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Active: 3020 users

I hate marauders.

Blogs > ghermination
Post a Reply
1 2 Next All
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 16 2010 14:00 GMT
#1
And this is why:
http://fileza.com/i/154awv/Blistering_Sands_(2).SC2Replay
Seriously, i've never played a more frustrating game in my life.
In hindsight, i realize getting a stargate might have helped, except for the fact that he had vikings.
I mean, for god sakes, i had units that should have hard countered him, but just by luck or whatever he beat my army that had both a supply and composition advantage over him just because my zealots continued to get stuck on his barracks.

I'm probably not going to be playing for several hours now.

*
U Gotta Skate.
seRapH
Profile Blog Joined April 2009
United States9795 Posts
July 16 2010 14:07 GMT
#2
You know, brood war doesn't have any marauders ;D
boomer hands
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
July 16 2010 14:14 GMT
#3
void ray is the key
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
July 16 2010 14:17 GMT
#4
Whenever I get a stupid loss, I just cheese the crap out of my next game. I feel a little guilty about it sometimes, but it sure does make me feel better by taking it out on the next guy I play.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 16 2010 14:18 GMT
#5
On July 16 2010 23:14 FortuneSyn wrote:
void ray is the key

I just get the feeling that he would have added a few marines to the mix as well as a couple more vikings instead of medivacs.
+ Show Spoiler +
Also whenever i post a blog i have this sinking feeling that it should have gone somewhere else but i think if i put this in the sc2 section i would have been banned
U Gotta Skate.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
July 16 2010 14:22 GMT
#6
On July 16 2010 23:14 FortuneSyn wrote:
void ray is the key


Void Rays, with the fleet beacon upgrade are very scary for terran to deal with. Vikings may out range them but they move so much faster that it makes the terran player have a lot of work keeping his vikings safe.
Brood War forever!
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
July 16 2010 14:26 GMT
#7
What patch is this replay from? Cause I can't open it.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
citi.zen
Profile Joined April 2009
2509 Posts
July 16 2010 14:26 GMT
#8
On July 16 2010 23:18 ghermination wrote:
Show nested quote +
On July 16 2010 23:14 FortuneSyn wrote:
void ray is the key

I just get the feeling that he would have added a few marines to the mix as well as a couple more vikings instead of medivacs.
+ Show Spoiler +
Also whenever i post a blog i have this sinking feeling that it should have gone somewhere else but i think if i put this in the sc2 section i would have been banned

If you make him add enough marines and more vikings to the mix, you've done your job.

PvT currently reminds me a lot of ZvT in BW - where the "standard" build would involve some muta harass to keep the terran in their base for as long as possible, force turrets and kill the occasional worker/building. The mutas rarely won the game, they just bought time to get the 3rd expo up and tech.
Aut viam inveniam, aut faciam.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2010-07-16 14:37:04
July 16 2010 14:36 GMT
#9
On July 16 2010 23:26 gillon wrote:
What patch is this replay from? Cause I can't open it.

Like an hour ago.
On July 16 2010 23:26 citi.zen wrote:
Show nested quote +
On July 16 2010 23:18 ghermination wrote:
On July 16 2010 23:14 FortuneSyn wrote:
void ray is the key

I just get the feeling that he would have added a few marines to the mix as well as a couple more vikings instead of medivacs.
+ Show Spoiler +
Also whenever i post a blog i have this sinking feeling that it should have gone somewhere else but i think if i put this in the sc2 section i would have been banned

If you make him add enough marines and more vikings to the mix, you've done your job.

PvT currently reminds me a lot of ZvT in BW - where the "standard" build would involve some muta harass to keep the terran in their base for as long as possible, force turrets and kill the occasional worker/building. The mutas rarely won the game, they just bought time to get the 3rd expo up and tech.

So i should've added VR's at the expense of immortals? Wouldn't he have just run me over with his marauders once he added another couple vikings?
U Gotta Skate.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
Last Edited: 2010-07-16 15:02:19
July 16 2010 15:01 GMT
#10
On July 16 2010 23:36 ghermination wrote:
Show nested quote +
On July 16 2010 23:26 gillon wrote:
What patch is this replay from? Cause I can't open it.

Like an hour ago.
Show nested quote +
On July 16 2010 23:26 citi.zen wrote:
On July 16 2010 23:18 ghermination wrote:
On July 16 2010 23:14 FortuneSyn wrote:
void ray is the key

I just get the feeling that he would have added a few marines to the mix as well as a couple more vikings instead of medivacs.
+ Show Spoiler +
Also whenever i post a blog i have this sinking feeling that it should have gone somewhere else but i think if i put this in the sc2 section i would have been banned

If you make him add enough marines and more vikings to the mix, you've done your job.

PvT currently reminds me a lot of ZvT in BW - where the "standard" build would involve some muta harass to keep the terran in their base for as long as possible, force turrets and kill the occasional worker/building. The mutas rarely won the game, they just bought time to get the 3rd expo up and tech.

So i should've added VR's at the expense of immortals? Wouldn't he have just run me over with his marauders once he added another couple vikings?


void rays destroy vikings w/o marine support

edit: the 'trick' if you want to call it that, is to keep your void rays moving, always, toward the viking. void rays can still shoot on the move just like phoenixes.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 16 2010 15:12 GMT
#11
On July 17 2010 00:01 danl9rm wrote:
Show nested quote +
On July 16 2010 23:36 ghermination wrote:
On July 16 2010 23:26 gillon wrote:
What patch is this replay from? Cause I can't open it.

