• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:50
CET 19:50
KST 03:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3
StarCraft 2
General
Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach
Tourneys
WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship uThermal 2v2 Circuit
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Awesome Games Done Quick 2026! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1951 users

Workaround For Patch 13 Lag - Page 7

Blogs > R1CH
Post a Reply
Prev 1 5 6 7 8 Next All
Dehner
Profile Joined May 2010
Canada18 Posts
May 27 2010 02:26 GMT
#121
Worked great this morning but I'm trying to play tonight and I've been lagging crazily the same as when Patch 13 was just implemented, with or without the program running. Instant drop from 4 games and counting, 2 with it on, 2 without..
Mohdoo
Profile Joined August 2007
United States15725 Posts
May 27 2010 02:32 GMT
#122
On May 27 2010 11:04 Excalibur_Z wrote:
Show nested quote +
On May 27 2010 09:06 Gary13579 wrote:
I'd be quite shocked if UDP was still being used, even after all my tests suggest otherwise. I decided to hop into a ranked game (all my games before were custom), and sure enough, still using TCP.

If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


I think you're right. UDP appears to be disabled server-side. I'm not running R1CH's program, and going by netstat output, I don't see any UDP activity at all, only TCP.


When I use the application provided by R1CH, it shows that it is indeed blocking stuff.
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
May 27 2010 03:09 GMT
#123
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.
AdministratorTwitter: @R1CH_TL
TL+ Member
Gary13579
Profile Joined May 2010
United States6 Posts
Last Edited: 2010-05-27 03:28:01
May 27 2010 03:27 GMT
#124
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


Somewhat correct, netstat doesn't show UDP "connections" the typical way you'd expect, but it will show a UDP server.

gary@snuggles:~$ netstat -aun | grep "1337" 05/26/10 9:26 PM
udp 0 0 0.0.0.0:1337 0.0.0.0: *
udp6 0 0 :::1337 ::: *

= my torrent client. so if SC2 was using UDP, it would show the server running.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 27 2010 03:35 GMT
#125
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


I just played some 2v2s with a friend who normally lags a lot, and he said the games where he lagged heavily were the games where your program wasn't active. Possible placebo effect at work?
Moderator
R1CH
Profile Blog Joined May 2007
Netherlands10341 Posts
May 27 2010 03:54 GMT
#126
I didn't have time to test much, it might still be using UDP. Just because my program shows it blocking UDP doesn't mean it would have used UDP, if bnet doesn't respond to the UDP then it will still go back to TCP.
AdministratorTwitter: @R1CH_TL
TL+ Member
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 27 2010 04:09 GMT
#127
LOLOLOL

R1CH >>>>>> Blizzard.

Hands down.

Kudos.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 27 2010 04:30 GMT
#128
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.
..and then I would, ya know, check em'. (Aka SpoR)
hacpee
Profile Joined November 2007
United States752 Posts
May 27 2010 06:03 GMT
#129
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 27 2010 06:19 GMT
#130
On May 27 2010 05:03 R1CH wrote:
Show nested quote +
On May 27 2010 03:28 mmp wrote:
Could you include the source code?

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

Nice hack, lol.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:34:05
May 27 2010 07:33 GMT
#131
blizzard : community = 0 : 9000+
Translator
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:52:28
May 27 2010 07:35 GMT
#132
On May 27 2010 15:03 hacpee wrote:
Show nested quote +
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?

if you're gonna write poor code and implementing it will fuck up what u already have, programmers generally choose to not implement it before whatever problem it has is fixed. This leads me to believe Blizzard didn't do a sufficient amount of testing (10 games would have sufficed in this case) and their bnet team consists of a bunch of dimwits

edit:: sorry for the double post

my guess as to what happened when implementing UDP in blizzard:

NSFW+ Show Spoiler +
[image loading]
Translator
Encode
Profile Joined May 2010
Croatia23 Posts
May 27 2010 12:06 GMT
#133
On May 27 2010 09:06 Gary13579 wrote:
If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


here is my netstat response:

TCP 192.168.***.******* 213.248.127.131:1119 ESTABLISHED

If UDP is disabled on server then game works the same with or without R1ch's solution - switch to TCP.

However, even TCP is performing better at the moment it cannot be final for mass playing. From now on with more traffic TCP can go only worse.
achadayo
Profile Joined May 2010
India2 Posts
May 27 2010 22:16 GMT
#134
Please post the source code - you can remove your personal headers if you wish. We dont want to compile.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
May 28 2010 01:28 GMT
#135
All hail R1ch
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 28 2010 02:19 GMT
#136
Unfortunately, this program is against BNet's ToS and could get your account revoked.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
galefrost
Profile Joined May 2010
United States38 Posts
May 28 2010 03:12 GMT
#137
I just got dropped from a ladder game a moment ago while running the program. I'm not sure whether it's related to the recent downtime, or just a generic Starcraft II crash, since my program froze and crashed right after the drop, before even sending me to score screen.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
May 28 2010 03:38 GMT
#138
On May 28 2010 11:19 mmp wrote:
Unfortunately, this program is against BNet's ToS and could get your account revoked.

According to the ToS, Blizzard can revoke your account for running SC2. However, it's never going to happen. Please leave this discussion to your own thread and don't harm our excellent coding community.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 28 2010 10:46 GMT
#139
I don't see how R1CH hasn't been hired by Blizzard already...
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
May 28 2010 11:48 GMT
#140

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

oh, that one
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
OSC
14:00
Season 13 World Championship
GgMaChine vs MixuLIVE!
WardiTV1037
IndyStarCraft 216
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 216
JuggernautJason89
BRAT_OK 86
Railgan 4
StarCraft: Brood War
Britney 29278
Shuttle 679
EffOrt 365
Dewaltoss 162
Rock 56
scan(afreeca) 11
Shine 9
Dota 2
420jenkins777
Counter-Strike
adren_tv82
Heroes of the Storm
Liquid`Hasu454
Other Games
Grubby4105
Liquid`RaSZi2115
FrodaN1843
ceh9655
Mlord542
JimRising 284
B2W.Neo262
DeMusliM259
Fuzer 233
KnowMe113
QueenE72
Organizations
Other Games
gamesdonequick45057
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• naamasc254
• StrangeGG 23
• Adnapsc2 9
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 14
• FirePhoenix5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV592
League of Legends
• Nemesis2680
Other Games
• imaqtpie1536
• Shiphtur268
Upcoming Events
SOOP
1d 9h
SHIN vs GuMiho
Cure vs Creator
The PondCast
1d 15h
Wardi Open
1d 17h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
IPSL
3 days
DragOn vs Sziky
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Invitational
4 days
[ Show More ]
WardiTV Invitational
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-01-06
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
OSC Championship Season 13
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.