• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:53
CET 18:53
KST 02:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)3Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ StarCraft player reflex TE scores Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Sex and weight loss YouTube Thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1989 users

Workaround For Patch 13 Lag - Page 7

Blogs > R1CH
Post a Reply
Prev 1 5 6 7 8 Next All
Dehner
Profile Joined May 2010
Canada18 Posts
May 27 2010 02:26 GMT
#121
Worked great this morning but I'm trying to play tonight and I've been lagging crazily the same as when Patch 13 was just implemented, with or without the program running. Instant drop from 4 games and counting, 2 with it on, 2 without..
Mohdoo
Profile Joined August 2007
United States15736 Posts
May 27 2010 02:32 GMT
#122
On May 27 2010 11:04 Excalibur_Z wrote:
Show nested quote +
On May 27 2010 09:06 Gary13579 wrote:
I'd be quite shocked if UDP was still being used, even after all my tests suggest otherwise. I decided to hop into a ranked game (all my games before were custom), and sure enough, still using TCP.

If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


I think you're right. UDP appears to be disabled server-side. I'm not running R1CH's program, and going by netstat output, I don't see any UDP activity at all, only TCP.


When I use the application provided by R1CH, it shows that it is indeed blocking stuff.
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 27 2010 03:09 GMT
#123
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.
AdministratorTwitter: @R1CH_TL
TL+ Member
Gary13579
Profile Joined May 2010
United States6 Posts
Last Edited: 2010-05-27 03:28:01
May 27 2010 03:27 GMT
#124
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


Somewhat correct, netstat doesn't show UDP "connections" the typical way you'd expect, but it will show a UDP server.

gary@snuggles:~$ netstat -aun | grep "1337" 05/26/10 9:26 PM
udp 0 0 0.0.0.0:1337 0.0.0.0: *
udp6 0 0 :::1337 ::: *

= my torrent client. so if SC2 was using UDP, it would show the server running.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 27 2010 03:35 GMT
#125
On May 27 2010 12:09 R1CH wrote:
UDP won't show up in netstat because it is connectionless. However I did some brief testing (Custom game and FFA) earlier tonight and it appears UDP is no longer in use.


I just played some 2v2s with a friend who normally lags a lot, and he said the games where he lagged heavily were the games where your program wasn't active. Possible placebo effect at work?
Moderator
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 27 2010 03:54 GMT
#126
I didn't have time to test much, it might still be using UDP. Just because my program shows it blocking UDP doesn't mean it would have used UDP, if bnet doesn't respond to the UDP then it will still go back to TCP.
AdministratorTwitter: @R1CH_TL
TL+ Member
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 27 2010 04:09 GMT
#127
LOLOLOL

R1CH >>>>>> Blizzard.

Hands down.

Kudos.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 27 2010 04:30 GMT
#128
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.
..and then I would, ya know, check em'. (Aka SpoR)
hacpee
Profile Joined November 2007
United States752 Posts
May 27 2010 06:03 GMT
#129
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 27 2010 06:19 GMT
#130
On May 27 2010 05:03 R1CH wrote:
Show nested quote +
On May 27 2010 03:28 mmp wrote:
Could you include the source code?

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

Nice hack, lol.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:34:05
May 27 2010 07:33 GMT
#131
blizzard : community = 0 : 9000+
Translator
rotinegg
Profile Blog Joined April 2009
United States1719 Posts
Last Edited: 2010-05-27 07:52:28
May 27 2010 07:35 GMT
#132
On May 27 2010 15:03 hacpee wrote:
Show nested quote +
On May 27 2010 13:30 CharlieMurphy wrote:
Why does Blizzard suck so bad? R1CH seems to easily find and fix problems with the beta faster than they do.


R1CH didn't do anything special. Blizzard is trying to implement a different technology here. UDP will give everyone the counterstrike latency people desire. They were using TCP before, which was slow. What would you rather have? A few weeks of horrible lag and latency during the beta but awesome latency when the game is released or a playable beta but 150ms latency?

if you're gonna write poor code and implementing it will fuck up what u already have, programmers generally choose to not implement it before whatever problem it has is fixed. This leads me to believe Blizzard didn't do a sufficient amount of testing (10 games would have sufficed in this case) and their bnet team consists of a bunch of dimwits

edit:: sorry for the double post

my guess as to what happened when implementing UDP in blizzard:

NSFW+ Show Spoiler +
[image loading]
Translator
Encode
Profile Joined May 2010
Croatia23 Posts
May 27 2010 12:06 GMT
#133
On May 27 2010 09:06 Gary13579 wrote:
If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


here is my netstat response:

TCP 192.168.***.******* 213.248.127.131:1119 ESTABLISHED

If UDP is disabled on server then game works the same with or without R1ch's solution - switch to TCP.

However, even TCP is performing better at the moment it cannot be final for mass playing. From now on with more traffic TCP can go only worse.
achadayo
Profile Joined May 2010
India2 Posts
May 27 2010 22:16 GMT
#134
Please post the source code - you can remove your personal headers if you wish. We dont want to compile.
Abenson
Profile Blog Joined December 2009
Canada4122 Posts
May 28 2010 01:28 GMT
#135
All hail R1ch
mmp
Profile Blog Joined April 2009
United States2130 Posts
May 28 2010 02:19 GMT
#136
Unfortunately, this program is against BNet's ToS and could get your account revoked.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
galefrost
Profile Joined May 2010
United States38 Posts
May 28 2010 03:12 GMT
#137
I just got dropped from a ladder game a moment ago while running the program. I'm not sure whether it's related to the recent downtime, or just a generic Starcraft II crash, since my program froze and crashed right after the drop, before even sending me to score screen.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
May 28 2010 03:38 GMT
#138
On May 28 2010 11:19 mmp wrote:
Unfortunately, this program is against BNet's ToS and could get your account revoked.

According to the ToS, Blizzard can revoke your account for running SC2. However, it's never going to happen. Please leave this discussion to your own thread and don't harm our excellent coding community.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
May 28 2010 10:46 GMT
#139
I don't see how R1CH hasn't been hired by Blizzard already...
JollYRoGeR
Profile Blog Joined December 2002
Sweden342 Posts
May 28 2010 11:48 GMT
#140

Since this is based on my private TCP/IP tool base, I won't be releasing the source. The core of it is simply WSASetLastError(WSAECONNREFUSED) and a patch to sendto with mov eax, -1 retn 18h.

oh, that one
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Grubby 2543
TKL 163
UpATreeSC 116
BRAT_OK 83
MindelVK 24
StarCraft: Brood War
Britney 26527
Shuttle 485
Mong 94
scan(afreeca) 56
Yoon 50
Liquid`Ret 48
Backho 38
nyoken 36
Hm[arnc] 34
Rock 21
[ Show more ]
JulyZerg 13
Dota 2
Gorgc3816
Dendi722
420jenkins293
BananaSlamJamma137
League of Legends
C9.Mang042
Counter-Strike
fl0m992
pashabiceps495
adren_tv114
Other Games
hiko978
B2W.Neo885
ceh9417
KnowMe135
Liquid`Hasu100
ArmadaUGS99
Mew2King94
Trikslyr58
Livibee47
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH271
• HeavenSC 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV421
League of Legends
• TFBlade1653
• Shiphtur414
Upcoming Events
Replay Cast
6h 7m
The PondCast
16h 7m
KCM Race Survival
16h 7m
LiuLi Cup
17h 7m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 6h
Online Event
1d 16h
LiuLi Cup
1d 17h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 23h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.