• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:38
CEST 16:38
KST 23:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon111
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Recent Patches and the Future Stellar Fest 1 Replay Pack Balance hotfix patch 5.0.16b (July 16)
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder Where can I find Flash replays that work? a Announcement on the JEDI Ringing Official StarCraft website teases new content ahead of BlizzCon? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 4 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread All you football fans (soccer)! Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9422 users

Workaround For Patch 13 Lag - Page 7

Blogs > R1CH
Post a Reply
Prev 1 5 6 7 8 Next All
Dehner
Profile Joined May 2010
Canada18 Posts
May 27 2010 02:26 GMT
#121
Worked great this morning but I'm trying to play tonight and I've been lagging crazily the same as when Patch 13 was just implemented, with or without the program running. Instant drop from 4 games and counting, 2 with it on, 2 without..
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 27 2010 02:32 GMT
#122
On May 27 2010 11:04 Excalibur_Z wrote:
Show nested quote +
On May 27 2010 09:06 Gary13579 wrote:
I'd be quite shocked if UDP was still being used, even after all my tests suggest otherwise. I decided to hop into a ranked game (all my games before were custom), and sure enough, still using TCP.

If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


I think you're right. UDP appears to be disabled server-side. I'm not running R1CH's program, and going by netstat output, I don't see any UDP activity at all, only TCP.


When I use the application provided by R1CH, it shows that it is indeed blocking stuff.
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 27 2010 03:09 GMT
#123
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.
AdministratorTwitter: @R1CH_TL
TL+ Member
Gary13579
Profile Joined May 2010
United States6 Posts
Last Edited: 2010-05-27 03:28:01
May 27 2010 03:27 GMT
#124
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


Somewhat correct, netstat doesn't show UDP "connections" the typical way you'd expect, but it will show a UDP server.

gary@snuggles:~$ netstat -aun | grep "1337" 05/26/10 9:26 PM
udp 0 0 0.0.0.0:1337 0.0.0.0: *
udp6 0 0 :::1337 ::: *

= my torrent client. so if SC2 was using UDP, it would show the server running.
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
May 27 2010 03:35 GMT
#125
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


I just played some 2v2s with a friend who normally lags a lot, and he said the games where he lagged heavily were the games where your program wasn't active. Possible placebo effect at work?
Moderator
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 27 2010 03:54 GMT
#126
I didn't have time to test much, it might still be using UDP. Just because my program shows it blocking UDP doesn't mean it would have used UDP, if bnet doesn't respond to the UDP then it will still go back to TCP.
AdministratorTwitter: @R1CH_TL
TL+ Member
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 27 2010 04:09 GMT
#127
LOLOLOL

R1CH >>>>>> Blizzard.

Hands down.

Kudos.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 27 2010 04:30 GMT
#128
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.
..and then I would, ya know, check em'. (Aka SpoR)
hacpee
Profile Joined November 2007
United States752 Posts
May 27 2010 06:03 GMT
#129
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 27 2010 06:19 GMT
#130
On May 27 2010 05:03 R1CH wrote:
Show nested quote +
On May 27 2010 03:28 mmp wrote:
Could you include the source code?

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

Nice hack, lol.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:34:05
May 27 2010 07:33 GMT
#131
blizzard : community = 0 : 9000+
Translator
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:52:28
May 27 2010 07:35 GMT
#132
On May 27 2010 15:03 hacpee wrote:
Show nested quote +
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?

if you're gonna write poor code and implementing it will fuck up what u already have, programmers generally choose to not implement it before whatever problem it has is fixed. This leads me to believe Blizzard didn't do a sufficient amount of testing (10 games would have sufficed in this case) and their bnet team consists of a bunch of dimwits

edit:: sorry for the double post

my guess as to what happened when implementing UDP in blizzard:

NSFW+ Show Spoiler +
[image loading]
Translator
Encode
Profile Joined May 2010
Croatia23 Posts
May 27 2010 12:06 GMT
#133
On May 27 2010 09:06 Gary13579 wrote:
If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


here is my netstat response:

TCP 192.168.***.******* 213.248.127.131:1119 ESTABLISHED

If UDP is disabled on server then game works the same with or without R1ch's solution - switch to TCP.

