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United States22883 Posts
On May 26 2010 22:45 Encode wrote:Show nested quote +On May 26 2010 22:22 Jibba wrote: It stopped being a true beta when Blizzard started handing out keys for pre-orders. I'm sick of that argument. People paid for beta, plain and simple.
The only difference between the situation now and the final release will be that there's SP. People have already handed over their money to play this game, and beta was the bait. This kinda makes you shareholder. Why are you not interested to help that UDP, or anything else works fine in final product and that we all can enjoy later. I didn't preorder, and I will probably pay higher price then you. It is free choice. You may be sick of beta argument but beta is playing for free with all failures that beta brings in exchange for testing data. It has nothing to do with preorders for final version. If Starcraft 2 is perfect then it would be released in february as final. But we all know it is still not final. Playing on Bnet with UDP at the moment is essentially a job. A job that a lot of people paid money for. It wastes our time and it's not fun. Between playing on TCP or not playing at all, I'm sure they'd prefer us to play with TCP. That's the choice, at the moment.
If they want people to waste their time to use the game (I cannot stress it enough, with the current lag it is simply a waste of time), then they should've done it during the alpha. If some people are using UDP without lag, then that's fantastic and by all means they should. But the game is unplayable on UDP for many of us, so we're simply not going to play or "test" at all. With R1CH's fix, at least we get to test the many other issues in the game.
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so basically that program in the first post disables udp entirely? or does it just force sc2 to not use udp?
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r1ch is my hero <3
he's pretty much the most awesome guy ever, and his r1q2 was easily my favorite thing in the universe. and it still is.
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I have a question...
Why isn't R1CH working for Blizzard yet?
I think we should combine our powers as the TL.net community and make Blizz hire him to be their full time Wizard to show their programmers how to do things and provide things we actually want. 
All hail teh mightly R1CH!
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people who say this is bad for blizzards beta testing need to shut the hell up. After the first few tries there WAS no beta testing on my part, why on earth would I when the game crashes after 3 minutes anyways?
There was no way I was gonna start SC2 beta up again until this was fixed. Now, thanks to r1ch, it's fixed.
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United States12224 Posts
This is pretty consistent with theories that have been running around since this patch, and a few people I know had success by forcibly blocking UDP via firewall. It's good to know that's confirmed. Thanks for investigating and verifying. It's unfortunate that this may result in UDP being stripped out since we're so close to release, however. Unless Blizzard developers really crack down on why UDP is causing so much lag, that is.
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Thanks Rich but I cant seem to run it..Ive tried installing that 2008 thing but idk what to do..Cause when I try to open the download it say to pick a program and idk what to choose..So if someone can run me by the steps or point me in a direction that would be really helpful.
Thanks Guys and thank you rich !
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On May 27 2010 00:38 TopJet[95] wrote: Thanks Rich but I cant seem to run it..Ive tried installing that 2008 thing but idk what to do..Cause when I try to open the download it say to pick a program and idk what to choose..So if someone can run me by the steps or point me in a direction that would be really helpful.
Thanks Guys and thank you rich ! Download winrar or another program that is capable of dealing with .rar files
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R1CH this is great! Would you release the source to the program? I'm taking a networking class next semester at school and would be interested to see how you did this.
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Ummm, as a computer noob, can I ask how you get this program to work?
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Hey when i try to open in winrar it just says Archives not found or something like that..
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On May 27 2010 02:28 TopJet[95] wrote: Hey when i try to open in winrar it just says Archives not found or something like that..
I use 7zip and used PeaZip in the past. Both will work for pretty much any compression format.
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On May 27 2010 02:19 Deucegladlier wrote: Ummm, as a computer noob, can I ask how you get this program to work? As far as i can tell it blocks all UDP ports for SC2 and then tell you when you try to access one of those ports.
Can't download maps, use voice chat or log in if you use it though.
turn it on after you log in.
Same effect would be turning on a firewall settings for all outbound udp traffic and turning it on after you logged into sc2.
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The Bliz programming department is kind of like Congress - everyone needs to be sacked and replaced, and the sooner the better.
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Could you include the source code?
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On May 26 2010 22:12 Encode wrote: As someone said, very nice observation by R1ch, and very smart override. But stop calling this a fix. I found in bnet forum that "third party programmer fixed lag problem". It is not fixing anything except denying what is currently on Blizzards table for testing (UDP) and give you more comfortable FREE play. I agree the name was a bit misleading. I'm in no way trying to "outdo" Blizzard here, but with all the Patch 13 problems and the beta ending so soon, it'd be nice to experience more 3v3 and 4v4 games without the constant lag. Granted I haven't seen the code, but I do have experience in developing netcode and a problem like this I think would be very easy to spot with a few debug outputs so I'm pretty confident this won't hurt the beta test. I've developed fixes for BW bugs too in the past and Blizzard had no trouble identifying the problems and applying fixes to the next patch.
On May 27 2010 03:28 mmp wrote: Could you include the source code? Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.
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Rich - thanks thanks thanks thanks thank you.
Since I started using this tool I've disconnected 0 times and had only a few spikes (caused by my opponent).
Also I hate terran.
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Right now I don't see any message on BNet login screen and it seems that games goes well, without lagging.
So did they fix udp, or just disable it again?
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thanks so much rich. I disconnected in every game today before using this tool, after I started using it no disconnects.
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