profile Joined June 2006
614 Posts
August 22 2010 22:31 GMT
#33
On August 23 2010 05:46 TheYango wrote:
Show nested quote +
On August 23 2010 05:33 GunSlinger wrote:
SC2 is the opposite. They have designed a game solely around large, eco-oriented maps. Well what do you think is going to happen? I beat if there were any default Blizz maps brought back, you know the ones, with one base wide out in the open and no natural for miles. I bet the game would start to show it's cracks. And I can feel that every time I play or watch this game. It's just boring. Only a few strats seem to work (unless you are terran), so it just limits your creativity.

What?

Most of the maps in the pool are small and have a lot of tight narrow spaces. That's one of the major complaints about the current map pool. Calling these maps large and eco-oriented is a joke.


And yet they all have some sort of natural and an easy third. Discounting a few unique ones of course. The original Blizz maps made it so hard to expand that the game stayed at one base for a very long time. That is merely the point I am making. Maybe they aren't large, but they are definitely eco-oriented. Damn it, the whole game is eco-oriented. Can't people see that? It's all macro, therefore, not very fun to watch.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 22 2010 22:41 GMT
#34
Well, its because bw has been out for a long time and there are lots of builds. But yeah, thats what i felt too. Everyone just did the same builds in a specific matchup
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