However, even TCP is performing better at the moment it cannot be final for mass playing. From now on with more traffic TCP can go only worse.
achadayo
Profile Joined May 2010
India2 Posts
May 27 2010 22:16 GMT
#134
Please post the source code - you can remove your personal headers if you wish. We dont want to compile.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
May 28 2010 01:28 GMT
#135
All hail R1ch
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 28 2010 02:19 GMT
#136
Unfortunately, this program is against BNet's ToS and could get your account revoked.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
galefrost
Profile Joined May 2010
United States38 Posts
May 28 2010 03:12 GMT
#137
I just got dropped from a ladder game a moment ago while running the program. I'm not sure whether it's related to the recent downtime, or just a generic Starcraft II crash, since my program froze and crashed right after the drop, before even sending me to score screen.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
May 28 2010 03:38 GMT
#138
On May 28 2010 11:19 mmp wrote:
Unfortunately, this program is against BNet's ToS and could get your account revoked.

According to the ToS, Blizzard can revoke your account for running SC2. However, it's never going to happen. Please leave this discussion to your own thread and don't harm our excellent coding community.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 28 2010 10:46 GMT
#139
I don't see how R1CH hasn't been hired by Blizzard already...
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
May 28 2010 11:48 GMT
#140

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

oh, that one
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Stellar Fest
13:00
Stellar Fest 2 The Moon: Qualifier Day 1
IntoTheiNu 702
ComeBackTV 361
SteadfastSC349
Rex132
CosmosSc2 50
EnkiAlexander 41
LiquipediaDiscussion
Kung Fu Cup
11:00
2026 Week 25
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 349
ProTech132
Rex 132
CosmosSc2 50
StarCraft: Brood War
Britney 59404
Jaedong 1477
Hyuk 729
Soma 675
EffOrt 617
Horang2 524
Mini 491
BeSt 480
Soulkey 477
Larva 338
[ Show more ]
ZerO 296
Rush 294
Last 271
Stork 254
Snow 207
ggaemo 166
Light 155
Killer 85
hero 67
Mind 61
Pusan 49
Free 47
sorry 46
Shinee 38
Sharp 35
Shine 29
Bale 22
ToSsGirL 21
HiyA 19
Terrorterran 17
Trap 16
yabsab 15
Noble 11
Rock 7
Sacsri 7
Dota 2
Gorgc7729
qojqva1060
Dendi846
Counter-Strike
Fnx 663
markeloff114
x6flipin85
Heroes of the Storm
crisheroes2190
Khaldor2056
Other Games
ArmadaUGS2610
singsing2192
olofmeister1427
B2W.Neo919
hiko882
byalli401
Pyrionflax193
Liquid`VortiX181
KnowMe106
Mew2King78
QueenE75
ZerO(Twitch)13
Railgan11
Organizations
Dota 2
PGL Dota 2 - Main Stream125
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH337
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1735
League of Legends
• Nemesis1957
• Jankos1311
• TFBlade718
Other Games
• Shiphtur271
• WagamamaTV195
Upcoming Events
The PondCast
19h 22m
OSC
22h 22m
Stellar Fest
22h 22m
OSC
1d 9h
Stellar Fest
1d 22h
CranKy Ducklings
2 days
Online Event
2 days
FEL
3 days
AI Arena Tournament
3 days
BSL: Ladder Tournament
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
INu's Battles
3 days
herO vs Classic
Percival vs Rogue
BSL Open Qualifier
4 days
BSL Open Qualifier
4 days
Replay Cast
4 days
WardiTV Weekly
4 days
Replay Cast
5 days
INu's Battles
5 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.