• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:02
CEST 19:02
KST 02:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru SC2 best pvp 2026 game hypothesis Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9191 users

Workaround For Patch 13 Lag - Page 7

Blogs > R1CH
Post a Reply
Prev 1 5 6 7 8 Next All
Dehner
Profile Joined May 2010
Canada18 Posts
May 27 2010 02:26 GMT
#121
Worked great this morning but I'm trying to play tonight and I've been lagging crazily the same as when Patch 13 was just implemented, with or without the program running. Instant drop from 4 games and counting, 2 with it on, 2 without..
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 27 2010 02:32 GMT
#122
On May 27 2010 11:04 Excalibur_Z wrote:
Show nested quote +
On May 27 2010 09:06 Gary13579 wrote:
I'd be quite shocked if UDP was still being used, even after all my tests suggest otherwise. I decided to hop into a ranked game (all my games before were custom), and sure enough, still using TCP.

If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


I think you're right. UDP appears to be disabled server-side. I'm not running R1CH's program, and going by netstat output, I don't see any UDP activity at all, only TCP.


When I use the application provided by R1CH, it shows that it is indeed blocking stuff.
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 27 2010 03:09 GMT
#123
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.
AdministratorTwitter: @R1CH_TL
TL+ Member
Gary13579
Profile Joined May 2010
United States6 Posts
Last Edited: 2010-05-27 03:28:01
May 27 2010 03:27 GMT
#124
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


Somewhat correct, netstat doesn't show UDP "connections" the typical way you'd expect, but it will show a UDP server.

gary@snuggles:~$ netstat -aun | grep "1337" 05/26/10 9:26 PM
udp 0 0 0.0.0.0:1337 0.0.0.0: *
udp6 0 0 :::1337 ::: *

= my torrent client. so if SC2 was using UDP, it would show the server running.
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
May 27 2010 03:35 GMT
#125
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


I just played some 2v2s with a friend who normally lags a lot, and he said the games where he lagged heavily were the games where your program wasn't active. Possible placebo effect at work?
Moderator
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 27 2010 03:54 GMT
#126
I didn't have time to test much, it might still be using UDP. Just because my program shows it blocking UDP doesn't mean it would have used UDP, if bnet doesn't respond to the UDP then it will still go back to TCP.
AdministratorTwitter: @R1CH_TL
TL+ Member
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 27 2010 04:09 GMT
#127
LOLOLOL

R1CH >>>>>> Blizzard.

Hands down.

Kudos.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 27 2010 04:30 GMT
#128
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.
..and then I would, ya know, check em'. (Aka SpoR)
hacpee
Profile Joined November 2007
United States752 Posts
May 27 2010 06:03 GMT
#129
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 27 2010 06:19 GMT
#130
On May 27 2010 05:03 R1CH wrote:
Show nested quote +
On May 27 2010 03:28 mmp wrote:
Could you include the source code?

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

Nice hack, lol.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:34:05
May 27 2010 07:33 GMT
#131
blizzard : community = 0 : 9000+
Translator
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:52:28
May 27 2010 07:35 GMT
#132
On May 27 2010 15:03 hacpee wrote:
Show nested quote +
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?

if you're gonna write poor code and implementing it will fuck up what u already have, programmers generally choose to not implement it before whatever problem it has is fixed. This leads me to believe Blizzard didn't do a sufficient amount of testing (10 games would have sufficed in this case) and their bnet team consists of a bunch of dimwits

edit:: sorry for the double post

my guess as to what happened when implementing UDP in blizzard:

NSFW+ Show Spoiler +
[image loading]
Translator
Encode
Profile Joined May 2010
Croatia23 Posts
May 27 2010 12:06 GMT
#133
On May 27 2010 09:06 Gary13579 wrote:
If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


here is my netstat response:

TCP 192.168.***.******* 213.248.127.131:1119 ESTABLISHED

If UDP is disabled on server then game works the same with or without R1ch's solution - switch to TCP.

However, even TCP is performing better at the moment it cannot be final for mass playing. From now on with more traffic TCP can go only worse.
achadayo
Profile Joined May 2010
India2 Posts
May 27 2010 22:16 GMT
#134
Please post the source code - you can remove your personal headers if you wish. We dont want to compile.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
May 28 2010 01:28 GMT
#135
All hail R1ch
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 28 2010 02:19 GMT
#136
Unfortunately, this program is against BNet's ToS and could get your account revoked.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
galefrost
Profile Joined May 2010
United States38 Posts
May 28 2010 03:12 GMT
#137
I just got dropped from a ladder game a moment ago while running the program. I'm not sure whether it's related to the recent downtime, or just a generic Starcraft II crash, since my program froze and crashed right after the drop, before even sending me to score screen.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
May 28 2010 03:38 GMT
#138
On May 28 2010 11:19 mmp wrote:
Unfortunately, this program is against BNet's ToS and could get your account revoked.

According to the ToS, Blizzard can revoke your account for running SC2. However, it's never going to happen. Please leave this discussion to your own thread and don't harm our excellent coding community.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 28 2010 10:46 GMT
#139
I don't see how R1CH hasn't been hired by Blizzard already...
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
May 28 2010 11:48 GMT
#140

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

oh, that one
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EnDerr 141
Trap 28
SHIN 18
StarCraft: Brood War
Britney 42081
Calm 4444
Shuttle 746
Mini 536
ggaemo 170
Rush 140
Dewaltoss 129
Snow 119
Yoon 112
hero 71
[ Show more ]
910 27
Sexy 25
Aegong 18
Terrorterran 14
soO 10
Dota 2
qojqva4708
Counter-Strike
fl0m3734
pashabiceps1023
x6flipin606
Other Games
Gorgc3954
Grubby2712
Liquid`RaSZi1157
B2W.Neo868
crisheroes562
FrodaN522
Beastyqt471
Hui .158
KnowMe98
Mew2King94
QueenE59
Trikslyr43
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 50
• mYiSmile146
• Shameless 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2150
League of Legends
• Nemesis2773
• TFBlade625
Other Games
• Shiphtur316
• imaqtpie2
Upcoming Events
Replay Cast
6h 58m
Escore
16h 58m
IntoTheTV X SOOP
17h 58m
RotterdaM Event
23h 28m
Korean StarCraft League
1d 8h
GSL
1d 17h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Weekly
2 days
Afreeca Starleague
3 days
[ Show More ]
GSL
4 days
PiGosaur Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.