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Active: 1283 users

Workaround For Patch 13 Lag - Page 6

Blogs > R1CH
Post a Reply
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Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 26 2010 21:07 GMT
#101
How do you revert the changes of this thing just in case it causes more problems than it fixes?
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 26 2010 21:22 GMT
#102
Stop running it.
AdministratorTwitter: @R1CH_TL
TL+ Member
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
May 26 2010 21:23 GMT
#103
On May 27 2010 06:22 R1CH wrote:
Stop running it.


I didn't realize it was just a command prompt thing. Thanks! TL should send you to blizzard.
The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 26 2010 21:33 GMT
#104
Hm I actually havent had any problems now even without this running, I think blizzard might have fixed it? Is that even possible without a patch?
beep boop
Destro
Profile Joined September 2009
Netherlands1206 Posts
May 26 2010 21:36 GMT
#105
rich you are a superhero. easily the most valuable person in the community. hats off big guy.
bring back weapon of choice for hots!
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
May 26 2010 21:36 GMT
#106
In theory they can disable UDP server-side, once the game gets no response from bnet it will fallback to TCP. Also your game may not be using UDP due to firewall / port forwarding / broken NAT or any number of other issues that affect UDP connectivity.
AdministratorTwitter: @R1CH_TL
TL+ Member
Darkn3ss
Profile Joined November 2009
United States717 Posts
May 26 2010 22:06 GMT
#107
On May 27 2010 06:36 R1CH wrote:
In theory they can disable UDP server-side, once the game gets no response from bnet it will fallback to TCP. Also your game may not be using UDP due to firewall / port forwarding / broken NAT or any number of other issues that affect UDP connectivity.


*sighs how did you learn all of this?!?! "/

I feel like a caveman... TT
Dont quote me boy, cuz I aint saying shhh...
Gary13579
Profile Joined May 2010
United States6 Posts
May 26 2010 22:20 GMT
#108
Heya R1CH, been a while since I've seen you at BH!

I noticed the lag (especially in combat) since UDP was added, but wasn't sure if I could blame Blizzard or the fact that I use Wine. It's really killed my micro completely... Would you mind posting the source, or the patches that you use, so that I can make a native Linux/Wine version of it?

Actually, idea.. could I simply block UDP via my router (disable UPnP), or via iptables, and have SC2 revert to TCP? This is a lot more tempting, and avoid Warden bans.

I appreciate your work, glad to know you're still around n "playing" Blizzard games .
weeeee
Profile Joined March 2010
Australia71 Posts
Last Edited: 2010-05-26 22:50:32
May 26 2010 22:49 GMT
#109
just blocking udp packets to blizzard servers would work as well. But hopefully when sc2 is released udp will be fixed and udp would be better than tcp.
travolta
Gary13579
Profile Joined May 2010
United States6 Posts
Last Edited: 2010-05-26 23:01:35
May 26 2010 22:57 GMT
#110
Alright, did some testing using some of the awesome tools available, and have come up with the following... UDP is already disabled?

gary@snuggles:~/tools$ lsof -i | grep wineserve 05/26/10 4:46 PM
wineserve 32613 gary 66u IPv4 2423507 TCP snuggles.local:56092->12.129.206.131:1119 (ESTABLISHED)
wineserve 32613 gary 267u IPv4 2423723 TCP snuggles.local:49529->12.130.10.130:1119 (ESTABLISHED)

There are a few other things listed, but this can be blamed on wine for bunching all connections under the same proc, I ruled all UDP connections out to be torrents.

gary@snuggles:~/tools$ netstat -cn | grep ":1119" 05/26/10 4:53 PM
tcp 0 8 192.168.1.13:49529 12.130.10.130:1119 ESTABLISHED
tcp 0 0 192.168.1.13:56092 12.129.206.131:1119 ESTABLISHED


This is with UPnP on and no iptables rules.

gary@snuggles:~/tools$ sudo iptables --list 05/26/10 4:54 PM
[sudo] password for gary:
Chain INPUT (policy ACCEPT)
target prot opt source destination

Chain FORWARD (policy ACCEPT)
target prot opt source destination

Chain OUTPUT (policy ACCEPT)
target prot opt source destination

I can't think of any other solution than UDP was disabled on the server.

To test the theory, I built a metric ton of mutas and tried microing them vs a friend. Normally, 10 mutas vs a few marines, with me moving in/out in waves of shots to harass his buildings, the lag would be terrible (up to 5 seconds), and I would lose half my mutas.
The tests showed no lag at all today (with 70 mutas!), maybe 100ms maximum, which can be blamed on my low FPS.