Like an hour ago.
On July 16 2010 23:26 citi.zen wrote:
On July 16 2010 23:18 ghermination wrote:
On July 16 2010 23:14 FortuneSyn wrote:
void ray is the key

I just get the feeling that he would have added a few marines to the mix as well as a couple more vikings instead of medivacs.
+ Show Spoiler +
Also whenever i post a blog i have this sinking feeling that it should have gone somewhere else but i think if i put this in the sc2 section i would have been banned

If you make him add enough marines and more vikings to the mix, you've done your job.

PvT currently reminds me a lot of ZvT in BW - where the "standard" build would involve some muta harass to keep the terran in their base for as long as possible, force turrets and kill the occasional worker/building. The mutas rarely won the game, they just bought time to get the 3rd expo up and tech.

So i should've added VR's at the expense of immortals? Wouldn't he have just run me over with his marauders once he added another couple vikings?


void rays destroy vikings w/o marine support

edit: the 'trick' if you want to call it that, is to keep your void rays moving, always, toward the viking. void rays can still shoot on the move just like phoenixes.

Okay. Seems to make good enough sense. Do you have any replays or anything of void rays being used against this specific unit composition (marauders + vikings) so i can see how one should react to scouting information etc?
U Gotta Skate.
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
July 16 2010 15:28 GMT
#12
And maurauders hate you
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-07-16 15:32:00
July 16 2010 15:31 GMT
#13
Wasn't able to watch the replay (same issue as another poster), but from the sounds of it, 1) try to engage his army more on your terms (getting stuck on a Barracks just sounds bad), 2) Use Storm as well, it can rape Marauders.

Void Rays work as well, but if he gets a critical mass of Vikings (as in he scouts your VR's early), you better be prepared to tech switch.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 16 2010 15:41 GMT
#14
I couldn't watch replay either, did you maybe grab the wrong file? The replays are stored in the different path for phase 2, maybe grabbed from the old directory?
ghermination
Profile Blog Joined April 2008
United States2851 Posts
Last Edited: 2010-07-16 16:06:00
July 16 2010 15:54 GMT
#15
On July 17 2010 00:41 dimfish wrote:
I couldn't watch replay either, did you maybe grab the wrong file? The replays are stored in the different path for phase 2, maybe grabbed from the old directory?

I'm so sure I grabbed the right file (accounts -> random number -> replays, etc...) but let me go check.
EDIT: Maybe this will fix it? I saved it into multiplayer instead of leaving it in recent.
http://fileza.com/i/4picvy/Marauders=(.SC2Replay

On July 17 2010 00:31 Stratos_speAr wrote:
Wasn't able to watch the replay (same issue as another poster), but from the sounds of it, 1) try to engage his army more on your terms (getting stuck on a Barracks just sounds bad), 2) Use Storm as well, it can rape Marauders.


The "getting stuck on barracks thing" was my zealots running several times from the front of my army, where they could attack the marauders, to his barracks which was behind my stalker/immo line and attacking them for some stupid reason. On multiple occasions too.

Also, i had already built a robo bay when i scouted the mass marauders and i didn't have the gas to spare to tech to HT's without getting owned, which is the same reason i didn't try VR's (as well as being speculative about their effectiveness)
U Gotta Skate.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
July 16 2010 16:12 GMT
#16
You go void day to counter marauders. No, you won't have to worry about vikings. The only way that Terran can have a Viking when you have a void ray is if the terran goes 1/1/1. In that case, expand and play 2 base vs 1.
Naib
Profile Blog Joined November 2004
Hungary4844 Posts
July 16 2010 16:14 GMT
#17
You must be one helluva awesome fugitive so that you have time to play SC2 while hiding from the authorities.

Major props dawg!
Complete the cycle!
minus_human
Profile Blog Joined November 2006
4784 Posts
July 16 2010 16:28 GMT
#18
I heard that only the hardest, biggest and toughest criminals are put into re-socialization programs (according to Terran lore) and then trained to be Marauders. It's really the most hazardous job, I mean these guys are LOADED with rockets and need to operate those huge power-suits... talk about physical form and mental toughness. These people are so fucked up the authorities give up all hope of any form of recovery for these psychopaths, and finally they decide to alter their BRAINS because there literally is no other way except maybe putting them down.

These aren't just your random highest-security facility commoners, these guys are those big 330 pounds bags-o-muscle that rape anybody they feel like for like 20 years+ in their prison lives. I can see why you would hate them gher
Boblion
Profile Blog Joined May 2007
France8043 Posts
July 16 2010 16:40 GMT
#19
Marauders take drugs too. Scary shit.
fuck all those elitists brb watching streams of elite players.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
July 16 2010 16:50 GMT
#20
On July 17 2010 01:28 minus_human wrote:
I heard that only the hardest, biggest and toughest criminals are put into re-socialization programs (according to Terran lore) and then trained to be Marauders. It's really the most hazardous job, I mean these guys are LOADED with rockets and need to operate those huge power-suits... talk about physical form and mental toughness. These people are so fucked up the authorities give up all hope of any form of recovery for these psychopaths, and finally they decide to alter their BRAINS because there literally is no other way except maybe putting them down.

These aren't just your random highest-security facility commoners, these guys are those big 330 pounds bags-o-muscle that rape anybody they feel like for like 20 years+ in their prison lives. I can see why you would hate them gher

Pretty much my only reaction to that is "lol".
U Gotta Skate.
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