Workaround For Patch 13 Lag - Page 4
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iNviSible.yunO
Germany211 Posts
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7mk
Germany10156 Posts
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Garnet
Vietnam9008 Posts
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7mk
Germany10156 Posts
Inject Failed Unable to open requested process to inject code. Using win7 btw | ||
R1CH
Netherlands10340 Posts
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Random()
Kyrgyz Republic1462 Posts
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Badjas
Netherlands2038 Posts
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7mk
Germany10156 Posts
On May 26 2010 18:23 R1CH wrote: If you run SC2 as admin you must also run the program as admin, otherwise some security software on your PC is blocking it. awesome thx | ||
R1CH
Netherlands10340 Posts
On May 26 2010 19:16 Badjas wrote: Depending on how well Blizzard is able to collect feedback automatically from the beta, you might just have ruined their UDP test. Nice one hehe. (Of course Blizzard should be able to put out something better regardless of a beta test, witnessing all the lag complaints.) TL and the people that find this thread are just a drop in the ocean of beta players. Besides, this should be easily testable in-house by simulating network conditions and is probably even possible to notice just from the code with careful review. | ||
NuKedUFirst
Canada3139 Posts
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Badjas
Netherlands2038 Posts
On May 26 2010 19:31 R1CH wrote: TL and the people that find this thread are just a drop in the ocean of beta players. Besides, this should be easily testable in-house by simulating network conditions and is probably even possible to notice just from the code with careful review. You're right, they should be able to test this regardless. But it is fun to imagine mr. Pardo clenching his scepter in his fist and cursing at you on his throne at Blizzard HQ. | ||
Salv
Canada3083 Posts
On May 26 2010 17:11 AcrossFiveJulys wrote: That's interesting. The thing is, as R1ch explained, everyone in the game would have to be using this in order to eliminate the UDP clusterfuck entirely due to the fact that communication takes place between the server and the clients and not client-to-client. So it doesn't make sense to me that so many people are saying it is completely eliminating the problem. So that intuition, combined with the fact that I haven't personally experienced freezing lately, led to my suspicions of the effectiveness of R1che's tool. As R1CH said, the game can still lag and drop people, it just won't drop you. If someone is going to have to drop, might as well be my opponent so I can collect free points, I don't want unnecessary losses. I've been playing customs every day, sometimes it's fine, for instance I played five games early in the morning with Ahzz and there was no lag. However I tried to play late at night for a few games before I went to bed and it was atrocious. On May 26 2010 19:13 Random() wrote: This however defeats the purpose of the beta test, doesn't it? IDK, did Blizzard make it a point to fuck up B.net and let the mess continue for four days? I think the people at Battle.net have enough data at this point, and considering they also should want data about balance after Patch 13, you would think they would herald this fix by R1CH, since no one has really been able to effectively game AFAIK. | ||
Vagtastic
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me_viet
Australia1350 Posts
I'm using Window Vista btw (sucks, i know, dunno where to get win7) ty ty | ||
Jibba
United States22883 Posts
<3 | ||
Encode
Croatia23 Posts
From the first day of patch 13 UDP was suspected to be guilty for bad game performance. But it is also true that over TCP, problems will be even bigger once the game is released. Every real-time game in the world works over UDP because it is fastest protocol. Price of speed is that UDP is unreliable so client have to deal with lost data packages, wrong packages order, and no timeout handling. This is what developers are probably doing now. I guess that they can easily kind of exclude TCP from client, which means that this "solution" will stop working. The reason why game still can use it is probably for data collection. Therefore, I am grateful that I have opportunity to be Beta tester, and I will keep playing over UDP because this is why I have Beta key. Some games crashes, and some not, some I loose because of that, so what. It is all beta winning and beta loosing. I am not sentimental, but I just feel that it is unfair to call Blizzard developers jerks. It is true that there are majority of players who still crashing and lagging. They will do the job. So at least if you read this tread, use this "fix", enjoy in playing, but don't spread the word how someone fixed the problem which multimillion dollar company developer team can't solve. And keep in mind that messing up with computer network settings may leed to troubles if you don't understand what you are doing. As R1ch said, use it on your own risk. R1ch, it wasn't anything personal, as I said, you are smart computer guy who understands networking, and it is very nice tweak, respect. I would never thought of that client will switch back to TCP. | ||
Jibba
United States22883 Posts
The only difference between the situation now and the final release will be that there's SP. People have already handed over their money to play this game, and beta was the bait. | ||
Encode
Croatia23 Posts
On May 26 2010 22:22 Jibba wrote: It stopped being a true beta when Blizzard started handing out keys for pre-orders. I'm sick of that argument. People paid for beta, plain and simple. The only difference between the situation now and the final release will be that there's SP. People have already handed over their money to play this game, and beta was the bait. This kinda makes you shareholder. Why are you not interested to help that UDP, or anything else works fine in final product and that we all can enjoy later. I didn't preorder, and I will probably pay higher price then you. It is free choice. You may be sick of beta argument but beta is playing for free with all failures that beta brings in exchange for testing data. It has nothing to do with preorders for final version. If Starcraft 2 is perfect then it would be released in february as final. But we all know it is still not final. | ||
tyCe
Australia2542 Posts
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Tropics
United Kingdom1132 Posts
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