I'd appreciate your opinion, R1CH .
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
May 26 2010 23:06 GMT
#111
You are a god R1CH, Blizzard is missing out
...
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 26 2010 23:36 GMT
#112
http://www.microsoft.com/downloads/details.aspx?familyid=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&displaylang=en <-- C++ 2008 run times if anyone isn't sure how to use google.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
goswser
Profile Blog Joined May 2009
United States3548 Posts
May 26 2010 23:40 GMT
#113
I used this and it has worked well. However a strange thing happened to me earlier, not sure if its a bug with the program. I was in a game (hadn't turned it on), and it began to lag and disconnect me. So I minimized the screen and turned it on, then maximized sc2 again. When I maximized I had assumed to have ~30 seconds before I was disconnected, but I was already disconnected, and the disconnect screen was blank, but it didn't say I had been dropped for about a minute. Does this tool disconnect you from the game if you turn it on mid-game? If so, this could be a major problem in tournaments, where disconnects mean a re-game.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Gary13579
Profile Joined May 2010
United States6 Posts
May 26 2010 23:44 GMT
#114
On May 27 2010 08:40 Newguy wrote:
I used this and it has worked well. However a strange thing happened to me earlier, not sure if its a bug with the program. I was in a game (hadn't turned it on), and it began to lag and disconnect me. So I minimized the screen and turned it on, then maximized sc2 again. When I maximized I had assumed to have ~30 seconds before I was disconnected, but I was already disconnected, and the disconnect screen was blank, but it didn't say I had been dropped for about a minute. Does this tool disconnect you from the game if you turn it on mid-game? If so, this could be a major problem in tournaments, where disconnects mean a re-game.


It's very very doubtful that this is related to this hack. However, it appears this hack isn't needed anymore, and is kinda useless now.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
May 27 2010 00:00 GMT
#115
On May 27 2010 08:44 Gary13579 wrote:
Show nested quote +
On May 27 2010 08:40 Newguy wrote:
I used this and it has worked well. However a strange thing happened to me earlier, not sure if its a bug with the program. I was in a game (hadn't turned it on), and it began to lag and disconnect me. So I minimized the screen and turned it on, then maximized sc2 again. When I maximized I had assumed to have ~30 seconds before I was disconnected, but I was already disconnected, and the disconnect screen was blank, but it didn't say I had been dropped for about a minute. Does this tool disconnect you from the game if you turn it on mid-game? If so, this could be a major problem in tournaments, where disconnects mean a re-game.


It's very very doubtful that this is related to this hack. However, it appears this hack isn't needed anymore, and is kinda useless now.


I disagree, I was in a game 30 mins ago and it lagged like crazy, I forgot to turn the app on, I went and did so and wasn't lagging at all, I decided to ask my opponent if he was lagging and he said he was a lot.
Could have just been bad connection but I think this still helps.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Gary13579
Profile Joined May 2010
United States6 Posts
May 27 2010 00:06 GMT
#116
I'd be quite shocked if UDP was still being used, even after all my tests suggest otherwise. I decided to hop into a ranked game (all my games before were custom), and sure enough, still using TCP.

If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
May 27 2010 01:44 GMT
#117
will that help me not getting stuck at "PLAYER FOUND!"

battle.lag "where your games lag, granted!"
In the beginning there was nothing... and then exploded
Mohdoo
Profile Joined August 2007
United States15743 Posts
May 27 2010 01:46 GMT
#118
Amazing work, R1ch. You do a lot of good for the community


This should really be sticky'ed in the SC2 forum, IMO. Just for the sake of more people seeing it.
neohero9
Profile Joined May 2010
United States595 Posts
Last Edited: 2010-05-27 01:59:31
May 27 2010 01:53 GMT
#119
Will I get similar results if I go into my router settings and block UDP from the port SC2 uses?
I cannot stand ignorance or dismissiveness. I edit every post I make-- I've edited this sig three times in an hour.
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
May 27 2010 02:04 GMT
#120
On May 27 2010 09:06 Gary13579 wrote:
I'd be quite shocked if UDP was still being used, even after all my tests suggest otherwise. I decided to hop into a ranked game (all my games before were custom), and sure enough, still using TCP.

If one of you Windows users could check something for me, I'd appreciate it. Hop into a game without using this hack, hit Start -> Run, type cmd<enter>, then type: netstat -n | find "1119". copy/paste the output here.


I think you're right. UDP appears to be disabled server-side. I'm not running R1CH's program, and going by netstat output, I don't see any UDP activity at all, only TCP.
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